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K, cool, I'll send that instead. I have a 16:9 screen, 2560x1600 won't help much :) Specs are I7 4790k and an Asus 390x, so I don't think that's the problem :)
Right, so.. first problem.. resolution! I don't mind that there isn't a 16:9 2k res but I can't seem to get it running properly at 1080p? When I change res it permanently goes into this weird "a bunch of your screen real estate is missing" mode, and I can't seem to fix it, or change res, as the buttons for confirming that are no longer visible on the screen. Any ideas how I can get this working guys? :)
Holy **** you guys actually did it! Great job, so rare to see big mods that span years of development actually get finished (or close to, anyway), many kudos!
Awesome.. another reason to finally make a dex based character! Now if we only had a throat slit animation this would be the best thing ever, but even like this it's pretty badass :D
Ah, ok, cool, I actually thought more translation-related stuff was missing, might give it a spin, then :)
Hey guys, so how's this new version coming along, when can we expect it? :)
Nope, unfortunately nothing works :( I'll just wait for a new version and play around with that, for now it's onto Dark Souls 3 :D
Hey man, I start up the mod and new game, everything works fine, but for some reason on that first checkpoint after saving the marine and killing my first xeno the game just hard crashes to the desktop? Any ideas what I may be doing wrong? Running the latest update, installed on top of 1.4, automatic installer, ultra details (I have a pretty beefy rig so it runs smooth, that's probably not the issue) and everything, up to that particular checkpoint, works flawlessly?!
Wow, holy **** you guys. This is my most anticipated mod currently, cannot believe you're actually going to release it. So excited!
That's great to hear, thanks so much you guys! :) Off to Lothric for a while, then :D
Great stuff, can't wait! Hamfi, are you planning some big things for this mod still? Cause I've just gotten Dark Souls 3, I can wait, certainly, but this new translation does look mighty tempting to get right back in it now :D
Great post! I particularly like how we get a chance to take a great character like Scar somewhere else in this mod than to a one way Monolith brain washing trip :D I did find the mod really hard to follow story-wise though in its previous state so, again, huge thanks to you Marcella for doing this, can't wait to play the final translated version! :)
That is freaking AWESOME. I actually didn't even realize you were still working on the new version, now I'm definitely keeping an eye out for this.. can't wait.. tbh, CS is way underrated and had the best gfx and ending out of all 3 games.. this mod is a testament that not everyone feels that SoC deserves 90% of the modding scene (and CoP another 9.9%).. huge kudos to you Hamfi, Marcella too, and ofc the MIRE guy too! :D
Hey Dez, are you guys planning on some sort of a configurator like OGSE implemented, where you could tailor settings outside the game with a GUI, and not just graphics but spawns, blowouts etc. too? Would be really handy :)
This is amazing news guys.. now just hire that fellow who did that splendid MIRE mod to MIRE up Yoctosfera, and we'll have bona fide the best CS mod of all time :D
Apparently I did not :D Well, there's that easily sorted, then.. must play around with it.. awesome :D
Hey guys, so how's the modding scene going for this mod? I guess it's all russian, but does someone have a link/translation? Specifically, did anyone so far tweak gun values and spawns? I really dig the ideas in this mod but those 2 areas could really use improvement imho.. much higher overall gun lethality and more interesting spawns, and in particular, less frequent bloody respawns everywhere..
Yeah, I know man, and it all sounds amazing, it's precisely BECAUSE it's so cool that it makes the wait harder.. but we'll manage, no rush :D
Man, when's the next version out? :D You keep teasing us with awesome stuff but I'm guessing a bunch of us are just holding off to start a new game with the new version.. :))
That is awesome man. I am totally making a badass suave dex-based dual-wielding thief charmer type character, something you could never really pull off effectively in Gothic before. Now that you actually have a good base of dex melee weapons it'll be a lot more fun playing a dex character without having to go the boring archer route necessarily.
VZ.58 in Survarium is the most beautiful weapon ever to feature in anything STALKER-related.. hopefully it will be just as awesome to use here :D
Man, much as I like the going for realism thing (actually, because of it, too, for that matter!) everyone doing 'helmet' mods like this needs to realize this is not how human eyes work.. you actually DON'T get this sort of vision, you see normally, this is just an unnecessary unrealistic hindrance which is only remotely realistic if we're talking deliberately looking up or down to see the inside of your mask/goggles..otherwise there'd be none of this stuff visible when wearing a mask.
I'm pretty sure I will, I really dig the changes, esp to ballistics, that was my one problem with Yoc, it felt way too vanilla in that regard.. same thing with OGSE for SoC.
Man, you should team up with Hamfi to make the definitive version of Yoctosfera.. that way we'd get the best of both worlds, story AND gameplay :D
This looks neat but there's no new story/quest related content is there?
Oh hey, sure thing, can't believe I forgot! Nah, this is from way back in my pen and paper D&D days, my character was known under that moniker and it kinda stuck as a nickname ever since ;)
Hey man, just wanted to once again say kudos on a fantastic mod.. it's a shame perhaps you didn't join forces with, say, the guys from the OGSE mod for something too.. I really like their add-ons, graphical and otherwise, but man, this mod plays 10x better.. your gun balance, for starters, is the best in any STALKER mod I've ever played. Also, the mod now looks really nice graphically, the weapons look fantastic, overall it's a joy to play. About the only thing I'd say would make this mod even better down the road is some new stuff earlier in terms of missions/places to go, like how OGSE added some cool new optional missions and stuff but I understand why you did the main story changes the way you did. Anyway, in terms of pure gameplay and enjoyment of a stalker game, your mod is basically the best thing there is for this game, so thanks again! :) For me, this is the ultimate SoC mod, it would be much better if people used this as a basis to add new quests etc instead of that horrible mess that is STALKERSOUP..
Worked it out, was a weird thing with freesync and my driver after all. Strange, it only affected Stalker, but well, all fixed now anyway :D Onto Garbage and beyond! :D
Yeah, I figure the same thing, it's really odd. I'll investigate further and post here if I work something out :)
Hey man, fantastic that you released the definitive version, definitely (definitively? :D) looks a lot better and the fixes are welcome too. I just have one problem still, and I think this happens to me with SOC in general these days, maybe you have an idea.. every time I quick-load my FPS plummets totally.. this is completely fixed by re-loading the quicksave again but it must be a bug of some sort, I have no idea what happens, but unless I re-load again my fps goes from 70+ (yeah I have a fairly chunky rig, no worries) to like below 25. Again, it's fixed by simply reloading again but I wonder if there is a way to make it go away for good.