Comment History  (60 - 90 of 1,035)
DuckSauce Dec 24 2012, 6:04am says:


+1 vote   article: Galaxial: User Interface Customisation
DuckSauce Feb 23 2012, 2:20pm replied:

Ah right I remember that.
So there, the one game bundle.
What's next a game bundle with only sounds tracks and dlc but no games?

+3 votes   article: The Alpha Funding Collection
DuckSauce Feb 23 2012, 12:51pm replied:

Afaik Overgrowth and NS2 once did a bundle. That was 2 indie games in a bundle, so not yet :P The one game bundle has yet to be invented though xD

+3 votes   article: The Alpha Funding Collection
DuckSauce Sep 22 2011, 4:58am says:

I see the mod changed it's name to Modular Comabt, what an interesting development ;)

+3 votes   media: Test Render
DuckSauce Aug 23 2011, 8:24am says:

Played this yesterday, first impressions: Very smooth, with interesting gameplay and nice level design.

Only bad thing I noticed was the inventory key was on Enter, a terribly unconvenient key guys, TAB or I would make more sense, the shop was a bit vague as well, but this seems like it'll be a great game :)

+2 votes   article: Look! Its a demo! Up there, in the sky!
DuckSauce Jul 1 2011, 5:10am replied:

Seriously WHAT THE HELL ModDB, it keeps posting my reply to the post 3 posts down to what I try to reply to>.<

@rellik_pt: Aye, I released an update to my mod a year ago during steams summer sale... not a good idea D:

+1 vote   download: Off Limits Beta
DuckSauce Jul 1 2011, 5:04am replied:

Reply fail D:

+1 vote   download: Off Limits Beta
DuckSauce Jun 28 2011, 8:27am replied:

It should I believe, you may wanna try and contact someone involved with Desura, from what I know of the ModDB/IndieDB/Desura people is that they're generally quite nice :)

+2 votes   article: Fort Zombie on Desura!
DuckSauce Jun 16 2011, 4:35pm says:

Played the demo today, loved it, really like how it tries not to be your usual RPG and does some cool stuff like dragging energy around to perform tasks.

Bought it on Desura :)

+2 votes   game: Aztaka
DuckSauce Jun 15 2011, 2:14am replied:

it looks more like a walk sign to me, it's warning you not to make any sudden movements or the hypnomickey will strike!

+2 votes   media: All Glory to the Hypnomickey
DuckSauce Jun 12 2011, 1:39pm replied:

Sauce and Pepper

+5 votes   article: Meet the newest volunteer at ModDB!
DuckSauce Jun 9 2011, 4:08am says:

I'm starting to get worried, stop worrying about non relevant sound details and focus on the gameplay, please.

It's cool that you're spending time doing it, but in the end, it's worthless if the game will suck and I'd rather see posts about what you will be doing to make the gameplay great, rather than anything you're doing to make it more like a movie and less like what the hell it is. A freaking game, stop doing what all the big AAA publishers do PLEASE, you claim to be Indie AAA and you seem to be heading down the same path, I personally am deeply worried for what will happen to Insterstellar Marines if this goes on.

I fear it will become just another fancy AAA game, indistinguishable from other titles anymore, because it takes graphics and other "realism" over gameplay.

This is just my opinion as a worried Spearhead :)

+3 votes   article: Interstellar Marines: Speed Of Sound Prototype
DuckSauce May 11 2011, 9:04am says:

Yeah, it seems nice, but I can see the difference from advanced physics... the physics objects don't interact with each other, perhaps he still needs to do that, but it's an important part of physics interaction.

Secondly, no I won't excuse his language for that reason, english is not my first language either, that doesn't mean I'm raping it up this badly.(I find it really hard to believe someone can misspell Axis into Achsis unless they were just randomly hitting letters, if they are really someone that works with physics, he must have seen that word written properly somewhere o.0)

I would however excuse his language if it's not in his interest to learn it, while it's an important language, I know I don't want to learn stuff properly just because people think I should, I knew what words he was using/trying to use, though I still don't quite get...

How the hell does it work? And why did you make this a tutorial, when:
A. It's not a tutorial... he just tells some things and shows it, but doesn't go into detail how it works, making it useless.
B. You didn't make it, nor explain it so it becomes a tutorial.

Sorry for the heavy critique here, but if I'd still be writing mod news post, I know it'd be ****** if an useless article is popping my article off the front page, so please, turn it into something useful, or get it gone from the front page, for the sake for the mod developers that could use the attention.

+2 votes   article: Optimizing Physics (updated weekly)
DuckSauce Apr 12 2011, 4:56am says:

Paths need to be rebuilt!

+1 vote   article: You're not the only one excited about Decapitations
DuckSauce Dec 23 2010, 3:17pm replied:

That and rapping.

+11 votes   article: Players Choice - Upcoming Indie
DuckSauce Dec 23 2010, 3:07pm says:

Is it just me or did Overgrowth get almost zip showing time on this video, it actually seems to cut out when things start getting interesting.

Just something that I noticed, was watching the video... overgrowth came up... then suddenly it was gone! I felt like I had a blackout or something, rewinded and checked again...

Anyway congrats to all the developers, cool to see Interstellar Marines on here as well I think it deserves some attention, their attention to the weapon feel is something I've not seen in any of the games I've played although I far from played all games there are to play :)

+3 votes   article: Players Choice - Upcoming Indie
DuckSauce Nov 3 2010, 12:47pm says:

Grats Vino, seems RockPaperShotgun caught wind of it as well:

+1 vote   article: Digitanks Released!
DuckSauce Sep 15 2010, 4:16pm says:

Woah, this evolved quite nicely since I first saw it, great job!

+2 votes   article: Waves September Round-up - New Video
DuckSauce Aug 23 2010, 5:22am replied:

Any bugs in Empires can be justified in favor of it being a "free" mod, being made in people's spare time for fun.

Judging by this (early) trailer, Nuclear Dawn ain't exactly bug free either(but that can be fixed) and they didn't really show much of the rts gameplay, so saying the fps/rts mix will be better executed is baseless, but could be true... or not.

+5 votes   article: Rising of a Trailer
DuckSauce Aug 22 2010, 8:18am replied:

The thing is, Empires does this already as a free Source mod, why pay for a similar Source mod gone commercial?

Sure there may be differences, but from what they've shown in the trailer, nothing spectacular or interesting twist that'd fancy me, maybe Empires fans will like this is as another hybrid of the sorts they like, but if I feel the need to play such a type of game, I'd grab some buddies and fire up Empires instead.

+13 votes   article: Rising of a Trailer
DuckSauce Aug 4 2010, 1:52pm replied:

Like spooboy said, it's a seperate SDK, namely the Alien Swarm SDK, current mods can't really port over to it, so SourceMods are not "standalone", only the Alien Swarm mods will be.

+6 votes   article: ORION - Mystery Days Event - Day 08
DuckSauce Aug 1 2010, 5:47am replied:

If I came on at night, my reactions would be even more insane :P

0 votes   article: Did I lose my drive?
DuckSauce Jul 20 2010, 7:04am replied:

Not every TC starts off a TC though.(Jailbreak is the first to come to mind, it started as a simple hl2mp mod, it did have a "restart" when 0.5 went bad... so maybe...)

Anyway downloading the SDK before even bothering with the game :P

+2 votes   article: Alien Swarm SDK is free to all
DuckSauce Jul 13 2010, 4:37pm replied:
korge wrote:Must be the combating the manhacks.

And eventually co-op battles... and new manhack model/altered behaviour... and who knows what :P

You win a cookie, claim it at Bekey's land.

+1 vote   media: GraviNULL Dev Tease Video #1
DuckSauce Jul 12 2010, 3:48pm says:

Wow o.0

+1 vote   media: New STEAM UI predicts future!
DuckSauce Jul 10 2010, 6:11am says:

Just a quick headsup:
Website is live!

+1 vote   article: GraviNULL: The laser blender update(b1.1) out
DuckSauce Jul 1 2010, 5:47am replied:

Concering weapon/player models... we've got something brewing :P
Check this out:

+2 votes   article: GraviNULL: First Beta release Friday!
DuckSauce Jun 30 2010, 3:23pm replied:

That driveway must be pretty high up then :P

+1 vote   media: Aliens, I see them
DuckSauce Jun 30 2010, 8:06am replied:

If you call that bashing, you haven't seen real bashing...
He's never said anything about it not being up to his standards that I saw, maybe I missed something, if not, stop putting words in other people's mouths.

Maybe DigiTanks isn't that original either, but coming up with something completely new experience is nigh immposible these days, with most of the major and sub-genre's already being thought out. It does have some elements making it stand out from other games similar to it and that's what's important.

DigiTanks at least doesn't take the approach of taking a succesfull recipe and just that over again. I'm not saying L4Q is, since I haven't been following it, but there's plenty of games that do that **** and DigiTanks isn't one of them.

+3 votes   article: Why Do I Even Bother?
DuckSauce Jun 28 2010, 12:25pm replied:

:D wall of shame!

+1 vote   media: First gameplay video on new map: gn_twirl
DuckSauce Jun 23 2010, 8:15am says:

I'm not sure I'm too thrilled with a guy and a cat talking about me that way...

*stabs Bekey*

+1 vote   media: Who'd this be?
DuckSauce Jun 21 2010, 3:52am says:

DuckSauce has a new toy... and BerZerk knows all about it :P

+1 vote   media: Ragnarok Arena Release Media
DuckSauce Jun 4 2010, 2:43am says:

Oh god Bekey, what have you done! Front page stuff o.0

+1 vote   article: Level design tips for GraviNULL maps
DuckSauce Jun 1 2010, 3:25pm says:

Haha, at first I didn't realize that it was a Light vs Dark contrast, it just blends so well! Very nice.

+4 votes   media: Dark vs. Light Conceptual
DuckSauce May 29 2010, 3:03pm says:

Reinstalled and after playing alone on a server for an hour finally some people showed up, ended up with a fair few players, was fun.

Though most of them had to suffer lagg just to be on a populated server, hope that indie bundle will breng in more european players for me to play with :D

+1 vote   article: Metal Drift TV & The Tournament
DuckSauce May 25 2010, 12:22pm says:

Nice article, gonna read the 2nd item on the list when I'm back from showering.

For the first item, also worth considering what's NOT fun, to define what is fun, assuming you aren't handling it in part 2/2

Example: Mass Effect 1's inventory system, was not fun. Why: It dumped tens or sometimes hundreds of useless crap in it that you had to slowly delete for an useless reward. In short, it's not fun because it feels like "work" repeatedly doing something boring because it has to be done.

Example 2: An old game called NoX I recently played, I played through it with warrior first, then second playthrough wanted to go for a mage, the game does hussle up the starting point a lot, but... then I got to a point that was likely going to be exactly the same and was painfuly long. I stopped playing since then and haven't touched it in these past weeks.

Again an example of what feels like "work", stuff you're forced to do in games that's either long or repetitive. Fun could still be there in the second example, but it was a big and slightly annoying level on the first playthrough, even if parts were fun, you'd have to through boring parts first and the sheer lenght of it would wear you out.

Something that is fun arises from that, in specific change can be good, being stuck playing the same map for hours on end wears you out, change is good to keep the playing experience fresh and thus the game fun.

Potentially to be applied on Digitanks: Don't make one standard level and let destroying it provide the "dynamic" experience. Make different levels with certain challenges, like high mountains blocking shots so you have shoot through the peaks for example, water blocking movement and stuff like that.

+1 vote   article: 5 Ways To Make Your Game Better
DuckSauce Apr 5 2010, 5:03am says:

oh man... awesome!

+1 vote   media: Eggplant Field Manipulator
DuckSauce Apr 2 2010, 10:56am replied:

From the ModDB TV Group:
"To enter all you need to do is make sure you release your game or a decent update (so guys don't be skimping on the content!), and make sure it gets onto the Mod DB front page (for more info on how to make sure your news gets there click this link), its that simple!"

+1 vote   article: ModDB Video Spotlight - March 2010
DuckSauce Mar 19 2010, 12:02pm says:

Paint unhappy smiley faces on the cardboard boxes.

In seriousness though, does look pretty depressing, it could use huge stacks of books and paperwork on the desks.

+1 vote   article: On Conveying An Atmosphere Of Despair
DuckSauce Mar 16 2010, 11:38am replied:

Nothing wrong with it then.
The world is a tough place, I just prefer to play it nice, you don't.

You're free to do what you want.
I'll shut up now, good luck with the project I guess.

+2 votes   article: Wiremod goes ModDB!
DuckSauce Mar 15 2010, 11:06am replied:

You'll never be a professional with that attitude, customer friendliness man! Though if you won't wanna be one, who's there to stop you from not being so friendly.

-1 votes   article: Wiremod goes ModDB!
DuckSauce Mar 12 2010, 12:13pm says:

Just played it, movement system definitely needs work, but you got the core of the game down very well, great work!

You may wanna add the video and some extra images in this newspost, then maybe the ModDB staff will put it on the rotator for some extra attention.

Seriously, if you wanna grab even more attention for this game, just talk to the ModDB staff for some tips :) They're very helpfull people.

+1 vote   article: TASTY BETA DEMO RELEASE
DuckSauce Feb 26 2010, 10:21am replied:

Nope not for actually playing the mod.
Chat and other non play related are an exception ofcourse.

+1 vote   media: GraviNULL Controls
DuckSauce Feb 26 2010, 7:38am replied:

:D though so. Since it's australian it lagged very badly for me, but other then that it worked fine!

Thanks for providing servers everyone :D

+1 vote   article: GraviNULL Dedicated servers and post-release plans
DuckSauce Feb 11 2010, 11:04am replied:

Normal balls, previously they were white, now they're red!

+1 vote   media: GraviNULL Closed Alpha: Gameplay video 2
DuckSauce Feb 1 2010, 11:15am replied:

it currently takes 2 hits to kill someone from full health, honestly not for long :) might be more hits if the mines were charged too long before hitting the player(damage becomes less over time) and they had a chance to regenerate a bit of health(there's VERY slow health regen, it's just a little thing you don't have to worry about that can safe your life occasionally but is too slow to avoid getting killed by simply fleeing)

+1 vote   media: GraviNULL Closed Alpha: Gameplay video
DuckSauce Jan 29 2010, 7:05am says:

Hmmm tough one.
Btw didn't the Naruto mod already release?

It released in 2010, but still it seems weird, even if it was a 2009 upcoming mod :)

Anyway I'm personally not too interested in any of these though they all look great mod, Nauz is working on Zeitgeist though so I'll be rooting for that one.

+5 votes   article: Editors Choice - Best Upcoming Mod
DuckSauce Jan 29 2010, 5:32am says:

Oh Rabbot finnally made the change to a Rabbit eh? :D
Keep up the good work guys!

+5 votes   article: Overgrowth is ModDB Editor's Choice for Best Upcoming Indie
DuckSauce Jan 27 2010, 11:47am says:

Looks interesting, good luck with this!

+1 vote   article: Updates made
DuckSauce Jan 26 2010, 4:04pm replied:

That's mostly up to the mappers, lots of open space is a must in any map though. The updated version of the map shown in the video has a big cylinder in the middle and 2 "blocks" on the sides of the map that break up your glides against the walls.

+1 vote   article: GraviNULL Closed Alpha: Zero Gravity Combat
DuckSauce Jan 24 2010, 1:31pm says:

Photoshopped I say!

+1 vote   media: I DID IT!!! again
DuckSauce Jan 24 2010, 10:39am says:

Decadence was very intesting, too bad it wasn't so popular, the 2v2 worked quite well, but that also seemed to reason people didn't like it. Get stuck with someone that doesn't work well with you and it just turns into a slaughterhouse for you and that person, without such issues gameplay could be great with you and your teammate trying to outsmart the enemy team.

+2 votes   article: 2009 Retrospective
DuckSauce Jan 19 2010, 7:22am says:

That looks crazy!
Tracking :D

+1 vote   article: How not to be crushed.
DuckSauce Jan 4 2010, 12:53pm replied:

So what's the point of earning points then anyway? Points are a reward for what? Playing the game properly? That's the only thing I see for it.

Dystopia system in my opinion could work just as well, give a set amount of points to spend on perks each player will then be even and still have the same amount of customization. But I believe you're content locked and all so this isn't gonna be changed anyway.

So I just wasted about a hundred words on the internet, wouldn't be the first time either :(

Still, what are the reasonings for the current system? Would love to know at least that :P

+2 votes   article: The Perks of Jailbreak!
DuckSauce Jan 1 2010, 2:42pm replied:

lol indeed, would have been much cooler if they shown the conveyor belt in action if they had the fixed version, or simply show something more interesting(maybe sniping boxes on the roof would have been more exciting :P)

+3 votes   article: ModDB Video Spotlight - December 2009
DuckSauce Dec 24 2009, 5:59am says:

It's quite nice :D
This also reminded me what that "other" indie game was that I wanted to vote for :P

+3 votes   media: Aero Empire Theme Idea
DuckSauce Dec 21 2009, 5:11am replied:

Thought the same, looking forward what wins this year's mod of the year.
I'm willing to bet Research&Development is gonna get a fairly high spot at the very least.

My hopes are for Jailbreak:Source winning even though 0.6 hasn't released... if it were released it would have a high chance imo, either way one of my votes goes to Jailbreak:Source!

+4 votes   article: 2009 awards have begun!
DuckSauce Nov 13 2009, 4:28am replied:

Dude, they should totally have put that in the trailer :D
Make it look like just another WW2 shooter, then introduce those dino's!

And HOLY AWESOMESAUCE, boxing with a t-rex? Must try this later today! :D

+4 votes   article: Dino D-Day: The Mod - Released!
DuckSauce Oct 27 2009, 12:55pm says:

does he have a ... flashlight stuck in his mouth?

+1 vote   media: Buriedguy Consept2
DuckSauce Oct 21 2009, 3:12am says:

Oh my god, busted!

+2 votes   media: Steam is taking over my computer
DuckSauce Oct 20 2009, 3:12am says:

I had been wondering what this mod was up to :P

+1 vote   media: NT patch "new map" preview: nt_bullet_tdm
DuckSauce Aug 22 2009, 12:09pm replied:

yeah I thought the 1/3rd was a bit strange.. hehe

+1 vote   article: Noesis Presents: Jailbreak! Interviews
DuckSauce Aug 14 2009, 4:09am says:

Woo winston, interesting stuff there :D

+2 votes   article: Stealth Deathmatch Announced
DuckSauce Jul 3 2009, 2:26pm says:

Rumors are the ball is now going to be a piggy bank instead of a ball.. well I suppose it's still partially round

+2 votes   media: Ducksauce, Nauz and the bowlingball
DuckSauce Jun 22 2009, 2:07am says:

Good to hear it's coming soon :D

+1 vote   article: New map : dm_sacred
DuckSauce Jun 5 2009, 4:17pm says:


And yay for immediate link, not FilePlanet this time I hope...

+3 votes   article: A Katana?
DuckSauce May 9 2009, 1:06pm says:

Lawl I'm on there playing LemmingBallZ haha!

+1 vote   download: Steam - Varion Skin II
DuckSauce Apr 18 2009, 3:58am replied:

I think it's a great article, they take a very non-official style which suits them as they're doing very unordinary things, being all official about being unordinary is just ... weird.

So in this way I think the articles is well written.
Btw this game really needs a abbreviation... lmao!

+6 votes   article: The Name is Cool. The Graphics SSSUUUUUCCKKKK!!
DuckSauce Apr 14 2009, 2:26am replied:

yeah that's what I have wanted too, but no idea how to do such a effect though...

+1 vote   media: Grenade and Pickup effects demonstration
DuckSauce Apr 14 2009, 2:20am replied:

Wut you didn't know? All geniuses are lazy Alt!(kidding)

+2 votes   article: Grenade/Pickup effects and other news
DuckSauce Mar 25 2009, 3:45pm replied:


+2 votes   media: POTW
DuckSauce Mar 13 2009, 9:05am says:

wow I remember making this, it was such a drag now and then LOL
but some great moments like the guy randomly rocketing himself away.

man good old times!

+2 votes   media: Ballmen Tutorial Video
DuckSauce Mar 6 2009, 1:43pm says:

man looking awesome and nice to see an added gamemode too!
keep up the great job!

+2 votes   article: Zeno Clash - Developer Video: Gameplay Mechanics
DuckSauce Feb 24 2009, 8:37am replied:

do you mean the sprinting? I tend to conserve sprinting whenever I need it, so it's going on/off/on/off now and then.
Might be getting rid of it completely or replacing with a less obnoxious sound.

+1 vote   article: FragTastic MediaBlitz
DuckSauce Feb 24 2009, 4:39am says:

looks great and reminds me of battlezone :D

+1 vote   article: First Gameplay Video
DuckSauce Feb 23 2009, 3:44am replied:

gawd people stop giving negative karma to this guy, this was a good post.
give karma according to what he posts not wheter you like him or not.

anyway Zeno Clash looks awesome so I would think that will win:D, also known infinity for a long time, but not that much into mmo games, bad connection doesn't make things better either :D

but infinity also looks great, but zeno's style is much more original which is why I think it will win.

+5 votes   article: Editors' Choice: Best Upcoming Indie
DuckSauce Feb 18 2009, 1:21pm says:

Well played it... and completed it in 5 minutes or so :P
very short, it was also easy yeah, but nice concept, this could turn into something great one day.

+1 vote   article: Deadly Tower released
DuckSauce Feb 4 2009, 12:48pm replied:

yeah soulfather is great, I actually have to slow him down lol, he's making too many maps in my opinion, considering grenades and gamemode stuff is nearing completion that means he'll soon have to make sure they're all properly updated and balanced + I don't want to have a gazzilion maps, I'd like to keep the amount of maps down to a few, at least for first release and make sure they're all awesome and balanced:)

+1 vote   article: Holy Cowsauce! lots of maps!
DuckSauce Jan 12 2009, 2:50pm says:

Already voted for this and some other mods some time ago, something I'm really interested in :D

also joined that group, I'm a mod developer myself though and I may be in a different timezone so I'm not the most ideal person for testing :)

+1 vote   article: Berimbau Update : January 12th, 2009
DuckSauce Dec 17 2008, 2:56am replied:

where do you see a pink one ò_Ó

+1 vote   media: Outpost
DuckSauce Dec 13 2008, 2:55pm says:

Only watched the trailer so far, it looked SUPERB.
Very awesome!
Will check out the rest of the newspost tommorow(if I don't forget)

+2 votes   article: NeoTokyo: Source - Official Trailer & December Media
DuckSauce Nov 3 2008, 3:51am replied:

dunno I hope it can.. it's just fanart though guys.
Not made by the devs. Read the description

+1 vote   media: First fanart picture
DuckSauce Aug 14 2008, 2:09pm replied:

yeah it is gonna explode on contact when it's done so don't worry ;)
it's part of the reason we picked a melon for this type of grenade as well.

+1 vote   article: Hello lads
DuckSauce Jun 15 2011, 11:15am says:

Looks great and there's a demo! :D
If I remember this I'll give it a go sometime, meantime I'll be tracking.

+2 votes   article: Aztaka Out Now
DuckSauce Jun 14 2011, 11:55am replied:

Agreed, I have a thing for spears and this could be my favorite weapon easily :D

+2 votes   article: New Overgrowth a135 video devlog
DuckSauce Jun 9 2011, 4:50pm replied:

I'm well aware that they've done some great stuff with it so far, that's why I became a spearhead in the first place, the sounds were great and I saw some video's where they did some great stuff with sound... but sound alone doesn't make a good game.

While bullseye was great, Running Man was... kind of crappy(ignoring the gun part which was present in Bullseye already) so I have all reason to be concerned about the gameplay here, I'd like to see some posts about what they're doing to make the game fun, not what they're doing to turn it into Life in Space: The Game.

I almost want to say "sorry for being so ungrateful" but I paid good money and got nothing so far, but regardless, I'll be waiting and watching until you guys are ready to unveil Deadlock and it's gameplay in all it's glory :)

+1 vote   article: Interstellar Marines: Speed Of Sound Prototype
DuckSauce Jun 6 2011, 2:33pm replied:

To name a good ModDB example of Students make something above a crappy flash game for school:

Do you find that reasonable? Anyway, I'm not really defending it since I'm not following any game related course, but I will be following a small one in the future(minor), but the major I follow is based around programming in general.

I'd say, it has it's value if you're willing to go for it and do both game(or mod) development as a hobby and at school, from the hobby you can learn the most imo as you can risk more and make projects you can learn from rather than trying to make up small do-able games for school projects.

However I think there is value to it, because there might be things you wouldn't be heading into with your mod(or hobbyist game) work because you are following your own goals, with the addition of school work, you may face additional challenges, thus boosting the learning experience, as well as the school might be able to provide information you wouldn't catch on to otherwise(though that depends on the course quality)

However if all you do is follow a course, you probably won't get the greatest result, it's usually the most passionate people that spend a lot of time on it that do best, at least from my humble experience.

+3 votes   poll: How do you learn to mod?
DuckSauce Jun 6 2011, 5:13am says:

Oh wow, how the hell you managed to screw up this badly 0.o

+1 vote   article: Achievements for The Trap v1.3
DuckSauce Jun 3 2011, 5:16am replied:


Pretty much yeah, though I see this poll more as a "Would you like to be a rich guy?" except you could be yourself and be rich, so the poll remains strange.

-1 votes   poll: Who would you rather be?
DuckSauce Jun 2 2011, 3:24pm replied:


+4 votes   poll: Who would you rather be?
DuckSauce Jun 2 2011, 2:35pm says:

I voted for myself, but if Alt were an option, I'd vote him:

Who wouldn't want to have his own orbit?

+2 votes   poll: Who would you rather be?
DuckSauce May 30 2011, 1:44am says:

Sounds like what Mount&Blade does, but then all the quest stuff taken out and it's all procedural.

So, it's been done before, but only half arsed.
Good luck :)

+1 vote   article: Quests? QUESTS!?!?
DuckSauce May 15 2011, 12:21pm says:

Haha that was awesome :)

+1 vote   media: A Different kind of a quest
DuckSauce May 12 2011, 12:13pm says:

Dark, will the player have something to light the place up?

+1 vote   media: New Environment
DuckSauce May 11 2011, 10:43am replied:

I see you tried to explain it a bit, but it's really the same as what's in the video...

"When you are trying to convert a value to an integer and set it to 1.9, it is still 1."
Yeah I saw that in the video... what's the point of this telling us this though, I'm not even sure if every programming language will roundown integers when casting, but assuming they do, it's pretty much common knowledge you could find with google instantly.

How does that information relate to what he's doing though?

"when using integers, you can end up with a reversed Y Axis"

Uh yeah, -y is reversed y, even floats can be reversed like that... again, what is the point of this information? It does not tell anything useful.

"You also have the ability to devide the force between multiple moving objects while having them move the same way as the same amount of force being applied to only one object, and it uses the same Processing Power as only one moving object."

That is actually kinda bad when I think about it... but barely noticeable, guess that's where part of the "fake" comes in.

As for the same amount of processing power... yeah I got that too from the video, why repeat all this information? Additionaly I find it hard to believe that it's the same amount of processing power, how did he measure that? What I would believe is that the processing power required for one object is so low, that multiple objects won't have a noticable impact.

-1 votes   article: Optimizing Physics (updated weekly)
DuckSauce May 10 2011, 4:10pm says:

Someone set us up the bomb!

+4 votes   media: All your base are belong to us
DuckSauce May 10 2011, 4:10pm says:

Haha sweet :D

+1 vote   media: The Witcher - pacman
DuckSauce May 7 2011, 4:45pm replied:

Remember me? From GraviNULL, added you on steam way back, we talked for a bit then.

If you guys make the switch, contact me if you want some help with smaller tidbits about UDK, been using it for a bit so I can save you some documentation scouring or code digging, so if you wanna talk hit me up on steam sometime.

+4 votes   article: Mapping progress and possible engine switch
DuckSauce May 7 2011, 4:43pm replied:

Hate to jump on you here, kamikazi, but that really was rude.

+3 votes   article: Mapping progress and possible engine switch
DuckSauce May 7 2011, 4:39pm says:

About a year or two back I was still pirating games, but as I was working on mods and knew a bit more what it was like making games(and I got older) I grew a conscience and ever since I could buy games online instead of just in a local shop I've stopped pirating games.

I pirated because I couldn't buy them all and some I couldn't buy even if I wanted to(Mount&Blade and other indies only available online), now I've even bought some of the games I used to pirate(got M&B and Warband for €15 each, that €15,- is probably more than I'd have paid for M&B back when it was in beta).

I think it's not ok for people to pirate games to:
A. Try them(that does not mean play them through full and not buying obviously)
B. If they can't buy them(money/can not buy)
C. DRM issues, but you bought the game, so I don't see why you wouldn't get a pirated version to get rid of DRM, you bought it, you shouldn't have to suffer.

Perhaps there's a few other good reasons but I think most other reasons to pirate a game are just lame, DRM can be a bitch, but I still think it isn't a good reason to pirate(unless it's reason C above).

If you really think it's ok to pirate, you should try your hand at game development, if you manage that and still think it's easy, try making something from scratch like the Overgrowth team is doing for example, a whole engine + game, see how you feel if you could pull that off and then people pirate it.(Overgrowth isn't really "out" yet though, but still)

Because it's hard work and even if it's a game by a large company, realize that there may still be passionate people working for it, that aren't like the money grabbing publishers that might be funding their games.

Think about the people behind the game, if you like it, buy it, if you don't just don't, don't pirate under silly reasons like: "Yeah it's ok, but not really worth buying", if that's true, don't bloody pirate it you dip.

+3 votes   article: How can we lower game piracy?
DuckSauce May 7 2011, 10:01am says:

From development perspective I say:
Source is so incredibly outdated, UDK is a different engine and while offering new advantages it may have it's downsides, just like Source does.

But, I've been using it for a fair while, so far there's nothing I couldn't do with UnrealScripts and doing it was always much easier than with Source's source code.

It also has a sexy editor and a variety of incredibly useful tools, that are just more up to date than Source's, assuming Source even has them.

From the perspective of the fans/watchers/players, you could get more players playing it... or less, I suspect it will be more, but there may be people out there with old outdated pc's that can't update because they may not be as well fairing as others out here, that's sad but...

I say go for it, it's a great engine, the requirements to run UDK games isn't insane, so you won't lose too many followers I think, but I recommend first trying to set up a basic version to see if the grappling and stuff can be "ported" over without losing the feel, otherwise you may be best sticking with Source, since the feel of the grappling is gonna be important for this kind of game I'd say.

+4 votes   article: Mapping progress and possible engine switch
DuckSauce May 4 2011, 5:10am says:

haha excellent read Vino, let us know what happens next :D

+1 vote   article: The Cookie Caper
DuckSauce Apr 23 2011, 2:52pm says:

Quite nice, enemies looking great too.

+1 vote   media: Surrounded
DuckSauce Apr 18 2011, 2:39pm says:

Haha, lovely :D

+1 vote   media: Henceworth Concept
DuckSauce Apr 18 2011, 2:39pm replied:

Thanks for the explanation, that clears it up :)
As for the ticking, I'm pretty sure that even for a very past animation, it shouldn't give too much trouble, at least not for AoC.

Because the sword will still be going in one direction, so the line shouldn't be changing much, if the blade is making "really" fast sharp curves in it's trajectory, maybe it would be a problen... I don't know, I'll let Zack answer that.

+1 vote   article: Developer Blog #1 - Hit Detection
DuckSauce Apr 17 2011, 4:52am says:

Just want to get a bit into the way it works here.

Do you have a socket on the hilt of the blade and the tip and just trace between that? But how do you trace often enough to get that sweet of a result(that in between ticks thing?)

Well I'm not making anything with realistic sword tracing, just curious in how it works as a fellow developer :)

+1 vote   article: Developer Blog #1 - Hit Detection
DuckSauce Apr 13 2011, 3:55pm says:

This is looking rather nice.
Great end joke :)

+3 votes   article: News in April [Medieval Brawl and other drama]
DuckSauce Nov 1 2012, 3:19pm says:

Hmm a linux only version apparently?
Anyway I've had this game for years for pc. It was great then! Old but classic in my opinion, dunno what the linux version is like. If you like the kind of genre this falls in (isometric perspective, commando like game but not as freaking hard) then you might like it. If you can enjoy an older game. :)

+3 votes   article: Robin Hood: The Legend of Sherwood Released on Desura
DuckSauce Aug 23 2012, 4:04pm replied:

I think she tried to mimick a dog or somesuch, I think she succeeded. Applausse for the girlfriend of Jessica's brother. :P

+1 vote   media: At the wedding of Jessica's foster brother
DuckSauce Jul 23 2012, 5:48am replied:

I don't keep FragOut stored in my brain you know. :P

0 votes   media: This photo is waaay too happy
DuckSauce May 9 2012, 2:57am says:

Great idea... :P
Seriously though, looks pretty sweet. :)

+2 votes   article: Influence Narrative Video
DuckSauce Dec 25 2011, 4:41pm replied:

What's life like in the past?

+5 votes   article: New Overgrowth a162 video devlog
DuckSauce Aug 10 2011, 2:35pm replied:

Pointless? Aren't games all pointless? If everything humanity does boils down to the betterment of humankind(in the end: happyness) then so do games, so I suppose no games are pointless, unless they do not fullfill a goal that leads to it.

So basically, you imply the game doesn't make him happy?
Well if it's not his thing, it doesn't make him happy and I don't see anything wrong with that.

Or with pointless you mean to say you think, that he implies the game won't make anyone happy? That games without combat won't make anyone happy? I very much doubt he means to say that, perhaps he does and you're free to think what you want.

I will think what I think though and not put words into his mouth I've never seen him say(read: type), additionaly, he also mentioned "no goals", I'd like to think he's implying a game without combat and without goals, should just be a movie or something, which I might agree to, depending on what falls under goals, teaching something can be a goal in an educational game, even if that's not an immediatly satisfying goal to some and may be labelled as not a goal...

What I'm just trying to say with that is, he might not be aware there's any sorts of goals yet, it's not even out yet, so perhaps he might not play it because there's no combat, but still will accept it as a game if it does have goals like Iz said and well, not everyone enjoys non-violence games and not everyone enjoys violent games, perhaps he's just the former, not a reason to try and bury the comment, if he really is trying to be insulting, sure go ahead, but I think you and others hitting the minus button are jumping the gun and making too many assumptions.

Which is a human thing to do anyway, but really, he's several steps above the kind of jerks that would say: "What no combat? This game suuuuuuuckkkssss", he's explained his opinion in a polite way, yet people are getting angry with him, so I felt the need to defend him with an overload of Duck logic.

Just my 9001 cents.

+4 votes   article: Gameplay Trailer and New Details
DuckSauce Aug 10 2011, 11:38am replied:

NullSoldier, I disagree, while he should be "ignored" in the sense of not changing the mod into a combat game now suddenly, I don't think him or anyone is a fool for saying that.

He's just stating his honest opinion and isn't even calling it bad or saying Iz should do otherwise, he's just saying it's not his thing, if you don't like simulation games for example, are you then a complete fool for saying you're not really into simulation games?

Just my 2 cents.

+2 votes   article: Gameplay Trailer and New Details
DuckSauce Aug 9 2011, 12:41pm says:

This hallway looks familiar ;)

+2 votes   media: Crystal
DuckSauce Jun 28 2011, 2:37pm replied:

True I guess, but they need to eat and if this is their Source of income... well the Publisher may provide some funding until release, but they can't delay the game forever, still time is indeed less of an issue I think.

+2 votes   article: Fort Zombie on Desura!
DuckSauce Jun 28 2011, 8:32am replied:

That's more of an excuse for lack of content than bugs, but still a valid excuse, since they have limited time, people and testers.

Also, these guys didn't make the Mount and Blade series, they made the Sword of the Stars series apparently. You must be reffering to Paradox, which is a publisher, not a developer.

Which does still stand for something(as I see it, Paradox publishes good games, even if they can be a bit broken, you'll have a good time with them, good example is Magicka, rather broken on release and still is occasionaly, but it's a great game)

+6 votes   article: Fort Zombie on Desura!
DuckSauce Apr 5 2011, 2:06pm says:

B-b-but I like typing!

+7 votes   media: Fun Stuff vs Not-So-Fun Stuff
DuckSauce Mar 27 2011, 6:08am says:

Looks good :)

+1 vote   article: Solar 2 Announce
DuckSauce Jan 5 2011, 3:55pm replied:

Couldn't agree more annd as far as I know this isn't a popularity contest though, so I think the others stand a good chance if you ask me.

But whoever wins, won, so it's not like I'd deny Notch a victory or the prize, but others less fortunate with their sales or financial standing could probably use it more, so I'm rooting for the others the most.

+7 votes   article: 2011 Independent Games Festival announces main competition finalists!
DuckSauce Dec 19 2010, 1:05pm says:

I'm hoping for Overgrowth, or Bastion, that one gets me excited too.

+4 votes   article: Editors Choice - Best Upcoming Indie
DuckSauce Dec 17 2010, 1:55pm replied:

It's probably cause it's turned fully Indie now?

+11 votes   article: Editors Choice - Most Innovative
DuckSauce Oct 4 2010, 10:45am says:

Explody BOMBS!

+1 vote   media: Digitanks Trailer
DuckSauce Sep 17 2010, 3:05pm says:

Sounds interesting, have you tried hitting up Rock Paper Shotgun about it?

+2 votes   article: Weekly News 22 : Demo released !
DuckSauce Sep 7 2010, 10:55am replied:

RakNet is wonderful :D

0 votes   game: Clay War
DuckSauce Sep 6 2010, 12:18pm says:

Looking good, what are you gonna use for network support?

+1 vote   game: Clay War
DuckSauce Aug 17 2010, 12:12pm replied:

Java is easier and nicer to use, using it combined with Netbeans IDE which is also a joy. C++ may have certain advantages, but for what I'm doing Java will do fine and it's much less of a pain to work with.

I've nothing against web implemented games, I'm not all that savvy with online browser stuff. Unity could be a good thing for that, but maybe I'll keep it Java, or desert it :P Time will tell!

+1 vote   article: What up in saucy land?
DuckSauce Aug 15 2010, 9:54am replied:


Left a bunch of positive and some improvement feedback at the forums, in the Bullseye and Running man feedback threads respectively.

+1 vote   article: Interstellar Marines: Running Man
DuckSauce Aug 14 2010, 1:01pm says:

I was a bit meh on your AAA Indie idea, but after reading the FAQ, I want to at least say I fully support it. I intend to buy the spearhead(correct?) account type thing, but may have to hold off, may have to buy later instead. Really sweet game and that AAA Indie thing is a great idea too.

I'll be tracking :)

+1 vote   article: Interstellar Marines: Running Man
DuckSauce Aug 9 2010, 9:00am says:

Creepy :D

+2 votes   media: Concept art - Scorch Trooper
DuckSauce Aug 8 2010, 2:22pm replied:


+1 vote   game: Small Galaxy: Greedy Station
DuckSauce Jul 29 2010, 4:56am says:

Frontpaged this time :D
Remember, ModDB staff <3's pictures!

+1 vote   article: A Hole In The Ground Formerly Known As The Enemy Base
DuckSauce Jul 16 2010, 7:33am replied:

Eh? Why?

+2 votes   media: Overwatch gameplay video v1.0.0
DuckSauce Jul 9 2010, 12:18pm replied:

there is, plus 3 more files, I guess the authorizer went off for food mid-authing :P

+1 vote   download: GraviNULL b1.1 Client Full Installer
DuckSauce Jul 2 2010, 9:46am replied:

From it's description:
Music: Serenade of the Autumn Siren by Awake (Rawrthaas)

+1 vote   article: GraviNULL b1.0 public beta released!
DuckSauce Jul 2 2010, 4:16am replied:

Tested it, works fine.

+1 vote   download: GraviNULL b1.0 Server files
DuckSauce Jun 24 2010, 4:06am says:

Nice hud :D

+1 vote   media: New HUD Without Altimeter
DuckSauce Jun 23 2010, 1:06pm replied:

*Feeds DFC's ego with nuclear waste"

Enjoy the taste of Bekey in the morning!

+1 vote   article: GraviNULL!
DuckSauce Jun 23 2010, 11:32am says:

Keep up the good work :)

+2 votes   article: Thunderstorm
DuckSauce Jun 22 2010, 6:59am says:

P.S you're fat!

+2 votes   media: Aliens, I see them
DuckSauce Jun 21 2010, 3:54am says:

Ackart, was that the rocket that flew inside and nearly killed me by hitting the ceiling of the roof?

+1 vote   media: Ragnarok Arena Release Media
DuckSauce Jun 20 2010, 12:42pm replied:

No one reads blogs fatty :P Even if it's from you.

+1 vote   article: GraviNULL!
DuckSauce Jun 19 2010, 5:03pm replied:

Does it mayhaps sound familiar? :P

+1 vote   media: Racing, Hazard and Deathmatch beta gameplay
DuckSauce Jun 19 2010, 3:21pm replied:

Good point I guess, people don't like handling all those filters, so will there be a ModModDB with only mods? Ah ignore it, all the complications of filters or new site combinations make my head spin :)

Keep up the good work anyway!

+3 votes   poll: Thoughts on Indie DB?
DuckSauce Jun 19 2010, 2:56pm replied:

gn_pillars? Already answered to that in the tutorial article comments.

No I haven't seen it yet. Show me pics!

+1 vote   media: gn_nexus, first screenshots
DuckSauce Jun 19 2010, 5:04am replied:

Couldn't there be a filter on ModDB though?
Though I think like is said below, it's a good thing no AAA games appear as most viewed, so the Indie games can get some attention... but only for everyone that doesn't care about mods(GASP) and only comes here.

For everyone else, is there a reason to visit both ModDB and IndieDB? Since you'll still get the indie news on ModDB.

+2 votes   poll: Thoughts on Indie DB?
DuckSauce Jun 18 2010, 3:45pm says:

Seems ok, but I really wonder if it was needed? As said, ModDB already covered all of it and Desura could handle the larger needs of Indie developers it seemed to me.

Overal, I like the green style, though slightly hurtfull to the eye.
Well, I look forward to see what change this will bring to ModDB life.

+10 votes   poll: Thoughts on Indie DB?
DuckSauce Jun 6 2010, 5:16am says:

Great article, limiting one self and/or realizing your limits can lead to creative results indeed and it's what more developers indie or modders should realize.

+1 vote   article: New Gameplay Video + Your Idea Is Too Big
DuckSauce Jun 4 2010, 12:17pm replied:

:D I've sent you an informational message about the team.

+1 vote   article: GraviNULL: New road, New progress
DuckSauce Jun 3 2010, 10:05am replied:

1. Very nice :D You may wanna consider contacting Bekey about it: He's intending to write up some mapping tips for GraviNULL and has suggested adding a community made map in the next release, run through it with him and who knows :P

2. Concerning gn_core, according to Bekey, gn_core uses the same size for the main cylinder as his own map, so they're both equally big... amazingly. I think for space the same thing counts, both seem huge due to the see through walls. Bekey is looking into fixing Asskicker's map(gn_space), gn_core is a bit of tough one concerning "size".

About the gamemodes, yeah got a lot of em and still need the time to write some of them up for future re-evaluation, I'll put yours up too, it's a good one.

Any chance you'd be willing to join the team? :P
Never shot, never hit I say. It's ok if you can't or don't want to.

I can tell you more about the team and how we work if you want to know more, I'll be watching this area for your reply the coming days.

+1 vote   article: GraviNULL: New road, New progress
DuckSauce Jun 1 2010, 3:23pm replied:

Yeah it's the UK version.

+1 vote   media: GraviNULL in PC gamer
DuckSauce Jun 1 2010, 9:59am says:

Oh I like the sound of the game itself, progress seems good too. Keep it up, will be tracking this!

+1 vote   article: The Tomato Farm
DuckSauce May 31 2010, 1:57pm says:

Looking pretty good!

Small comment: At one point you manually do what you earlier did automatically with the yellow cubes, just seemed a tad pointless that it seemed to function the same, only more work pulling it out.

Keep up the good work.

+1 vote   media: Q.U.B.E. Early Demo
DuckSauce May 31 2010, 10:14am replied:

1. Alright then, I take it you're interested in mapping for it? In which case it'd be worth shipping the mode even with 1 map. That's a +10 on the "should I add" scale :P

2. I agree, but for me only really in gn_core, which is HUGE. What other maps do you think are too large?

Track powerup sounds ok, however pickups are supposed to work like regular mines, in the sense they're shot from an "absorbed" state, I wonder how'd that best be balanced in terms of damage usefullness, after all, the most use it'd have is in gn_worse, the others are too open for it to mater a whole lot.

I agree on the dev textures, ofcourse, they do make things look very much WIP, but still better than putting over some crappy texture work :) Regardless, Bekey is turning it into something interesting already.
Very much looking forward to seeing it in a more interesting shape and ofcourse showing it to you all.

Thanks for the feedback!

+1 vote   article: GraviNULL: New road, New progress
DuckSauce May 29 2010, 1:02pm says:

Any chance there's gonna be some "special" thing going on steam soon to get some new meat in?(think free weekend/discounts)
Would love to give this a try again with real people, the bots however, they were horrible *shiver*

+1 vote   article: Metal Drift TV & The Tournament
DuckSauce May 15 2010, 11:43am says:

Looking pretty good, reminds me of Notrium but with small "rooms" and more set along a certain line.

I highly recommend making a newspost with pretty pictures and a video.

Do it in a nice format along with a download link and it's front page worthy stuff boosting your coverage alot.

+2 votes   game: Metal Venture
DuckSauce Apr 2 2010, 5:53am replied:

I think it was just a little to early to post it though :P
Good luck with it anyway, putting gameplay as a priority is at least a good step, just think it was a little early to make a grand newspost about it just yet.

+1 vote   article: Introducing Project Alpha
DuckSauce Mar 29 2010, 5:06am says:

I really love the style of this game, keep it up!

+2 votes   article: Level editor & more
DuckSauce Mar 24 2010, 12:58pm says:

I wonder why you posted this.

+1 vote   article: GraviNULL!
DuckSauce Mar 24 2010, 12:57pm says:


+1 vote   media: .
DuckSauce Mar 16 2010, 1:50pm says:

Very interesting idea, how will this work as a "mod" exactly? As far as I know, Valve doesn't support mods to appear in the steam games list except for Half Life 2 mods.

A video to see this in action would be a great way to attract more attention.

+2 votes   article: First Bit of News
DuckSauce Mar 15 2010, 4:29am says:

Sounds insanely ambitious, wonder if you can pull it off...

+5 votes   article: WEAPONS and more news
DuckSauce Mar 10 2010, 5:04am replied:

I remember Windows 7 had a problem with thinking of some programs as communication programs when they're not and then it goes and do stupid ****.

Try digging around your sound options, specifically look out for "communication". I believe you can add exceptions so if you add Arcan as an exception sound should work.

But not sure since I don't have Windows 7.

+1 vote   download: Arcan v - Patch
DuckSauce Feb 23 2010, 3:48pm replied:

Better question:
What can't it do!

+2 votes   media: Everyone's favorite cube
DuckSauce Feb 15 2010, 4:12am replied:

Hey claf :D

+1 vote   media: gn_space update
DuckSauce Feb 6 2010, 4:38am replied: +1 vote   media: gn_space update
DuckSauce Feb 5 2010, 10:46am replied:

You're too fast!
Processing ;) It's done for me now.

+1 vote   media: GraviNULL Closed Alpha: Seeking mode demonstration
DuckSauce Jan 31 2010, 1:17pm replied:

Just wait your turn, open alpha will be out soon enough!
(Got shitloads of people to test already, so much my home hosted listen server almost explodes... well actually it just explodes their pings)

+1 vote   article: Shockalicious progression report!
DuckSauce Jan 28 2010, 1:33pm replied:

They've got more, just not showing any "gameplay" that still doesn't mean it's not ingame.

+5 votes   article: Editors Choice - Best Upcoming Indie
DuckSauce Jan 28 2010, 12:25pm replied:

Where are the in-game video's of Natural Selection 2? I haven't seen any yet.

And I've seen plenty for Overgrowth, there's no gameplay in them, but there's definitely in-game video's.

+9 votes   article: Editors Choice - Best Upcoming Indie
DuckSauce Jan 24 2010, 1:30pm says:

Photoshopped I say!

+1 vote   media: I DID IT!!! again
DuckSauce Jan 24 2010, 5:16am replied:

I love me some fat meowers, GET INTO MAH BELLY!

0 votes   mod: GraviNULL
DuckSauce Jan 7 2010, 8:28am says:

Another competion eh? I'll wait for the newspost to get authed to post ... whatever I can come up with :P

+1 vote   media: Jailbreak: Source - RoboChick Competition!
DuckSauce Dec 27 2009, 5:11am says:

Cool gonna try this now :D

+2 votes   download: Too Many Crates Conveyor Fix
DuckSauce Dec 8 2009, 1:04pm says:


Grammar time!

+3 votes   media: NL stole sprite from US
DuckSauce Nov 18 2009, 2:46pm says:


+1 vote   article: Help me
DuckSauce Nov 18 2009, 8:48am replied:

It's the most blinding map of Frag Out imo, now I'm blind.

+1 vote   member: Alt`
DuckSauce Nov 18 2009, 8:41am says:

That bot is a spy

+1 vote   media: FragOut Stopwatch Hints
DuckSauce Nov 18 2009, 5:11am says:


+2 votes   media: Chambios
DuckSauce Nov 16 2009, 3:08pm says:


+1 vote   media: Swampmonster
DuckSauce Nov 15 2009, 7:39am replied:

Seems they just sent him the lines, so he didn't have to do any convincing :O

+2 votes   article: Last Drop - Released with new Francis voices!
DuckSauce Nov 14 2009, 5:28am says:

Hmmm ducks?
And I love how that map is a DeathBall map, it seems perfect!

+3 votes   article: Jailbreak: Source 0.6 - Deathball
DuckSauce Nov 13 2009, 3:10pm replied:

you are sick ...

+39 votes   article: Dino D-Day: The Mod - Released!
DuckSauce Nov 10 2009, 5:46am replied:

Source Fanboy xD
Though I have thought of having my mod on UDK instead, I might fiddle with another mod idea I have on the UDK, maybe that will lure me over to port my current mod project as well, currently I'm gonna stick with Source though!

+2 votes   poll: Will you be switching to UDK now (Unreal Dev Kit)?
DuckSauce Sep 22 2009, 1:18pm says:

Be sure to push view original next to the title for enlarged size ^_^

+2 votes   media: Is the MP3 player bloody working this time?
DuckSauce Sep 2 2009, 4:16am replied:

a friend of mine got -50 or less after a fine comment which just happened to have the words "first" at the end of it xD

+1 vote   media: The Mortewood Plaza - My Response To Podcast17...
DuckSauce Jul 21 2009, 7:07am replied:

Have to agree as well, this looks very good, but nothing really nightmarish to justify the mod name.

Although, at the end of the trailer it does say something about release in 2010, so there's plenty of time to get some custom assets in :D

+1 vote   article: First Trailer avaible now!
DuckSauce Jul 2 2009, 10:18am says:

Woo we're half-lifecreations buddies now!

+2 votes   article: Our website is up!
DuckSauce Jun 9 2009, 11:36am says:

I've played a little of Boxxed today, fun concept, had a 100% success rate until I got to the boss, found that to be quite confusing, but overall so far as I played it, I think it's good, so if you're up to play some small minigames, then this is a must try.

+2 votes   media: Boxxed
DuckSauce Jun 7 2009, 11:02am says:

I've played this game, pretty fun game, fairly easy to get into.
Even if it's old, you should consider giving it a try regardless!

+1 vote   media: Zirconia 2: Battle
DuckSauce May 17 2009, 2:20pm says:

Nice, me likes :D

+1 vote   media: Folk Song
DuckSauce May 3 2009, 12:36pm replied:

How about no HUD :P
The only HUD it has now is the health counter, do something like blood effects to indicate health and voila no more hud, would be even better for this mod imo.

+2 votes   media: ingame screenshot
DuckSauce May 2 2009, 3:33am says:

Well this sure came out of nowhere
Sad to see the server bug still isn't fixed...

+1 vote   article: New beta Release!
DuckSauce Apr 26 2009, 1:48pm says:

Note that this is really fanart and no there are no actual Zombies in FragOut, except for one that's kind of a easter egg and is hidden behind somewhere.. what would happen if you toss a grenade towards the sound of that pussy???

+1 vote   media: Fanart what Phanrack thinks should be achievements
DuckSauce Apr 22 2009, 12:05pm says:

I just randomly spotted this, looks pretty cool :D

+2 votes   download: Reinforced Concrete Bat
DuckSauce Apr 20 2009, 3:06pm says:

Here's a hint for someone modding for more then half a year and with some connections with other modders(specfically the jailbreak team).

Please, do NOT release incomplete stuff, first impressions are VITAL to a mod, if you want to have people help you give suggestions and stuff then just get some friends you can trust and only give it to them, or try to recruit some testers, but do not release something incomplete to everyone... trust me it's NOT a good idea.

Check this out:

And also check out the other stuff on that site, there's some really usefull stuff to help you.
It's a part of the jailbreak community:

If you really want people to help you test your mod, give suggestions, etc then you should go and register on that forums, there are some really great people there, very friendly and they'll be willing to help you if you need help :)

Good luck!

+1 vote   download: cherubs first level incomplete
DuckSauce Apr 20 2009, 10:56am replied:

I agree, they're a very good idea!

+2 votes   article: Last week on ModDB - Week 16
DuckSauce Apr 16 2009, 3:36pm says:

Yo Kamikazi I thought you guys were gonna use ModDB video instead of YouTube?

+1 vote   article: Release Date & Trailer
DuckSauce Apr 10 2009, 12:33pm replied:

I get the same error :(

+1 vote   download: Ragnarok Arena Remastered Beta 2 Full Version
DuckSauce Apr 9 2009, 1:43pm says:

yay you're still alive?
cool :D

+2 votes   article: A quick update
DuckSauce Apr 9 2009, 12:18pm says:

yay patch!
gj guys

+2 votes   download: Decadence 1.0.1 Client Update
DuckSauce Apr 1 2009, 4:02am says:

That's one HUGE map!

+1 vote   article: HD Video: Introducing "Foothold" a fan made maps for OG
DuckSauce Mar 31 2009, 9:29am says:

It was a good interview and it was actually 1 hour long in the podcast, I assume the recording took much longer though :P

I hear ModDB wants to have you guys on the Development Banter(they say so in the latest modcast)
Seems like you're getting alot of attention :)

+2 votes   article: The Decadence team on Podcast 17!
DuckSauce Mar 25 2009, 9:09am says:

do you like teasing your fans? :P

+5 votes   media: Decadence has gone gold!
DuckSauce Mar 22 2009, 11:51am replied:

yup works :D
good interview :)
Will defo be playing this
*drags friend along*

+2 votes   article: Planet Half-Life Previews Decadence
DuckSauce Mar 22 2009, 10:24am says:

The link doesn't work

+2 votes   article: Planet Half-Life Previews Decadence
DuckSauce Mar 5 2009, 10:34am says:

Dude I love that avatar, whenever I see it I know it's a comment from you lol.

Where's it from?

+1 vote   member: soegel
DuckSauce Mar 3 2009, 3:48pm says:

It was great, apart from the intense discussion at upcoming moty player's choice.

Good job to all those people :)

+4 votes   article: MOTY 2008 is in the books.
DuckSauce Mar 3 2009, 2:34pm replied:

I think it's just the PR/BF2 haters, probably the zombie fanboys who are now mad ZP:S didn't make it first spot.
Well 2nd spot isn't bad and PR seems much more top notch then ZP:S at this time. Better luck next year ZP:S, I know you guys try to make it as best as you can, but there's always someone better or just more popular.

+4 votes   article: 2008 Mod of the Year Winners
DuckSauce Mar 3 2009, 2:29pm says:

Looking goooood
if this is all on steam I might finally buy it!
Mods, multiplayer and singleplayer? omg can't be more awesome.

New screenshots looking sexy too!

+1 vote   article: Mount&Blade multiplayer expansion!
DuckSauce Mar 1 2009, 9:32am replied:

P.S why do I get - karma for being excited about multiplayer... you're just multiplayer haters you negative people.

+13 votes   article: 2008 Indie Game of the Year Winners
DuckSauce Mar 1 2009, 6:30am says:

It was kinda fun, but the gameplay was way too slow, and I wished you could take veteran units to the next battle in the campaigns.

Also I hope you're gonna take focus on making a multiplayer chatroom of some sort, this game needs more focus on multiplayer then a campaign in my opinion.

Also there was some bad english present in the story and it would seem to skip the last bit of text, while the narrator was still talking.

+2 votes   download: Arcan Demo
DuckSauce Mar 1 2009, 6:26am replied:

WHAT? there's multiplayer coming for Mount & Blade?
Point me to the details! I always dreamt of the arena play in there to be capable of multiplayer.

+14 votes   article: 2008 Indie Game of the Year Winners
DuckSauce Feb 28 2009, 5:30am replied:

agreed, it looks great! might even try it sometime, got on my watchlist :)

+4 votes   game: Arcan
DuckSauce Feb 27 2009, 4:12pm replied:

yep, can't be thrown around by anything either.
this is to prevent pickups flying all over the place and to make them more noticable

+1 vote   media: Stopwatch grenade and pickup
DuckSauce Feb 26 2009, 1:00pm says:

nice :D

+1 vote   media: Cookietower update
DuckSauce Feb 24 2009, 4:06pm replied:

indeed sexy
what u think of my angle here lol

+1 vote   media: Screenshots of fo_beach
DuckSauce Feb 24 2009, 5:59am replied:

the longer we develop the better it will be :D I doubt it's gonna be dissapointing! thanks for your support :)

+3 votes   article: FragTastic MediaBlitz
DuckSauce Feb 24 2009, 4:25am says:

I apologize for the weird resolution if anyone's having it too,
the orignal file has a normal resolution, for some reason moddb rescaled it in width.

Not much I can do I'm afraid..

+1 vote   media: FragOut closed beta gameplay video by DuckSauce
DuckSauce Feb 18 2009, 12:04pm says:

This seems like a cool concept, though the graphics aren't great :P
are you gonna add modability? or is there already modability?

Gonna download this now.

+1 vote   article: Deadly Tower released
DuckSauce Jan 5 2009, 12:34pm replied:

like usual haha, awesome stuff, keep it up!

+3 votes   article: Berimbau Map Spotlight - Dojo
DuckSauce Dec 14 2008, 4:13am replied:

yeah he changed it a bit though, it's less colourfull and bigger I think

+1 vote   media: Decal Pack #1 by PhanracK
DuckSauce Nov 22 2008, 6:31am replied:

:D thanks wills:)
it's fun to have someone as wacky and crazy(in a good way) as nauz to complement my own wackiness and crazyness :D

+1 vote   article: Row row row your boat, gently down the stream...
DuckSauce Nov 19 2008, 2:25pm says:


+1 vote   media: Curse total conversion - ingame screenshot 0008
DuckSauce Nov 10 2008, 2:03am replied:

flash of white when it explodes?
thought of that but the explosion is really short so how would you imagine sound of angels in the background when the explosion lasts less then 0,2 seconds?

and if you mean trail of the grenade by when it's thrown then no feathers.. doesn't suit it imho, but for the ball it could have such a trail, but maybe not:) time will tell!

thanks for the comments

P.S this video isn't about the visuals of the holy nade but its functions>.> that it doesn't appear to holy is cause it's just a model with a basic glowing effect with little time spent on visuals, those things come when we're sure about what we want.

+1 vote   media: HolyNade energy ball release preview
DuckSauce Nov 8 2008, 2:32pm replied:

Teddy Wars is currently a Facewound arcade style mod (credit to Garry and his team from Facepunch) and is in the process of being developed under the Valve source engine for the 3D realm.

so looks like it'll be a hl2 mod eventually

+1 vote   mod: Teddy Wars
DuckSauce Oct 24 2008, 12:02pm replied:

it starts off slow, then goes faster just before the explosion

+1 vote   media: Skull grenade countdown timer sound
DuckSauce Aug 29 2008, 3:54pm replied:

yeah like Nauz said idea already came to mind, personally I think the noce piercing is funnier and that was an idea by Nauz.
It's up to him though if he wants to add a jaw or not.

+2 votes   media: Skull grenade
DuckSauce Aug 10 2008, 6:17am says:

Awesome :D

+1 vote   media: Dino Wallpaper
DuckSauce Aug 5 2008, 4:04pm replied:

there's already gona be a white glow on it when thrown, about that same glow being on it when it's not yet thrown... well I have to talk with Nauz about that(the modeller) and do some testing on code myself to see if that can work.

+1 vote   media: Holy Hand Grenade demonstration [Work in Progress]
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