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Comment History
EbonKnight Jul 12 2014, 5:01pm says:

So guys, utterly amazing that this is finally out! However, it saddens me to see the mod still uses the good old fashioned STALKER damage values which mean that I sneak up to a bandit and need TWO makarov headshots to take him out.. are there any plans for sub-mods or version which will have a more realistic/unforgiving damage model for both the players and the npcs?

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
EbonKnight Mar 27 2014, 11:26pm says:

So, pretty sweet mod, weapons are great (though a tad op to be honest :) but I really dislike the lowres reskins of doom enemies etc, is there any way to not use that part of the mod? A special package with just the classes/weapons and no new enemies?

+1 vote     mod: The Martyr
EbonKnight Sep 1 2013, 11:24am says:

Ok so this mod -is- my prefered choice for vanilla quake, however, the epsilon build has the advantage of special builds with some of the best community mission packs like travail. Is this sort of support coming for this package anytime soon? :)

+2 votes     mod: Quake Definitive
EbonKnight Aug 25 2013, 8:32pm says:

Sweet jesus. You guys are, again, going to make a much better game than Bethesda did. My one concern was that the ES combat despite all the advancements since Morrowind has gotten way too stale, but it seems you guys have realized it too and are working hard to make it better. With your proven track record at great stories and..well.. everything else really, I have no doubt this will be the best ES mod to date whenever it comes out.

+6 votes     mod: Enderal - The Shards of Order
EbonKnight Aug 7 2013, 11:26am replied:

Should be anytime now, then? :)

+1 vote     mod: QMJS-Mod
EbonKnight Aug 4 2013, 12:40pm says:

This is quite incredible.. please don't let this mod die :)

+3 votes     mod: In The Shadows
EbonKnight Jun 28 2013, 11:02am says:

Great work dude, thumbs up!

+2 votes     mod: DOOM:ONE
EbonKnight Apr 3 2012, 8:26pm replied:

Yup, that's the only issue AFAIK, nothing to do with 64bit systems as such.

+1 vote     mod: Diablo Hellfire: Obscure
EbonKnight Apr 1 2012, 4:32pm replied:

I'll test some, as long as I have a version that works properly on w7/64bit :)

+1 vote     mod: Diablo Hellfire: Obscure
EbonKnight Mar 30 2012, 9:24am says:

Erm, will this mod fix the annoying graphics bug Diablo has on newer systems?

+1 vote     mod: Diablo Hellfire: Obscure
EbonKnight Jan 4 2012, 11:29am says:

Dude, what really needs fixing is the insane respawn times for enemies and their tendency to chase you like feral dogs around the map.

+2 votes     mod: Far Cry 2 Rewards
EbonKnight Dec 6 2011, 6:32pm says:

Voted :)

+2 votes     mod: Opposing Force 2
EbonKnight Nov 30 2011, 10:22pm says:

I'd just like to chip in that the Daedric and Dwarven masks are easily some of the best if not -the best- armor I have ever seen in Morrowind. Especially coming off Skyrim Morrowind armor and weapon designs are painfully horrible, for the most part (dwarven, anyone?).

So this sorta stuff, while seemingly small -really- affects my enjoyment of the game further.. the fact you're making unique artifacts and hand-placing them in further reworked areas of already unique dungeons.. me coming off Skyrim and it's bloody leveled loot.. again, absolutely fantastic.

Now I'm just gonna try waiting till v 2.0 of the graphics & sound mod rolls by, hopefully the 3rd map of Tamriel Rebuilt as well, and then it's time to get into MW again. What you are doing with this mod is absolutely phenomenal man and I definitely feel the need to personally thank you for making me want to play Morrowind YET ANOTHER TIME :)

+6 votes     mod: Morrowind Rebirth 2.81
EbonKnight Nov 28 2011, 11:35am replied:

Wow, that's fantastic news man! Time for my millionth Morrowind play-through, then! :D

+1 vote     mod: Morrowind Rebirth 2.81
EbonKnight Nov 28 2011, 10:09am replied:

Hey man,

So this mod is looking pretty awesome but I'm planning on starting MW again soon with that huge Sound & Graphics overhaul megamod. Any plans to make this mod compatible with it? From what I understand Tamriel Expanded already is, now we just need a compatibility patch for this great mod :)

+1 vote     mod: Morrowind Rebirth 2.81
EbonKnight Sep 6 2011, 6:01pm replied:

Same problem as Koleos, crash when starting the mod with the 6950.. and yes, all other mods work fine too.

+1 vote     mod: Perfected Doom 3
EbonKnight Jun 12 2011, 8:52am says:

Good stuff, though it looks a bit short and more like a voulge from these angles :)

+1 vote     media: Kuejin - Kendoka - Naginata
EbonKnight Jun 5 2011, 10:20pm replied:

Ok, guys... seriously, Arx Fatalis is THE MOST underappreciated game of all time, on any platform, ever. It is easily in my top 5 and when you've played games for 20 years that's quite a feat.. so PLEASE, please, really pretty pretty please, actually finish this mod, cause if you do it will easily be the best thing ever done with the Doom 3 engine.

+3 votes     mod: Arx - End of Sun
EbonKnight May 3 2011, 9:04am replied:

Well, was thinking of a melee addition to the lovely aggravated damage stuff firearms and celerity are an exploit seriously out of touch with any reasonable logic (of course you can swing a sword 10x faster than a human but you cannot MAKE a firing mechanism work any faster now can you?)

+1 vote     mod: VtM: The Final Nights
EbonKnight May 3 2011, 8:06am replied:

Dang :) Guess I'll just have to be an Asamite, then :)

+1 vote     mod: VtM: The Final Nights
EbonKnight May 2 2011, 6:30pm says:

Ok so.. this mod looks awesome but what is up with the old clans missing? Even though I've played the game many times I have yet to do a ventrue run and was hoping to do so now.. please tell me that you didn't remove the old clans cause of an engine limitation or something and there is no way to bring them back while keeping the new ones? :/

+2 votes     mod: VtM: The Final Nights
EbonKnight Apr 13 2010, 12:12am says:

Basically, aside from Human Error this is the only mod I have actually enjoyed immensely in HL2. It does absolutely EVERYTHING right and dunno if its just me running it through the cinematic mod ep2 launcher or what but it looks AMAZING to boot.

Puzzles are clever, design is clever, arhitecture is bar none (yep, frankly better than a LOT of valve levels not to mention community stuff) and the fact your antics frequently result in brutal deaths of your would-be foes is just icing on the cake.

I must really echo the overwhelming "RELEASE MOAR" vote, HL just doesn't get much better than this.

+1 vote     mod: Research and Development
EbonKnight Apr 12 2010, 7:53pm replied:

This is BY FAR -the- best mod for Half Life 2 ever released and in fact the only half life 2 mod I have played that reminded me of the glorious mods the original game had. It's only a shame that to reach this level of quality quantity has to be sacrificed so I'm expecting you guys won't be releasing the sequel anytime soon.

But yeah, let me just say I actually registered on moddb just to post how utterly amazing this mod was.. keep up the great work and please don't quit what is surely the best half life 2 mod yet!

+4 votes     article: Human Error Released
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