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Hah, nevermind, it is +set game for Q2, my bad.
OK, I realize this must be something incredibly simple and obvious but I'm missing it.. how the heck do you run the expansions? I have the GOG Quad Damage version with both exp packs, all the folders are there, everything looks good, except there is no .exe for running q2xp with the expansions.. I tried the good ole q1 trick with a shortcut and -game xatrix/rogue but it doesn't work. What am I missing? :o
I had this same issue, was driving me nuts. Managed to finally fix it by going in and out of windowed mode.. it seems that sometimes the game doesn't do a proper fullscreen so it gives you a "window" that is still fullscreen, so a fair portion of the screen real estate goes missing. See if that helps.
So my launcher won't start at all.. put it in the same directory as the data file (in the Skyrim installation folder) but the thing just never shows up.. any hints?
Finally out.. can't freaking wait! :D
I figured :) It's just that however it plays out chances are you either die or join the Monolith, which is what I think canon was anyway. I was really hoping there would be an option for Scar to survive, cure his emission-related issues and live happily ever after x)
Oh, man, ok, I feel dumb.. figured it out now.. well.. that was kinda disappointing after all.. seems you can't change our merc's fate after all :( I'm just gonna imagine that's a younger, handsomer version of himself that rescues Strelok and then disappears for good.. he does, after all, have a Vintar rifle :D
Well, damn. All that effort and in the end my game is bugged. Whatever I do, when I disable Strelok's psy protection the game just.. continues. I don't die, black out, there's no conversation with Lebedev or anyone, and the invincible clear sky and monolith guys at the bottom of the NPP in the large courtyard just keep on fighting. I've finished all of the 5 Call of the Monolith missions and killed Strider, but was there something else missing? I didn't get any other chance to relay any new info to Lebedev, so I'm guessing unless you join Monolith it's the same crap anyway? Still, would like to see the actual ending, if possible :(
Yeah, that might help, in case someone else neglects to kill random a-life that seems to spawn a lot in Cordon :)
Haha, yeah.. he's not invincible and the damned boars just happened to have a party in the area he spawns in, he dies in like 5 seconds. Managed to fix that, though. BTW all five artifacts + fully upgraded merc exo = seriously, seriously, seriously overpowered character, haha. Still, very fun :D
Bah, so this is another one of my fails like with Mitay.. I found that PDA way earlier than the renegade gave me the quest and just chucked it away thinking it's another generic gear-related PDA.. man, I must have wasted like 3 hours of my life searching for things I've already found in this game, haha.
Also, random A-Life kept killing my Degtaryev, failing my quest, before I went back to an earlier save to make sure to clear that particular area xD
Double post, ignore xD
Yep yep, done all that.. and hell, I even went to that damned farm 3 times and I still missed the pda haha! Thanks, now I finally have everything completed :D Anyway, yeah, I found those four artifacts you hear about, the fifth and most powerful you just kinda get hinted at so I figured "wait, what's most logical place to hide this" and tried Limansk.. and of course, it's there :D It kinda trivializes the endgame though, especially in a monolith exo, I ended up knifing the fanatics more often than shooting them :D Still, good fun.. and I finally get the mod's name xD
Well, nevermind, found the last one too! Holy crap, now that was something! All five artefacts in tow, screw the renegade guy and his PDa, woop!
No problems.. also, it's definitely not anywhere near the Army Warehouses :)
Otter is not there, he will be in the Dark Valley in the Freedom base. There is a guy in the Garbage too, related to a quest by Sid, and he will be in the bandit base (Depot). However, the PDA you need to find for Sid will actually be in a barrel near one of the exits from the Garbage (initially bandits are here, but later it's usually duty if you're neutral or work for them).
Ah, this is great.. I've played CS the least out of all STALKERS so this is literally the one GSC game where I had something vanilla to discover.. I never knew about that passage in the Swamps in the first place, hah!
So now I've got all four artifacts.. the only things I'm now missing is that cursed pda for the renegade leader and, well.. that last undocumented artifact.. any hints where to start with those? I figure I can find the artifact I just cbf searching all the remaining maps, be easier if I had one to work on xD
Btw aside from the Swamps and Red Forest artifact, these almost kinda weren't worth all that trouble, good thing the quest to get the artifacts is awesome since imho only two are really worth it.. the only time you'd really need the one from Dark Forest is when you're facing our mind-controlling friends, and ofc, the toughest challenge there is related to assembling the detector in the first place.. xD
Lol, **** off.
Yup, found the Doc. Took a bit of a break from the game, I also found a quest for the renegade guy in the swamps and cannot find the PDA in Cordon, so I've been a bit burned out xD Will get back to it and try again in a bit xD
Well, damn. I've found the Red Forest artifact really easily so I thought this might not be so bad after all. Then I tried Military Warehouses and Swamp, and man, no dice. Does any NPC perhaps give any hints as to where you might find these? My Clear Sky crew already packed up and left for Limansk, not sure if I can find the scientist fellow, and no idea who to ask in Military Warehouses. Any hints? x)
OK, so, once the timer runes out the artifact is definitely located, and it does not have a time limit? If that's the case, no worries, I'll find it.. eventually xD
Heh, actually the last one was real easy, I cheesed them with that pipe that they couldn't reach.. ended up being a real badass in the end knifing two of them head on.. pretty epic moment.. gotta love how good the knife is with this mod.
Sooo..now..about this detector.. I can't figure it out..you drop it.. it takes 5 minutes to locate an artifact, but what then? If the range really is 5km shouldn't that mean you can plop it anywhere in special the artifact zones (such as Red Forest)? And then, obviously, it won't be visible on the minimap but you have to find it? It's not visible to the normal detectors either, is it? And finally.. do you find it within those 5 minutes or after, and if it IS after, how much after does it persist in the world?
Holy crap guys, this is the stuff! Tied up every loose end on side quests, even found where I stashed that USB for Mitay, and am now on my 3rd mission for Sakharov.. damn, this is exciting, and what great use of the underused buildings in the factory section of Yantar! Off to bed now, artifact hunt continues tomorrow! Damn, I missed like..half of the game my first time through xD
Aha, awesome. Yeah, so I screwed up that mission for Mitay as I just found that usb and got myself those energy cells and did who knows what with the usb, maybe even sold it x) Thanks a lot for your help guys, that document for ghost was reallllly sneakily hidden, heh.
Aha, so I need to buy all of the info from the merchants before I can go searching? So that's what I've been missing :D Yeah, I found that pda for Kruglov on the chopper already, but thanks for the heads up about Ghost's quest guys, never would have found it the way I was going about it :) And now I feel stupid but I can't find ANYONE who wants to talk about Mitay's quest in the Duty base..the only thing I've found around there is a red usb stick that I believe was special loot related.. ah man, always a new thing to stump me in this game xD At least I've gotten pretty pro at finding special gear :D
So, what's OGSR going to be all about? IMHO this mod needs just one thing to be perfect and that is a complete re-work of the weapon ballistics and enemy/mutant statistics.. really, I don't see the gfx, quests, story or anything else needing a change, but I know you guys are adamant about NOT changing the gunplay, so what IS OGSR about?
Wow, guys, I'm discovering SO MUCH more stuff going through the game more carefully.. I think one of the problems was that I had some lighting/weather issues whereby the weather would be so ****** most of the time I would have 9pm level darkness even during the day a lot of the time, which meant that people who kinda hide indoors like Ghost become really easy to miss. So far my fav weapon is the carbine, but the custom PKM also rocks. There's still two things I can't work out though.. one, where to find Otter's PDA for Sid..there's absolutely no hint other than "somewhere in the Garbage" and two.. do I need to go back to the Clear Sky base to start the quest for the special artefacts? I got a few tips from Otter and such but there are no new dialogue options in Yantar.. or do those maybe open up after you finish Kruglov's task? (I'm on it ATM).
Thanks in advance for any insights :D
This is a really handy piece of info, Vic could you put all this in some future readme or something, in case it gets buried here? :)
Depends on when 'later this year' is.. but hell, man, you've added so much **** that I'd happily replay AGAIN when you add the new main quest related stuff.. so I'd say.. give us what you've got now, if possible! :D
Well, damn. Turns out I did have the quest for the alternative ending, just buried under a bunch of other side quests for the mechanics and such. What's worse is I forgot that the Hospital is a no return zone, and now only have saves within it or WAY BACK, and it turns out this quest only activates after disabling the generator in Limansk anyway.. sigh.. looks like I have a loong stretch to replay.. don't suppose anyone has a save in Limansk without all the artifacts and secret stuff found? x)