Comment History  (150 - 180 of 1,035)
DuckSauce Aug 10 2011, 7:43am says:

"Still waiting for Duke Nukem Forever? Forget it start modding, read our introductory guide", this is soooo old! So old even that Duke Nukem Forever is now out already :P

+11 votes   article: New ads provider
DuckSauce Jun 9 2011, 4:50pm replied:

I'm well aware that they've done some great stuff with it so far, that's why I became a spearhead in the first place, the sounds were great and I saw some video's where they did some great stuff with sound... but sound alone doesn't make a good game.

While bullseye was great, Running Man was... kind of crappy(ignoring the gun part which was present in Bullseye already) so I have all reason to be concerned about the gameplay here, I'd like to see some posts about what they're doing to make the game fun, not what they're doing to turn it into Life in Space: The Game.

I almost want to say "sorry for being so ungrateful" but I paid good money and got nothing so far, but regardless, I'll be waiting and watching until you guys are ready to unveil Deadlock and it's gameplay in all it's glory :)

+1 vote   article: Interstellar Marines: Speed Of Sound Prototype
DuckSauce May 15 2011, 12:21pm says:

Haha that was awesome :)

+1 vote   media: A Different kind of a quest
DuckSauce Apr 4 2011, 4:44pm replied:

Yeah, just look at my school for instance, each year there's like 8 groups of 8 coders.

And there's a hell of a lot more out in the world.
Finding ones to join a free mod project on a game the majority of all those many coders in the world probably don't even have and be available to do work besides their own projects, now that's hard :)

+1 vote   article: Our new coder !
DuckSauce Nov 4 2010, 1:24pm says:

Awesome, noticed I can delete reviews too, which is good since I had a rating sitting on my own mod cause my dad thought it was a good idea to vote... except he was logged in on my account while he decided that...

Deletion seems succesful as I can now rate again, except the number of votes didn't change. Is that cause the number doesn't count own vote to begin with?

+4 votes   article: New site review system
DuckSauce Sep 18 2010, 7:59am says:

"In modding your goal is to get picked up by a big company"

Might wanna rephrase that, not every modder has that goal :P

+1 vote   article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
DuckSauce Sep 8 2010, 4:41am says:

Third option, having people following is a way to gain motivation, but even then motivation tends to wane. It's an ebb and flow situation, sometimes it's there, sometimes it's no where in sight.

+5 votes   poll: With your project, are you self motivated from start to finish?
DuckSauce Jul 5 2010, 7:06am says:

Looking good, nice job guys!

+1 vote   article: Modular Combat v2.0.0
DuckSauce Jun 18 2010, 8:38am replied:

Well spotted Mastix :D
I'd have overlooked that without your comment.

+1 vote   article: Ragnarok Arena Beta 1 Released!
DuckSauce Jun 17 2010, 3:33pm says:

I meant just sticking in of those, not making a whole new one :P
But it seems you made frontpage anyway, it'll still be a nice lurer for people :P

+1 vote   article: The Moment We've All Been Waiting For
DuckSauce May 31 2010, 10:17am replied:


But seriously, this isn't an RPG, there's no fancy server keeping track of stuff, nobody available to spend effort on something as non gameplay related as hats or different sprite trails. There's more important stuff to work out.

Who knows in the distant future :P Gameplay first though. Without that, no one will stick around.

+1 vote   media: Back to the past? Racing mode demonstration!
DuckSauce May 31 2010, 10:06am replied:

1. Pain in the ***, people won't care, deadline(or more like a winline I don't necessarily need to keep). Case 2 doesn't seem to be ... the case.

2. Duel in that way would unneeded, as right now it's unquestionable who wins regardless. Well, 99,9% of the cases, making a gamemode over that 0.01% is a waste really.

The idea is that pickups will be random, possibly level designers could specify what appears in them though, something I hadn't thought of yet until you mentioned this.

In race mode pickups won't be able of killing, nothing will. In deathmatch they'll all be lethal ofcourse, unless they'd provide such an overkill advantage that something needs to balance it out.

+1 vote   article: GraviNULL: New road, New progress
DuckSauce May 30 2010, 1:57pm replied:

Good idea, we can get accepted for Steamworks then! :P

+1 vote   media: Back to the past? Racing mode demonstration!
DuckSauce May 30 2010, 11:38am replied:

I'm the exception to that rule it seems.
As for rewards, what kind of rewards would that be?

+1 vote   media: Back to the past? Racing mode demonstration!
DuckSauce May 11 2010, 10:23am says:

"It's a bizarre and dumb oversight on our part that you have that thing and can use it."

Well assuming you haven't done this already, here's a tip:
Get fresh eyes to test the mod when appropriate, especially before a release. In this case these are players that will immediatly rate you down on it. But even fresh eyes can miss that sort of stuff, only a larger scale "test" like a release is likely to find all the bugs you weren't aware of.

Anyway, not too interested in playing it myself in such an early state, especially without a gameplay video to tip me over *hint hint* but consider you guys have a decent rating from 8 people already tells me you're at least on the right track with a sort of "Release early, release often" type approach.

I wish you luck for the future of this project.

+4 votes   article: Zombie Zoo Chapter 1 Released
DuckSauce Apr 1 2010, 5:24am replied:

I agree, a bit unexpected :P

+2 votes   article: Overgrowth Comic: Final Update!
DuckSauce Mar 29 2010, 3:01pm replied:

Fair enough and it least it's not completely "dead" someone that cares could still pick it up and finish it.

+4 votes   article: PokeWorldOnline - Canceled
DuckSauce Mar 29 2010, 11:55am replied:

He did make it OpenSource though.

Stopping with projects doesn't have alot to do with being a good developer, at least if you're not planning to into the industry.

Thing is, if you do it just as a hobby sometimes you want to do something else and what you were doing will start feeling like work, in the industry it IS work and you can't cancel it, so I guess in that sense it does make you a bad developer... that would be without a job then xD

But really sometimes people want to do other things and since it's not a "job" he's free to do what he want, he even made it open source and all those people that will now be saying it's "easy" to finish it can take a shot at it themselves.

In terms of "smelling the money" consider the game he intends to make will be free on PC, but not Xbox live it doesn't sound that much like money hunger to me.

I'd like to wish NullSoldier the best of luck with his future projects and hope the fans here will realize the chance he's giving others to continue with the project with the bulk of the work probably done for them already.

+3 votes   article: PokeWorldOnline - Canceled
DuckSauce Mar 10 2010, 2:02pm says:

I am seeing the pixels!
It's pixeltastic!

Keep it up.

+5 votes   media: Source2d - Camera Demostration
DuckSauce Mar 6 2010, 6:52am says:

Awesome stuff R_Yell!
You motivate me alot with this stuff :D

+1 vote   media: Chapter 4: Singing in the rain
DuckSauce Mar 1 2010, 4:07am says:

The super mario part sounds interesting, but the deathmatch part has totally been done for Source already, so for the deathmatch part that'd be two mods of the same thing.


But a co-op platformer could be interesting :P

+1 vote   mod: Source2D
DuckSauce Feb 26 2010, 8:50am replied:

I totally believe you :D

+1 vote   article: GraviNULL Dedicated servers and post-release plans
DuckSauce Feb 26 2010, 7:40am replied:

Yup, what Alt also said.
Keep in mind that's the next gamemode on the list, not seen in the mod at all in the alpha, so don't get too excited yet hehe.

+1 vote   article: GraviNULL Dedicated servers and post-release plans
DuckSauce Feb 12 2010, 12:27pm replied:

Scratch my earlier reply.

Wills was thinking of something similar as well apparently, not portal style, will see what he makes of it.

Newsflash btw: Wills joined the GraviNULL team xD

+2 votes   article: GraviNULL: Red.Green.Blue
DuckSauce Feb 7 2010, 2:35pm replied:

ModDB has been supporting "indie" games for a while now, that includes the not so free "indie" games.

+2 votes   article: Legend of Vraz - Released
DuckSauce Jan 31 2010, 1:36pm replied:

in the Labyrinth could be seen as just in the trigger area(although I believe he uses seperate parts of the map...)

Anyway you're right though, combine might not get into the shack that way, they'd get killed earlier.

+1 vote   article: Where the winds blow.
DuckSauce Jan 31 2010, 1:22pm replied:

nice one! I see no requirement that it must be in the dimension seen in the video and here I was breaking my head over it o.0

+1 vote   article: Where the winds blow.
DuckSauce Jan 31 2010, 12:56pm replied:

You're right, different opinions is no reason to down karma a comment, however often on ModDB the way these "opinions" are declared is incredibly immature, usually along the lines of: "This game sucks, don't play it." That's not an opinion that's declaring something, others may like the game and it's hurting the development teams of those games(and mods).

I up-karma anyone I agree with or can declare his opinion in a mature way, most others are gonna get the minus from me.

+7 votes   article: Warning for spammers
DuckSauce Jan 27 2010, 4:58am replied:

PhanracK your laugh is scarier than the last croak of a dead man, how do you feel about it? LOL!

Well I intend to actually try to do a release early, release often approach, focusing on getting the initial gameplay set solid, then release a first alpha version, then if it's receeived well enough, get my *** into gear for a racing type gamemode next, as I think that could be hilarious with different types of mines and "anchor points" that you can use to outsmart the competetion.

+1 vote   media: Closed Alpha: Combat demonstration
DuckSauce Jan 24 2010, 1:33pm says:

/DuckSauce left the server(Reason: RAQEQUIT!)

+1 vote   media: I DID IT!!! again
DuckSauce Dec 23 2009, 1:17pm replied:

Thanks for reminding me to click the track button :P

+3 votes   article: Too Many Crates! Coming Soon
DuckSauce Dec 23 2009, 10:34am says:

Incredibly fresh idea! Kudos for that, curious how this'll turn out.

+3 votes   article: Too Many Crates! Coming Soon
DuckSauce Dec 19 2009, 5:19am replied:

it can be quite the evil weapon, here's what makes me say that:


+1 vote   media: Twisted surgeon
DuckSauce Nov 28 2009, 3:08pm says:

Heh I run around with an english version just to avoid translated versions.

Nice you're taking the effort though!

+1 vote   media: PVKII in Nederlands
DuckSauce Nov 18 2009, 8:41am replied:

He is the official maker of 2D... stuff... good stuff!

+1 vote   member: PhanracK
DuckSauce Nov 16 2009, 3:05pm says:

I wouldn't have been fooled Bekey!
Good luck trying :P

+1 vote   media: I DID IT!!!
DuckSauce Nov 7 2009, 1:07pm says:

I hate prisons!
That's why I use damage reduction perk haha!

+2 votes   article: Last Drop L4D - Valve hates Jailbreak!
DuckSauce Oct 19 2009, 2:58pm replied:

I kno right?
Maybe soon :P

+1 vote   media: Nauz Theory?
DuckSauce Oct 14 2009, 12:25pm says:

Looking good Wills, too bad I don't play L4D anymore.

+2 votes   article: Last Drop - L4D Survival
DuckSauce Oct 4 2009, 6:20am says:

This is looking sweet, tracking!

+1 vote   article: Running & Jumping Mechanics
DuckSauce Sep 17 2009, 9:20am says:

Mount&Blade combines the two well in my opion.
You level up a character, but no matter how good your character gets, you still have to move the mouse and "line up" those shots yourself, you can be an uber archer, but only if you yourself are capable of hitting moving targets using a mouse and keyboard by lining up the shots.

It also makes effective use of large enemy parties to tell the player that he's not god almighty and he will need his own troops, so a player wouldn't get the Lake Wobegon effect until they manage to put together a succesfull army and develop succesfull tactics to use them to the best of their abilities in battle.

+1 vote   article: Character Stats vs. Player Skill
DuckSauce Sep 6 2009, 4:18am says:

Awesoooome nauz :D
And I love the music as well, great job Jonko!

+2 votes   article: Homepage, Forums, Music!
DuckSauce Sep 3 2009, 4:08am says:

I'm a modder, been going on for a year with the same mod, things are still going well, development is flexible simply because we do NOT have a design document.

So yeah I'd say it could "crystallize" development by setting too many things in stone, for commercial developers that have publishers that may need to be important but with indie or modding I'm not so sure, I suppose it depends on the game ofcourse, if it's a game where stats, characters, story and more are very important then having a design document to keep things on track would be good, if it's like a fun game that the player can simply "play" without digging into the story or something such as a stats system then I'd say a design document isn't important.

In such case rather focus on getting community feedback and if it will make the game more fun, listen to that feedback, be flexible and do it.

For my own mod, someone I invited over for just one playtest suggested walljumping, it's been implemented and like someone else just said to me yesterday: "Walljumping makes the mod 100% more fun".

If I were to have had a design document, I'd have to stick to it and walljumping would never have been implemented.

+1 vote   article: The value of game design docs
DuckSauce Aug 22 2009, 4:03am replied:

Haha rainbowfish buddy, a great way to go into history Alt mate ^_^

Good stuff, interesting to hear the real voice behind Jailbreak xD

Edit: Woops why is this a reply to the rude guy...

+2 votes   article: Noesis Presents: Jailbreak! Interviews
DuckSauce Aug 14 2009, 11:04am says:

The hud text is pretty cheap :(
Will that be removed?

+1 vote   media: Sample gameplay screenshots
DuckSauce Jul 20 2009, 4:32am says:

who are you?

+2 votes   member: heylookwhosback
DuckSauce Jul 19 2009, 8:15am replied:

nope, I created it for the people that were having issues having it showing up on steam(it seems there are at least 2 possible sourcemods folders, the installer should automatically pick the right one for those people)

+1 vote   download: Research and Development (installer)
DuckSauce Jul 19 2009, 3:47am replied:

wouldn't know, but it's the same updated version released yesterday, if you didn't download that one you may give this one a shot, I don't think it does fix anything related to Mr. Whirly though.

+1 vote   download: Research and Development (installer)
DuckSauce Jul 14 2009, 10:09am says:

Very impressive, keep up the good work!

+2 votes   article: Initial Sky Editor (HD Video)
DuckSauce Jul 6 2009, 9:02am replied:

Well it wasn't out yet when this was recorded, I kinda liked Bisonours party but not enough to keep me glued to it.

+1 vote   article: Transmission 14753
DuckSauce Jun 18 2009, 1:10pm says:

Mind the shovel!

A dream come true :D
Awesome stuff, like I said on the jailbreak forums :)

+2 votes   article: Jailbreak: Source 0.6 - First Look!
DuckSauce Jun 17 2009, 1:11pm replied:

no one said they have to be on Steam.
I'm just saying I'll buy it if it makes it on Steam, otherwise I got plenty of other stuff to keep me busy.

+2 votes   article: Pre-Orders, Exclusive Goodies for Aaaaa AAaaa AAAaa AAAAa AAAAA!!!
DuckSauce May 31 2009, 10:52am replied:

it's a alpha.. not a demo!
If you're running vista and are an administrator, right click the .exe file and choose Run As Administrator, this should make it work :D

+2 votes   article: Aaaa... AAaa... AAAa... AAAAlpha Feedback was... Good?
DuckSauce Apr 27 2009, 5:50am says:

double post your bad

+1 vote   media: Screenshots of fo_complex
DuckSauce Apr 26 2009, 2:47pm replied:


I've actually said higher in the past so you tottally shouldn't take that number seriously :P

Btw.. making simple achievements like these isn't the hard part :P
The problem is making them persistant hehe, but you may see them someday!

+1 vote   media: Fanart what Phanrack thinks should be achievements
DuckSauce Apr 20 2009, 4:00pm replied:

if asking for feedback there's always friends or other trustworthy people that can help with that, no need to release to the public, first impressions mean more then some people realize.

+1 vote   download: Demo Map *DO NOT EDIT OR DECOMPILE WITH OUT ASKING
DuckSauce Apr 14 2009, 5:23am replied:

Yeah, the trail will be one of the thing's we'll work on :)

+1 vote   media: Grenade and Pickup effects demonstration
DuckSauce Apr 10 2009, 11:44am says:

lol Ackart you didn't tell me you were releasing today! :O
Are the hitsounds in this version.. wait I'll just download and find out myself :D

+1 vote   article: Ragnarok Arena Remastered Beta 2 Released!
DuckSauce Apr 1 2009, 3:04am says:

yeah good job :D

+1 vote   article: Mod Video Spotlight - March 2009
DuckSauce Mar 5 2009, 10:32am replied:

yep... well except for the steammods :)

+4 votes   article: Mod Video Spotlight - February 2009
DuckSauce Mar 2 2009, 10:01am says:

some interesting results, I don't have BF2 but seeing Project Reality win, means that there's alot of people that agree with what I heard said on a modcast: that it makes BF2(******) into something awesome.
Congrats to all the winners.

Just curious, how high is Jailbreak up the list of 100? or you can't share this information.
I expected it to be in the top 10, but maybe it's due that the most awesome update still being "upcoming".

+3 votes   article: 2008 Mod of the Year Winners
DuckSauce Feb 28 2009, 6:37am replied:

yeah but it's not a MOD, and this best upcoming MODS not upcoming maps or map packs, it's also gotta be annoying for other mappers, cause if Dead before Dawn wasn't falsely listed as a MOD it wouldn't have even had a chance to win. I doubt other mappers that don't pretend to be a mod had even any chance to make it on here, even if their mapping skills outpawned that of dead before dawn mapper(s).
The only reason THEY don't get a chance is for not naming themselves a mod, having a map pack on here isn't just bad for other mods, but for other mappers as well.

If moddb wants to put map packs up here so badly they should make a category for it, not let map packs enter the spotlights of mods.

+6 votes   article: 2008 Upcoming Mod of the Year Winners
DuckSauce Feb 28 2009, 4:37am replied:

I agree, what's the deal with people calling map packs mods nowadays? the only thing that's different is maps, sure you can do alot with maps but does this Dead Before Dawn attempt to change anything of Left 4 Dead at all? Does it add new characters, new weapons, or even just simply a slightly altered gamemode or even rpg like features?

I've seen tf2 maps that had rpg like features and altered gamemode, sure it was buggy like hell because tf2 doesn't have real modding support but that at least came as close in the direction of a mod as you can probably get in TF2, since there was actually something modded not just map design..

not saying Dead Before Dawn doesn't have this, but as far as I know it doesn't, and if doesn't it's silly it won over something as amazing looking as NeoTokyo:Source, which has been WAY longer in development, don't those guys deserve that first spot.

+18 votes   article: 2008 Upcoming Mod of the Year Winners
DuckSauce Feb 25 2009, 5:00am says:

I haven't played Kreedz but as far as I know it's actually a multiplayer game? cause I heard they did something to make a high ping feel normal, and singleplayer games don't have ping.

Anyway all of these have a good chance to win so can't decide which I should cheer on :P oh well I'll cheer for Kreedz then since the lead developer of it is on my team as well :D

+5 votes   article: Editors' Choice: Best Single Player Mod
DuckSauce Feb 24 2009, 9:22am replied:

thanks, there's still alot of work to be done though.
also how are you so sure it's so fun to play?
boys we have a spy around here!

+1 vote   article: FragTastic MediaBlitz
DuckSauce Feb 22 2009, 2:38pm says:

ninja mummy spotted on the left
ryswick beat me to it damnit:P

+1 vote   media: Melee combat
DuckSauce Feb 12 2009, 4:01pm says:

leet art style :)

+1 vote   media: PAPER COOKIE.
DuckSauce Feb 6 2009, 2:21pm says:

for a purposely bad mod this map looks incredibly sexy :D

+1 vote   media: MORE PAPER LEVEL
DuckSauce Feb 6 2009, 2:20pm says:


-1 votes   media: Another cookie tower mapped by "Punky"
DuckSauce Feb 5 2009, 12:12pm replied:

lol soulfather makes us all look bad :P
him aside tx I guess head, had some time to read up on C++ at my internship past few days, almost read through all chapters now. did like 4-5 in 4 days

+1 vote   article: Holy Cowsauce! lots of maps!
DuckSauce Dec 14 2008, 2:17pm says:

Meh we can't use this sound though, no info about if it's licensed under Creative Commons or not...

We have a new one but it's not as good, thinking of something else instead:
like a voice, the skull could say something like: bleep bleep (SPOKEN) TIME TO DIE *boom*

+1 vote   media: Skull grenade countdown timer sound
DuckSauce Nov 8 2008, 2:36pm says:

this doesn't look to good, but I prefer 3rd persion driving anyway;) and the 3rd person pics look alot better

+1 vote   media: Concept in-game shot of our in car camera
DuckSauce Sep 17 2010, 3:05pm says:

Sounds interesting, have you tried hitting up Rock Paper Shotgun about it?

+2 votes   article: Weekly News 22 : Demo released !
DuckSauce Sep 16 2010, 12:46pm says:

Nice tracks :D
Keeping an eye on this.

+1 vote   article: Original Soundtrack Released - For Free!
DuckSauce Sep 15 2010, 4:16pm says:

Woah, this evolved quite nicely since I first saw it, great job!

+2 votes   article: Waves September Round-up - New Video
DuckSauce Sep 7 2010, 10:55am replied:

RakNet is wonderful :D

0 votes   game: Clay War
DuckSauce Sep 6 2010, 12:18pm says:

Looking good, what are you gonna use for network support?

+1 vote   game: Clay War
DuckSauce Sep 6 2010, 3:59am says:

Might be interested, depends on what needs to be done though, hit me with a pm.

+1 vote   article: Debauchery: Caught on the toilet
DuckSauce Aug 23 2010, 5:22am replied:

Any bugs in Empires can be justified in favor of it being a "free" mod, being made in people's spare time for fun.

Judging by this (early) trailer, Nuclear Dawn ain't exactly bug free either(but that can be fixed) and they didn't really show much of the rts gameplay, so saying the fps/rts mix will be better executed is baseless, but could be true... or not.

+5 votes   article: Rising of a Trailer
DuckSauce Aug 22 2010, 8:18am replied:

The thing is, Empires does this already as a free Source mod, why pay for a similar Source mod gone commercial?

Sure there may be differences, but from what they've shown in the trailer, nothing spectacular or interesting twist that'd fancy me, maybe Empires fans will like this is as another hybrid of the sorts they like, but if I feel the need to play such a type of game, I'd grab some buddies and fire up Empires instead.

+13 votes   article: Rising of a Trailer
DuckSauce Aug 20 2010, 9:40am replied:

Not really, it has the same sort of weapons, but that's to be expected, they're both medieval based games.

This looks similar as it, but with a different style, a style I really like. Keep it up guys!

Mount&Blade has had it's beta in development(which people pay for to play, or with a trial similar as to how it's now) years before it officially released.
But that's irrelevant, they're both medieval games, using medieval weapons and armor...

+1 vote   article: CHIVALRY - Weapons and Answers.
DuckSauce Aug 17 2010, 12:12pm replied:

Java is easier and nicer to use, using it combined with Netbeans IDE which is also a joy. C++ may have certain advantages, but for what I'm doing Java will do fine and it's much less of a pain to work with.

I've nothing against web implemented games, I'm not all that savvy with online browser stuff. Unity could be a good thing for that, but maybe I'll keep it Java, or desert it :P Time will tell!

+1 vote   article: What up in saucy land?
DuckSauce Aug 15 2010, 3:18pm replied:

Plays different? Both use HL2 weaponry and are both SourceMods and yes they both have experience and upgrades. Sure they're different and variety is good, the point was, you're not as special as you think.

Just cause we compare it to something else, doesn't mean it's not it's own thing anymore with differences that will appeal to people that may have things they dislike about Modular Combat.

+6 votes   article: Public Beta Released!
DuckSauce Aug 15 2010, 9:54am replied:


Left a bunch of positive and some improvement feedback at the forums, in the Bullseye and Running man feedback threads respectively.

+1 vote   article: Interstellar Marines: Running Man
DuckSauce Aug 15 2010, 5:40am replied:

I'll have to agree with Ackart here and I played 3 out of 4 gamemodes, with about 1-2 hours gameplay time. There's nothing "unique" here, it's very similar to Modular Combat really... hardly the first game or mod that slaps different elements together, I'll brush it off as a case of "my child is special" type of thing, so you're forgiven in my book :P

Overall I'd say the mod is pretty good though, but there are balance issues and other bugs around, but that'll be sorted out eventually I assume.

+5 votes   article: Public Beta Released!
DuckSauce Aug 15 2010, 5:03am replied: +3 votes   mod: GraviNULL
DuckSauce Aug 14 2010, 1:01pm says:

I was a bit meh on your AAA Indie idea, but after reading the FAQ, I want to at least say I fully support it. I intend to buy the spearhead(correct?) account type thing, but may have to hold off, may have to buy later instead. Really sweet game and that AAA Indie thing is a great idea too.

I'll be tracking :)

+1 vote   article: Interstellar Marines: Running Man
DuckSauce Aug 14 2010, 5:16am says:

Haha, I can actually imagine William actually saying that stuff(his voice).

+1 vote   article: Overwatch Now Under New Management; Drastic Changes Announced.
DuckSauce Aug 12 2010, 2:22pm replied:

I don't think will ever be something we will call "final", if you mean when it will no longer be labeled "beta": That would be when when it's a total conversion with at least 3 gamemodes having more than one map for it.

+5 votes   mod: GraviNULL
DuckSauce Aug 12 2010, 2:16pm replied:

Cool Iz :D
There's a whole bunch of stuff in the tutorials section here:

+3 votes   mod: GraviNULL
DuckSauce Aug 9 2010, 9:00am says:

Creepy :D

+2 votes   media: Concept art - Scorch Trooper
DuckSauce Aug 8 2010, 2:22pm replied:


+1 vote   game: Small Galaxy: Greedy Station
DuckSauce Aug 4 2010, 1:52pm replied:

Like spooboy said, it's a seperate SDK, namely the Alien Swarm SDK, current mods can't really port over to it, so SourceMods are not "standalone", only the Alien Swarm mods will be.

+6 votes   article: ORION - Mystery Days Event - Day 08
DuckSauce Aug 4 2010, 12:58pm replied:

Well, tell the mod team that they need to get someone working on improving those articles :P

That's just how ModDB rolls, as a mod developer, you manage your own stuff, put some effort into it and they'll put yah in the spotlight, if not...

+2 votes   article: ModDB Video Spotlight - July 2010
DuckSauce Aug 4 2010, 12:11pm replied:

Hmm explain? In most of the levels walls aren't deadly by themselves...
Only in the Hazard maps, they're basically part of the challenge. Lower damage walls may not be an option, I'm not sure whether mappers can reasonably have the wall do less damage and actually block players(currently you would go through the force walls, if they don't kill you)

+2 votes   mod: GraviNULL
DuckSauce Aug 4 2010, 11:23am replied:

It is not.

+2 votes   article: ModDB Video Spotlight - July 2010
DuckSauce Aug 4 2010, 4:40am replied:

Taken from the top of the page(might not be there if you checking this out through a mod link):

Quote:To enter all you need to do is make sure you release your game or a decent update (so guys don't be skimping on the content!), and make sure it gets onto the Mod DB front page (for more info on how to make sure your news gets there click this link), its that simple!
+2 votes   article: ModDB Video Spotlight - July 2010
DuckSauce Aug 3 2010, 11:08am replied:

Yeah it was :D
Minor nag, isn't Jailbreak getting too much credit, it's my brain production and I ain't a Jailbreak developer :P Ofcourse, their textures/models and Wills being part of the team do deserve a mention.

+2 votes   article: ModDB Video Spotlight - July 2010
DuckSauce Aug 1 2010, 5:47am replied:

If I came on at night, my reactions would be even more insane :P

0 votes   article: Did I lose my drive?
DuckSauce Dec 24 2012, 6:04am says:


+1 vote   article: Galaxial: User Interface Customisation
DuckSauce Feb 23 2012, 2:20pm replied:

Ah right I remember that.
So there, the one game bundle.
What's next a game bundle with only sounds tracks and dlc but no games?

+3 votes   article: The Alpha Funding Collection
DuckSauce Feb 23 2012, 12:51pm replied:

Afaik Overgrowth and NS2 once did a bundle. That was 2 indie games in a bundle, so not yet :P The one game bundle has yet to be invented though xD

+3 votes   article: The Alpha Funding Collection
DuckSauce Sep 22 2011, 4:58am says:

I see the mod changed it's name to Modular Comabt, what an interesting development ;)

+3 votes   media: Test Render
DuckSauce Aug 23 2011, 8:24am says:

Played this yesterday, first impressions: Very smooth, with interesting gameplay and nice level design.

Only bad thing I noticed was the inventory key was on Enter, a terribly unconvenient key guys, TAB or I would make more sense, the shop was a bit vague as well, but this seems like it'll be a great game :)

+2 votes   article: Look! Its a demo! Up there, in the sky!
DuckSauce Jul 1 2011, 5:10am replied:

Seriously WHAT THE HELL ModDB, it keeps posting my reply to the post 3 posts down to what I try to reply to>.<

@rellik_pt: Aye, I released an update to my mod a year ago during steams summer sale... not a good idea D:

+1 vote   download: Off Limits Beta
DuckSauce Jul 1 2011, 5:04am replied:

Reply fail D:

+1 vote   download: Off Limits Beta
DuckSauce Jun 28 2011, 8:27am replied:

It should I believe, you may wanna try and contact someone involved with Desura, from what I know of the ModDB/IndieDB/Desura people is that they're generally quite nice :)

+2 votes   article: Fort Zombie on Desura!
DuckSauce Jun 16 2011, 4:35pm says:

Played the demo today, loved it, really like how it tries not to be your usual RPG and does some cool stuff like dragging energy around to perform tasks.

Bought it on Desura :)

+2 votes   game: Aztaka
DuckSauce Jun 15 2011, 2:14am replied:

it looks more like a walk sign to me, it's warning you not to make any sudden movements or the hypnomickey will strike!

+2 votes   media: All Glory to the Hypnomickey
DuckSauce Jun 12 2011, 1:39pm replied:

Sauce and Pepper

+5 votes   article: Meet the newest volunteer at ModDB!
DuckSauce Jun 9 2011, 4:08am says:

I'm starting to get worried, stop worrying about non relevant sound details and focus on the gameplay, please.

It's cool that you're spending time doing it, but in the end, it's worthless if the game will suck and I'd rather see posts about what you will be doing to make the gameplay great, rather than anything you're doing to make it more like a movie and less like what the hell it is. A freaking game, stop doing what all the big AAA publishers do PLEASE, you claim to be Indie AAA and you seem to be heading down the same path, I personally am deeply worried for what will happen to Insterstellar Marines if this goes on.

I fear it will become just another fancy AAA game, indistinguishable from other titles anymore, because it takes graphics and other "realism" over gameplay.

This is just my opinion as a worried Spearhead :)

+3 votes   article: Interstellar Marines: Speed Of Sound Prototype
DuckSauce May 11 2011, 9:04am says:

Yeah, it seems nice, but I can see the difference from advanced physics... the physics objects don't interact with each other, perhaps he still needs to do that, but it's an important part of physics interaction.

Secondly, no I won't excuse his language for that reason, english is not my first language either, that doesn't mean I'm raping it up this badly.(I find it really hard to believe someone can misspell Axis into Achsis unless they were just randomly hitting letters, if they are really someone that works with physics, he must have seen that word written properly somewhere o.0)

I would however excuse his language if it's not in his interest to learn it, while it's an important language, I know I don't want to learn stuff properly just because people think I should, I knew what words he was using/trying to use, though I still don't quite get...

How the hell does it work? And why did you make this a tutorial, when:
A. It's not a tutorial... he just tells some things and shows it, but doesn't go into detail how it works, making it useless.
B. You didn't make it, nor explain it so it becomes a tutorial.

Sorry for the heavy critique here, but if I'd still be writing mod news post, I know it'd be ****** if an useless article is popping my article off the front page, so please, turn it into something useful, or get it gone from the front page, for the sake for the mod developers that could use the attention.

+2 votes   article: Optimizing Physics (updated weekly)
DuckSauce Apr 12 2011, 4:56am says:

Paths need to be rebuilt!

+1 vote   article: You're not the only one excited about Decapitations
DuckSauce Dec 23 2010, 3:17pm replied:

That and rapping.

+11 votes   article: Players Choice - Upcoming Indie
DuckSauce Dec 23 2010, 3:07pm says:

Is it just me or did Overgrowth get almost zip showing time on this video, it actually seems to cut out when things start getting interesting.

Just something that I noticed, was watching the video... overgrowth came up... then suddenly it was gone! I felt like I had a blackout or something, rewinded and checked again...

Anyway congrats to all the developers, cool to see Interstellar Marines on here as well I think it deserves some attention, their attention to the weapon feel is something I've not seen in any of the games I've played although I far from played all games there are to play :)

+3 votes   article: Players Choice - Upcoming Indie
DuckSauce Nov 3 2010, 12:47pm says:

Grats Vino, seems RockPaperShotgun caught wind of it as well:

+1 vote   article: Digitanks Released!
DuckSauce Jul 20 2010, 7:04am replied:

Not every TC starts off a TC though.(Jailbreak is the first to come to mind, it started as a simple hl2mp mod, it did have a "restart" when 0.5 went bad... so maybe...)

Anyway downloading the SDK before even bothering with the game :P

+2 votes   article: Alien Swarm SDK is free to all
DuckSauce Jul 13 2010, 4:37pm replied:
korge wrote:Must be the combating the manhacks.

And eventually co-op battles... and new manhack model/altered behaviour... and who knows what :P

You win a cookie, claim it at Bekey's land.

+1 vote   media: GraviNULL Dev Tease Video #1
DuckSauce Jul 12 2010, 3:48pm says:

Wow o.0

+1 vote   media: New STEAM UI predicts future!
DuckSauce Jul 10 2010, 6:11am says:

Just a quick headsup:
Website is live!

+1 vote   article: GraviNULL: The laser blender update(b1.1) out
DuckSauce Jul 1 2010, 5:47am replied:

Concering weapon/player models... we've got something brewing :P
Check this out:

+2 votes   article: GraviNULL: First Beta release Friday!
DuckSauce Jun 30 2010, 3:23pm replied:

That driveway must be pretty high up then :P

+1 vote   media: Aliens, I see them
DuckSauce Jun 30 2010, 8:06am replied:

If you call that bashing, you haven't seen real bashing...
He's never said anything about it not being up to his standards that I saw, maybe I missed something, if not, stop putting words in other people's mouths.

Maybe DigiTanks isn't that original either, but coming up with something completely new experience is nigh immposible these days, with most of the major and sub-genre's already being thought out. It does have some elements making it stand out from other games similar to it and that's what's important.

DigiTanks at least doesn't take the approach of taking a succesfull recipe and just that over again. I'm not saying L4Q is, since I haven't been following it, but there's plenty of games that do that **** and DigiTanks isn't one of them.

+3 votes   article: Why Do I Even Bother?
DuckSauce Jun 28 2010, 12:25pm replied:

:D wall of shame!

+1 vote   media: First gameplay video on new map: gn_twirl
DuckSauce Jun 23 2010, 8:15am says:

I'm not sure I'm too thrilled with a guy and a cat talking about me that way...

*stabs Bekey*

+1 vote   media: Who'd this be?
DuckSauce Jun 21 2010, 3:52am says:

DuckSauce has a new toy... and BerZerk knows all about it :P

+1 vote   media: Ragnarok Arena Release Media
DuckSauce Jun 4 2010, 2:43am says:

Oh god Bekey, what have you done! Front page stuff o.0

+1 vote   article: Level design tips for GraviNULL maps
DuckSauce Jun 1 2010, 3:25pm says:

Haha, at first I didn't realize that it was a Light vs Dark contrast, it just blends so well! Very nice.

+4 votes   media: Dark vs. Light Conceptual
DuckSauce May 29 2010, 3:03pm says:

Reinstalled and after playing alone on a server for an hour finally some people showed up, ended up with a fair few players, was fun.

Though most of them had to suffer lagg just to be on a populated server, hope that indie bundle will breng in more european players for me to play with :D

+1 vote   article: Metal Drift TV & The Tournament
DuckSauce May 25 2010, 12:22pm says:

Nice article, gonna read the 2nd item on the list when I'm back from showering.

For the first item, also worth considering what's NOT fun, to define what is fun, assuming you aren't handling it in part 2/2

Example: Mass Effect 1's inventory system, was not fun. Why: It dumped tens or sometimes hundreds of useless crap in it that you had to slowly delete for an useless reward. In short, it's not fun because it feels like "work" repeatedly doing something boring because it has to be done.

Example 2: An old game called NoX I recently played, I played through it with warrior first, then second playthrough wanted to go for a mage, the game does hussle up the starting point a lot, but... then I got to a point that was likely going to be exactly the same and was painfuly long. I stopped playing since then and haven't touched it in these past weeks.

Again an example of what feels like "work", stuff you're forced to do in games that's either long or repetitive. Fun could still be there in the second example, but it was a big and slightly annoying level on the first playthrough, even if parts were fun, you'd have to through boring parts first and the sheer lenght of it would wear you out.

Something that is fun arises from that, in specific change can be good, being stuck playing the same map for hours on end wears you out, change is good to keep the playing experience fresh and thus the game fun.

Potentially to be applied on Digitanks: Don't make one standard level and let destroying it provide the "dynamic" experience. Make different levels with certain challenges, like high mountains blocking shots so you have shoot through the peaks for example, water blocking movement and stuff like that.

+1 vote   article: 5 Ways To Make Your Game Better
DuckSauce Apr 5 2010, 5:03am says:

oh man... awesome!

+1 vote   media: Eggplant Field Manipulator
DuckSauce Apr 2 2010, 10:56am replied:

From the ModDB TV Group:
"To enter all you need to do is make sure you release your game or a decent update (so guys don't be skimping on the content!), and make sure it gets onto the Mod DB front page (for more info on how to make sure your news gets there click this link), its that simple!"

+1 vote   article: ModDB Video Spotlight - March 2010
DuckSauce Mar 19 2010, 12:02pm says:

Paint unhappy smiley faces on the cardboard boxes.

In seriousness though, does look pretty depressing, it could use huge stacks of books and paperwork on the desks.

+1 vote   article: On Conveying An Atmosphere Of Despair
DuckSauce Mar 16 2010, 11:38am replied:

Nothing wrong with it then.
The world is a tough place, I just prefer to play it nice, you don't.

You're free to do what you want.
I'll shut up now, good luck with the project I guess.

+2 votes   article: Wiremod goes ModDB!
DuckSauce Mar 15 2010, 11:06am replied:

You'll never be a professional with that attitude, customer friendliness man! Though if you won't wanna be one, who's there to stop you from not being so friendly.

-1 votes   article: Wiremod goes ModDB!
DuckSauce Mar 12 2010, 12:13pm says:

Just played it, movement system definitely needs work, but you got the core of the game down very well, great work!

You may wanna add the video and some extra images in this newspost, then maybe the ModDB staff will put it on the rotator for some extra attention.

Seriously, if you wanna grab even more attention for this game, just talk to the ModDB staff for some tips :) They're very helpfull people.

+1 vote   article: TASTY BETA DEMO RELEASE
DuckSauce Feb 26 2010, 10:21am replied:

Nope not for actually playing the mod.
Chat and other non play related are an exception ofcourse.

+1 vote   media: GraviNULL Controls
DuckSauce Feb 26 2010, 7:38am replied:

:D though so. Since it's australian it lagged very badly for me, but other then that it worked fine!

Thanks for providing servers everyone :D

+1 vote   article: GraviNULL Dedicated servers and post-release plans
DuckSauce Feb 11 2010, 11:04am replied:

Normal balls, previously they were white, now they're red!

+1 vote   media: GraviNULL Closed Alpha: Gameplay video 2
DuckSauce Feb 1 2010, 11:15am replied:

it currently takes 2 hits to kill someone from full health, honestly not for long :) might be more hits if the mines were charged too long before hitting the player(damage becomes less over time) and they had a chance to regenerate a bit of health(there's VERY slow health regen, it's just a little thing you don't have to worry about that can safe your life occasionally but is too slow to avoid getting killed by simply fleeing)

+1 vote   media: GraviNULL Closed Alpha: Gameplay video
DuckSauce Jan 29 2010, 7:05am says:

Hmmm tough one.
Btw didn't the Naruto mod already release?

It released in 2010, but still it seems weird, even if it was a 2009 upcoming mod :)

Anyway I'm personally not too interested in any of these though they all look great mod, Nauz is working on Zeitgeist though so I'll be rooting for that one.

+5 votes   article: Editors Choice - Best Upcoming Mod
DuckSauce Jan 29 2010, 5:32am says:

Oh Rabbot finnally made the change to a Rabbit eh? :D
Keep up the good work guys!

+5 votes   article: Overgrowth is ModDB Editor's Choice for Best Upcoming Indie
DuckSauce Jan 27 2010, 11:47am says:

Looks interesting, good luck with this!

+1 vote   article: Updates made
DuckSauce Jan 26 2010, 4:04pm replied:

That's mostly up to the mappers, lots of open space is a must in any map though. The updated version of the map shown in the video has a big cylinder in the middle and 2 "blocks" on the sides of the map that break up your glides against the walls.

+1 vote   article: GraviNULL Closed Alpha: Zero Gravity Combat
DuckSauce Jan 24 2010, 1:31pm says:

Photoshopped I say!

+1 vote   media: I DID IT!!! again
DuckSauce Jan 24 2010, 10:39am says:

Decadence was very intesting, too bad it wasn't so popular, the 2v2 worked quite well, but that also seemed to reason people didn't like it. Get stuck with someone that doesn't work well with you and it just turns into a slaughterhouse for you and that person, without such issues gameplay could be great with you and your teammate trying to outsmart the enemy team.

+2 votes   article: 2009 Retrospective
DuckSauce Jan 19 2010, 7:22am says:

That looks crazy!
Tracking :D

+1 vote   article: How not to be crushed.
DuckSauce Jan 4 2010, 12:53pm replied:

So what's the point of earning points then anyway? Points are a reward for what? Playing the game properly? That's the only thing I see for it.

Dystopia system in my opinion could work just as well, give a set amount of points to spend on perks each player will then be even and still have the same amount of customization. But I believe you're content locked and all so this isn't gonna be changed anyway.

So I just wasted about a hundred words on the internet, wouldn't be the first time either :(

Still, what are the reasonings for the current system? Would love to know at least that :P

+2 votes   article: The Perks of Jailbreak!
DuckSauce Jan 1 2010, 2:42pm replied:

lol indeed, would have been much cooler if they shown the conveyor belt in action if they had the fixed version, or simply show something more interesting(maybe sniping boxes on the roof would have been more exciting :P)

+3 votes   article: ModDB Video Spotlight - December 2009
DuckSauce Dec 24 2009, 5:59am says:

It's quite nice :D
This also reminded me what that "other" indie game was that I wanted to vote for :P

+3 votes   media: Aero Empire Theme Idea
DuckSauce Dec 21 2009, 5:11am replied:

Thought the same, looking forward what wins this year's mod of the year.
I'm willing to bet Research&Development is gonna get a fairly high spot at the very least.

My hopes are for Jailbreak:Source winning even though 0.6 hasn't released... if it were released it would have a high chance imo, either way one of my votes goes to Jailbreak:Source!

+4 votes   article: 2009 awards have begun!
DuckSauce Nov 13 2009, 4:28am replied:

Dude, they should totally have put that in the trailer :D
Make it look like just another WW2 shooter, then introduce those dino's!

And HOLY AWESOMESAUCE, boxing with a t-rex? Must try this later today! :D

+4 votes   article: Dino D-Day: The Mod - Released!
DuckSauce Oct 27 2009, 12:55pm says:

does he have a ... flashlight stuck in his mouth?

+1 vote   media: Buriedguy Consept2
DuckSauce Oct 21 2009, 3:12am says:

Oh my god, busted!

+2 votes   media: Steam is taking over my computer
DuckSauce Oct 20 2009, 3:12am says:

I had been wondering what this mod was up to :P

+1 vote   media: NT patch "new map" preview: nt_bullet_tdm
DuckSauce Aug 22 2009, 12:09pm replied:

yeah I thought the 1/3rd was a bit strange.. hehe

+1 vote   article: Noesis Presents: Jailbreak! Interviews
DuckSauce Aug 14 2009, 4:09am says:

Woo winston, interesting stuff there :D

+2 votes   article: Stealth Deathmatch Announced
DuckSauce Jul 3 2009, 2:26pm says:

Rumors are the ball is now going to be a piggy bank instead of a ball.. well I suppose it's still partially round

+2 votes   media: Ducksauce, Nauz and the bowlingball
DuckSauce Jun 22 2009, 2:07am says:

Good to hear it's coming soon :D

+1 vote   article: New map : dm_sacred
DuckSauce Jun 5 2009, 4:17pm says:


And yay for immediate link, not FilePlanet this time I hope...

+3 votes   article: A Katana?
DuckSauce May 9 2009, 1:06pm says:

Lawl I'm on there playing LemmingBallZ haha!

+1 vote   download: Steam - Varion Skin II
DuckSauce Apr 18 2009, 3:58am replied:

I think it's a great article, they take a very non-official style which suits them as they're doing very unordinary things, being all official about being unordinary is just ... weird.

So in this way I think the articles is well written.
Btw this game really needs a abbreviation... lmao!

+6 votes   article: The Name is Cool. The Graphics SSSUUUUUCCKKKK!!
DuckSauce Apr 14 2009, 2:26am replied:

yeah that's what I have wanted too, but no idea how to do such a effect though...

+1 vote   media: Grenade and Pickup effects demonstration
DuckSauce Apr 14 2009, 2:20am replied:

Wut you didn't know? All geniuses are lazy Alt!(kidding)

+2 votes   article: Grenade/Pickup effects and other news
DuckSauce Mar 25 2009, 3:45pm replied:


+2 votes   media: POTW
DuckSauce Mar 13 2009, 9:05am says:

wow I remember making this, it was such a drag now and then LOL
but some great moments like the guy randomly rocketing himself away.

man good old times!

+2 votes   media: Ballmen Tutorial Video
DuckSauce Mar 6 2009, 1:43pm says:

man looking awesome and nice to see an added gamemode too!
keep up the great job!

+2 votes   article: Zeno Clash - Developer Video: Gameplay Mechanics
DuckSauce Feb 24 2009, 8:37am replied:

do you mean the sprinting? I tend to conserve sprinting whenever I need it, so it's going on/off/on/off now and then.
Might be getting rid of it completely or replacing with a less obnoxious sound.

+1 vote   article: FragTastic MediaBlitz
DuckSauce Feb 24 2009, 4:39am says:

looks great and reminds me of battlezone :D

+1 vote   article: First Gameplay Video
DuckSauce Feb 23 2009, 3:44am replied:

gawd people stop giving negative karma to this guy, this was a good post.
give karma according to what he posts not wheter you like him or not.

anyway Zeno Clash looks awesome so I would think that will win:D, also known infinity for a long time, but not that much into mmo games, bad connection doesn't make things better either :D

but infinity also looks great, but zeno's style is much more original which is why I think it will win.

+5 votes   article: Editors' Choice: Best Upcoming Indie
DuckSauce Feb 18 2009, 1:21pm says:

Well played it... and completed it in 5 minutes or so :P
very short, it was also easy yeah, but nice concept, this could turn into something great one day.

+1 vote   article: Deadly Tower released
DuckSauce Feb 4 2009, 12:48pm replied:

yeah soulfather is great, I actually have to slow him down lol, he's making too many maps in my opinion, considering grenades and gamemode stuff is nearing completion that means he'll soon have to make sure they're all properly updated and balanced + I don't want to have a gazzilion maps, I'd like to keep the amount of maps down to a few, at least for first release and make sure they're all awesome and balanced:)

+1 vote   article: Holy Cowsauce! lots of maps!
DuckSauce Jan 12 2009, 2:50pm says:

Already voted for this and some other mods some time ago, something I'm really interested in :D

also joined that group, I'm a mod developer myself though and I may be in a different timezone so I'm not the most ideal person for testing :)

+1 vote   article: Berimbau Update : January 12th, 2009
DuckSauce Dec 17 2008, 2:56am replied:

where do you see a pink one ò_Ó

+1 vote   media: Outpost
DuckSauce Dec 13 2008, 2:55pm says:

Only watched the trailer so far, it looked SUPERB.
Very awesome!
Will check out the rest of the newspost tommorow(if I don't forget)

+2 votes   article: NeoTokyo: Source - Official Trailer & December Media
DuckSauce Nov 3 2008, 3:51am replied:

dunno I hope it can.. it's just fanart though guys.
Not made by the devs. Read the description

+1 vote   media: First fanart picture
DuckSauce Aug 14 2008, 2:09pm replied:

yeah it is gonna explode on contact when it's done so don't worry ;)
it's part of the reason we picked a melon for this type of grenade as well.

+1 vote   article: Hello lads
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