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Man, what you are doing is absolutely insane.. cannot believe one guy is making all this. Please never give up, if you finish this it will be amongst the best mods for any game ever made, certainly by one modder alone!
So this looks cool guys but I have a problem - when installing your 1.1 everything seemingly works, except it's like the widescreen patch or something is not doing its job properly - I can certainly select widescreen resolutions and it will even kinda work but the bigger the resolution the more of the screen will be missing -and- my crosshair aim/weapons will be off to the side.. basically, it's like I'm trying to run a higher res on a lesser pixel allocation so everything is off-centered and parts of the screen are missing. Any idea how I can fix this? I installed it stand-alone, perhaps make an install with the GOG version of RTCW that I have?
Bro, this is so far ahead of any other retexture mod out there it's not even a comparison.. you basically made a whole new game. However, I really wish it was a bit better optimized.. I have an I7 4790k and a 390x and they STRUGGLE with this mod at times. Also, it tends to be very dark and I need to put up my brightness/gamma. Other than that, absolutely stellar work, this is fantastic!
Lol, a united Balkan(s). That'll be the day. Still, tracking :D
So hey, what's the story with Artorias? I mean, how does he fit into the Gothic lore or did you just go 'fuckit Artorias is cool so he is in'? :D
This hud is just so much more beautiful than anything else available for Heretic it's worth using even at higher resolutions when it becomes a bit small.. gj, bro!
Holy **** that's a really nice hud, awesome work bro!
Ah okay, cool. Sadly it seems that some mods are not supported but ah well guess it's trial and error. Just going through RTSX 1 atm, what an amazing experience with PB!
Pah, what are you doing on a Doom mod .. get out of here S.T.AL.K.E.R! xD
In all my excitement I forgot to actually ask a question.. so.. with this mod we don't need the original PB, I gather that.. but how does this work with mods that themselves add custom DeHacked assets, such as Deus Vult I & II? I know that PB had a compatibility patch for mods like Valiant and a few others but what's needed to get this baby to work perfectly with such mods, any compatibility patches made or will it work fine anyway?
Just laid the praise for this mod on the Mutators thead but felt the need here too - what you're doing here is God's AND Devil's work bro, this **** needs to be recognized as it's own artform, and you need to be awarded a freaking medal of honor and a few Nobel prizes such as for a lifetime achievement, a Nobel Peace Prize and something from the Humanities for making life that much better for all of humanity smart enough to know about this mod and appreciate it. You're a god amongst men and we salute you bro!
MY GOD DUDE. This mod and ofc Project Brutality are like the best thing to ever happen to Doom. This stuff not only makes Doom a billion times more fun than I ever thought possible, this literally makes it THE MOST FUN therefore BEST SHOOTER OF ALL TIME..like, nothing else comes even remotely close. I mean holy ******* **** man, you guys need to collectively get a Nobel prize for lifetime achievement or something.
Ah, awesome, thanks! And no, thank YOU! You guys have made one of if not the best mod in the 20+ year history of Doom modding, that is a MONUMENTAL achievement, you should be proud! :)
Holy effing **** is this amazing. You guys realize that this mod is epically better than Wolf3d right? I mean, holy shiet, Doom would not have become so famous if Wolf3d was half this good.
All that being said, where the heck is the damned supply crate on the first level? xD Found what looks to be a small unopenable chest, but doubt that that's it :o Found everything else on the level but that crate is eluding me xD
Hah, nevermind, it is +set game for Q2, my bad.
OK, I realize this must be something incredibly simple and obvious but I'm missing it.. how the heck do you run the expansions? I have the GOG Quad Damage version with both exp packs, all the folders are there, everything looks good, except there is no .exe for running q2xp with the expansions.. I tried the good ole q1 trick with a shortcut and -game xatrix/rogue but it doesn't work. What am I missing? :o
I had this same issue, was driving me nuts. Managed to finally fix it by going in and out of windowed mode.. it seems that sometimes the game doesn't do a proper fullscreen so it gives you a "window" that is still fullscreen, so a fair portion of the screen real estate goes missing. See if that helps.
So my launcher won't start at all.. put it in the same directory as the data file (in the Skyrim installation folder) but the thing just never shows up.. any hints?
Finally out.. can't freaking wait! :D
I figured :) It's just that however it plays out chances are you either die or join the Monolith, which is what I think canon was anyway. I was really hoping there would be an option for Scar to survive, cure his emission-related issues and live happily ever after x)
Oh, man, ok, I feel dumb.. figured it out now.. well.. that was kinda disappointing after all.. seems you can't change our merc's fate after all :( I'm just gonna imagine that's a younger, handsomer version of himself that rescues Strelok and then disappears for good.. he does, after all, have a Vintar rifle :D
Well, damn. All that effort and in the end my game is bugged. Whatever I do, when I disable Strelok's psy protection the game just.. continues. I don't die, black out, there's no conversation with Lebedev or anyone, and the invincible clear sky and monolith guys at the bottom of the NPP in the large courtyard just keep on fighting. I've finished all of the 5 Call of the Monolith missions and killed Strider, but was there something else missing? I didn't get any other chance to relay any new info to Lebedev, so I'm guessing unless you join Monolith it's the same crap anyway? Still, would like to see the actual ending, if possible :(
Yeah, that might help, in case someone else neglects to kill random a-life that seems to spawn a lot in Cordon :)
Haha, yeah.. he's not invincible and the damned boars just happened to have a party in the area he spawns in, he dies in like 5 seconds. Managed to fix that, though. BTW all five artifacts + fully upgraded merc exo = seriously, seriously, seriously overpowered character, haha. Still, very fun :D
Bah, so this is another one of my fails like with Mitay.. I found that PDA way earlier than the renegade gave me the quest and just chucked it away thinking it's another generic gear-related PDA.. man, I must have wasted like 3 hours of my life searching for things I've already found in this game, haha.
Also, random A-Life kept killing my Degtaryev, failing my quest, before I went back to an earlier save to make sure to clear that particular area xD
Double post, ignore xD
Yep yep, done all that.. and hell, I even went to that damned farm 3 times and I still missed the pda haha! Thanks, now I finally have everything completed :D Anyway, yeah, I found those four artifacts you hear about, the fifth and most powerful you just kinda get hinted at so I figured "wait, what's most logical place to hide this" and tried Limansk.. and of course, it's there :D It kinda trivializes the endgame though, especially in a monolith exo, I ended up knifing the fanatics more often than shooting them :D Still, good fun.. and I finally get the mod's name xD
Well, nevermind, found the last one too! Holy crap, now that was something! All five artefacts in tow, screw the renegade guy and his PDa, woop!
No problems.. also, it's definitely not anywhere near the Army Warehouses :)
Otter is not there, he will be in the Dark Valley in the Freedom base. There is a guy in the Garbage too, related to a quest by Sid, and he will be in the bandit base (Depot). However, the PDA you need to find for Sid will actually be in a barrel near one of the exits from the Garbage (initially bandits are here, but later it's usually duty if you're neutral or work for them).