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Amen. Not to mention how actually disappointing the main plot of CoP was in the first place, even with you-know-who-showing-up I still felt it was complete crap compared to the endings of SoC and even CS. As much as it was the most polished game of the 3 and had some amazingly memorable moments, the main plot was not one of them :D
Hey man, whatever happened to the update? The whole idea with fixing the 4:3 ratio by supersampling for widescreen monitors - not possible after all, is it? Real shame how this can't be done seemingly, and also that it seems the hyperborean mod is not compatible with the glide render.. any chance you can release an OpenGL version of the mod? :)
Soo.. 1.1 guys? :)
Great! Keep it up guys, I was thoroughly disappointed with the state Fallout IV shipped in (alas, foolish me thinking to play a Beth game straight after release, before the modding tools are even out) so even in March it will be my first real Fallout experience since New Vegas, so I can't wait :D
Well that's awesome.. I just think that most of us waiting for the mod don't want to see you guys burn yourselves out and would be happy with less stuff if it makes your lives easier. But hey, if you can get all that done by March and have a more-less complete vision of what is realistically doable from what you originally envisioned then that's just awesome :)
So wait, this is getting pushed back to March AND it is not going to be the final version story-wise? Why not just focus on creating a complete experience for one type of character or something, add more branches to the storyline later but make sure none of the story pieces for one particular branch are missing? You guys are basically trying to create a whole new game on the scale of F3 in your free time, that ****'s unrealistic, we know.. trying to trim it down but not from a single-playthrough-with-certain-choices perspective would be the way to go, imho.
This looks great man, but tbh Doom 3 needs the gameplay itself refreshed more than anything imho. A good start with gfx would at least be non-disappearing bodies with the better enemy models and more gore and whatnot, but yeah, gunplay itself could definitely stand to be improved, imho. Still, awesome idea, cannot believe how good you are making that old engine look.
Oh awesome, thanks! Going to try to wait for the update but it's gonna be hard, haha.
Hey guys, what exactly do we need to play this awesome mod? SDK only? HL 2 only? HL with EP 1 and EP 2?
How's the new version coming along? Any ETA? :)
My god, kudos over 9000 for this. I don't know why people are so fascinated with mutants that were CLEARLY not up to the standards the DEVELOPERS THEMSELVES set and were thus excluded. Thanks for being sane guys!
The new SweetFX and ReShade are valid alternatives. BTW guys, any eta whatsoever on when we could dig in with the new version? Can't wait to play it, all this eye-candy is just making the wait worse xD
Civ zombies are pretty retarded, and even kinda break the lore because of how tough they are to kill.. why does it take a couple of good headshots to kill a veteran armed stalker but a naked ugly civvie hobo just won't die unless you spend Ukraine's yearly GDP on ammo to bring him down? Yeah, sure, they kinda look scary at first, but when you realize they are nothing but annoyances they become exactly that - annoying. Not sure why everyone still raves about them, the only worse cut monster that kept making it back into every Stalker mod is the Izlom. There is a reason these guys were all cut.. they sucked. The ones that didn't, like chimeras, got into the game later.
Bro, any chance of porting this to the bfg edition? No idea how much work that is, but now that it also has mod support it'd be really cool if it got the love.
Hah, good to know :)) I'm holding off playing the mod until the next version so I'm really hoping it comes out as soon as it possibly can xD
Be best to finish that translation first before adding a mod of those proportions :))
Dang. Well, best of luck getting it sorted out so the mod can finally see the light of day! :)
That's ridiculous man, I mean, even the balance changes are like a whole new game pretty much, add in the story and you're doing more for Gothic than PB did with Gothic 3, hah. But no, seriously, amazing that the balance stuff is almost done, you've added more than enough new stuff to warrant one play-through with "just" the balance (and gfx) changes and then later on one with the new story stuff :D Also, if I may, since you're already changing the story, would be great to see some non-brainwashed Orcs like in G1 and G3, and even those not actually worshipping Beliar. Much like there are human Beliar worshippers despite the fact that humans should be the chosen of Innos, so too there are surely a bunch of Adanos and perhaps even Innos or at least some orc deity worshippers amongst the orcs. Meeting some of them would be cool :)
Holy crap that is AWESOME man. Seriously, this mod.. we really can barely contain ourselves, I think. So, when you say story, what exactly are you planning to change there anyway? I was on board with this from day one even for the simple combat changes, but you're pretty much making a whole damn new game, which is beyond epic. So, then, what is the story part of that going to involve, if that's possible to spill without any big spoilers? xD
So I'm kind of conflicted about this mod.. on one hand it looks very awesome and fresh and like a LOT of work has been done to make almost a whole new game. On the other hand, what will this new game be? I mean, these monsters, awesome as they are, completely don't fit into the S.T.A.L.K.E.R setting or lore, I think, so what will the story be? If it is all really a nightmare, a bad dream, that Degtaryev is having, then cool, but, if you guys are just re-creating the Zone but this is what the monsters will look like, weeeell, not sure it will fit so great.. :/
Damn, son. Is there a possibility to make higher end versions of creatures that do this stuff? The general problem with Gothic is that it starts off stupidly hard and gets really really easy later on the account of armor, weapons etc. You COULD cheese even tough monsters early on but it's still a nightmare and a pain.. and not even really worth it. If you start adding incredibly nasty attacks to even basic wolves, that nightmare will become even worse and we'll be forced to level up on fetch quests or whatever. On the other hand, if the monsters were to get high end versions of themselves in later acts or whatever, it would help balance out the uberness of the pc later on. Then again, if you have plans on how to make our early game life less of a pain in the ***, this could be a great idea without all the extra coding to add enemy variants x)
So, ah.. 15th.. is this baby coming today or what? :)
Actually,yeah, got confused, sorry :) Yeah, don't want to derail it, I tried Way to Pripyat and found it a little annoying in that it gave you really powerful weapons really early on, but otherwise it's a pretty cool mod. So far, though, imho, the best mod for all 3 games I've played has been FOTOGRAF, wish there were more all out new-story-new-maps-new-protagonist mods like that with good english translations out there. Still, my #1 wish for Stalker modding is saving Scar's *** so I'm really amped to see this mod through :D
Interesting, haven't seen reborn, what's that all about? As for SGM, remember playing a COP version ages ago, pretty cool mod, but doesn't really change the main story at all, right? OGSM looks awesome but 0.6.9.3 is apparently a long way from a decent translation from what I've gathered. Think I'm just gonna wait it out for the new version of this mod, I really love CS despite it being the least well regarded game in the series, tbh it had some of the coolest areas in the series, can't wait to see the new storyline and other goodies in action.
Fantastic! And, well, I think the original CS assumed you joined Monolith anyway, heh, heh. Still, hoping for a less dire ending for Scar, so that's awesome :D
No, no :) Just saying that we are missing out on a lot of great mods cause like 95% of the mods are Russian and a hell of a lot of them are machine translated. The ones that HAVE been translated properly are great, but not that plentiful, and then there are a bunch that are only slightly better than machine because people didn't have time/gave up etc. :) The ones you have are mostly pretty good, from what I've seen, it's just that there's a hell of a lot more out there :)
Awesome, dooo eeet :D The prospect of a Stalker mod that isn't horribly machine translated from Russian and patched up half-assedly sounds downright amazing :D
**** yeah. First I see that Yoctosfera mod, now this, rearing to play a complete take on Scar's then Strelok's story.. man, you guys are awesome, keeping S.T.A.L.K.E.R alive like this, kudos over 9000!
Man, what a phenomenal mod, can't wait for this new version! Should I just start now or is there any chance of an ETA of a few days? :)