For those that do not know me I am an die hard Halo fan. When I am not playing Medieval 2, WiC, or Halo 3 I am working on my mod, Broken Arrow, which will be the first vietnam era RTS game ever created, so on behalf of the team I would like to say we are really excited. :) If you would like to join the mod please contact me at my email above or by PM.

Comment History  (0 - 30 of 333)
dud_doodoo Jun 14 2014, 5:29pm says:

OMG YES. Perfectly captures the feel of the original, I hope to see this continue.

+1 vote     mod: Men of War: Combat Evolved
dud_doodoo Dec 6 2013, 5:52pm says:

Oorah! But why does that M4 have a bipod?

+1 vote     media: Marines
dud_doodoo Jun 16 2013, 2:17pm says:

******* love it.

+1 vote     media: Covenant Dance
dud_doodoo May 17 2013, 4:38pm replied:

They were awesome, and unique. I like the idea.

+2 votes     article: ODST or Marine? Rocket Warthog or Gauss Warthog? Oh the choices we can make.
dud_doodoo May 16 2013, 11:22am says:

I would take things a step further than mere separation of units between Marines and ODSTs. Helljumpers are special forces, so it would make no sense for the player to use Marines early in the game and then switch production to ODSTs once he unlocks the prerequisite technologies. (which is what happens in nearly all RTS games, the player will stop producing the inferior unit if an all around better one becomes available) I also think that producing them at a barracks doesn't put enough emphasis on the fact that their job is to drop from orbit. My suggestion would be to not make them available at the barracks at all, but after a simple tech upgrade you can call them down as a special ability. Of course this ability would have a fast recharge rate so while they aren't going to be your main infantry force (the main body of your infantry being ODSTs would be ridiculous, which is what would happen) they will still make up a significant part of it. Personally I think they should be given battle rifles with maybe one shotgun in the squad.

The warthog variants should be separate units. The LAAG (chaingun) should be most effective against infantry while the rocket hog should be more effective against vehicles and aircraft. The rocket hog should be more expensive, and later in the game you could upgrade it to a gauss. The gauss should be all around better than the rocket hog but still not quite as effective against infantry as the LAAG, while coming at a much higher price. This ensures that the player still has some incentive to build the lAAG later in the game. The APC hog from Halo 3 would also be interesting to include.

+5 votes     article: ODST or Marine? Rocket Warthog or Gauss Warthog? Oh the choices we can make.
dud_doodoo Apr 21 2013, 6:11pm says:

I love it, don't tone it down. Lots of fireworks :D

+2 votes     media: Tank destruction system prototype.
dud_doodoo Feb 20 2013, 6:12pm says:

Good job on the model! Personally I didn't really like this design, it doesn't look very UNSC. Much like the pelican with the soviet-esque bubble cockpit.

+2 votes     media: broadswordWIP
dud_doodoo Feb 6 2013, 10:47pm replied:

Criticism is important for all artistic, professional, and recreational works. While it is essential that we show modders our appreciation and support through positive feedback, criticism is constructive and grants them a new perspective from their fan base. Should they choose to consider it, these opinions (if reasonable and educated, not impolite or insulting) can help them improve their work. If I didn't support this mod I wouldn't care to give an opinion. Giving negative feedback for a particular item in no way implies that I don't like the mod. I point out issues about my country all the time, but moving is not the next logical option. If the developers didn't give a **** about the fanbase then this mod would not be on moddb. Your comments would be equally as unimportant. Of course it is their mod. I'm not telling them what to do, simply offering my opinion, and I will continue to supply my honest opinion for a mod I follow and support. It's up to them if they want to consider it or not.

I should ALSO mention that typing with CAPS LOCK ON does NOT add any substance to your post. It ACTUALLY just makes you look like a ******** who CAN'T MAKE A POINT WITHOUT IT.

+3 votes     media: UNSC Combat Cyclops
dud_doodoo Jan 20 2013, 5:44pm says:

Oh. Oh dude.

More burning worlds, please.

+2 votes     media: Your world will burn...
dud_doodoo Jan 5 2013, 3:43pm says:

Shaping up surprisingly well! The speed of this mod is impressive and I hope to see your progress continue

+6 votes     media: Irborne assault with tanks
dud_doodoo Dec 20 2012, 10:14pm replied:

I've examined the picture thoroughly, and I admire the time and effort the modeller put into this. The UNSC arsenal is surprisingly conventional for a series taking place 500 years into the future. This was intentional, a deliberate point in the design of Halo: that weapons and vehicles of the UNSC mimic a modern arsenal. Bungie wanted them to feel like humanity as we know it. Jeeps, tanks, dropships, fighters, automatic rifles, burst rifles, sniper rifles, rocket launchers, shotguns, etc. Sure there were a few departures from this at one time or another. The spartan laser for example: a futuristic weapon that fills the familiar role of anti vehicle. A mech has no combat role that couldn't be better filled with another existing vehicle. It is an outlandish concept that exists for no other purpose than to look cool. I have nothing against mechs, but they are out of place in the UNSC and do not belong in Halo. If you disagree you're welcome to make your point, but don't respond to criticism by calling me dumb and saying it's awesome.

+5 votes     media: UNSC Combat Cyclops
dud_doodoo Dec 20 2012, 6:18pm says:

Ugh..noooo, why would you do this? The worst thing to come out of Halo Wars. The mantis is more tolerable at least.

-4 votes     media: UNSC Combat Cyclops
dud_doodoo Dec 14 2012, 2:28pm says:

My favorite MAC particle fx of all time I must say.

+2 votes     media: Reprisal
dud_doodoo Dec 14 2012, 2:26pm replied:

All covenant ships have that sort of whale style.

+3 votes     media: The Covenant are coming
dud_doodoo Nov 8 2012, 7:30pm replied:

But your opinion didn't affect its size in Halo 4. This looks about right.

+3 votes     media: UNSC Mammoth
dud_doodoo Sep 11 2012, 2:56pm says:

Where's the armor?

+1 vote     media: Shock & Awe in the Desert
dud_doodoo Sep 9 2012, 12:15pm says:

There's a whole lot of sex in this picture

-1 votes     media: Frigate Re-textured
dud_doodoo Jul 31 2012, 11:01pm says:

I love the complexity and amount of work you put into this mod, its far beyond me. I have to say though I can't remember the last time there was any sort of media or video displaying anything besides missiles, missiles, exploding missiles, missiles shooting down other missiles, planes shooting down missiles, ground units shooting down missiles, missiles shooting down planes, missiles shooting destroying ground units, etc etc. The mechanics behind it all are truly fascinating, but it would be nice to see something else from the mod other than missile footage :D

+3 votes     media: MW Mod 3 Trailer - Three Year Anniversary
dud_doodoo Jul 28 2012, 1:56pm says:

This should be artillery as originally intended.

+3 votes     media: UNSC Rhino
dud_doodoo Jul 7 2012, 4:56pm replied:

Halo Wars was ******* terrible, and that's coming from one of its most dedicated fans during development. The gap between the 2007 demo and the final product is...depressing.

+2 votes     mod: Campaign Commander
dud_doodoo Jul 7 2012, 4:40pm says:

Looks like one of Velo's models too. Can't wait to see it finished.

+1 vote     media: Super Carrier (current WIP)
dud_doodoo Jun 25 2012, 1:03am says:

How many times have I heard of a mod team losing their assets to a computer failure? Perhaps the modding community needs to invest in backup servers

+5 votes     article: HaloRTS: The Final Update.
dud_doodoo Jun 3 2012, 10:17pm says:

I was always impressed at how well Halogen captured the essence of the universe. The atmosphere feels more like Halo than some of the more recent Bungie games...

+2 votes     mod: Zero Hour : Human-Covenant War
dud_doodoo May 29 2012, 12:39am replied:

You've always been adamantly opposed to the design but in all honesty I don't mind the Reach variant at all...cannons that big are clearly meant for ship to ship combat. Archers can be destroyed by point defense and it's unrealistic to rely on the MAC for all heavy fighting, especially if you're up against numerous smaller ships.

+1 vote     media: Halcyon-Class Refit
dud_doodoo Mar 24 2012, 5:26pm says:

**** Halo Wars.

-2 votes     media: M850 Grizzly
dud_doodoo Jan 8 2012, 2:07pm says:

I demand something covenant :3

+4 votes     media: Gyges repair drone
dud_doodoo Jan 6 2012, 1:08pm says:

You really like the marathon look but you haven't even made it yet :p Also


+1 vote     media: UNSC Talos escort cruiser
dud_doodoo Dec 15 2011, 2:42pm says:

Instead of doing your own you should just hit up this guy.

Not to say it doesn't look good though. Good work :D Halogen ftw

+1 vote     media: New Water Textures (and secrets)
dud_doodoo Dec 4 2011, 11:17pm says:

Holy ****...I've always wanted this in c%c. Good to see you're making progress, this mod is beautiful!

+8 votes     media: Press the P The camera angle down
dud_doodoo Dec 3 2011, 9:31pm says:

I would very much like a release now to occupy me. It seems very presentable at its current state and I would prefer it over some of the other Halo land mods that have seen recent releases. Go for it! :D

+1 vote     article: Beta now or beta later?
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