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I know how to port Shadow Warrior and Duke Nukem 3d maps to Blood, but does anyone know how to port Blood maps to Shadow Warrior and Duke Nukem 3d? Leviticus 17:11 For the life of the flesh is in the blood: and I have given it to you upon the altar to make an atonement for your souls: for it is the blood that maketh an atonement for the soul.
I am very enthusiastic about this. There are not enough open-source rpgs, and Morrowind is the best rpg ever, in my humble opinion.
Romans 10:9 That if thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, thou shalt be saved.
I am a born again Christian, so I AM biased on the Israeli side. They could not have won without divine intervention. Joshua 1:3 "Every place that the sole of your foot shall tread upon, that have I given unto you, as I said unto Moses."
This is better than Quake IV and it's hand-holding, on rails, scripted sequences.
John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."
I am really excited about this. Morrowind isn't open-source, so you are essentially MAKING it open-source! There are so many open-source games, but most of them are first-person shooters. With Open MW, and now Arx Fatalis being open-source, that is changing. Not that I have anything against first person shooters, but I want variety, and I think of Morrowind as the king of RPGs.
Romans 6:23 "For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord."
Are you using some sort of converter for the maps? It would take a very long time to copy them by hand.
I like the idea of FreeDoom. The engine is open-source, so naturally people should take advantage of that fact. However, some of the monsters look a bit poor. I would like to try my hand at making my own monsters for the project, (I am an hobby artist) but I am using Windows Vista and things like XWE do not work very well. Is there some other way I can import monsters? The worst that can happen is that they won't look very good either, but it couldn't hurt for me to try.
You have to finish this! What you have done already is amazing! I have One Unit Whole Blood from gog.com, but making my own levels is a pain due to having to run everything through dosbox. So naturally, I like this port. It is very promising and coming along nicely. Hebrews 9:22 "And almost all things are by the law purged with blood; and without shedding of blood is no remission."
Morrowind is one of the greatest games of all time! The first two Elder Scrolls games are now freeware, so this is a good idea.
Finally and open-source rpg! There are many open-source fps. But very few open-source REAL rpgs.
When are people going to mod for this game? Only one mod on the mod database? And when are people going to start using the source code to make their own games?
The source code for Doom 3 can be downloaded here.
Blood is one of my favorite first person shooters. What you have done so far is astounding. If you finish this, it will be the same as having the Blood source code. There is the problem of you getting into legal trouble because you do not have permission to use the Blood assets though. I am no lawyer, but I have an idea. Since they are still selling Blood for $5.99 at gog.com, all you have to do is make it so that this total conversion requires Blood to play. If you do that, this then ceases to be an EDuke conversion and it becomes a source port for Blood. And then the world has the equivolent of the source code for Blood and since people have to have Blood to play, they can't sue you. It would essentially be like modding Blood, and that would be totally legal. Just make it so that the program checks for the blood.exe or blood.ini before it will run. As the result people will start using Eduke to modifiy Blood and they will be able to do whatever they want because they will have the source available, and Monolith won't lose any money. In fact, you will be extending the life of the game. At least that is what I would do.
Leviticus 17:11 For the life of the flesh is in the blood: and I have given it to you upon the altar to make an atonement for your souls: for it is the blood that maketh an atonement for the soul.
I have been trying to make maps for this game, and I just want to say that I was looking and that there are very few single player maps for Quake 2. Almost all the maps are multiplay only. I know there are some single player maps, I've played them, but there are not enough. I would like to suggest that people make more single player Quake 2 maps, provided they are decent of course. They don't have to be miraculous or anything, but I would like to see more, and I am sure that I am not alone.
Just change the name to something else, but tell everybody that it is inspired by Kingpin and you won't have any legal woes. I think that the multiplay maps for Kingpin are incredible, and to think that they were made on the Quake 2 Engine. Making realistic city scenes on such an old engine is nothing to be scoffed at. Obviously, I am interested in what you will do with the Quake 3 engine.
You can now get Blood for $5.99 on gog.com. It works through dosbox, and it is already configured, so all you have to do is click on the icon and play. I just thought that I would say something in case people didn't know that you could still get it. It is one of my favorite games of all time due to its dark horror atmosphere. My recommendation however, would be to not make Blood Source, but to take everything that you liked about Blood and make an original game with the same feeling. Then nobody could complain about intelletual copyrights or anything.
Is this game open-ended, and if so, how open-ended?
Blood has an atmosphere unlike any other game. I still play through DosBox.
I like Transfusion the way it is, a multiplayer game with bots. Even if you never finish the complete game and actually recreate Blood, please keep adding to the multiplay maps in new releases!
I discovered something. Quake III: Arena maps are compatible with Open Arena! Just place them in Open Arena as you would Quake III: Arena! Of course if any of the original textures from Quake III: Arena are used in the map, then they appear as a black and white grid. I think that the makers of Open Arena should go to Planetquake.gamespy.com and ask the level makers if they mind converting their levels over. That could make the library of high quality maps in Open Arena huge! Just my recommendation anyway. They'd have to use all non-Id textures of course.
Romans 10:13 "For whosoever shall call upon the name of the Lord shall be saved."
This is one of my favorite free games. I like this and Warsow, but unfortunitly Nexuiz is so fast that I can barely play it. It gives me motion sickness.
I would like to make Balance Board games for the Wii. I got a Wii just for the Wii Fit. Exercise is too boring otherwise.
I always wondered about the relation between Quake and Quake 2. I never understood how Quake 2 could be a Quake sequel. Quake 3: Arena however ties into both. You can play as Ranger or Grunt, and then there is Bitterman. If you look closely at your crashed ship in Quake 2, it bares the name "Bitterman." And of course there is Tank Junior like Tank in Quake 2.
I always thought that Quake was a Doom spinoff. Think about it. The government is doing experiments in inter-dimensional travel and basically open up the gates to hell. Even the helmet worn by the Quake guy resembles the helmet worn by the doom guy, except it has no glass or breathing apparatus. Both Doom and Quake have pentagrams, and other satanic stuff such as the level named "Satan's Dark Delight." Shub-Niggorath, is taken from Lovecraft, obviously, and though I haven't gotten around to reading it, I suppose that the shambler comes from Robert Bloch's Lovecraftian mythos story, "The Shambler From the Stars."
Actually Quake seems to bare a closer resemblance to Doom than to it's sequel.