Guess I should put something here since my stargate mod got a little attention, ummm....Im in college, have been for the past year, studying computing, not learning much since ive already been using computers for years. Next year Im doing a Interactive Multimedia Computing course. Love playing Oblivion, clocked up more than 500 hours last time I checked, and thats just the xbox version, probably more on the PC but my computer had a nervous breakdown and i lost my saves a few weeks ago. I work alone on a Stargate mod for Oblivion, only cus nobody wants to help me. Not sure what else to put here, its a bio so I guess I should put down some stuff about me and not what I do lol. Im boring really, Il be amazed if anyone reads this far. Getting my own place soon so Il hopefully have alot more time to do things with my games and mods then. :P well Im bored typing and getting close to running out of characters, Il probably come back and put down something interesting.

Report article Oblvion Stargate Mod First Release

Posted by Neronix17 on Jul 30th, 2009 digg this super bookmark


So far I have the first part of it done, the adding of the first gate and the first 2 planets, each have 2 small villages and a city with very large surrounding area. Some NPCS and no Interiors apart from one of the cities.
The first planet, Athos, has the small village similar to Tayla's in Atlantis, with another one not too far off. In the distance you can see the Alteran Ruins, there is forest in the surrounding area with a small cave with "wraith" inside (at the moment look like vampires but do not have the effects). There is a clearing between the 2 small villages with the Stargate in the center.
The second planet is based somewhat on Abydos, but is called Solia instead, it this time it has a large village instead of 2 small ones, with a goa'uld city in the distance, which can be reached by activating the control panel inside the Puddle Jumper sitting in the center of the village (NPCS are here and all have unique stories about the PJ, all stories are true and will help later in a quest).
The Goa'uld city has 2 NPC's inside the only complete interior, which makes it the only complete part of the mod. One is the system lord Solar (yeah I know, he had the planet named after him, which is explained in a quest), the other is his (human) first prime, Jakob, he has some dialogue but not too important. The city itself has a traders guild, jaffa barracks, black market, and a armoury, there are 15 buildings which will later house NPC's. A Goa'uld mothership sits in the center (white gold tower till I get a better model to use), there is a smaller ship next to it which can be yours through a quest.

There is one quest in this mod so far, which is actually several put together, the first part is finding the stargate, which will trigger it and tell you to go to Solia, then it will require you to find out how to activate the jumper (finding the control crystal through stories) then you will be required to find Jakobs dagger, which will grant you access to the main room containing Lord Solar who asks you to become his First Primes commander. This is a choice and if you decline you will be thrown out and locked out of the mothership. If on the other hand you take him up on the offer then you will be given a rank in his faction (Commander) and access to the smaller ship outside (not done yet) which you will be able to use as a home in the next release.

Thats all for now, shame nobody can use this till people start helping me a bit.

~Nero~

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