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Comment History
EbonKnight Jun 6 2015, 10:39pm says:

This looks damned awesome.. can anyone tell me though about these new mechanics? Shields are a new thing, right? Do they finally block monster attacks too? Is there dual wielding? What else? PM if others don't want that sort of stuff spoiled, but I'd really like to know early on what sorts of stuff there is before I make my standard 2h paladin build, heh. Much more fun if shields work properly, there is dw etc, to go 1handed..

+1 vote   mod: The Golden Gate
EbonKnight Feb 7 2015, 1:46pm replied:

That is really awesome. Is there going to be enough new dex weapons to make it really worthwhile pursuing a Velaya-style dex-based character? With the new dual wielding and piratey animations (whatever that is :P) I can totally see making a thieving dex-based character through and through, but it'd be great if there was a whole new selection of dex-based melee weapons to go with that, instead of gothic's 3-4 swords..

+1 vote   mod: Gothic 2 - Requiem
EbonKnight Dec 23 2014, 12:23pm replied:

Heh, awesome. I always thought it was way too much of a gimmie as it was, this should make things more interesting :)

+1 vote   mod: Gothic 2 - Requiem
EbonKnight Dec 22 2014, 11:27am replied:

Ah, see, I had a hunch it was something like that, eg. the international community missing out because nobody has translated great russian/german mods. Thanks for the info man, now if only someone would get around to doing that for us non-german/russian speakers I'd even happier :D

+1 vote   mod: Gothic 2 - Requiem
EbonKnight Dec 20 2014, 5:29pm says:

Dude, are you SERIOUS? Saying that this trailer blew my mind would be the biggest understatement of this century. If you can actually pull all of this off, in addition to making the best mod in the history of Gothic games (yes, better than Gothic 3 Enhanced) you will have earned yourself me naming my firstborn after you :D

Ok, no, seriously, joking aside, what kind of sorcery is this? What have modders been doing all this time if this kinda **** (dual wielding & shield fighting with proper animations, to name some) has been possible all along? Beyond fantastic. Way beyond.

+2 votes   mod: Gothic 2 - Requiem
EbonKnight Jul 12 2014, 5:01pm says:

So guys, utterly amazing that this is finally out! However, it saddens me to see the mod still uses the good old fashioned STALKER damage values which mean that I sneak up to a bandit and need TWO makarov headshots to take him out.. are there any plans for sub-mods or version which will have a more realistic/unforgiving damage model for both the players and the npcs?

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EbonKnight Mar 27 2014, 11:26pm says:

So, pretty sweet mod, weapons are great (though a tad op to be honest :) but I really dislike the lowres reskins of doom enemies etc, is there any way to not use that part of the mod? A special package with just the classes/weapons and no new enemies?

+1 vote   mod: The Martyr
EbonKnight Sep 1 2013, 11:24am says:

Ok so this mod -is- my prefered choice for vanilla quake, however, the epsilon build has the advantage of special builds with some of the best community mission packs like travail. Is this sort of support coming for this package anytime soon? :)

+2 votes   mod: Quake Definitive
EbonKnight Aug 25 2013, 8:32pm says:

Sweet jesus. You guys are, again, going to make a much better game than Bethesda did. My one concern was that the ES combat despite all the advancements since Morrowind has gotten way too stale, but it seems you guys have realized it too and are working hard to make it better. With your proven track record at great stories and..well.. everything else really, I have no doubt this will be the best ES mod to date whenever it comes out.

+6 votes   mod: Enderal - The Shards of Order
EbonKnight Aug 7 2013, 11:26am replied:

Should be anytime now, then? :)

+1 vote   mod: QMJS-Mod
EbonKnight Aug 4 2013, 12:40pm says:

This is quite incredible.. please don't let this mod die :)

+3 votes   mod: In The Shadows
EbonKnight Jun 28 2013, 11:02am says:

Great work dude, thumbs up!

+2 votes   mod: DOOM:ONE
EbonKnight Apr 3 2012, 8:26pm replied:

Yup, that's the only issue AFAIK, nothing to do with 64bit systems as such.

+1 vote   mod: Diablo Hellfire: Obscure
EbonKnight Apr 1 2012, 4:32pm replied:

I'll test some, as long as I have a version that works properly on w7/64bit :)

+1 vote   mod: Diablo Hellfire: Obscure
EbonKnight Mar 30 2012, 9:24am says:

Erm, will this mod fix the annoying graphics bug Diablo has on newer systems?

+1 vote   mod: Diablo Hellfire: Obscure
EbonKnight Jan 4 2012, 11:29am says:

Dude, what really needs fixing is the insane respawn times for enemies and their tendency to chase you like feral dogs around the map.

+2 votes   mod: Far Cry 2 Rewards
EbonKnight Dec 6 2011, 6:32pm says:

Voted :)

+2 votes   mod: Opposing Force 2
EbonKnight Nov 30 2011, 10:22pm says:

I'd just like to chip in that the Daedric and Dwarven masks are easily some of the best if not -the best- armor I have ever seen in Morrowind. Especially coming off Skyrim Morrowind armor and weapon designs are painfully horrible, for the most part (dwarven, anyone?).

So this sorta stuff, while seemingly small -really- affects my enjoyment of the game further.. the fact you're making unique artifacts and hand-placing them in further reworked areas of already unique dungeons.. me coming off Skyrim and it's bloody leveled loot.. again, absolutely fantastic.

Now I'm just gonna try waiting till v 2.0 of the graphics & sound mod rolls by, hopefully the 3rd map of Tamriel Rebuilt as well, and then it's time to get into MW again. What you are doing with this mod is absolutely phenomenal man and I definitely feel the need to personally thank you for making me want to play Morrowind YET ANOTHER TIME :)

+6 votes   mod: Morrowind Rebirth 3.2
EbonKnight Nov 28 2011, 11:35am replied:

Wow, that's fantastic news man! Time for my millionth Morrowind play-through, then! :D

+1 vote   mod: Morrowind Rebirth 3.2
EbonKnight Nov 28 2011, 10:09am replied:

Hey man,

So this mod is looking pretty awesome but I'm planning on starting MW again soon with that huge Sound & Graphics overhaul megamod. Any plans to make this mod compatible with it? From what I understand Tamriel Expanded already is, now we just need a compatibility patch for this great mod :)

+1 vote   mod: Morrowind Rebirth 3.2
EbonKnight Sep 6 2011, 6:01pm replied:

Same problem as Koleos, crash when starting the mod with the 6950.. and yes, all other mods work fine too.

+1 vote   mod: Perfected Doom 3
EbonKnight Jun 12 2011, 8:52am says:

Good stuff, though it looks a bit short and more like a voulge from these angles :)

+1 vote   media: Kuejin - Kendoka - Naginata
EbonKnight Jun 5 2011, 10:20pm replied:

Ok, guys... seriously, Arx Fatalis is THE MOST underappreciated game of all time, on any platform, ever. It is easily in my top 5 and when you've played games for 20 years that's quite a feat.. so PLEASE, please, really pretty pretty please, actually finish this mod, cause if you do it will easily be the best thing ever done with the Doom 3 engine.

+3 votes   mod: Arx - End of Sun
EbonKnight May 3 2011, 9:04am replied:

Well, was thinking of a melee addition to the lovely aggravated damage stuff firearms and celerity are an exploit seriously out of touch with any reasonable logic (of course you can swing a sword 10x faster than a human but you cannot MAKE a firing mechanism work any faster now can you?)

+1 vote   mod: VtM: The Final Nights
EbonKnight May 3 2011, 8:06am replied:

Dang :) Guess I'll just have to be an Asamite, then :)

+1 vote   mod: VtM: The Final Nights
EbonKnight May 2 2011, 6:30pm says:

Ok so.. this mod looks awesome but what is up with the old clans missing? Even though I've played the game many times I have yet to do a ventrue run and was hoping to do so now.. please tell me that you didn't remove the old clans cause of an engine limitation or something and there is no way to bring them back while keeping the new ones? :/

+2 votes   mod: VtM: The Final Nights
EbonKnight Apr 13 2010, 12:12am says:

Basically, aside from Human Error this is the only mod I have actually enjoyed immensely in HL2. It does absolutely EVERYTHING right and dunno if its just me running it through the cinematic mod ep2 launcher or what but it looks AMAZING to boot.

Puzzles are clever, design is clever, arhitecture is bar none (yep, frankly better than a LOT of valve levels not to mention community stuff) and the fact your antics frequently result in brutal deaths of your would-be foes is just icing on the cake.

I must really echo the overwhelming "RELEASE MOAR" vote, HL just doesn't get much better than this.

+1 vote   mod: Research and Development
EbonKnight Apr 12 2010, 7:53pm replied:

This is BY FAR -the- best mod for Half Life 2 ever released and in fact the only half life 2 mod I have played that reminded me of the glorious mods the original game had. It's only a shame that to reach this level of quality quantity has to be sacrificed so I'm expecting you guys won't be releasing the sequel anytime soon.

But yeah, let me just say I actually registered on moddb just to post how utterly amazing this mod was.. keep up the great work and please don't quit what is surely the best half life 2 mod yet!

+4 votes   news: Human Error Released
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