Yeah, sorry I left borrowed buildings in the video, but it might be misguiding, because in the actual playable mod I left only those buildings I made from prefabs from the original DX.
The fight on Uber Alles' square is challenging even on the easy level. It is initiated by coming too close to Uber Alles' statue. Make sure JC does most of the fighting. Also try to befriend the giant greasel with the soy food that lies near it. The greasel is a coward, but maybe it will help. When you are tired of fighting, just come up to the barrack near the statue and try to hide there through the locked door. A helicopter will come to your help and all you have to do to start the next mission is to jump in it. To do that track its way--you will find out it will be able to pick you up on the roof of the church, so just jump there.
Sorry about that BSP hole, I've tried everything but it just won't go away! As for convos I'm working on making them playable, so as soon as I figure something out, I'll post it. In the meantime, try making JC follow you everywhere. For example, there's a conversation involving JC, DX (player) and the club owner in the 'Ace' (a pilot-looking guy). If JC is around, try talking to the club owner. Also, there's much more to explore on this map.
Yeah, I need people to complete the project. If you can map/code/model contact me.
Cool, I remember Burrows from the first level of The Thing.
zombi i skelety? looks suitable for catacombs...
Yeah, sorry I left borrowed buildings in the video, but it might be misguiding, because in the actual playable mod I left only those buildings I made from prefabs from the original DX.
Mars' gravity is much lower than that of the Earth, so don't be surprised to leap 50 feet in the air and don't be afraid to jump of high buildings.
The fight on Uber Alles' square is challenging even on the easy level. It is initiated by coming too close to Uber Alles' statue. Make sure JC does most of the fighting. Also try to befriend the giant greasel with the soy food that lies near it. The greasel is a coward, but maybe it will help. When you are tired of fighting, just come up to the barrack near the statue and try to hide there through the locked door. A helicopter will come to your help and all you have to do to start the next mission is to jump in it. To do that track its way--you will find out it will be able to pick you up on the roof of the church, so just jump there.
The Order of the Knights Templar fled on Mars in 2072 in order to avoid Helios' rule.
On this pic you can see nanite snow--one of the measures to terraform Mars
Sorry about that BSP hole, I've tried everything but it just won't go away! As for convos I'm working on making them playable, so as soon as I figure something out, I'll post it. In the meantime, try making JC follow you everywhere. For example, there's a conversation involving JC, DX (player) and the club owner in the 'Ace' (a pilot-looking guy). If JC is around, try talking to the club owner. Also, there's much more to explore on this map.