Guess I should put something here since my stargate mod got a little attention, ummm....Im in college, have been for the past year, studying computing, not learning much since ive already been using computers for years. Next year Im doing a Interactive Multimedia Computing course. Love playing Oblivion, clocked up more than 500 hours last time I checked, and thats just the xbox version, probably more on the PC but my computer had a nervous breakdown and i lost my saves a few weeks ago. I work alone on a Stargate mod for Oblivion, only cus nobody wants to help me. Not sure what else to put here, its a bio so I guess I should put down some stuff about me and not what I do lol. Im boring really, Il be amazed if anyone reads this far. I live with my parents. Not for long though, Il be moving in with my bf soon, hopeefully, especially since he has a dishwasher :P well Im bored typing and getting close to running out of characters, Il probably come back and put down something interesting.

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0 comments by Neronix17 on Jul 30th, 2009 digg this super bookmark


So far I have the first part of it done, the adding of the first gate and the first 2 planets, each have 2 small villages and a city with very large surrounding area. Some NPCS and no Interiors apart from one of the cities.
The first planet, Athos, has the small village similar to Tayla's in Atlantis, with another one not too far off. In the distance you can see the Alteran Ruins, there is forest in the surrounding area with a small cave with "wraith" inside (at the moment look like vampires but do not have the effects). There is a clearing between the 2 small villages with the Stargate in the center.
The second planet is based somewhat on Abydos, but is called Solia instead, it this time it has a large village instead of 2 small ones, with a goa'uld city in the distance, which can be reached by activating the control panel inside the Puddle Jumper sitting in the center of the village (NPCS are here and all have unique stories about the PJ, all stories are true and will help later in a quest).
The Goa'uld city has 2 NPC's inside the only complete interior, which makes it the only complete part of the mod. One is the system lord Solar (yeah I know, he had the planet named after him, which is explained in a quest), the other is his (human) first prime, Jakob, he has some dialogue but not too important. The city itself has a traders guild, jaffa barracks, black market, and a armoury, there are 15 buildings which will later house NPC's. A Goa'uld mothership sits in the center (white gold tower till I get a better model to use), there is a smaller ship next to it which can be yours through a quest.

There is one quest in this mod so far, which is actually several put together, the first part is finding the stargate, which will trigger it and tell you to go to Solia, then it will require you to find out how to activate the jumper (finding the control crystal through stories) then you will be required to find Jakobs dagger, which will grant you access to the main room containing Lord Solar who asks you to become his First Primes commander. This is a choice and if you decline you will be thrown out and locked out of the mothership. If on the other hand you take him up on the offer then you will be given a rank in his faction (Commander) and access to the smaller ship outside (not done yet) which you will be able to use as a home in the next release.

Thats all for now, shame nobody can use this till people start helping me a bit.

~Nero~

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Comments  (0 - 10 of 18)
Envy
Envy Aug 17 2009, 5:49am says:

I received your comment on my mod page. I did want to make it a semi-conversion but I'm nearly done with it anyway. And even though AOA2 was transferred to Unreal, it says that it's released but the download can't be found anywhere. Too bad about that, I was going to buy UT3 just for that mod.

+1 vote     reply to comment
Neronix17
Neronix17 Aug 20 2009, 12:04pm replied:

lol, so was I, by the base being AOA for morrowind I just presumed that yours would have been a total conversion :)

+1 vote     reply to comment
*SGA*Orion
*SGA*Orion Jun 3 2009, 11:13am says:

the stargate mod is for morrowind right?

+1 vote     reply to comment
Neronix17
Neronix17 Jun 11 2009, 4:51am replied:

the current file is, its now being made for Oblivion and then Fallout 3

+1 vote     reply to comment
axl1
axl1 Jul 15 2009, 8:55am replied:

Now I would love to see Tealk get it on in Fallout 3!

+1 vote     reply to comment
Neronix17
Neronix17 Jul 20 2009, 12:56pm replied:

sorry but that wont be happening unless someone else wants to do it.

+1 vote     reply to comment
Envy
Envy Jun 1 2009, 10:00am says:

I plan to use the gate as a time machine, which is powered by certain artifacts.

0 votes     reply to comment
Envy
Envy May 22 2009, 1:35pm says:

Yeah, thanks. It's going to be for my last Morrowind mod.

0 votes     reply to comment
Envy
Envy May 15 2009, 12:24pm says:

Hey, is it okay if I use some of your Stargate meshes in my mod? (I'll credit you in the ReadMe)

0 votes     reply to comment
droideka95
droideka95 Mar 26 2009, 7:54pm says:

Particle forge is tricky and with no guides hard to figure out. Just toy around with it jsut remember this right click on the emitters laber to add a particle Type and right click the Affectors button to add soemthing to affect the particle. Tell you what ill make a tutorial in the newar future how aobut that.

+1 vote     reply to comment
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