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I think the bigger issue is the ridiculous amount of glare/bloom in the game, that shiz needs to be toned down, yo. Otherwise, the game looks spectacular.
Lol, I didn't. What happened was windows somehow kept the .exe running after a crash, I didn't bother to check, and voila.
The issue was I tried to do it while the game was still loaded (not the save, just the game itself) so the files kept getting re-created. Once I quit completely and deleted everything gas-related it finally decided to let it be so I can enjoy my SEVA suit in peace and quiet. Thanks, dude :D
Ah, nevermind, figured out how to disable the dynamic hud.. maybe I'll join up with freedom later and get that other suit too, hm.. I still can't figure out how to get rid of the breathing sound though.. I even found a bunch of gas-mask related sounds and deleted all of them but I still get the annoying deep breathing when equipping a seva suit.. :/
Ah, cool thanks man. So I kicked the bandits' ***, got my SEVA, now just wondering how to turn the incessant annoying breathing SFX and hud mask effect from the thing.. must be a variable in the config, right? :) Probably somewhere in the outfit section but since my files are all in gibberish I can't really tell what to change and where :) For that matter, I guess it would be good to know if there's a variable to turn off the hud changes (sound and visual) for any suit that includes a helmet..
Hey Hamfi, or anyone who knows, has this mod changed faction rewards? No need to spoil it for everyone but at least a pm would be nice or something to help me decide whom to join, since in the original there was weird stuff like the loners giving you the SEVA suit but only the bandit mechanic being able to fully upgrade it -.- So, yeah, have any new/different awards been added, mechanics and their upgrades changed etc? Thanks :D
Hey, so, I have a really weird issue that's very likely just CS being CS, nothing with your mod. So my 4790k and 390x are STRUGGLING with this mod all the sudden.. at first it was just a choice between 100+ fps on 2k and ultra details but with sun/sun shadow being turned down or around 50-60fps with them being all turned up to the max.. now, however, since a couple of quicksaves ago, despite still being in the same starting swamp area, I get like 35-40 max and even areas with 17-18 fps, which is obviously unplayble. Even worse, only one thing I do really changes it, the only real improvement becomes something that earlier didn't even affect my fps - turning off the SSAO. It's kind of stupid, really. I can run 50ish fps in this state with SSAO off at 4k but Full HD with SSAO at medium is on 35ish FPS at best. So yeah, something's definitely off here..
Hey hey hey, is the next version finally coming in the next few days? :D Can't wait..
K, cool, I'll send that instead. I have a 16:9 screen, 2560x1600 won't help much :) Specs are I7 4790k and an Asus 390x, so I don't think that's the problem :)
Right, so.. first problem.. resolution! I don't mind that there isn't a 16:9 2k res but I can't seem to get it running properly at 1080p? When I change res it permanently goes into this weird "a bunch of your screen real estate is missing" mode, and I can't seem to fix it, or change res, as the buttons for confirming that are no longer visible on the screen. Any ideas how I can get this working guys? :)
Holy **** you guys actually did it! Great job, so rare to see big mods that span years of development actually get finished (or close to, anyway), many kudos!
Awesome.. another reason to finally make a dex based character! Now if we only had a throat slit animation this would be the best thing ever, but even like this it's pretty badass :D
Ah, ok, cool, I actually thought more translation-related stuff was missing, might give it a spin, then :)
Hey guys, so how's this new version coming along, when can we expect it? :)
Nope, unfortunately nothing works :( I'll just wait for a new version and play around with that, for now it's onto Dark Souls 3 :D
Hey man, I start up the mod and new game, everything works fine, but for some reason on that first checkpoint after saving the marine and killing my first xeno the game just hard crashes to the desktop? Any ideas what I may be doing wrong? Running the latest update, installed on top of 1.4, automatic installer, ultra details (I have a pretty beefy rig so it runs smooth, that's probably not the issue) and everything, up to that particular checkpoint, works flawlessly?!
Wow, holy **** you guys. This is my most anticipated mod currently, cannot believe you're actually going to release it. So excited!
That's great to hear, thanks so much you guys! :) Off to Lothric for a while, then :D
Great stuff, can't wait! Hamfi, are you planning some big things for this mod still? Cause I've just gotten Dark Souls 3, I can wait, certainly, but this new translation does look mighty tempting to get right back in it now :D
Great post! I particularly like how we get a chance to take a great character like Scar somewhere else in this mod than to a one way Monolith brain washing trip :D I did find the mod really hard to follow story-wise though in its previous state so, again, huge thanks to you Marcella for doing this, can't wait to play the final translated version! :)
That is freaking AWESOME. I actually didn't even realize you were still working on the new version, now I'm definitely keeping an eye out for this.. can't wait.. tbh, CS is way underrated and had the best gfx and ending out of all 3 games.. this mod is a testament that not everyone feels that SoC deserves 90% of the modding scene (and CoP another 9.9%).. huge kudos to you Hamfi, Marcella too, and ofc the MIRE guy too! :D
Hey Dez, are you guys planning on some sort of a configurator like OGSE implemented, where you could tailor settings outside the game with a GUI, and not just graphics but spawns, blowouts etc. too? Would be really handy :)
This is amazing news guys.. now just hire that fellow who did that splendid MIRE mod to MIRE up Yoctosfera, and we'll have bona fide the best CS mod of all time :D
Apparently I did not :D Well, there's that easily sorted, then.. must play around with it.. awesome :D
Hey guys, so how's the modding scene going for this mod? I guess it's all russian, but does someone have a link/translation? Specifically, did anyone so far tweak gun values and spawns? I really dig the ideas in this mod but those 2 areas could really use improvement imho.. much higher overall gun lethality and more interesting spawns, and in particular, less frequent bloody respawns everywhere..
Yeah, I know man, and it all sounds amazing, it's precisely BECAUSE it's so cool that it makes the wait harder.. but we'll manage, no rush :D
Man, when's the next version out? :D You keep teasing us with awesome stuff but I'm guessing a bunch of us are just holding off to start a new game with the new version.. :))
That is awesome man. I am totally making a badass suave dex-based dual-wielding thief charmer type character, something you could never really pull off effectively in Gothic before. Now that you actually have a good base of dex melee weapons it'll be a lot more fun playing a dex character without having to go the boring archer route necessarily.
VZ.58 in Survarium is the most beautiful weapon ever to feature in anything STALKER-related.. hopefully it will be just as awesome to use here :D
Man, much as I like the going for realism thing (actually, because of it, too, for that matter!) everyone doing 'helmet' mods like this needs to realize this is not how human eyes work.. you actually DON'T get this sort of vision, you see normally, this is just an unnecessary unrealistic hindrance which is only remotely realistic if we're talking deliberately looking up or down to see the inside of your mask/goggles..otherwise there'd be none of this stuff visible when wearing a mask.