I code stuff!
If I came on at night, my reactions would be even more insane :P
Frontpaged this time :D
Remember, ModDB staff <3's pictures!
Oh and mentioned :D I'm so happy!
And, Alyx mode sounds interesting, looking forward to trying that.
/me whacks danboe with a hammer
The map is just needing a few more gameplay tweaks, then it should be ready.
During todays playtests I had a devilish idea, I spawned some of the manhacks in hz_laserblender... it was brutal xD
Actually they do :O
My grandmother does not want to play this, so she doesn't exist, therefore my mother also does not exist and therefore I don't exist, nor do my sisters and some other family.
You killed part of my family tree! :P
There you go!
Expect a new map update soon, hz_dizzy coming up :P
as I figured then, it's all this damn hype around it without anyone checking the facts, also thought it was strange there was no new download I was expecting the least would be needed is for a template(non hl2/hl2mp) mod to build it with the new codebase and release that...
Well that clears up my confusion then.
Wait, what, I'm so totally confused now.
I've seen you saying needing Source SDK... and also saying you need Source SDK Base(which all mods needed in the past that weren't mounting hl2/hl2mp/etc instead)
But Alien Swarm released the Alien Swarm SDK a seperate Source SDK as you will, so which is it people actually need... Source SDK, Source SDK Base(MUCH smaller than full SDK) or Alien Swarm SDK?
Is there anyone that doesn't have any Source game that can actually confirm this works btw? Mighty curious that this actually works and could be done so quickly, cause that's great news if that works(means more mods can do it! yay!)
My first mod experience with it...
Not every TC starts off a TC though.(Jailbreak is the first to come to mind, it started as a simple hl2mp mod, it did have a "restart" when 0.5 went bad... so maybe...)
Anyway downloading the SDK before even bothering with the game :P
Making the SDK separate clears the way for it being absolutely free to *everyone*, without it granting access to existing 2006/2007 Source mods (which mount HL2 content) too. I'm betting that the AS SDK won't have the normal shared engine content we're used to from SDK Base, just like UDK only has a subset of UT3's.
You don't win a cookie.
The reason I'm heading this way could be translated into: Modular Combat has co-op, humans versus npcs, so what is this gonna be? Co-op.
Manhacks are a natural choice for being a flying enemy, with physics and stuff to go with it.
So you could read it as: After playing modular combat I got inspired to make a co-op mode for GN as well.
Does that clarify it good sir?
Nice, release Monday 19th apparently: Store.steampowered.com
Maybe this confused him:
"this July 14th will mark the one year anniversary of our first build, making it the perfect date for our first public release."
And eventually co-op battles... and new manhack model/altered behaviour... and who knows what :P
You win a cookie, claim it at Bekey's land.
Uhm, you shouldn't need to install anything but Source SDK Base and Source SDK Base 2007.
What did you download?
Not thinking, we have a plan for it :P
But currently GMN (modeller and mapper) has a bunch of other stuff to do as well, so it's pretty much a "when it's done" thing.(it will first require a new player model, no small task)
Further intel, seems the armor regen buggers my armor amount, it stops regen at 37 and it resets it to 37 after using a recharger and going over that. The battery packages however don't cause this reset either.
I've also noticed an extreme annoying push from teammates, resulting in being unable to sprint properly if they're in front of you(they push you back), why not simply dissalow team mates to collide complete and remove the push. Would have been easier to code too :P
Just a quick headsup:
Website is live!
Dev textures, yummy :D
I really like this approach, no time spent into visuals that can be hard to alter for gameplay changes, making for a highly gameplay oriented approach.
That's really the way to do it, keep it up guys!
Seems I can't go over 37 armor to be exact when my max armor is 50.
Additonaly, swapping to a 0 in the clip 10 ammo reserve SMG due to the ammo regen when I'm clubbing someone/something can be really annoying, there seems to be no way to turn this auto swap off. Would be nice if that could be disabled in a future version.
there is, plus 3 more files, I guess the authorizer went off for food mid-authing :P
Awesome stuff, first time I really got to play this, was alot of fun :D
I chose my suit to have 50 armor max though and when using the suit rechargers they would reset it to ~35 and start charging me again, never reaching 50 and the mega charger could charge me to 50(overcharge of 50 or oversight?)
All in all, great mod, keep on updating it!
I loved this back in the day, sadly it's 2vs2 had some flaws(griefers/afkers mostly) but that can be worked out, glad to see you're back in action!