Hi and welcome. My name is Dennis "Duruk" Schenkel. I have been Modding / designing since 1999. Started as Project Leader for SAS Into the Lion's Den (1999-2002) for the Unreal Engine. 2001 Gamepsy Mod of the week. 2002 Invited for Unreal Mod Summit at Epic Games HQ. 2003-2006 Designed and hosted Neverwinter Nights Custom world. 2008 Won Intel® Crysis Mapping Contest in category Creativity (Multiplayer). 2009- till 2010 worked on half hour simulator demo - September 2011 Awarded the second place in the design competition "Think inside and outside the box" (over at Crydev.net) - November 2011 Awarded first place in the "10-Year-Old Brother" Challenge." - March 2012 Awarded runner up in the "Story Telling Level Design Challenge 2"
Posted by Duruk on Mar 10th, 2012
My entry for the Storytelling Level Design Challenge 2 over at Worldofleveldesign became runner up
Here are the jury notes:
Visually solid scene.
The idea for 9/11 is risky because it could be done poorly, or it could appear to be a pandering to the masses for votes. Neither of those things happened and the work turned out to be a legitimate recreation. We wish you'd gone outside the lines a little. It fits the narrative but it doesn't really bring anything new to the table.
The WOLD logo, while there, could have been a little more creative.
While the winter theme is apparent, it doesn't stick out quite as much.
The scene captures a human feeling. It was very important to show people in the screenshot, it would not be effective without them. The second screenshot is liberating and powerful. People add to the emotional dynamic of the scene.
I wish to thank Shaul Hadar for creating the wonderfull custom piece of music for the short video.
I'm working on a updated video with better framerate and Shaul is updating his music piece for the video.