I code stuff!
"In modding your goal is to get picked up by a big company"
Might wanna rephrase that, not every modder has that goal :P
Sounds interesting, have you tried hitting up Rock Paper Shotgun about it?
Nice tracks :D
Keeping an eye on this.
Woah, this evolved quite nicely since I first saw it, great job!
Third option, having people following is a way to gain motivation, but even then motivation tends to wane. It's an ebb and flow situation, sometimes it's there, sometimes it's no where in sight.
RakNet is wonderful :D
Looking good, what are you gonna use for network support?
Might be interested, depends on what needs to be done though, hit me with a pm.
Any bugs in Empires can be justified in favor of it being a "free" mod, being made in people's spare time for fun.
Judging by this (early) trailer, Nuclear Dawn ain't exactly bug free either(but that can be fixed) and they didn't really show much of the rts gameplay, so saying the fps/rts mix will be better executed is baseless, but could be true... or not.
New and interesting? Empires did it already, plus the two major non-valve Source games that always spring to my mind are Zeno Clash and Dark Messiah of Might and Magic. Both didn't look as much as Source as this.
So, it's not interesting, cause something similar(but not the same) has been done before in Source, it's not new either because of that, nor is it "new" because I could recognize it as Source, in a way mods look like in Source.
I'd say nothing is wrong with Source, but it's capable of much better for commercial purposes, due to having engine access(and presumably valves support).
However, I do feel for bad for iW and I haven't said much positive yet have I? So I'd like to see I like that it seems to require no tedious building for the FPS players like in Empires and the way turrets drop down in giant boxes that act as temporary cover, before they start blasting people.
I also like the way the tank moved in, although before it shot I saw it's movement warp a bit.(which makes it looks like one of Source's flaws not fixed)
The thing is, Empires does this already as a free Source mod, why pay for a similar Source mod gone commercial?
Sure there may be differences, but from what they've shown in the trailer, nothing spectacular or interesting twist that'd fancy me, maybe Empires fans will like this is as another hybrid of the sorts they like, but if I feel the need to play such a type of game, I'd grab some buddies and fire up Empires instead.
Not really, it has the same sort of weapons, but that's to be expected, they're both medieval based games.
This looks similar as it, but with a different style, a style I really like. Keep it up guys!
Mount&Blade has had it's beta in development(which people pay for to play, or with a trial similar as to how it's now) years before it officially released.
But that's irrelevant, they're both medieval games, using medieval weapons and armor...
Java is easier and nicer to use, using it combined with Netbeans IDE which is also a joy. C++ may have certain advantages, but for what I'm doing Java will do fine and it's much less of a pain to work with.
I've nothing against web implemented games, I'm not all that savvy with online browser stuff. Unity could be a good thing for that, but maybe I'll keep it Java, or desert it :P Time will tell!
Plays different? Both use HL2 weaponry and are both SourceMods and yes they both have experience and upgrades. Sure they're different and variety is good, the point was, you're not as special as you think.
Just cause we compare it to something else, doesn't mean it's not it's own thing anymore with differences that will appeal to people that may have things they dislike about Modular Combat.
Left a bunch of positive and some improvement feedback at the forums, in the Bullseye and Running man feedback threads respectively.
I'll have to agree with Ackart here and I played 3 out of 4 gamemodes, with about 1-2 hours gameplay time. There's nothing "unique" here, it's very similar to Modular Combat really... hardly the first game or mod that slaps different elements together, I'll brush it off as a case of "my child is special" type of thing, so you're forgiven in my book :P
Overall I'd say the mod is pretty good though, but there are balance issues and other bugs around, but that'll be sorted out eventually I assume.
I was a bit meh on your AAA Indie idea, but after reading the FAQ, I want to at least say I fully support it. I intend to buy the spearhead(correct?) account type thing, but may have to hold off, may have to buy later instead. Really sweet game and that AAA Indie thing is a great idea too.
I'll be tracking :)
Haha, I can actually imagine William actually saying that stuff(his voice).
I don't think will ever be something we will call "final", if you mean when it will no longer be labeled "beta": That would be when when it's a total conversion with at least 3 gamemodes having more than one map for it.
Cool Iz :D
There's a whole bunch of stuff in the tutorials section here: Moddb.com
Like spooboy said, it's a seperate SDK, namely the Alien Swarm SDK, current mods can't really port over to it, so SourceMods are not "standalone", only the Alien Swarm mods will be.
Well, tell the mod team that they need to get someone working on improving those articles :P
That's just how ModDB rolls, as a mod developer, you manage your own stuff, put some effort into it and they'll put yah in the spotlight, if not...
Hmm explain? In most of the levels walls aren't deadly by themselves...
Only in the Hazard maps, they're basically part of the challenge. Lower damage walls may not be an option, I'm not sure whether mappers can reasonably have the wall do less damage and actually block players(currently you would go through the force walls, if they don't kill you)
It is not.
Taken from the top of the page(might not be there if you checking this out through a mod link):
Yeah it was :D
Minor nag, isn't Jailbreak getting too much credit, it's my brain production and I ain't a Jailbreak developer :P Ofcourse, their textures/models and Wills being part of the team do deserve a mention.