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I hope a Beleriand conversion mod as plan B (special quest-line of you playing Turin Turambar or Beren), may this thing go awry.
Though there are far more options the final days of the 2nd age, fall of Arnor, Balchoth wars, Khand wars, so many options.
And the best part WB owns none of these IP's.
I'll remain confident that everything will turn out fine, WB has no legs to stand on and tried to scare you to C&D hoping you'd catch the bait.
To WB I have only one thing to say: "Tôl acharn!"
So what is the scale comparison regarding the map and the figures given in the books?
And are you planning on adding some parts that lay beyond the Narrow Sea?
Anyhow great map, can't wait to see how Winterfell will turn out.
It's probably that WB would like to keep the option open to create a game like this (not that they can/will, because they can make bugger all).
They'll probably never had the intent on ever making a TW styled game.
But they tried making a Free roam ME game (or so they claim was what The grey company project was doing) in the past and failed.
Doesn't take away the fact of them being complete w*nkers though, trying to shatter the dreams of Tolkien loving fans.
We can only dare to hope for you to be right.
Would be pretty neat if they'd get a standalone game offer, they deserve as much.
Oke, let's get this back on the right track,
So will you need to pay upkeep for your horse to remain at the stables, such as the one recently released and will upkeep for some things like for example; the stables or an inn change if you are a higher Military Rank?
I would like to ask as well if there is a possibility to play musical instruments in-game, that’s something I was sad to see not as a feature in Vanilla already.
The first problem there is to playing the evil side is, as stated in the FAQ :P: They do not have a mind of their own, all their actions and motivations are that of their master.
This may not completely go for the Easterlings and the Haradrim, but they would have been propagandised by their religion; the cult of Sauron, so they wouldn't be in control of their actions either (somewhat like brainwashing sects).
They are but puppets and it is Sauron whom pulls the strings, where the Free People, do have free will.
Though I did hear rumours, that there may be some dark quests/choices, with which you can help the Dark Lord (On purpose or on accident).
LOTRO (EU at least) sold out after the Codemasters servers were recalled to Turbine. Now it is part of Warner Brothers and it will only go downhill from there.
I mean the reason LOTRO doesn't have the Hobbit license any more is because: Warner Brothers used it to make a LOTR mortal combat game ....... -.- so you may as well say goodbye to the chances seeing Erebor in that game, as only 5 more years till they lose their license and without the hobbit I think Gondor = more money = higher priority.
Any idea's yet on how many companions you will be able to have as a character? Will we be able to aquire an army(militia) of men and wander/patrol the plains of Rohan with them?
No one can kill a Nazgul, if they would be defeated their spirits would return to their master in mordor (what happened at the river Bruinen is a good example of that).
The only reason that The Witch king was defeated is because of both Eowyn and Merry ( with a Westerness Blade, which he found inside the tombs in the Barrowdown, the westerness blades where created to battle the Nazgul in the time of the rise of Angmar or are the few weapons that remain from Numenor, this I don't remember) The Westerness blade wounded him and Eowyn was able to crush him ( Which gave both of them a grave powerfull curse, which Aragorn managed to 'cure' )
Glorfindel prophesied this during the Fall of Angmar, this he said to the Gondorian prince Eänur: "Do not pursue him! He will not return to these lands. Far off yet is his doom, and not by the hand of man will he fall."
So AJ is right, we would not be able to kill the Nazgul, few would even dare to stand against them, and would stand no chance without special weaponery or fire. Yet as I said their defeat would only be temporary, as long as the Ring remains, so will they.
on a related note, will the "HM" (or a customisable option) version remove the location trackers pointing to where you and your quest objective are located? so you may actually get lost in those places
the Drúedain made them, they are the people living in the Drúedain forest in the cape of Andrast west of Gondor.
What about: starting off at a border village, while being raided by a Dunland raiding party. You try and hold them of, but can't and have to retreat (with your family, parents/nephews/etc), fleeing away from your home, as you see it burn.
You run to the nearest town/city and maybe join the militia or start a complete different adventure.
This is what I had in mind for a Rohan beginning, I hope some ideas of it may be useful. :)
Btw nice houses, not as Anglo-Saxon as I hoped, but I won't mind it's great either way.:D
*Random adventurer walks down the wall side. He makes a left turn, after which he stands face to face with the Oliphaunt. He slowly looks up, as he ***** his pants.*
This think looks right on awesome, can't wait for the sounds than ^^.
Alright thanks for clearing that up.
Thought as much reguarding the shouts as buffs, I can already see a dwarf shout: "Baruk Khazâd! Khazâd ai-mênu!" and get their weapon damage buffed. Or an elf shout :"Noro lim, noro lim, nîn mellon." and get a (mounted) movement speed buff.
anyway good luck :)
How will magic work in the game, as the Children of the Eru didn't really possess magical abilities, you might use for combat (with Galadriel as an exception of course).
Would you for healing need consumable herbs, or will there be an opportunity to learn healing songs (chants) as well?
And if so will this be limited to the Eldar and Dúnedain only?
talking about songs, are they going to be in the game? Either traveling minstreel/bard form or as general background music as well? Like having the song of The Ent and the Ent-wife softly in the background while walking through Fangorn.