Comment History  (150 - 180 of 1,036)
DuckSauce
DuckSauce Sep 18 2010, 7:59am says:

"In modding your goal is to get picked up by a big company"
Nope...

Might wanna rephrase that, not every modder has that goal :P

+1 vote     article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
DuckSauce
DuckSauce Sep 17 2010, 3:05pm says:

Sounds interesting, have you tried hitting up Rock Paper Shotgun about it?

+2 votes     article: Weekly News 22 : Demo released !
DuckSauce
DuckSauce Sep 16 2010, 12:46pm says:

Nice tracks :D
Keeping an eye on this.

+1 vote     article: Original Soundtrack Released - For Free!
DuckSauce
DuckSauce Sep 15 2010, 4:16pm says:

Woah, this evolved quite nicely since I first saw it, great job!

+2 votes     article: Waves September Round-up - New Video
DuckSauce
DuckSauce Sep 8 2010, 4:41am says:

Third option, having people following is a way to gain motivation, but even then motivation tends to wane. It's an ebb and flow situation, sometimes it's there, sometimes it's no where in sight.

+5 votes     poll: With your project, are you self motivated from start to finish?
DuckSauce
DuckSauce Sep 7 2010, 10:55am replied:

RakNet is wonderful :D

0 votes     game: Clay War
DuckSauce
DuckSauce Sep 6 2010, 12:18pm says:

Looking good, what are you gonna use for network support?

+1 vote     game: Clay War
DuckSauce
DuckSauce Sep 6 2010, 3:59am says:

Might be interested, depends on what needs to be done though, hit me with a pm.

+1 vote     article: Debauchery: Caught on the toilet
DuckSauce
DuckSauce Aug 23 2010, 5:22am replied:

Any bugs in Empires can be justified in favor of it being a "free" mod, being made in people's spare time for fun.

Judging by this (early) trailer, Nuclear Dawn ain't exactly bug free either(but that can be fixed) and they didn't really show much of the rts gameplay, so saying the fps/rts mix will be better executed is baseless, but could be true... or not.

+5 votes     article: Rising of a Trailer
DuckSauce
DuckSauce Aug 22 2010, 10:41am replied:

New and interesting? Empires did it already, plus the two major non-valve Source games that always spring to my mind are Zeno Clash and Dark Messiah of Might and Magic. Both didn't look as much as Source as this.

So, it's not interesting, cause something similar(but not the same) has been done before in Source, it's not new either because of that, nor is it "new" because I could recognize it as Source, in a way mods look like in Source.

I'd say nothing is wrong with Source, but it's capable of much better for commercial purposes, due to having engine access(and presumably valves support).

However, I do feel for bad for iW and I haven't said much positive yet have I? So I'd like to see I like that it seems to require no tedious building for the FPS players like in Empires and the way turrets drop down in giant boxes that act as temporary cover, before they start blasting people.

I also like the way the tank moved in, although before it shot I saw it's movement warp a bit.(which makes it looks like one of Source's flaws not fixed)

+9 votes     article: Rising of a Trailer
DuckSauce
DuckSauce Aug 22 2010, 8:18am replied:

The thing is, Empires does this already as a free Source mod, why pay for a similar Source mod gone commercial?

Sure there may be differences, but from what they've shown in the trailer, nothing spectacular or interesting twist that'd fancy me, maybe Empires fans will like this is as another hybrid of the sorts they like, but if I feel the need to play such a type of game, I'd grab some buddies and fire up Empires instead.

+13 votes     article: Rising of a Trailer
DuckSauce
DuckSauce Aug 20 2010, 9:40am replied:

Not really, it has the same sort of weapons, but that's to be expected, they're both medieval based games.

This looks similar as it, but with a different style, a style I really like. Keep it up guys!

@theM3nace:
Mount&Blade has had it's beta in development(which people pay for to play, or with a trial similar as to how it's now) years before it officially released.
But that's irrelevant, they're both medieval games, using medieval weapons and armor...

+1 vote     article: CHIVALRY - Weapons and Answers.
DuckSauce
DuckSauce Aug 17 2010, 12:12pm replied:

Java is easier and nicer to use, using it combined with Netbeans IDE which is also a joy. C++ may have certain advantages, but for what I'm doing Java will do fine and it's much less of a pain to work with.

I've nothing against web implemented games, I'm not all that savvy with online browser stuff. Unity could be a good thing for that, but maybe I'll keep it Java, or desert it :P Time will tell!

+1 vote     article: What up in saucy land?
DuckSauce
DuckSauce Aug 15 2010, 3:18pm replied:

Plays different? Both use HL2 weaponry and are both SourceMods and yes they both have experience and upgrades. Sure they're different and variety is good, the point was, you're not as special as you think.

Just cause we compare it to something else, doesn't mean it's not it's own thing anymore with differences that will appeal to people that may have things they dislike about Modular Combat.

+6 votes     article: Public Beta Released!
DuckSauce
DuckSauce Aug 15 2010, 9:54am replied:

<Spearheaded.

Left a bunch of positive and some improvement feedback at the forums, in the Bullseye and Running man feedback threads respectively.

+1 vote     article: Interstellar Marines: Running Man
DuckSauce
DuckSauce Aug 15 2010, 5:40am replied:

I'll have to agree with Ackart here and I played 3 out of 4 gamemodes, with about 1-2 hours gameplay time. There's nothing "unique" here, it's very similar to Modular Combat really... hardly the first game or mod that slaps different elements together, I'll brush it off as a case of "my child is special" type of thing, so you're forgiven in my book :P

Overall I'd say the mod is pretty good though, but there are balance issues and other bugs around, but that'll be sorted out eventually I assume.

+5 votes     article: Public Beta Released!
DuckSauce
DuckSauce Aug 15 2010, 5:03am replied: +3 votes     mod: GraviNULL
DuckSauce
DuckSauce Aug 14 2010, 1:01pm says:

I was a bit meh on your AAA Indie idea, but after reading the FAQ, I want to at least say I fully support it. I intend to buy the spearhead(correct?) account type thing, but may have to hold off, may have to buy later instead. Really sweet game and that AAA Indie thing is a great idea too.

I'll be tracking :)

+1 vote     article: Interstellar Marines: Running Man
DuckSauce
DuckSauce Aug 14 2010, 5:16am says:

Haha, I can actually imagine William actually saying that stuff(his voice).

+1 vote     article: Overwatch Now Under New Management; Drastic Changes Announced.
DuckSauce
DuckSauce Aug 12 2010, 2:22pm replied:

I don't think will ever be something we will call "final", if you mean when it will no longer be labeled "beta": That would be when when it's a total conversion with at least 3 gamemodes having more than one map for it.

+5 votes     mod: GraviNULL
DuckSauce
DuckSauce Aug 12 2010, 2:16pm replied:

Cool Iz :D
There's a whole bunch of stuff in the tutorials section here: Moddb.com

+3 votes     mod: GraviNULL
DuckSauce
DuckSauce Aug 9 2010, 9:00am says:

Creepy :D

+2 votes     media: Concept art - Scorch Trooper
DuckSauce
DuckSauce Aug 8 2010, 2:22pm replied:

ditto!

+1 vote     game: Small Galaxy: Greedy Station
DuckSauce
DuckSauce Aug 4 2010, 1:52pm replied:

Like spooboy said, it's a seperate SDK, namely the Alien Swarm SDK, current mods can't really port over to it, so SourceMods are not "standalone", only the Alien Swarm mods will be.

+6 votes     article: ORION - Mystery Days Event - Day 08
DuckSauce
DuckSauce Aug 4 2010, 12:58pm replied:

Well, tell the mod team that they need to get someone working on improving those articles :P

That's just how ModDB rolls, as a mod developer, you manage your own stuff, put some effort into it and they'll put yah in the spotlight, if not...

+2 votes     article: ModDB Video Spotlight - July 2010
DuckSauce
DuckSauce Aug 4 2010, 12:11pm replied:

Hmm explain? In most of the levels walls aren't deadly by themselves...
Only in the Hazard maps, they're basically part of the challenge. Lower damage walls may not be an option, I'm not sure whether mappers can reasonably have the wall do less damage and actually block players(currently you would go through the force walls, if they don't kill you)

+2 votes     mod: GraviNULL
DuckSauce
DuckSauce Aug 4 2010, 11:23am replied:

It is not.

+2 votes     article: ModDB Video Spotlight - July 2010
DuckSauce
DuckSauce Aug 4 2010, 4:40am replied:

Taken from the top of the page(might not be there if you checking this out through a mod link):

Quote:To enter all you need to do is make sure you release your game or a decent update (so guys don't be skimping on the content!), and make sure it gets onto the Mod DB front page (for more info on how to make sure your news gets there click this link), its that simple!
+2 votes     article: ModDB Video Spotlight - July 2010
DuckSauce
DuckSauce Aug 3 2010, 11:08am replied:

Yeah it was :D
Minor nag, isn't Jailbreak getting too much credit, it's my brain production and I ain't a Jailbreak developer :P Ofcourse, their textures/models and Wills being part of the team do deserve a mention.

+2 votes     article: ModDB Video Spotlight - July 2010
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