I code stuff!
"Still waiting for Duke Nukem Forever? Forget it start modding, read our introductory guide", this is soooo old! So old even that Duke Nukem Forever is now out already :P
I'm well aware that they've done some great stuff with it so far, that's why I became a spearhead in the first place, the sounds were great and I saw some video's where they did some great stuff with sound... but sound alone doesn't make a good game.
While bullseye was great, Running Man was... kind of crappy(ignoring the gun part which was present in Bullseye already) so I have all reason to be concerned about the gameplay here, I'd like to see some posts about what they're doing to make the game fun, not what they're doing to turn it into Life in Space: The Game.
I almost want to say "sorry for being so ungrateful" but I paid good money and got nothing so far, but regardless, I'll be waiting and watching until you guys are ready to unveil Deadlock and it's gameplay in all it's glory :)
Haha that was awesome :)
Yeah, just look at my school for instance, each year there's like 8 groups of 8 coders.
And there's a hell of a lot more out in the world.
Finding ones to join a free mod project on a game the majority of all those many coders in the world probably don't even have and be available to do work besides their own projects, now that's hard :)
Awesome, noticed I can delete reviews too, which is good since I had a rating sitting on my own mod cause my dad thought it was a good idea to vote... except he was logged in on my account while he decided that...
Deletion seems succesful as I can now rate again, except the number of votes didn't change. Is that cause the number doesn't count own vote to begin with?
"In modding your goal is to get picked up by a big company"
Might wanna rephrase that, not every modder has that goal :P
Third option, having people following is a way to gain motivation, but even then motivation tends to wane. It's an ebb and flow situation, sometimes it's there, sometimes it's no where in sight.
New and interesting? Empires did it already, plus the two major non-valve Source games that always spring to my mind are Zeno Clash and Dark Messiah of Might and Magic. Both didn't look as much as Source as this.
So, it's not interesting, cause something similar(but not the same) has been done before in Source, it's not new either because of that, nor is it "new" because I could recognize it as Source, in a way mods look like in Source.
I'd say nothing is wrong with Source, but it's capable of much better for commercial purposes, due to having engine access(and presumably valves support).
However, I do feel for bad for iW and I haven't said much positive yet have I? So I'd like to see I like that it seems to require no tedious building for the FPS players like in Empires and the way turrets drop down in giant boxes that act as temporary cover, before they start blasting people.
I also like the way the tank moved in, although before it shot I saw it's movement warp a bit.(which makes it looks like one of Source's flaws not fixed)
Looking good, nice job guys!
Well spotted Mastix :D
I'd have overlooked that without your comment.
I meant just sticking in of those, not making a whole new one :P
But it seems you made frontpage anyway, it'll still be a nice lurer for people :P
But seriously, this isn't an RPG, there's no fancy server keeping track of stuff, nobody available to spend effort on something as non gameplay related as hats or different sprite trails. There's more important stuff to work out.
Who knows in the distant future :P Gameplay first though. Without that, no one will stick around.
1. Pain in the ***, people won't care, deadline(or more like a winline I don't necessarily need to keep). Case 2 doesn't seem to be ... the case.
2. Duel in that way would unneeded, as right now it's unquestionable who wins regardless. Well, 99,9% of the cases, making a gamemode over that 0.01% is a waste really.
The idea is that pickups will be random, possibly level designers could specify what appears in them though, something I hadn't thought of yet until you mentioned this.
In race mode pickups won't be able of killing, nothing will. In deathmatch they'll all be lethal ofcourse, unless they'd provide such an overkill advantage that something needs to balance it out.
Good idea, we can get accepted for Steamworks then! :P
I'm the exception to that rule it seems.
As for rewards, what kind of rewards would that be?
"It's a bizarre and dumb oversight on our part that you have that thing and can use it."
Well assuming you haven't done this already, here's a tip:
Get fresh eyes to test the mod when appropriate, especially before a release. In this case these are players that will immediatly rate you down on it. But even fresh eyes can miss that sort of stuff, only a larger scale "test" like a release is likely to find all the bugs you weren't aware of.
Anyway, not too interested in playing it myself in such an early state, especially without a gameplay video to tip me over *hint hint* but consider you guys have a decent rating from 8 people already tells me you're at least on the right track with a sort of "Release early, release often" type approach.
I wish you luck for the future of this project.
I agree, a bit unexpected :P
Fair enough and it least it's not completely "dead" someone that cares could still pick it up and finish it.
He did make it OpenSource though.
Stopping with projects doesn't have alot to do with being a good developer, at least if you're not planning to into the industry.
Thing is, if you do it just as a hobby sometimes you want to do something else and what you were doing will start feeling like work, in the industry it IS work and you can't cancel it, so I guess in that sense it does make you a bad developer... that would be without a job then xD
But really sometimes people want to do other things and since it's not a "job" he's free to do what he want, he even made it open source and all those people that will now be saying it's "easy" to finish it can take a shot at it themselves.
In terms of "smelling the money" consider the game he intends to make will be free on PC, but not Xbox live it doesn't sound that much like money hunger to me.
I'd like to wish NullSoldier the best of luck with his future projects and hope the fans here will realize the chance he's giving others to continue with the project with the bulk of the work probably done for them already.
I am seeing the pixels!
Keep it up.
Awesome stuff R_Yell!
You motivate me alot with this stuff :D
The super mario part sounds interesting, but the deathmatch part has totally been done for Source already, so for the deathmatch part that'd be two mods of the same thing.
But a co-op platformer could be interesting :P
I totally believe you :D
Yup, what Alt also said.
Keep in mind that's the next gamemode on the list, not seen in the mod at all in the alpha, so don't get too excited yet hehe.
Scratch my earlier reply.
Wills was thinking of something similar as well apparently, not portal style, will see what he makes of it.
Newsflash btw: Wills joined the GraviNULL team xD
ModDB has been supporting "indie" games for a while now, that includes the not so free "indie" games.
in the Labyrinth could be seen as just in the trigger area(although I believe he uses seperate parts of the map...)
Anyway you're right though, combine might not get into the shack that way, they'd get killed earlier.
nice one! I see no requirement that it must be in the dimension seen in the video and here I was breaking my head over it o.0
You're right, different opinions is no reason to down karma a comment, however often on ModDB the way these "opinions" are declared is incredibly immature, usually along the lines of: "This game sucks, don't play it." That's not an opinion that's declaring something, others may like the game and it's hurting the development teams of those games(and mods).
I up-karma anyone I agree with or can declare his opinion in a mature way, most others are gonna get the minus from me.
PhanracK your laugh is scarier than the last croak of a dead man, how do you feel about it? LOL!
Well I intend to actually try to do a release early, release often approach, focusing on getting the initial gameplay set solid, then release a first alpha version, then if it's receeived well enough, get my *** into gear for a racing type gamemode next, as I think that could be hilarious with different types of mines and "anchor points" that you can use to outsmart the competetion.
/DuckSauce left the server(Reason: RAQEQUIT!)
Thanks for reminding me to click the track button :P
Incredibly fresh idea! Kudos for that, curious how this'll turn out.
it can be quite the evil weapon, here's what makes me say that:
Heh I run around with an english version just to avoid translated versions.
Nice you're taking the effort though!
He is the official maker of 2D... stuff... good stuff!
I wouldn't have been fooled Bekey!
Good luck trying :P
I hate prisons!
That's why I use damage reduction perk haha!
I kno right?
Maybe soon :P
Looking good Wills, too bad I don't play L4D anymore.
This is looking sweet, tracking!
Mount&Blade combines the two well in my opion.
You level up a character, but no matter how good your character gets, you still have to move the mouse and "line up" those shots yourself, you can be an uber archer, but only if you yourself are capable of hitting moving targets using a mouse and keyboard by lining up the shots.
It also makes effective use of large enemy parties to tell the player that he's not god almighty and he will need his own troops, so a player wouldn't get the Lake Wobegon effect until they manage to put together a succesfull army and develop succesfull tactics to use them to the best of their abilities in battle.
Awesoooome nauz :D
And I love the music as well, great job Jonko!
I'm a modder, been going on for a year with the same mod, things are still going well, development is flexible simply because we do NOT have a design document.
So yeah I'd say it could "crystallize" development by setting too many things in stone, for commercial developers that have publishers that may need to be important but with indie or modding I'm not so sure, I suppose it depends on the game ofcourse, if it's a game where stats, characters, story and more are very important then having a design document to keep things on track would be good, if it's like a fun game that the player can simply "play" without digging into the story or something such as a stats system then I'd say a design document isn't important.
In such case rather focus on getting community feedback and if it will make the game more fun, listen to that feedback, be flexible and do it.
For my own mod, someone I invited over for just one playtest suggested walljumping, it's been implemented and like someone else just said to me yesterday: "Walljumping makes the mod 100% more fun".
If I were to have had a design document, I'd have to stick to it and walljumping would never have been implemented.
Haha rainbowfish buddy, a great way to go into history Alt mate ^_^
Good stuff, interesting to hear the real voice behind Jailbreak xD
Edit: Woops why is this a reply to the rude guy...
The hud text is pretty cheap :(
Will that be removed?
who are you?
nope, I created it for the people that were having issues having it showing up on steam(it seems there are at least 2 possible sourcemods folders, the installer should automatically pick the right one for those people)
wouldn't know, but it's the same updated version released yesterday, if you didn't download that one you may give this one a shot, I don't think it does fix anything related to Mr. Whirly though.
Very impressive, keep up the good work!
Well it wasn't out yet when this was recorded, I kinda liked Bisonours party but not enough to keep me glued to it.
Mind the shovel!
A dream come true :D
Awesome stuff, like I said on the jailbreak forums :)
no one said they have to be on Steam.
I'm just saying I'll buy it if it makes it on Steam, otherwise I got plenty of other stuff to keep me busy.
it's a alpha.. not a demo!
If you're running vista and are an administrator, right click the .exe file and choose Run As Administrator, this should make it work :D
double post your bad
I've actually said higher in the past so you tottally shouldn't take that number seriously :P
Btw.. making simple achievements like these isn't the hard part :P
The problem is making them persistant hehe, but you may see them someday!
if asking for feedback there's always friends or other trustworthy people that can help with that, no need to release to the public, first impressions mean more then some people realize.
Yeah, the trail will be one of the thing's we'll work on :)
lol Ackart you didn't tell me you were releasing today! :O
Are the hitsounds in this version.. wait I'll just download and find out myself :D
yeah good job :D
yep... well except for the steammods :)
some interesting results, I don't have BF2 but seeing Project Reality win, means that there's alot of people that agree with what I heard said on a modcast: that it makes BF2(******) into something awesome.
Congrats to all the winners.
Just curious, how high is Jailbreak up the list of 100? or you can't share this information.
I expected it to be in the top 10, but maybe it's due that the most awesome update still being "upcoming".
yeah but it's not a MOD, and this best upcoming MODS not upcoming maps or map packs, it's also gotta be annoying for other mappers, cause if Dead before Dawn wasn't falsely listed as a MOD it wouldn't have even had a chance to win. I doubt other mappers that don't pretend to be a mod had even any chance to make it on here, even if their mapping skills outpawned that of dead before dawn mapper(s).
The only reason THEY don't get a chance is for not naming themselves a mod, having a map pack on here isn't just bad for other mods, but for other mappers as well.
If moddb wants to put map packs up here so badly they should make a category for it, not let map packs enter the spotlights of mods.
I agree, what's the deal with people calling map packs mods nowadays? the only thing that's different is maps, sure you can do alot with maps but does this Dead Before Dawn attempt to change anything of Left 4 Dead at all? Does it add new characters, new weapons, or even just simply a slightly altered gamemode or even rpg like features?
I've seen tf2 maps that had rpg like features and altered gamemode, sure it was buggy like hell because tf2 doesn't have real modding support but that at least came as close in the direction of a mod as you can probably get in TF2, since there was actually something modded not just map design..
not saying Dead Before Dawn doesn't have this, but as far as I know it doesn't, and if doesn't it's silly it won over something as amazing looking as NeoTokyo:Source, which has been WAY longer in development, don't those guys deserve that first spot.
I haven't played Kreedz but as far as I know it's actually a multiplayer game? cause I heard they did something to make a high ping feel normal, and singleplayer games don't have ping.
Anyway all of these have a good chance to win so can't decide which I should cheer on :P oh well I'll cheer for Kreedz then since the lead developer of it is on my team as well :D
thanks, there's still alot of work to be done though.
also how are you so sure it's so fun to play?
boys we have a spy around here!
ninja mummy spotted on the left
ryswick beat me to it damnit:P
leet art style :)
for a purposely bad mod this map looks incredibly sexy :D
lol soulfather makes us all look bad :P
him aside tx I guess head, had some time to read up on C++ at my internship past few days, almost read through all chapters now. did like 4-5 in 4 days
Meh we can't use this sound though, no info about if it's licensed under Creative Commons or not...
We have a new one but it's not as good, thinking of something else instead:
like a voice, the skull could say something like: bleep bleep (SPOKEN) TIME TO DIE *boom*
this doesn't look to good, but I prefer 3rd persion driving anyway;) and the 3rd person pics look alot better
Sounds interesting, have you tried hitting up Rock Paper Shotgun about it?
Nice tracks :D
Keeping an eye on this.
Woah, this evolved quite nicely since I first saw it, great job!
RakNet is wonderful :D
Looking good, what are you gonna use for network support?
Might be interested, depends on what needs to be done though, hit me with a pm.
Any bugs in Empires can be justified in favor of it being a "free" mod, being made in people's spare time for fun.
Judging by this (early) trailer, Nuclear Dawn ain't exactly bug free either(but that can be fixed) and they didn't really show much of the rts gameplay, so saying the fps/rts mix will be better executed is baseless, but could be true... or not.
The thing is, Empires does this already as a free Source mod, why pay for a similar Source mod gone commercial?
Sure there may be differences, but from what they've shown in the trailer, nothing spectacular or interesting twist that'd fancy me, maybe Empires fans will like this is as another hybrid of the sorts they like, but if I feel the need to play such a type of game, I'd grab some buddies and fire up Empires instead.
Not really, it has the same sort of weapons, but that's to be expected, they're both medieval based games.
This looks similar as it, but with a different style, a style I really like. Keep it up guys!
Mount&Blade has had it's beta in development(which people pay for to play, or with a trial similar as to how it's now) years before it officially released.
But that's irrelevant, they're both medieval games, using medieval weapons and armor...
Java is easier and nicer to use, using it combined with Netbeans IDE which is also a joy. C++ may have certain advantages, but for what I'm doing Java will do fine and it's much less of a pain to work with.
I've nothing against web implemented games, I'm not all that savvy with online browser stuff. Unity could be a good thing for that, but maybe I'll keep it Java, or desert it :P Time will tell!
Plays different? Both use HL2 weaponry and are both SourceMods and yes they both have experience and upgrades. Sure they're different and variety is good, the point was, you're not as special as you think.
Just cause we compare it to something else, doesn't mean it's not it's own thing anymore with differences that will appeal to people that may have things they dislike about Modular Combat.
Left a bunch of positive and some improvement feedback at the forums, in the Bullseye and Running man feedback threads respectively.
I'll have to agree with Ackart here and I played 3 out of 4 gamemodes, with about 1-2 hours gameplay time. There's nothing "unique" here, it's very similar to Modular Combat really... hardly the first game or mod that slaps different elements together, I'll brush it off as a case of "my child is special" type of thing, so you're forgiven in my book :P
Overall I'd say the mod is pretty good though, but there are balance issues and other bugs around, but that'll be sorted out eventually I assume.
I was a bit meh on your AAA Indie idea, but after reading the FAQ, I want to at least say I fully support it. I intend to buy the spearhead(correct?) account type thing, but may have to hold off, may have to buy later instead. Really sweet game and that AAA Indie thing is a great idea too.
I'll be tracking :)
Haha, I can actually imagine William actually saying that stuff(his voice).
I don't think will ever be something we will call "final", if you mean when it will no longer be labeled "beta": That would be when when it's a total conversion with at least 3 gamemodes having more than one map for it.
Cool Iz :D
There's a whole bunch of stuff in the tutorials section here: Moddb.com
Like spooboy said, it's a seperate SDK, namely the Alien Swarm SDK, current mods can't really port over to it, so SourceMods are not "standalone", only the Alien Swarm mods will be.
Well, tell the mod team that they need to get someone working on improving those articles :P
That's just how ModDB rolls, as a mod developer, you manage your own stuff, put some effort into it and they'll put yah in the spotlight, if not...
Hmm explain? In most of the levels walls aren't deadly by themselves...
Only in the Hazard maps, they're basically part of the challenge. Lower damage walls may not be an option, I'm not sure whether mappers can reasonably have the wall do less damage and actually block players(currently you would go through the force walls, if they don't kill you)
It is not.
Taken from the top of the page(might not be there if you checking this out through a mod link):
Yeah it was :D
Minor nag, isn't Jailbreak getting too much credit, it's my brain production and I ain't a Jailbreak developer :P Ofcourse, their textures/models and Wills being part of the team do deserve a mention.
Who knows what mods will do to it though?
It better not be an April Fools btw, it's 2nd april here when I woke up and saw this.
Oh, that's a change from the last trail I saw :O
I couldn't even recognize it as Source.
Job well done on the makeover, gameplay looks smooth too.
My first mod experience with it...
Shoot people with the mines you also use for transportation, or beat them in races.
Ya still alive Nauz? :D
Who knows? Certainly not in the first release though. But ya never know!
sounds cool, wouldn't piercing be better vs strong armor though like in mount and blade, since piercing = small sharp metal thingy piercing through a small area = easy in = hurt through armor.
Bah I've been playing Mount&Blade alot, they have piercing damage as best vs armor because it halves the armor rating of the armor on each hit or something, while cutting damage will be effectively blocked by heavy armor therefore cutting = good vs light armor and piercing = good vs heavy armor.
But that's how it is in Mount&Blade, no idea if that's realistic or desirable for Overgrowth ^^
I'd have to agree with stenchy here, you could get this mod on every download site you want too, why go for an exclusive on one if you could have way more coverage by going to many sites.
Anyway looking forward to playing this :D
Pretty fun game, it just felt too slow for me,
Also was intersesting to have pretty much all my asteroids be attacked one by one by a army of 400 LOL, I didn't think the AI was smart enough to gather a massive attack :O
But really though, I wish it had a speed up button in some situations :)
awesome concept :D
saw a video earlier without knowing what it was from.. now I do :D
very awesome, the mace looks like great fun too! smack down multiple zombies in one hit :D
0.5 is gonna rock more
what more do people want? :D
btw new podcast series called podcast17 will mention the new update of JailBreak, should bring a heap of new players hopefully :)
their new episode should release monday or tuesday or so, maybe they'll even interview the jailbreak team but they didn't say they would so... but one can always hope!
anyway check it out:
Yeah I have some stuff thought up
first I will be finishing the 3 first grenades though, the skull grenade IS like the half life 2 grenade, the melon grenade will be more like a very weak and small explosive radius contact grenade without a timer.
like Nauz said alot is gonna be custom in the first release already unlike some other mods I know.
The only few things that aren't custom is the basic game mechanics(movement and physics interaction) and the gamemodes will be deathmatch and team deathmatch, but for later releases there's gonna be more gamemodes as well.