Thank you so much for playing :)
We are working very hard to get the public demo released so you can get a better idea of what the final release will be like. Please keep an eye out for an announcement for that free demo :)
Thank you so much for playing :)
We are working very hard to get the public demo released so you can get a better idea of what the final release will be like. Please keep an eye out for an announcement for that free demo :)
Thank you so much guest!
I'll never forget you.
I'll contact you privately, Thanks for connecting with us.
Tusen takk!
The final release will have a demo version but will not be free to play. We're currently hoping to set the price at $5(US) but upon release it will be 80% off and we'll remove the discount over time.
We want to reward the people who cared enough to search for us, because those people are the sort of gamers we made the game for.
We will also be continually adding levels to the game for as long as people are playing it, because we love those people.
There will be an alpha version of the game by April, as long as everything goes to plan. As soon as we get there, we'll publish to Desura and we're planning on having a somewhat open beta program, which will be free; I would very much like to have you test out the game and tell us what you think.
Thank you for your time, Stay in touch! :D
PS. Play Dark Souls, the sequel to Demon's Souls, it's great... but it is a bit punishing to play... I should add that while we love the Demon's/Dark Souls, we didn't want Planet's Core to be as brutal/unforgiving to the player.
Thanks so much :) We're working like mad men right now :) Hope to have more to show/share soon :)
Have you heard of the tool Mega-Fiers? You might be able to use it's bend/warp/twist tools to have your ships animate organic changes.
Just an idea, game looks cool, keep it up!
Thank you! You are also a good looker ;)
Thank you so much, I agree :D That was the idea of @2bitGFX. It's super simple to render :)
I really love Theo's style and the best part, in my opinion, is that the head/torso is primarily made of glass and we're still exploring what we're going to do with that concept.
Thanks for stopping by.
*Tip of the hat* to you sir; I enjoy Escape Goat quite a bit. :)
EDDnorris
EDD joined
I've worked in the industry for about 10 years. Video games, Video-gambling, Military-Simulation, Interactive Experiences, Technical consulting. I've worked as a gameplay programmer, a lead programmer, a game designer, a product designer, a product owner, a project owner, a producer, a front-end engineer, a back-end engineer. I love games as a medium and will debate with anyone about how games are art but don't always have to be artistic.