Hi and welcome. My name is Dennis "Duruk" Schenkel. I have been Modding / designing since 1999. Started as Project Leader for SAS Into the Lion's Den (1999-2002) for the Unreal Engine. 2001 Gamepsy Mod of the week. 2002 Invited for Unreal Mod Summit at Epic Games HQ. 2003-2006 Designed and hosted Neverwinter Nights Custom world. 2008 Won Intel® Crysis Mapping Contest in category Creativity (Multiplayer). 2009- till 2010 worked on half hour simulator demo - September 2011 Awarded the second place in the design competition "Think inside and outside the box" (over at Crydev.net) - November 2011 Awarded first place in the "10-Year-Old Brother" Challenge." - March 2012 Awarded runner up in the "Story Telling Level Design Challenge 2"

Comment History  (420 - 447 of 447)
Duruk
Duruk Jul 13 2011, 1:53pm says:

The Crytek Interview: Develop-online.net (lots of info)

+2 votes   group: CryENGINE Developers
Duruk
Duruk Apr 23 2011, 3:01am replied:

Well then its up to us to create something with the full potential of the Cryengine3.

+1 vote   article: Be Free... Be Creative... Be the Developer
Duruk
Duruk Apr 22 2011, 3:44pm says:

Hi Leon I hope you don't mind I posted an article about Cryengine3 release for "free." I hope to see single player modders try this engine.

+2 votes   group: Single Player Modders
Duruk
Duruk Apr 22 2011, 11:51am replied:

It does have something todo with consoles
Youtube.com
Quote:Live Create technology. Live Create enables real-time synchronized cross-platform game development between PC, PlayStation 3 and Xbox 360.

+1 vote   article: Be Free... Be Creative... Be the Developer
Duruk
Duruk Mar 20 2011, 1:10pm says:

Good luck guys, its looking good so far. Will it be converted to Cryengine3 or are you guys sticking to CE2 ?

+1 vote   mod: Task Force Black
Duruk
Duruk Mar 20 2011, 1:01pm says:

Thanks. Its sparse with detail (because of the 4km viewing distance) but i did the trick.

+1 vote   media: Simulator map
Duruk
Duruk Mar 20 2011, 12:56pm says:

Nice and peacefull

+1 vote   media: Killer's skill mapping
Duruk
Duruk Mar 20 2011, 12:54pm replied:

Dank je man. Ik kan niet wachten op de Cryengine3. Ik had gelezen dat ze daar meer Solid opties hebben.

+2 votes   member: Duruk
Duruk
Duruk Mar 20 2011, 12:52pm says:

Wow nice.
5 hours rendering. And I thought 2 hours recording for my 45 minute video was long.

0 votes   media: Ravenblood Interactive Intro [WIP]
Duruk
Duruk Mar 20 2011, 12:49pm says:

Hoi Bedankt voor het bevrienden.
Mooie wapen skins kan je overigens maken.

+1 vote   member: [TZP]LoNer1
Duruk
Duruk Mar 20 2011, 12:48pm replied:

Thanks Ravenblood. I hope it can help you.

+2 votes   member: Duruk
Duruk
Duruk Mar 20 2011, 12:46pm says:

Good luck with learning Sandbox2. Will you switch to Sandbox3 once its out (probably next month or so)

+1 vote   article: Sandbox 2
Duruk
Duruk Mar 20 2011, 12:28pm says:

Thanks for compliments.

It was a learning experience since there was little written on Solids at the time when Crysis came out.

I started out as just a few chapters and continued to expand for over a long time.

Im waiting on Cryengine3 to add new chapters.

+1 vote   article: Solid Tutorial for Crysis and Warhead
Duruk
Duruk Mar 20 2011, 8:20am replied:

I kinda like it. Its back to the Doom era. And Half Life engine is from 1997 ?

+3 votes   article: Demo Coming Soon
Duruk
Duruk Mar 20 2011, 8:05am says:

Oh nice

+1 vote   media: Second part of the island
Duruk
Duruk Mar 20 2011, 6:53am says:

Nice 1. Didn't you enter the Intel mapping contest with a map like this ?

+1 vote   media: Killer's skill ambiant 2
Duruk
Duruk Mar 20 2011, 6:42am says:

Very nice Christopher. Glad to see you still making great buildings.

+1 vote   member: Ramza394
Duruk
Duruk Mar 19 2011, 3:45pm replied:

Hoi Nederlands kan natuurlijk ook. De rest kan het alleen hier niet lezen.
Ben je ook een Crysis fan ? Ik zag redelijk wat Crysis stuff bij je images. (en natuurlijk een Stalker fan)

+2 votes   member: Duruk
Duruk
Duruk Mar 19 2011, 3:40pm says:

Zo ook maar eens gejoined. Ik zag de groep nu pas staan.
We hebben inderdaad meer Nederlandse leden nodig.
Mag ik overigens wat screenshots plaatsen van mijn "Amsterdamned map" ?

+2 votes   group: Moddb Holland
Duruk
Duruk Mar 19 2011, 3:52am replied:

BTW if you need any of the textures that I created for my White House map. Just let me know

+1 vote   media: The Whitehouse
Duruk
Duruk Mar 18 2011, 2:44pm replied:

Nice detailed brush model. I know how much work you have put into it.
I wish The Cryengine2 had more brush options.
I couldn't create any round/cylinder brushes for my White House map:
Moddb.com

+1 vote   media: The Whitehouse
Duruk
Duruk Mar 17 2011, 3:25pm says:

Nice model.
I made a White House map as well and I know how much work it is.
Moddb.com

+1 vote   media: I <3 America
Duruk
Duruk Apr 22 2010, 11:26am says:

Excellent work, very detailled model.

+1 vote   media: L42A1 "Enforcer"
Duruk
Duruk Jan 3 2010, 7:20am replied:

Life is good atm.

Im gonna buy a new pc this month and Im updating my old WhiteHouse map for Crysis Wars with new details and smoother gameplay.

Plus Im working on something that I can´t speak about yet :)

+2 votes   member: Duruk
Duruk
Duruk Jan 3 2010, 6:31am says:

Indeed impressive

+1 vote   media: AKS-74U
Duruk
Duruk Jan 3 2010, 6:30am says:

Nice detailed soldier. Good work.

+1 vote   media: British Squaddie WiP
Duruk
Duruk Jan 3 2010, 6:28am says:

Happy new Year Squiggers

+2 votes   member: Squiggers
Duruk
Duruk Dec 31 2009, 3:35am replied:

Heya Don Happy new year. I thought you stopped moddeling ?
I sure hope not since Ive always loved your work.

+2 votes   member: Duruk
Duruk
Duruk Dec 31 2009, 3:33am replied:

Thnx for downloading.
It should be located in ..\crysis\game\levels\multiplayer\ia\
Crysis Wars version is in the make and it will be much more optimized and playable from low to ultra quality. This version has issues with low and medium quality.

+1 vote   download: White House (Instant Action level for Crysis)
Duruk
Duruk Apr 14 2009, 5:47pm replied:

Its a low poly terrain just a little show of what we are capable of. Final maps will feature lots more detail. The terrain was made in a quicky to feature the Tower as an asset

+1 vote   media: Army Watchtower
Duruk
Duruk Apr 1 2009, 5:23am says:

The reason I didnt select an normal/bump map is because its an smooth surface and all the edges have been modelled. As for being too clean. Your right This is the brand new traffic cone. An dirtier texture is about 40% ready.

+1 vote   media: Traffic Cones
Level
Avatar
Avatar
Offline Since
Dec 7, 2014
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
35
Games
8
Mods
6
Articles
109
Media
216
Downloads
5
Engines
15
Groups
75