Comment History  (210 - 240 of 1,034)
DuckSauce Jul 5 2010, 9:01am replied:

The "first haters" syndrome is present!

+2 votes   company: Team GraviNULL
DuckSauce Jul 5 2010, 7:06am says:

Looking good, nice job guys!

+1 vote   news: Modular Combat v2.0.0
DuckSauce Jul 4 2010, 1:48pm says:

I'm using it now :D

Got a slightly wrong resolution one, but can't really tell, so /care :D

+1 vote   download: GraviNULL Wallpaper
DuckSauce Jul 3 2010, 1:36pm replied:

Well that's great, I've just heard from Henley on Podcast 17(live now) that you ahd some solid stuff going a few months back, so I'm starting to get pretty hyped into what those bigger plans were he mentioned :P

Like I've said though, some of my concerns and issues may have been "unfair", don't feel too bad about them, if you really have your stuff in order, I'll be trying my best to help with what I can reasonably do(I'm busy with GraviNULL after all). I'm also hoping to learn a few things from you, like how I learn about the potential of using the spoiler function.

+1 vote   news: Overwatch, a Half-Life 2 Modification.
DuckSauce Jul 3 2010, 12:50pm replied:

Hmmm, that'd be a lot of things initially, even though most of them aren't entirely fair.

Mostly it's how awesome you make the mod seem, without having anything real to show for it(but this annoyance has now turned into interest :P)

The teaser as well, like I already seen someone say here or in the summary area, that could have been "faked" although I don't know why you'd do that, the effort put into this seems legit(then again, those fake tf2 updates looked pretty legit, besides being crazy, this isn't crazy though!)

I suppose there were a few other things, but I feel they're unfair after thinking this through, especially with knowing this little information.

On a more positive note, I've never seen that usage of the clicking of titles to reveal text on ModDB yet, I think that was an awesome way to present a lot of text to the players.

This newspost also made me think about using a similar way to boost popularity, in other words, pretty concept/promotional art, even if it's not really like that in game, it seems to really hype people for some reason.

Any chance I could get in touch with the creator of those pictures?

Lastly, thanks for the congrats, it's not the first public release mind, the alpha came before it, but the beta marks a step where me and the team will likely be churning out some smaller updates faster :)

+1 vote   news: Overwatch, a Half-Life 2 Modification.
DuckSauce Jul 3 2010, 10:11am says:

Well, I've been holding off on replying for quite a while, since in short in some ways I was kinda ticked off about this.

But after giving it some thought and talking with some friends, I feel interested in trying the closed beta regardless and seeing for myself whether some of the "claims" are really true or not.

I've been a very much hobbyist focused modder for the past 2 years now as well as having experimented with making my own game with two different engines so far.

I don't know how you're gonna be selecting candidates though, but I'm used to thinking things through and giving out helpfull constructive critiscm when needed, but I can imagine with a fairly sized development team, you may be more interested in normal games over other developers.

Anyway, that teaser doesn't really tell me anything, but it makes me curious what it is you're hiding after 1 year of work on this, because surely that's not all you've got and that's part of my motivation to try this out, I wish to see what it is that has kept you guys so motivated and confident about this mod.

+2 votes   news: Overwatch, a Half-Life 2 Modification.
DuckSauce Jul 2 2010, 9:46am replied:

From it's description:
Music: Serenade of the Autumn Siren by Awake (Rawrthaas)

+1 vote   news: GraviNULL b1.0 public beta released!
DuckSauce Jul 2 2010, 4:16am replied:

Tested it, works fine.

+1 vote   download: GraviNULL b1.0 Server files
DuckSauce Jul 1 2010, 5:47am replied:

Concering weapon/player models... we've got something brewing :P
Check this out:

+2 votes   news: GraviNULL: First Beta release Friday!
DuckSauce Jun 30 2010, 4:30pm replied:

hehe yeah, it comes out very nice in this video.
Sadly it's not actually in this release yet, but it'll very likely be in the very next update that's gonna be out a week or two after after it's had some... difficulty adjustments :P

+2 votes   media: GraviNULL Beta Release Trailer
DuckSauce Jun 30 2010, 3:23pm replied:

That driveway must be pretty high up then :P

+1 vote   media: Aliens, I see them
DuckSauce Jun 30 2010, 11:34am replied:

Ladies and gentleman, please refrain from crazy acts like such, Hazard mode will provide you with plenty of death experiences.
Thank you for your patience.

+4 votes   mod: GraviNULL
DuckSauce Jun 30 2010, 8:15am replied:

I agree with what's said here:
It's not so surprising, you do realize Left4Dead had a crazy amount of advertising, probably worth millions, so 300 watchers is actually fairly low, considering the popularity they could be riding off, but clearly don't seem to be so intensely, if they were, they'd have alot more watchers I'd think.

Look at a "mod" which somehow beat the popular mod NeoTokyo in the race of Best Upcoming Mod of 2008.
Shearly by riding off the popularity of such a well known game.

And I may be stepping on toes again here, but hey, it's true, look at the rating, 5.2 out of 164 votes, clearly the majority that bothered to vote after it released thought it wasn't such a great mod after all. So I don't think I'm lying when I say it's popularity was merely riding off Left4Dead to make it to the "top".

Watchers aren't the best indicators of popularity, views and release ratings serve as a better indicator with watchers after that.

I'd say DigiTanks is still in too early a shoes to gain a lot of popularity, but keep working hard and show people what seperates your game from the rest and makes it worth giving it a try, I'm sure the audience will be growing over time.

+3 votes   news: Why Do I Even Bother?
DuckSauce Jun 30 2010, 8:06am replied:

If you call that bashing, you haven't seen real bashing...
He's never said anything about it not being up to his standards that I saw, maybe I missed something, if not, stop putting words in other people's mouths.

Maybe DigiTanks isn't that original either, but coming up with something completely new experience is nigh immposible these days, with most of the major and sub-genre's already being thought out. It does have some elements making it stand out from other games similar to it and that's what's important.

DigiTanks at least doesn't take the approach of taking a succesfull recipe and just that over again. I'm not saying L4Q is, since I haven't been following it, but there's plenty of games that do that **** and DigiTanks isn't one of them.

+3 votes   news: Why Do I Even Bother?
DuckSauce Jun 30 2010, 7:58am replied:

It's not a mod...
And there are people that make a living off this stuff.
He's doing good work, thinking things through more than other developers, he's also doing this alone which is important to keep in mind as well.

+3 votes   news: Why Do I Even Bother?
DuckSauce Jun 28 2010, 12:25pm replied:

:D wall of shame!

+1 vote   media: First gameplay video on new map: gn_twirl
DuckSauce Jun 27 2010, 8:31am replied:


+2 votes   media: Who'd this be?
DuckSauce Jun 25 2010, 6:20am says:

Great idea Vino, you can however instill personality in a rock...

It even talks and stuff and can transform into a true rock.
When it dies it often says something like: "Magmor dieee" or "Magmor Sleep"

+1 vote   news: How To Give A Rock A Personality
DuckSauce Jun 24 2010, 4:06am says:

Nice hud :D

+1 vote   media: New HUD Without Altimeter
DuckSauce Jun 23 2010, 1:32pm says:

Why did I never hear about this mod before? Great work guys.
Tracking :)

+2 votes   news: NPC renders, environmental screenshots, Facebook and Steam pages
DuckSauce Jun 23 2010, 1:06pm replied:

*Feeds DFC's ego with nuclear waste"

Enjoy the taste of Bekey in the morning!

+1 vote   blog: GraviNULL!
DuckSauce Jun 23 2010, 11:32am says:

Keep up the good work :)

+2 votes   news: Thunderstorm
DuckSauce Jun 23 2010, 8:15am says:

I'm not sure I'm too thrilled with a guy and a cat talking about me that way...

*stabs Bekey*

+1 vote   media: Who'd this be?
DuckSauce Jun 23 2010, 5:06am says:

Released Jan 1 1990

I think the year is correct since I recall the World Wide Web starting around my year of birth, but I'm not sure :P

+3 votes   news: New Platform - Web
DuckSauce Jun 22 2010, 12:20pm replied:

late reply: Yep, including commercial use, the sound library it uses(Bass) was/is not free for commercial use though, but it can be disabled and replaced with your own/another sound library.

+2 votes   engine: Haaf's Game Engine
DuckSauce Jun 22 2010, 12:10pm replied:

Yeah, and it's fat, meows alot and is... fat.

+2 votes   media: Aliens, I see them
DuckSauce Jun 22 2010, 12:02pm replied:

heh, I think it brightened it up a bit :D

+1 vote   news: GraviNULL: New release plans and footage
DuckSauce Jun 22 2010, 6:59am says:

P.S you're fat!

+2 votes   media: Aliens, I see them
DuckSauce Jun 21 2010, 10:42am replied:

Shoot people with the mines you also use for transportation, or beat them in races.

+1 vote   news: GraviNULL: New release plans and footage
DuckSauce Jun 21 2010, 4:12am says:

Very nice stuff, keep up the good work :D

+2 votes   news: Stuff
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