Comment History  (120 - 150 of 1,036)
DuckSauce Feb 18 2013, 10:49am says:

Looks good! Nice simple style and cool idea's on the eating, it reminds me of a game I had for gamecube, Phantasy Star Online something something, you could feed a little robot you had with items and depending on the items stats were raised/lowered. Thought it was a fun mechanic so really liking the idea of seeing something similar here. :)

+2 votes   article: Minimaps Added
DuckSauce Apr 1 2012, 3:17pm replied:

*rolls on the floor laughing*
What a fool you are sir

+3 votes   article: Blackreef Pirates - Multiplayer pirate FPS? (with video)
DuckSauce Feb 15 2012, 4:32pm says:

Looks good, but switching characters looks like it's a pain in the ***, but I guess it's unavoidable for the Xbox 360 and better than a cycle hahaha. But what about PC? Number keys an option, or anything else more direct than a choice wheel?

+2 votes   article: Gameplay Trailer Published
DuckSauce Dec 25 2011, 6:10am replied:

What would you rather see on here then? In my opinion these are some of fines pieces of work I've seen this year, you know any hidden gems that top these?

+7 votes   article: IOTY Players Choice - Indie of the Year
DuckSauce Aug 1 2011, 12:06pm replied:

Do you guys forget that all of those Source licensed game seem to always end up on Steam, Steam is Valve's platform, they get like what? 25% of the profits? Ka-ching! It explains why the license price is likely to be negotiable and not insanely high, plus Valve seems to be a kind company...

Regardless, thanks to Steam sales, Valve makes a profit on top of the license and they probably weigh that in the license price.

+1 vote   article: Blade Symphony on Kickstarter
DuckSauce Jul 19 2011, 7:38am replied:

Meep Meep!

+6 votes   article: New Overgrowth a140 video devlog
DuckSauce May 11 2011, 10:43am replied:

I see you tried to explain it a bit, but it's really the same as what's in the video...

"When you are trying to convert a value to an integer and set it to 1.9, it is still 1."
Yeah I saw that in the video... what's the point of this telling us this though, I'm not even sure if every programming language will roundown integers when casting, but assuming they do, it's pretty much common knowledge you could find with google instantly.

How does that information relate to what he's doing though?

"when using integers, you can end up with a reversed Y Axis"

Uh yeah, -y is reversed y, even floats can be reversed like that... again, what is the point of this information? It does not tell anything useful.

"You also have the ability to devide the force between multiple moving objects while having them move the same way as the same amount of force being applied to only one object, and it uses the same Processing Power as only one moving object."

That is actually kinda bad when I think about it... but barely noticeable, guess that's where part of the "fake" comes in.

As for the same amount of processing power... yeah I got that too from the video, why repeat all this information? Additionaly I find it hard to believe that it's the same amount of processing power, how did he measure that? What I would believe is that the processing power required for one object is so low, that multiple objects won't have a noticable impact.

-1 votes   article: Optimizing Physics (updated weekly)
DuckSauce Feb 25 2011, 3:31pm says:

Interested, but have to dissapoint you, since I'm not nearly dedicated enough, nor have my own PC available and logging that time is just not possible without. I'm wonder what humongus things you have planned to require 20 hours per week programming though.

Anyway, have you considered going to the UDK? I'd say it's biggest worry with that would be the server browser deal(assuming that's still an issue), but the bonus of being standalone would draw in more people(I hope :P)

Also idea: A semi tower defense kinda game, gardeners move along set paths to... gardeneer stuff, players have to strategically position themselves and set off traps and **** by their own suicides.

Well, that sounds like a lot of work actually, but just spewing stuff ^_^

+1 vote   article: Suicide Survival is looking for an experienced coder
DuckSauce Jan 6 2011, 4:02pm says:

Anni, your first two comments were good, but the last 2 were uncalled for.
I can understand you are worried, I bought Spearhead myself half a year ago, so I'm worried they're not just gonna squander that money and never deliver, however:

It's not just the engine that costs money, think about a place to work and a team to pay, granted I am interested in how much they really need and whether they actually NEED that money, but they aren't exactly the only ones doing pre-order like stuff like this.

Overgrowth and NS2 also allow pre-purchasing to get the latest stuff, but these guys aren't as fancy in their PR(Overgrowth) or can rely on the popularity of a previous title(Natural Selection) and are just doing it slightly different.

Here people get multiple options on how much to spend, so they could provide some minor support now and when a release is looking more likely eventually upgrade later. Plus the stuff they've got is even playable for free in a different format.

It's doing it different, but in a way it's the same thing, I don't see why are you trying to flag them as untrusthworthy and scammers.

I'm worried too, but I'll just assume they aren't scammers and if there's no final product released, it's not because they didn't try or were doing a scam, but simply for reasons that even a bigger budget game can fail on.

+3 votes   article: Interstellar Marines Log Entry 015
DuckSauce Nov 28 2010, 4:35am says:

Cool Nauz, but you mispelled Zeitgeist at the start :P
This calls for a ninja edit!

+1 vote   article: Maya 2011 and 2012 to Source (Outdated)
DuckSauce Sep 18 2010, 2:50pm replied:

To enjoy it and maybe pickup some skills usefull for a job, but I'd rather not be part of a large company, also said large company probably resides in another country and I don't plan on moving :P

I'm not gonna be the only one either, altough many may still take the chance if it were given to them ofcourse.

+1 vote   article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
DuckSauce Aug 20 2010, 9:40am replied:

Not really, it has the same sort of weapons, but that's to be expected, they're both medieval based games.

This looks similar as it, but with a different style, a style I really like. Keep it up guys!

Mount&Blade has had it's beta in development(which people pay for to play, or with a trial similar as to how it's now) years before it officially released.
But that's irrelevant, they're both medieval games, using medieval weapons and armor...

+1 vote   article: CHIVALRY - Weapons and Answers.
DuckSauce Jul 24 2010, 7:04am replied:

Actually they do :O

+2 votes   article: Server Builds, Game Reviews, and a Trailer!
DuckSauce Jul 23 2010, 4:32pm replied:

My grandmother does not want to play this, so she doesn't exist, therefore my mother also does not exist and therefore I don't exist, nor do my sisters and some other family.

You killed part of my family tree! :P

+2 votes   article: Server Builds, Game Reviews, and a Trailer!
DuckSauce Jul 11 2010, 2:38am replied:

Not thinking, we have a plan for it :P
But currently GMN (modeller and mapper) has a bunch of other stuff to do as well, so it's pretty much a "when it's done" thing.(it will first require a new player model, no small task)

+1 vote   article: GraviNULL: The laser blender update(b1.1) out
DuckSauce Jul 5 2010, 9:01am replied:

The "first haters" syndrome is present!

+2 votes   group: Team GraviNULL
DuckSauce Jun 30 2010, 7:58am replied:

It's not a mod...
And there are people that make a living off this stuff.
He's doing good work, thinking things through more than other developers, he's also doing this alone which is important to keep in mind as well.

+3 votes   article: Why Do I Even Bother?
DuckSauce Jun 23 2010, 5:06am says:

Released Jan 1 1990

I think the year is correct since I recall the World Wide Web starting around my year of birth, but I'm not sure :P

+3 votes   article: New Platform - Web
DuckSauce Jun 22 2010, 12:20pm replied:

late reply: Yep, including commercial use, the sound library it uses(Bass) was/is not free for commercial use though, but it can be disabled and replaced with your own/another sound library.

+2 votes   engine: Haaf's Game Engine
DuckSauce Jun 22 2010, 12:02pm replied:

heh, I think it brightened it up a bit :D

+1 vote   article: GraviNULL: New release plans and footage
DuckSauce May 25 2010, 4:29pm says:

Finished reading the rest now,
You have my respect sir, when I saw you dropped Calamity Fuse in favor of this, I was getting the reason for the move, but not seeing the potential of Digitanks, now looking at the new screenshot and how you are handling things though, I must say I'm starting to look forward to how this'll develop.

Also saw you mentioned Work in the second list item, personally I feel none of that as work, aside from the "grinding" of MMO's. My attention span can be shorter than that of a dog... so go figure :P I realize the potential of a long term game though, Mount&Blade for example did have my hooked, although since that wasn't an MMO, levelling was a lot quicker, but it still had a long term going over it.(albeit not nearly as long as the major MMO's out there)

Anyway, in general, working towards something when playing(and having fun) is not the same as "work" to either work towards something or just get through an area for example. When it's a fun filled process while "working" toward it, it's just playing with a toy and then getting new toys thrown at you, comparing it to the dog example.

I think all developers should at least ponder over this like you do, so they at least realize that you WANT to give the players new toys, while he's playing toys, not want to force him to learn a trick(or in game, go cleaning your oversized inventory filled with useless crap as if your mother screamed "GO CLEAN YOUR ROOM BOY" the moment it's filled and you can't get the good stuff anymore). Once the player gets bored of a toy, it's from then on the point he'll have to "work" which depending on a variety of circumstances including that player's attention span and "betterness" drive to name some, it could mean you lose that player, or at least make em wary of buying your next product(cough Mass Effect 2)

Anyway, looking forward to Part 2 and what Digitanks will turn into!

+1 vote   article: 5 Ways To Make Your Game Better
DuckSauce May 18 2010, 3:17am says:

Good stuff Blue, keep it up :)

+1 vote   article: Spring Media and Community Tool
DuckSauce May 10 2010, 12:01pm replied:

Wreck also had this problem, I'll tell you the same I did them:
If you're just starting you'd normally just create a game instead of a mod and then find the Unreal Engine 3 as a mod you can't choose an engine so that's why it wasn't in the list.

Wreck seems to have upgraded their profile from mod to game fine since then, so it's possible. You should definitely try sending one of the ModDB staff members a PM or E-mail, they're very nice fellows and they'll inform you how to keep the profile but turn it into a game profile instead of a mod profile.

Appartment looks good.
In the spirit of the pet suggestions, I'd like to suggest at least a rubber duck, with dinosaur like "scales/skin" and teeth. That is assuming the raptor will have a bathroom with a bath.

+1 vote   article: Our Work Progresses: Velociraptor Apartment
DuckSauce Apr 5 2010, 4:59am says:

I smell a lack of melons.
More melons are always good!

Looking good though!

+2 votes   article: Slow Development
DuckSauce Mar 25 2010, 1:55pm says:

Good interview!
Thanks blue for mentioning GraviNULL :D

+1 vote   article: Weekly Interview: "In Development"
DuckSauce Mar 19 2010, 9:58am replied:

Hmmm well I haven't played this yet, but as it seems it doesn't have the same gameplay as TF2, so the only real thing to code is the gameplay wanted. Then mount TF2 to be able to use the models.

But maybe it doesn't work that smoothly, plus Steaky said he doesn't know any coding, he'd basically be asking for help when he's been well capable of doing it on his own. TF2 would be needed to play it both ways, so assuming the gameplay is fun, I'd say ít's a succesfull approach.

Gonna go try this when I've got time!

+4 votes   article: The Great Class Dash Released!
DuckSauce Mar 17 2010, 4:15pm replied:

Pink unicorns that shoot lasers when they fart.

+1 vote   article: Beams, Bad Guys, and More News.
DuckSauce Mar 13 2010, 4:43am says:

Eh, the Jailbreak team has no obligation to give away their entire mod lol, it's not dead, they're still working on it, they're being very generous as is by supplying a mapping pack with their stuff and posting stuff on their blog. It's more than most would do ... and here you are bitching them pretending you represent more than one coder.

+1 vote   article: What Fellow Coders think of JB!
DuckSauce Feb 26 2010, 1:54pm replied:

You dirty ****!
Any ETA on when your map will be done? :D

+2 votes   article: GraviNULL a1.0 public alpha released!
DuckSauce Feb 11 2010, 1:17pm replied:

Sure is, assuming you're not gonna type all day long ^_^

+2 votes   media: GraviNULL Closed Alpha: Gameplay video 2
DuckSauce Feb 2 2010, 2:48am says:

Damn I was talking about this recently with Bekey, talk about the devil and you step on it's tail!

Will see how this turns out.

+2 votes   article: Kingdoms Collide BETA Announcement
DuckSauce Feb 1 2010, 11:12am replied:

nah, happens too often, would get annoying VERY quickly, trust me!

+1 vote   article: Shockalicious progression report!
DuckSauce Jan 30 2010, 7:14am says:

Interesting selection, this'll be an interesting one!
Grats for all the developers of these games for making it up here :)

+2 votes   article: Editors Choice - Best Indie Game
DuckSauce Jan 24 2010, 9:32am replied:

I hope they do, developers have to get tired of zombies one day!(I hope!)

+1 vote   mod: GraviNULL
DuckSauce Jan 24 2010, 5:11am replied:

Actually the balls aren't fixed ;)
But yeah that's basically what I've done, the reach is extended alot to make it easier to grapple onto them, when the player is grappled on I set a networked Handle so that the client side can create the beam between the player and the mines.

Server side in the SecondaryAttack function I simply need to do some simple Vector math to create a pull direction, a bool is used here to check if it pulled already, if not it starts the player off with a 5x as strong pull to get them moving at a nice speed, from then on simply keep adding the standard rate of velocity every 10th of a second until the player de-grapples.

So you pretty much guessed it right! But like I said the mines aren't fixed, they have physics, they're currently a modified weapon entity that can't be picked up and overrides FallThink and FallInit to prevent it from spawning onto the floor instead of where it's put in Hammer.

+2 votes   article: Ever dreamt of electrocuting combine in zero gravity?
DuckSauce Jan 22 2010, 3:41pm says:

Keep up the good work!

+1 vote   media: Chapter 2. Romeo & Juliet.
DuckSauce Dec 25 2009, 3:12pm says:

What? No whaleman with a santa hat? To much christmas I'd guess.
Happy holidays!

+2 votes   article: Happy Holidays
DuckSauce Nov 29 2009, 4:58am says:

I know 3 of those people :D

+1 vote   article: PVK in Deutsch,Suomi,Nederlands
DuckSauce Nov 18 2009, 8:34am says:


+1 vote   media: Wohoo it's a cart for fragout
DuckSauce Nov 13 2009, 11:57am replied:

TF2 is an orange box game, also Portal and HL2:EP2, HL2 and EP1 where in the Orange Box but aren't on the Orange Box so they don't count as Orange Box, regardless you shouldn't need ANY Orange Box game from what I can tell(unless it's being mounted from code along with the gameinfo.txt) assuming you change the SteamAppID to 218 and have the Source SDK Base - Orange Box(which you can get if you can get the normal SDK Base as well)

+1 vote   download: Dino D-Day: The Mod
DuckSauce Nov 13 2009, 8:36am says:

Right, the readme.txt claims you need an Orange Box game, however I tried using the Source SDK Base - Orange Box appid(218) and could play through the whole episode without ANYTHING being different then when HL2:EP2 was mounted, so either HL2:EP2 is mounted in code or there really is NO dependency on Orange Box games.

From what it seems, it's just like any other SourceMod that isn't mounting any specific orange box game content but is just on the Orange Box engine... you just gotta mount Source SDK Base - Orange Box, and ANYONE who can download the normal Source SDK Base can also download the Orange Box version of that! So dudes without Orange Box, do not pay attention to the readme! Go to the gameinfo.txt and modify the SteamAppId to be 218 and you should be able to play the mod just fine!

+6 votes   download: Dino D-Day: The Mod
DuckSauce Jul 23 2009, 4:24am says:

I've gotsta booty(activates special: WARP SPEED ACTIVATED)

Yarr mateys can't touch this!

Nice news, sounds all cool, except maybe the skirmisher doublejump... does he really need to be even harder to hit lol?

+2 votes   article: 2.3 Steams Forward!
DuckSauce Jul 12 2009, 3:55pm says:

Not much less as what my mod started with when creating a ModDB page(2-3 map screenshots and a video with a untextured holy nade animation)

It having one screenshot is no reason to say the ModDB page shouldn't have been created, who knows what kind of stuff will come up in the future!

Well good luck with the mod I guess :) I like the torn "icon" or whatever it is :D

Also this is much better then I'd expect from a 14 year old, if this is really you're doing it seems like you could be a very promising mapper.

+2 votes   article: Media Release 1 - Teaser
DuckSauce Jul 6 2009, 1:56pm says:

I think I've encounterd a bug :P

I doubt I'm supposed to be able to get there lol, I can't get out of that Inn or whatever it is either :(

+1 vote   article: Novostrana Alpha Released!
DuckSauce Jun 25 2009, 6:29am says:

I remember wanting to play the previous release for the co-op thing, but forgot before I got a chance to... need to rememember to download this today instead of playing TF2 :D

Update sounds good!

+3 votes   article: Beta 2.6 released
DuckSauce Jun 15 2009, 10:27am says:

Nicely written!
Why is there no information on Callas though?

+1 vote   article: The First Story Post
DuckSauce May 14 2009, 2:28pm says:

That's a very nice sky :D

+2 votes   media: ingame screenshot
DuckSauce May 11 2009, 12:03pm says:

Sounds cool :D
Reminds me of Skies of Arcadia - Legends

There were floating island in the sky, with flying boats(!), including sail, cannons and anything else you'd expect on a boat.

Not sure if it had a sea though, but that was an awesome game, stuff like this makes for awesome idea's :D

Good luck with your game!

+1 vote   article: Initial Project Update
DuckSauce Apr 14 2009, 2:22am replied:

The sexy twirling animation is the secondary "attack" :P
So it's not gone, just didn't use it in the video.

+2 votes   article: Grenade/Pickup effects and other news
DuckSauce Mar 11 2009, 8:01am replied:

Apperently Campaigns can go far enough as to change models and script things to make it a real story like experience.
So you could say DBD will be a mod and it seems to want to be a mod, the real problem is whether it will deliver. NOT whether it's a mod or not, it's promising to be a upcoming mod, there really isn't much to argue about that. So it won fair and square, but chances are it will never deliver, which would be bad but there's no point continuing to be all negative about it.

The way I see it, DBD now has more reason then ever to make sure it delivers, or else there will be thousands of angry zombie fans :P

+1 vote   article: Modcast S02 E16
DuckSauce Mar 10 2009, 6:30am says:

good modcast
why was there such a long talk about the moty awards again? don't tell me that whole DBD discussion is STILL going on?

I wouldn't know since I skipped out of it fairly quickly, from all I hear it's gonna be a mod, so it won fair and square since it's upcoming.
Sucked for NeoTokyo and the other mods but fair is fair.

Btw I spotted youtube links of actual ingame footage of NeokToyko on Interlopers, so besides the fancy trailer NeokTokyo does have some footage to show, but I think it was added after the awards though.

+3 votes   article: Modcast S02 E16
DuckSauce Feb 27 2009, 4:16am says:

very nice :D

+1 vote   media: Encore! Theme Song. This video is for you BeWarn
DuckSauce Feb 25 2009, 4:41am replied:

we actually want to discourage kamikaze though :P
except for maybe in Last Team Standing, sacrificing yourself to make your team is still teamplay :P

+1 vote   article: FragTastic MediaBlitz
DuckSauce Feb 18 2009, 3:52pm replied:

ehm I took a look at some pics of DirectX5, you are horribly wrong, but yeah most of the features are probably wasted on the game in it's current state, but this is just a first version, who knows how awesome it will look if more time was spent on level design and effects?

+1 vote   article: Deadly Tower released
DuckSauce Dec 30 2008, 5:10am says:

671 mb? this better be good :O

+2 votes   download: DeadWood
DuckSauce Dec 1 2008, 2:17am says:

great mod, usually hosting a 8 player temp server when I play.

+1 vote   article: Suicide Survival - First Release
DuckSauce Sep 23 2008, 9:31am says:

they already do :P
this video was taken long ago in Half Life 2 Deathmatch only to show the animations

in the mod I already have them exploding on contact.. YUM! Took a while to but got help from another coder :)

+1 vote   media: Melotastic animations preview!
DuckSauce Jan 5 2011, 3:55pm replied:

Couldn't agree more annd as far as I know this isn't a popularity contest though, so I think the others stand a good chance if you ask me.

But whoever wins, won, so it's not like I'd deny Notch a victory or the prize, but others less fortunate with their sales or financial standing could probably use it more, so I'm rooting for the others the most.

+7 votes   article: 2011 Independent Games Festival announces main competition finalists!
DuckSauce Jan 3 2011, 7:34am says:

Kill people.

+3 votes   media: Meet Amy
DuckSauce Dec 24 2010, 4:36am replied:

Can you teach me how to vote harder? It sounds kinky.

+9 votes   article: Players Choice - Upcoming Modification
DuckSauce Dec 24 2010, 4:11am replied:

Yep I know it's on Desura(since I had to upload it myself)
As far as reception goes, I've not seen much of the playerbase, how is it nowadays?

Either way, far as updating goes the mods all ready to get some extra maps if the mappers are willing to put them out, I'm gonna be keeping one of them busy with a new project though and others are busy with their own stuff sooo...

It all depends on what the content producers(mappers/modellers) can do for it at this point.

+3 votes   mod: GraviNULL
DuckSauce Dec 23 2010, 3:17pm replied:

That and rapping.

+11 votes   article: Players Choice - Upcoming Indie
DuckSauce Dec 23 2010, 3:07pm says:

Is it just me or did Overgrowth get almost zip showing time on this video, it actually seems to cut out when things start getting interesting.

Just something that I noticed, was watching the video... overgrowth came up... then suddenly it was gone! I felt like I had a blackout or something, rewinded and checked again...

Anyway congrats to all the developers, cool to see Interstellar Marines on here as well I think it deserves some attention, their attention to the weapon feel is something I've not seen in any of the games I've played although I far from played all games there are to play :)

+3 votes   article: Players Choice - Upcoming Indie
DuckSauce Dec 20 2010, 1:33pm says:

Wait... wut!

+9 votes   article: Editors Choice - Best Multiplayer Mod
DuckSauce Dec 19 2010, 1:05pm says:

I'm hoping for Overgrowth, or Bastion, that one gets me excited too.

+4 votes   article: Editors Choice - Best Upcoming Indie
DuckSauce Dec 17 2010, 1:55pm replied:

It's probably cause it's turned fully Indie now?

+11 votes   article: Editors Choice - Most Innovative
DuckSauce Dec 12 2010, 12:41pm replied:

"one big remark, i noticed something very strange that wasn't great at all. and that is that the time between someone fires and when you get hit is to big."

It's called lag and it's the bane of multiplayer gaming when there's an unfortunate abundance of low speed connections or faraway/overloaded servers.

There's not much they can do about it, you can though, make sure to play on servers with the least amount of ping for the least problems with lag :)

+4 votes   article: GoldenEye: Source v4.1 Release
DuckSauce Dec 4 2010, 10:57am buried:


Voted Awesome-Sauce, cause Sauce is awesome, and I'm a Sauce, so that means I'm awesome and that means ModDB is awesome, because everytime I log in a Bekey dies and the ModDB's Awesome-Sauce-o-Meter starts rising further off the charts of awesome.

-15 votes   poll: What do you think of the MOTY Top 100?
DuckSauce Nov 16 2010, 9:43am says:

Sorry for being such a dirty mind... but the Wolf's tail looks like... a ... well I won't say it, but everyone that reads it will probably see it if they rewatch the video.

Anyway, good stuff :P

+1 vote   article: Overgrowth Alpha Video #3
DuckSauce Nov 4 2010, 1:24pm says:

Awesome, noticed I can delete reviews too, which is good since I had a rating sitting on my own mod cause my dad thought it was a good idea to vote... except he was logged in on my account while he decided that...

Deletion seems succesful as I can now rate again, except the number of votes didn't change. Is that cause the number doesn't count own vote to begin with?

+4 votes   article: New site review system
DuckSauce Nov 3 2010, 12:47pm says:

Grats Vino, seems RockPaperShotgun caught wind of it as well:

+1 vote   article: Digitanks Released!
DuckSauce Oct 16 2010, 4:05pm says:

How humble and such an interesting but fine post for a release, thumbs up.
Will likely give this a shot because of it :)

+2 votes   article: WHEN ?
DuckSauce Oct 14 2010, 7:31am replied:

Agreed, won't vote, options are way too narrow.

+4 votes   poll: Multiplayer games
DuckSauce Oct 12 2010, 7:01am says:

Awesome sounds, pat that sound artist on the back for me.
Animations starting to shape up nicely too I see :)

+1 vote   article: First foley sound effects test [HD video]
DuckSauce Oct 9 2010, 2:27pm replied:

that's pretty good, still there's a limit to what you can do with it, but I hope it will be enough, I guess it's mainly gonna depend on the servers too(so people from all over can have good ping on a server nearby, but that often doesn't happen).

Anyway, good luck with this, I hope it doesn't die out again :)

+3 votes   article: Blade Symphony trailer and promotional website reveal!
DuckSauce Oct 9 2010, 7:17am says:

Awesome, my one worry with this sort of 1v1 duel thing is lagg. If one or the other person laggs how will that affect the duel? I prefer fair and square fights that aren't ruined by one person having a lagg spike and being unable to do a counter attack move or something, how will Blade Symphony handle it?

+2 votes   article: Blade Symphony trailer and promotional website reveal!
DuckSauce Oct 8 2010, 8:19am says: +1 vote   game: Pirates of New Horizons
DuckSauce Oct 6 2010, 3:10pm says:

Played it through and completed the survey as well.

""Prototype" and "alpha" are often used interchangeably in the realm of software development. When referring the hardware development, the term "prototype" is exclusively used. Both refer to an early stage development stage. It is common for prototype to refer to an initial version which demonstrates the very basic functionality of the development subject."

This is way more than basic functionality :P Well worth calling it a beta or demo, it's even quite long(took me an hour... that's a long demo :D) you're underselling yourselves with choosing to call it a prototype if you ask me :) No need to be so humble if you intend to sell it in the end.

+4 votes   article: Prototype RELEASED
DuckSauce Oct 5 2010, 4:23am says:

Amazing stuff guys :D

+2 votes   article: Imposter tech
DuckSauce Oct 4 2010, 3:10pm says:

Friends and like minded.
I treat modding as a hobby to do for fun and learning, people that know what they're doing aren't necessarily needed.
But most friends I have know what they're doing anyway.

+3 votes   poll: The people in your team are:
DuckSauce Oct 4 2010, 10:45am says:

Explody BOMBS!

+1 vote   media: Digitanks Trailer
DuckSauce Oct 1 2010, 9:48am says:

It's baaaaaaaccckkkkkk!

+6 votes   media: Reverse Jump Attack
DuckSauce Sep 26 2010, 10:45am says:


Played a bit, not really my type of game, but a nicely made game nonetheless.

A fine price too :D

+3 votes   article: Delve Deeper Out on Steam
DuckSauce Sep 19 2010, 4:52am replied:

Capitalism Ho!

+1 vote   article: Engine Roulette – Why Digitanks Uses A Custom Game Engine
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