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DX_Denton
DX_Denton Feb 9 2013, 7:02pm replied:

Yeah, I need people to complete the project. If you can map/code/model contact me.

+1 vote     mod: Deus Ex: FROZEN HELL
DX_Denton
DX_Denton Dec 27 2012, 8:52pm says:

Cool, I remember Burrows from the first level of The Thing.

+1 vote     media: Status (Old)
DX_Denton
DX_Denton Oct 1 2012, 3:22am says:

zombi i skelety? looks suitable for catacombs...

+1 vote     media: Real Deus Ex Final
DX_Denton
DX_Denton May 19 2012, 2:54am replied:

Yeah, sorry I left borrowed buildings in the video, but it might be misguiding, because in the actual playable mod I left only those buildings I made from prefabs from the original DX.

0 votes     mod: Deus Ex: FROZEN HELL
DX_Denton
DX_Denton May 2 2012, 1:33pm says:

Mars' gravity is much lower than that of the Earth, so don't be surprised to leap 50 feet in the air and don't be afraid to jump of high buildings.

+1 vote     media: Mission 1 and 2
DX_Denton
DX_Denton May 2 2012, 1:28pm says:

The fight on Uber Alles' square is challenging even on the easy level. It is initiated by coming too close to Uber Alles' statue. Make sure JC does most of the fighting. Also try to befriend the giant greasel with the soy food that lies near it. The greasel is a coward, but maybe it will help. When you are tired of fighting, just come up to the barrack near the statue and try to hide there through the locked door. A helicopter will come to your help and all you have to do to start the next mission is to jump in it. To do that track its way--you will find out it will be able to pick you up on the roof of the church, so just jump there.

+2 votes     media: Mission 1 and 2
DX_Denton
DX_Denton May 2 2012, 1:19pm says:

The Order of the Knights Templar fled on Mars in 2072 in order to avoid Helios' rule.

+1 vote     media: Mission 1 and 2
DX_Denton
DX_Denton May 2 2012, 1:18pm says:

On this pic you can see nanite snow--one of the measures to terraform Mars

+1 vote     media: Mission 1 and 2
DX_Denton
DX_Denton Apr 29 2012, 3:04am replied:

Sorry about that BSP hole, I've tried everything but it just won't go away! As for convos I'm working on making them playable, so as soon as I figure something out, I'll post it. In the meantime, try making JC follow you everywhere. For example, there's a conversation involving JC, DX (player) and the club owner in the 'Ace' (a pilot-looking guy). If JC is around, try talking to the club owner. Also, there's much more to explore on this map.

+1 vote     mod: Deus Ex: FROZEN HELL
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