Comment History  (30 - 60 of 1,036)
DuckSauce Dec 24 2011, 6:58am replied:

Reading is for heathens, true ducklings post before they read!

+1 vote   article: IOTY Players Choice - Upcoming
DuckSauce Dec 24 2011, 5:39am says:

Curious why Natural Selection 2 isn't on the list this year, like last year, not that I want it to be, but merely in the sense of wondering what made it drop off the list entirely, isn't it still released and wasn't it first or second last year?

Did people lose attention for it, or did the others on this list just got a ton more popularity than it?

Merely asking out of curiosity.

-4 votes   article: IOTY Players Choice - Upcoming
DuckSauce Sep 28 2011, 6:15am says:


+1 vote   article: Do you have IPV6?
DuckSauce Sep 19 2011, 9:49am says:

I'd say Animators, from what I've been able to tell, it's a skill scarcely mastered, as opposed to others. But I could be wrong, but from my experience, not many people are good animators and the ones that are good are employed somewhere.

There are plenty of programmers to find, good ones that you can actually lure into joining you are perhaps also scarce, but there are at least more programmers, so I'd put that second.

Team Leaders... I never liked the idea of someone else but the person who started the project lead the project, but yes it's also a hard position to fill if it needs to be filled, because anyone can bark orders, but not everyone can motivate a team the right way.

+4 votes   poll: It's hardest to recruit (or find) talented
DuckSauce Sep 15 2011, 4:53pm says:

That's a...
Wait for it...

Huge mouse cursor.

Edit: Henley also has my kind of hair.

+3 votes   article: DesuraNET video interview!
DuckSauce May 7 2011, 4:43pm replied:

Hate to jump on you here, kamikazi, but that really was rude.

+3 votes   article: Mapping progress and possible engine switch
DuckSauce Apr 3 2011, 9:54am says:

Oh I just spotted this type in the article summary, just HAD to post it:

What are buf gixes?

+2 votes   article: Build 6: I love swords!
DuckSauce Oct 14 2010, 7:31am replied:

Agreed, won't vote, options are way too narrow.

+4 votes   poll: Multiplayer games
DuckSauce Feb 28 2010, 5:01am replied:

I just said it's not though. Fire a red mine and it's instantly recharged, not much need for a bar then. Regardless I think nipz it was who had a good idea for it, a small blue light attached to the gravity gun model that's glowing bright when blue mine mode can be used.

+1 vote   article: GraviNULL a1.0 public alpha released!
DuckSauce Feb 27 2010, 5:40am replied:

No, sorry.
Trying to keep the HUD minimal. The recharge isn't noticable if you just take the rule that you need to fire a red mine or wait a long time in order to be able to fire blue again.

+1 vote   article: GraviNULL a1.0 public alpha released!
DuckSauce Feb 1 2010, 11:19am replied:

Great idea!
I think I saw this somewhere else as well, would work great, doesn't sound hard to implement, but I don't know how the ModDB site is build up, so I could be wrong.

+1 vote   article: Warning for spammers
DuckSauce Jan 25 2010, 9:19am replied:

Anti-Gravity-Sanity... sound crazy! I'll admit though, GraviNULL isn't the best name ever thought of, but heck, how else to call it?
Besides I'm a programmer, the NULL makes it more unique I think, bit of an inside joke for all programmers(if you find that hard to spell, just say people that code stuff :P)

Anyway, I did the basic changes that should make combat bearable, but lagg currently has WAY too much of an influence on it, so a video of Zero Gravity combat will have to wait till I straigten that stuff out as much as I can!

Glad you like the idea though :)

+1 vote   article: Ever dreamt of electrocuting combine in zero gravity?
DuckSauce Jan 11 2010, 12:02pm replied:

My experience is that it's a bad idea to ever say something is either 100% or 0% :P

As for sounds, depending on I don't think it matters that much, for example some sounds like bullets hitting certain objects, is there any reason to change that? Sounds like getting hurt and other stuff may matter, but bullets hitting metal are still bullets hitting metal!

+1 vote   article: Jailbreak: Source 0.6 - Official Trailer
DuckSauce Nov 14 2009, 5:33am replied:

lmao, yeah I kinda dislike RAR for that reason, not everyone has WinRAR, so they shouldn't be forced to get it.

Also funny to note is that it's an installer... packaged in a .rar, usually installers are smaller then zipped/rarred stuff anyway and the only reason for doing this seems to be the added readme.txt, which could have been stuck somewhere else as well>.>

+2 votes   download: Dino D-Day: The Mod
DuckSauce Oct 26 2009, 1:25pm says:

Oh so this is where GMN pulled that video from.
Very nice indeed, though horror isn't something I enjoy alot, still the athmosphere looks creepy, so job well done.

+1 vote   article: The Building Site
DuckSauce Oct 8 2009, 12:55pm replied:

You mean I.G.I? I've played it in my childhood. Was pretty fun game.

+1 vote   article: How Saving Mechanics Affect Fun
DuckSauce Jul 22 2009, 4:38am says:

Looking very nice there:D

and did I see punches alongside the crowbar attack?

+2 votes   article: Wilson Chronicles Official Trailer 1 released !
DuckSauce Jul 20 2009, 4:50am replied:

*Duck Vader used force choke*
It's super effective!
Duck Vader +10 xp

+1 vote   member: DuckSauce
DuckSauce Jul 7 2009, 4:43am replied:

It's scary in a different way :)

+1 vote   member: DuckSauce
DuckSauce Jul 4 2009, 2:36pm replied:

noez it's scareh

+1 vote   member: DuckSauce
DuckSauce Jul 3 2009, 2:50am says:

Looks awesome, nice job.
Keep up the good work ;)

+1 vote   article: Physics Editor ~ Part I (HD Video)
DuckSauce Jun 10 2009, 12:31pm says:

Excellent news post :D
The mod looks very good!

I wish you the best of luck :)

+2 votes   article: Piranh'news #1!
DuckSauce Jun 4 2009, 4:07pm replied:

oh and since I can't edit my reply anymore, I was talking about L4D on the x new weapons, before I bought it after playing the demo.
I was totally expecting at least a set of 3 new weapons somewhere in the 5 map campaigns.. but nope ...

+3 votes   article: L4D Community on the rise
DuckSauce Jun 4 2009, 3:50pm replied:

The only thing that makes me agree with that was the fact that on the cover it said something like x new weapons, but there weren't that many weapons apperently the fuel containers and stuff were counted like weapons, leading me to falsely believe there'd be more then just new campaigns in l4d.

But meh I'm gonna stay out of this, I ought the chance high Valve is gonna prove everyone wrong eventually.

+5 votes   article: L4D Community on the rise
DuckSauce Apr 21 2009, 8:45am says:

This game made me get a paypal account, but then I saw ubisoft weekend deal and bought that with the paypal account, I'm such a traitor :P

Anyway, I will see how people's reactions are and hopefully see some video's from people playing the game on Youtube, then maybe I'll buy it later, already heard good things on todays modcast, made me wish I didn't buy the ubisoft pack >.>

Regardless, I hope Zeno Clash is well received and that ACE Team may have a great future :)

+1 vote   article: Zeno Clash is Pre-loading now!
DuckSauce Apr 19 2009, 3:54am replied:

lawl, in the end I think it'd be hard to tell the difference though? unless your landing spot is gonna be the moon... :P

+1 vote   article: The Name is Cool. The Graphics SSSUUUUUCCKKKK!!
DuckSauce Mar 17 2009, 6:48am says:

good modcast like usual :)

+2 votes   article: Modcast S02 E17
DuckSauce Sep 30 2008, 1:22pm replied:

current holy hand grenade is based on it, is that not good enough? :P

+2 votes   mod: FragOut!
DuckSauce Aug 23 2011, 8:24am says:

Played this yesterday, first impressions: Very smooth, with interesting gameplay and nice level design.

Only bad thing I noticed was the inventory key was on Enter, a terribly unconvenient key guys, TAB or I would make more sense, the shop was a bit vague as well, but this seems like it'll be a great game :)

+2 votes   article: Look! Its a demo! Up there, in the sky!
DuckSauce Aug 17 2011, 8:11am replied:

Who knows what mods will do to it though?

+2 votes   article: New Overgrowth a144 video devlog
DuckSauce Aug 16 2011, 5:19am says:

Very nice indeed!
That dodge is sweet, will wolves be able to dodge as well?

+3 votes   article: New Overgrowth a144 video devlog
DuckSauce Aug 10 2011, 2:35pm replied:

Pointless? Aren't games all pointless? If everything humanity does boils down to the betterment of humankind(in the end: happyness) then so do games, so I suppose no games are pointless, unless they do not fullfill a goal that leads to it.

So basically, you imply the game doesn't make him happy?
Well if it's not his thing, it doesn't make him happy and I don't see anything wrong with that.

Or with pointless you mean to say you think, that he implies the game won't make anyone happy? That games without combat won't make anyone happy? I very much doubt he means to say that, perhaps he does and you're free to think what you want.

I will think what I think though and not put words into his mouth I've never seen him say(read: type), additionaly, he also mentioned "no goals", I'd like to think he's implying a game without combat and without goals, should just be a movie or something, which I might agree to, depending on what falls under goals, teaching something can be a goal in an educational game, even if that's not an immediatly satisfying goal to some and may be labelled as not a goal...

What I'm just trying to say with that is, he might not be aware there's any sorts of goals yet, it's not even out yet, so perhaps he might not play it because there's no combat, but still will accept it as a game if it does have goals like Iz said and well, not everyone enjoys non-violence games and not everyone enjoys violent games, perhaps he's just the former, not a reason to try and bury the comment, if he really is trying to be insulting, sure go ahead, but I think you and others hitting the minus button are jumping the gun and making too many assumptions.

Which is a human thing to do anyway, but really, he's several steps above the kind of jerks that would say: "What no combat? This game suuuuuuuckkkssss", he's explained his opinion in a polite way, yet people are getting angry with him, so I felt the need to defend him with an overload of Duck logic.

Just my 9001 cents.

+4 votes   article: Gameplay Trailer and New Details
DuckSauce Aug 10 2011, 11:38am replied:

NullSoldier, I disagree, while he should be "ignored" in the sense of not changing the mod into a combat game now suddenly, I don't think him or anyone is a fool for saying that.

He's just stating his honest opinion and isn't even calling it bad or saying Iz should do otherwise, he's just saying it's not his thing, if you don't like simulation games for example, are you then a complete fool for saying you're not really into simulation games?

Just my 2 cents.

+2 votes   article: Gameplay Trailer and New Details
DuckSauce Aug 10 2011, 7:43am says:

"Still waiting for Duke Nukem Forever? Forget it start modding, read our introductory guide", this is soooo old! So old even that Duke Nukem Forever is now out already :P

+11 votes   article: New ads provider
DuckSauce Aug 9 2011, 12:41pm says:

This hallway looks familiar ;)

+2 votes   media: Crystal
DuckSauce Aug 1 2011, 12:06pm replied:

Do you guys forget that all of those Source licensed game seem to always end up on Steam, Steam is Valve's platform, they get like what? 25% of the profits? Ka-ching! It explains why the license price is likely to be negotiable and not insanely high, plus Valve seems to be a kind company...

Regardless, thanks to Steam sales, Valve makes a profit on top of the license and they probably weigh that in the license price.

+1 vote   article: Blade Symphony on Kickstarter
DuckSauce Aug 1 2011, 7:01am replied:

Right and you should get it for free because you are such a nice guy, threatening to pirate their sweat and blood?

I think you know better.

+7 votes   article: Blade Symphony on Kickstarter
DuckSauce Aug 1 2011, 7:00am replied:

You're free to think that, but as a fellow developer, I full well understand their desire to commercial, so I assure you that my problem was only with the way they hoped to achieve that, however they seem to have no wrong intentions, only good ones.

Still, there are other ways, harder ways perhaps but I can fully understand why they do it this way, especially after looking at the current gathered donations, since there are plenty of fans that fully support them.

I am in no way part of the "mods go commercial rage" group, if they can gather the required cash to purchase a license, then in my opinion they have every right to sell what they have spent hard work into to make.

+1 vote   article: Blade Symphony on Kickstarter
DuckSauce Aug 1 2011, 6:51am replied:

I would like to partially apologize for what I said before, I still can't look favorably upon donations, but watching the video mflux posted, I can tell he at least loves the work he's doing and has every intention to keep the fans pleased, so I believe I owe them at least some more respect, they are just trying to do things right, while I do not approve of their ways, they mean well. So I'm sorry for that.

I still have to agree with Darthlex's point on transferring the PHAN thing to kickstarter, I don't see why it's not possible and it seems like a backstab move to me, perhaps it's really not possible but I really don't see why, so you can understand why I feel distrusting about that.

+4 votes   article: Blade Symphony on Kickstarter
DuckSauce Jul 31 2011, 2:37pm replied:

Hey mflux,

My reply was too big so I sent it to you as a PM instead.

+1 vote   article: Blade Symphony on Kickstarter
DuckSauce Jul 31 2011, 9:29am replied:

Nice job putting words in my mouth that I never said.
To A. There are other "simple" (as in one gamemode) multiplayer games out there already, me buying or not has nothing to do with that.

To B. Never said a word about price.

To C. Never said a word to do with that either.

My problem is like I said already with their methods, not with them wanting to sell it, I can understand if they want to sell it, I disagree with the way they go about it.

As for my "immature" behaviour, I have all rights to state my opinion, I'm not trying to hinder or hurt them in anyway, all I did was state an opinion and that they lost me as a follower, there is absolutely nothing immature about that.

-2 votes   article: Blade Symphony on Kickstarter
DuckSauce Jul 31 2011, 7:46am says:

I'm going to be blunt here, you guys disgust me and I won't be tracking anymore.

Don't let me stop you from doing what you want, I just want you to know my opinion, if there's no one else that feels this way, why you should you care?

Really you're free to do what you want, but I don't approve of your methods and am not interested in a commercial release, so I'll be untracking, maybe that changes by the time you get that far, who knows, currently I don't care about this anymore, so you've lost me.

Now go call your friends and "phans" and hit that - karma button if that makes you feel any better.

0 votes   article: Blade Symphony on Kickstarter
DuckSauce Jul 30 2011, 9:57am replied:

Tried that Dr.Freakman, this is what happened...

I'm getting real sad now, everyone seems to be able to play it just fine, all my steam and source games work. But I'm the only one that has this issue! It doesn't make any sense.

*Rips hair out*

+1 vote   game: E.Y.E: Divine Cybermancy
DuckSauce Jul 29 2011, 3:33pm says:

Bought it and it doesn't run for me, the first time I showed the Streum On logo but with a white background, then the game froze before being able to get past that.

Since then every launch doesn't even get as far as that, the game just breaks my windows view(a lot of stuff goes black on the screen until moused over) and my desktop background becomes black and dissapears and stays that way until rebooting the PC. The .exe is then running but the game doesn't start in any further way, windows remains fully active in that broken state.

A friend of mine says he can run it without problems though, which makes me fear I'm the only one... Is there anyone else that has this? Also why isn't there a forum set up, the steam forum link just leads to the website, no forums there. I hope a dev reads this page D:

+1 vote   game: E.Y.E: Divine Cybermancy
DuckSauce Jul 26 2011, 2:30pm says:

Looking good, looking very good, really got me giddy for the game.
Also would like to say, bonus points for showing the HUD, real ingame footage ftw!

+4 votes   media: E.Y.E: Your pretty face is going to hell
DuckSauce Jul 25 2011, 10:40am replied:

"wavering quality of each individual actors recording set up"

Yeah that's what I meant with rough, makes their voices come out "wrong" sometimes, but it's good :D

+1 vote   article: Progress and Story Trailer
DuckSauce Jul 25 2011, 6:17am says:

Nice Izi! :D
The voice acting is a little rough though, but it's to be expected, but good overall.

Good luck releasing the first part :)

+1 vote   article: Progress and Story Trailer
DuckSauce Jul 24 2011, 10:37am replied:

You don't need a full time internet connection for that.

+1 vote   media: Secreta's robot exploration
DuckSauce Jul 24 2011, 5:50am replied:

Steam has an offline mode though.

+1 vote   media: Secreta's robot exploration
DuckSauce Jul 23 2011, 11:23am replied:

Wait Terraria has levels? I guess they added it after I stopped playing.

+2 votes   article: First details on Minecraft’s XP system. Notch: “When you die you lose all levels
DuckSauce Jul 21 2011, 5:10pm says:

I've been using UDK for the past months, so that's not reinventing the wheel :)

I do however make some of the stuff I want to make from scratch, even if there are other solutions available, that's generally because knowing the code will be to my advantage when I need it to do things the author didn't intend it to do.

I'd say it's been working quite well, except I never released anything on UDK, but I point the finger to my inability to stick with a project and complete it, so perhaps it is working well.

+2 votes   poll: Do you reinvent the wheel?
DuckSauce Jul 19 2011, 7:38am replied:

Meep Meep!

+6 votes   article: New Overgrowth a140 video devlog
DuckSauce Jul 1 2011, 5:11am replied:

"I didn't think they'd authorize this download until"

Been there :)

+1 vote   download: Off Limits Beta
DuckSauce Jul 1 2011, 5:10am replied:

Seriously WHAT THE HELL ModDB, it keeps posting my reply to the post 3 posts down to what I try to reply to>.<

@rellik_pt: Aye, I released an update to my mod a year ago during steams summer sale... not a good idea D:

+1 vote   download: Off Limits Beta
DuckSauce Jul 1 2011, 5:04am replied:

Reply fail D:

+1 vote   download: Off Limits Beta
DuckSauce Jun 28 2011, 2:37pm replied:

True I guess, but they need to eat and if this is their Source of income... well the Publisher may provide some funding until release, but they can't delay the game forever, still time is indeed less of an issue I think.

+2 votes   article: Fort Zombie on Desura!
DuckSauce Jun 28 2011, 8:32am replied:

That's more of an excuse for lack of content than bugs, but still a valid excuse, since they have limited time, people and testers.

Also, these guys didn't make the Mount and Blade series, they made the Sword of the Stars series apparently. You must be reffering to Paradox, which is a publisher, not a developer.

Which does still stand for something(as I see it, Paradox publishes good games, even if they can be a bit broken, you'll have a good time with them, good example is Magicka, rather broken on release and still is occasionaly, but it's a great game)

+6 votes   article: Fort Zombie on Desura!
DuckSauce Nov 1 2012, 3:19pm says:

Hmm a linux only version apparently?
Anyway I've had this game for years for pc. It was great then! Old but classic in my opinion, dunno what the linux version is like. If you like the kind of genre this falls in (isometric perspective, commando like game but not as freaking hard) then you might like it. If you can enjoy an older game. :)

+3 votes   article: Robin Hood: The Legend of Sherwood Released on Desura
DuckSauce Aug 23 2012, 4:04pm replied:

I think she tried to mimick a dog or somesuch, I think she succeeded. Applausse for the girlfriend of Jessica's brother. :P

+1 vote   media: At the wedding of Jessica's foster brother
DuckSauce Jul 23 2012, 5:48am replied:

I don't keep FragOut stored in my brain you know. :P

0 votes   media: This photo is waaay too happy
DuckSauce May 9 2012, 2:57am says:

Great idea... :P
Seriously though, looks pretty sweet. :)

+2 votes   article: Influence Narrative Video
DuckSauce Dec 25 2011, 4:41pm replied:

What's life like in the past?

+5 votes   article: New Overgrowth a162 video devlog
DuckSauce May 10 2011, 4:10pm says:

Haha sweet :D

+1 vote   media: The Witcher - pacman
DuckSauce May 7 2011, 4:45pm replied:

Remember me? From GraviNULL, added you on steam way back, we talked for a bit then.

If you guys make the switch, contact me if you want some help with smaller tidbits about UDK, been using it for a bit so I can save you some documentation scouring or code digging, so if you wanna talk hit me up on steam sometime.

+4 votes   article: Mapping progress and possible engine switch
DuckSauce Apr 18 2011, 2:39pm says:

Haha, lovely :D

+1 vote   media: Henceworth Concept
DuckSauce Apr 18 2011, 2:39pm replied:

Thanks for the explanation, that clears it up :)
As for the ticking, I'm pretty sure that even for a very past animation, it shouldn't give too much trouble, at least not for AoC.

Because the sword will still be going in one direction, so the line shouldn't be changing much, if the blade is making "really" fast sharp curves in it's trajectory, maybe it would be a problen... I don't know, I'll let Zack answer that.

+1 vote   article: Developer Blog #1 - Hit Detection
DuckSauce Apr 17 2011, 4:52am says:

Just want to get a bit into the way it works here.

Do you have a socket on the hilt of the blade and the tip and just trace between that? But how do you trace often enough to get that sweet of a result(that in between ticks thing?)

Well I'm not making anything with realistic sword tracing, just curious in how it works as a fellow developer :)

+1 vote   article: Developer Blog #1 - Hit Detection
DuckSauce Apr 13 2011, 3:55pm says:

This is looking rather nice.
Great end joke :)

+3 votes   article: News in April [Medieval Brawl and other drama]
DuckSauce Apr 5 2011, 2:06pm says:

B-b-but I like typing!

+7 votes   media: Fun Stuff vs Not-So-Fun Stuff
DuckSauce Mar 27 2011, 6:08am says:

Looks good :)

+1 vote   article: Solar 2 Announce
DuckSauce Jan 5 2011, 3:55pm replied:

Couldn't agree more annd as far as I know this isn't a popularity contest though, so I think the others stand a good chance if you ask me.

But whoever wins, won, so it's not like I'd deny Notch a victory or the prize, but others less fortunate with their sales or financial standing could probably use it more, so I'm rooting for the others the most.

+7 votes   article: 2011 Independent Games Festival announces main competition finalists!
DuckSauce Dec 19 2010, 1:05pm says:

I'm hoping for Overgrowth, or Bastion, that one gets me excited too.

+4 votes   article: Editors Choice - Best Upcoming Indie
DuckSauce Dec 17 2010, 1:55pm replied:

It's probably cause it's turned fully Indie now?

+11 votes   article: Editors Choice - Most Innovative
DuckSauce Oct 4 2010, 10:45am says:

Explody BOMBS!

+1 vote   media: Digitanks Trailer
DuckSauce Sep 17 2010, 3:05pm says:

Sounds interesting, have you tried hitting up Rock Paper Shotgun about it?

+2 votes   article: Weekly News 22 : Demo released !
DuckSauce Sep 7 2010, 10:55am replied:

RakNet is wonderful :D

0 votes   game: Clay War
DuckSauce Sep 6 2010, 12:18pm says:

Looking good, what are you gonna use for network support?

+1 vote   game: Clay War
DuckSauce Aug 17 2010, 12:12pm replied:

Java is easier and nicer to use, using it combined with Netbeans IDE which is also a joy. C++ may have certain advantages, but for what I'm doing Java will do fine and it's much less of a pain to work with.

I've nothing against web implemented games, I'm not all that savvy with online browser stuff. Unity could be a good thing for that, but maybe I'll keep it Java, or desert it :P Time will tell!

+1 vote   article: What up in saucy land?
DuckSauce Aug 15 2010, 9:54am replied:


Left a bunch of positive and some improvement feedback at the forums, in the Bullseye and Running man feedback threads respectively.

+1 vote   article: Interstellar Marines: Running Man
DuckSauce Aug 14 2010, 1:01pm says:

I was a bit meh on your AAA Indie idea, but after reading the FAQ, I want to at least say I fully support it. I intend to buy the spearhead(correct?) account type thing, but may have to hold off, may have to buy later instead. Really sweet game and that AAA Indie thing is a great idea too.

I'll be tracking :)

+1 vote   article: Interstellar Marines: Running Man
DuckSauce Aug 9 2010, 9:00am says:

Creepy :D

+2 votes   media: Concept art - Scorch Trooper
DuckSauce Aug 8 2010, 2:22pm replied:


+1 vote   game: Small Galaxy: Greedy Station
DuckSauce Jul 29 2010, 4:56am says:

Frontpaged this time :D
Remember, ModDB staff <3's pictures!

+1 vote   article: A Hole In The Ground Formerly Known As The Enemy Base
DuckSauce Jul 16 2010, 7:33am replied:

Eh? Why?

+2 votes   media: Overwatch gameplay video v1.0.0
DuckSauce Jul 9 2010, 12:18pm replied:

there is, plus 3 more files, I guess the authorizer went off for food mid-authing :P

+1 vote   download: GraviNULL b1.1 Client Full Installer
DuckSauce Jul 2 2010, 9:46am replied:

From it's description:
Music: Serenade of the Autumn Siren by Awake (Rawrthaas)

+1 vote   article: GraviNULL b1.0 public beta released!
DuckSauce Jul 2 2010, 4:16am replied:

Tested it, works fine.

+1 vote   download: GraviNULL b1.0 Server files
DuckSauce Jun 24 2010, 4:06am says:

Nice hud :D

+1 vote   media: New HUD Without Altimeter
DuckSauce Jun 23 2010, 1:06pm replied:

*Feeds DFC's ego with nuclear waste"

Enjoy the taste of Bekey in the morning!

+1 vote   article: GraviNULL!
DuckSauce Jun 23 2010, 11:32am says:

Keep up the good work :)

+2 votes   article: Thunderstorm
DuckSauce Jun 22 2010, 6:59am says:

P.S you're fat!

+2 votes   media: Aliens, I see them
DuckSauce Jun 21 2010, 3:54am says:

Ackart, was that the rocket that flew inside and nearly killed me by hitting the ceiling of the roof?

+1 vote   media: Ragnarok Arena Release Media
DuckSauce Jun 20 2010, 12:42pm replied:

No one reads blogs fatty :P Even if it's from you.

+1 vote   article: GraviNULL!
DuckSauce Jun 19 2010, 5:03pm replied:

Does it mayhaps sound familiar? :P

+1 vote   media: Racing, Hazard and Deathmatch beta gameplay
DuckSauce Jun 19 2010, 3:21pm replied:

Good point I guess, people don't like handling all those filters, so will there be a ModModDB with only mods? Ah ignore it, all the complications of filters or new site combinations make my head spin :)

Keep up the good work anyway!

+3 votes   poll: Thoughts on Indie DB?
DuckSauce Jun 19 2010, 2:56pm replied:

gn_pillars? Already answered to that in the tutorial article comments.

No I haven't seen it yet. Show me pics!

+1 vote   media: gn_nexus, first screenshots
DuckSauce Jun 19 2010, 5:04am replied:

Couldn't there be a filter on ModDB though?
Though I think like is said below, it's a good thing no AAA games appear as most viewed, so the Indie games can get some attention... but only for everyone that doesn't care about mods(GASP) and only comes here.

For everyone else, is there a reason to visit both ModDB and IndieDB? Since you'll still get the indie news on ModDB.

+2 votes   poll: Thoughts on Indie DB?
DuckSauce Jun 18 2010, 3:45pm says:

Seems ok, but I really wonder if it was needed? As said, ModDB already covered all of it and Desura could handle the larger needs of Indie developers it seemed to me.

Overal, I like the green style, though slightly hurtfull to the eye.
Well, I look forward to see what change this will bring to ModDB life.

+10 votes   poll: Thoughts on Indie DB?
DuckSauce Jun 6 2010, 5:16am says:

Great article, limiting one self and/or realizing your limits can lead to creative results indeed and it's what more developers indie or modders should realize.

+1 vote   article: New Gameplay Video + Your Idea Is Too Big
DuckSauce Jun 4 2010, 12:17pm replied:

:D I've sent you an informational message about the team.

+1 vote   article: GraviNULL: New road, New progress
DuckSauce Jun 3 2010, 10:05am replied:

1. Very nice :D You may wanna consider contacting Bekey about it: He's intending to write up some mapping tips for GraviNULL and has suggested adding a community made map in the next release, run through it with him and who knows :P

2. Concerning gn_core, according to Bekey, gn_core uses the same size for the main cylinder as his own map, so they're both equally big... amazingly. I think for space the same thing counts, both seem huge due to the see through walls. Bekey is looking into fixing Asskicker's map(gn_space), gn_core is a bit of tough one concerning "size".

About the gamemodes, yeah got a lot of em and still need the time to write some of them up for future re-evaluation, I'll put yours up too, it's a good one.

Any chance you'd be willing to join the team? :P
Never shot, never hit I say. It's ok if you can't or don't want to.

I can tell you more about the team and how we work if you want to know more, I'll be watching this area for your reply the coming days.

+1 vote   article: GraviNULL: New road, New progress
DuckSauce Jun 1 2010, 3:23pm replied:

Yeah it's the UK version.

+1 vote   media: GraviNULL in PC gamer
DuckSauce Jun 1 2010, 9:59am says:

Oh I like the sound of the game itself, progress seems good too. Keep it up, will be tracking this!

+1 vote   article: The Tomato Farm
DuckSauce May 31 2010, 1:57pm says:

Looking pretty good!

Small comment: At one point you manually do what you earlier did automatically with the yellow cubes, just seemed a tad pointless that it seemed to function the same, only more work pulling it out.

Keep up the good work.

+1 vote   media: Q.U.B.E. Early Demo
DuckSauce May 31 2010, 10:14am replied:

1. Alright then, I take it you're interested in mapping for it? In which case it'd be worth shipping the mode even with 1 map. That's a +10 on the "should I add" scale :P

2. I agree, but for me only really in gn_core, which is HUGE. What other maps do you think are too large?

Track powerup sounds ok, however pickups are supposed to work like regular mines, in the sense they're shot from an "absorbed" state, I wonder how'd that best be balanced in terms of damage usefullness, after all, the most use it'd have is in gn_worse, the others are too open for it to mater a whole lot.

I agree on the dev textures, ofcourse, they do make things look very much WIP, but still better than putting over some crappy texture work :) Regardless, Bekey is turning it into something interesting already.
Very much looking forward to seeing it in a more interesting shape and ofcourse showing it to you all.

Thanks for the feedback!

+1 vote   article: GraviNULL: New road, New progress
DuckSauce May 29 2010, 1:02pm says:

Any chance there's gonna be some "special" thing going on steam soon to get some new meat in?(think free weekend/discounts)
Would love to give this a try again with real people, the bots however, they were horrible *shiver*

+1 vote   article: Metal Drift TV & The Tournament
DuckSauce May 15 2010, 11:43am says:

Looking pretty good, reminds me of Notrium but with small "rooms" and more set along a certain line.

I highly recommend making a newspost with pretty pictures and a video.

Do it in a nice format along with a download link and it's front page worthy stuff boosting your coverage alot.

+2 votes   game: Metal Venture
DuckSauce Apr 2 2010, 5:53am replied:

I think it was just a little to early to post it though :P
Good luck with it anyway, putting gameplay as a priority is at least a good step, just think it was a little early to make a grand newspost about it just yet.

+1 vote   article: Introducing Project Alpha
DuckSauce Mar 29 2010, 5:06am says:

I really love the style of this game, keep it up!

+2 votes   article: Level editor & more
DuckSauce Mar 24 2010, 12:58pm says:

I wonder why you posted this.

+1 vote   article: GraviNULL!
DuckSauce Mar 24 2010, 12:57pm says:


+1 vote   media: .
DuckSauce Mar 16 2010, 1:50pm says:

Very interesting idea, how will this work as a "mod" exactly? As far as I know, Valve doesn't support mods to appear in the steam games list except for Half Life 2 mods.

A video to see this in action would be a great way to attract more attention.

+2 votes   article: First Bit of News
DuckSauce Mar 15 2010, 4:29am says:

Sounds insanely ambitious, wonder if you can pull it off...

+5 votes   article: WEAPONS and more news
DuckSauce Mar 10 2010, 5:04am replied:

I remember Windows 7 had a problem with thinking of some programs as communication programs when they're not and then it goes and do stupid ****.

Try digging around your sound options, specifically look out for "communication". I believe you can add exceptions so if you add Arcan as an exception sound should work.

But not sure since I don't have Windows 7.

+1 vote   download: Arcan v - Patch
DuckSauce Feb 23 2010, 3:48pm replied:

Better question:
What can't it do!

+2 votes   media: Everyone's favorite cube
DuckSauce Feb 15 2010, 4:12am replied:

Hey claf :D

+1 vote   media: gn_space update
DuckSauce Feb 6 2010, 4:38am replied: +1 vote   media: gn_space update
DuckSauce Feb 5 2010, 10:46am replied:

You're too fast!
Processing ;) It's done for me now.

+1 vote   media: GraviNULL Closed Alpha: Seeking mode demonstration
DuckSauce Jan 31 2010, 1:17pm replied:

Just wait your turn, open alpha will be out soon enough!
(Got shitloads of people to test already, so much my home hosted listen server almost explodes... well actually it just explodes their pings)

+1 vote   article: Shockalicious progression report!
DuckSauce Jan 28 2010, 1:33pm replied:

They've got more, just not showing any "gameplay" that still doesn't mean it's not ingame.

+5 votes   article: Editors Choice - Best Upcoming Indie
DuckSauce Jan 28 2010, 12:25pm replied:

Where are the in-game video's of Natural Selection 2? I haven't seen any yet.

And I've seen plenty for Overgrowth, there's no gameplay in them, but there's definitely in-game video's.

+9 votes   article: Editors Choice - Best Upcoming Indie
DuckSauce Jan 24 2010, 1:30pm says:

Photoshopped I say!

+1 vote   media: I DID IT!!! again
DuckSauce Jan 24 2010, 5:16am replied:

I love me some fat meowers, GET INTO MAH BELLY!

0 votes   mod: GraviNULL
DuckSauce Jan 7 2010, 8:28am says:

Another competion eh? I'll wait for the newspost to get authed to post ... whatever I can come up with :P

+1 vote   media: Jailbreak: Source - RoboChick Competition!
DuckSauce Dec 27 2009, 5:11am says:

Cool gonna try this now :D

+2 votes   download: Too Many Crates Conveyor Fix
DuckSauce Dec 8 2009, 1:04pm says:


Grammar time!

+3 votes   media: NL stole sprite from US
DuckSauce Nov 18 2009, 2:46pm says:


+1 vote   article: Help me
DuckSauce Nov 18 2009, 8:48am replied:

It's the most blinding map of Frag Out imo, now I'm blind.

+1 vote   member: Alt`
DuckSauce Nov 18 2009, 8:41am says:

That bot is a spy

+1 vote   media: FragOut Stopwatch Hints
DuckSauce Nov 18 2009, 5:11am says:


+2 votes   media: Chambios
DuckSauce Nov 16 2009, 3:08pm says:


+1 vote   media: Swampmonster
DuckSauce Nov 15 2009, 7:39am replied:

Seems they just sent him the lines, so he didn't have to do any convincing :O

+2 votes   article: Last Drop - Released with new Francis voices!
DuckSauce Nov 14 2009, 5:28am says:

Hmmm ducks?
And I love how that map is a DeathBall map, it seems perfect!

+3 votes   article: Jailbreak: Source 0.6 - Deathball
DuckSauce Nov 13 2009, 3:10pm replied:

you are sick ...

+39 votes   article: Dino D-Day: The Mod - Released!
DuckSauce Nov 10 2009, 5:46am replied:

Source Fanboy xD
Though I have thought of having my mod on UDK instead, I might fiddle with another mod idea I have on the UDK, maybe that will lure me over to port my current mod project as well, currently I'm gonna stick with Source though!

+2 votes   poll: Will you be switching to UDK now (Unreal Dev Kit)?
DuckSauce Sep 22 2009, 1:18pm says:

Be sure to push view original next to the title for enlarged size ^_^

+2 votes   media: Is the MP3 player bloody working this time?
DuckSauce Sep 2 2009, 4:16am replied:

a friend of mine got -50 or less after a fine comment which just happened to have the words "first" at the end of it xD

+1 vote   media: The Mortewood Plaza - My Response To Podcast17...
DuckSauce Jul 21 2009, 7:07am replied:

Have to agree as well, this looks very good, but nothing really nightmarish to justify the mod name.

Although, at the end of the trailer it does say something about release in 2010, so there's plenty of time to get some custom assets in :D

+1 vote   article: First Trailer avaible now!
DuckSauce Jul 2 2009, 10:18am says:

Woo we're half-lifecreations buddies now!

+2 votes   article: Our website is up!
DuckSauce Jun 9 2009, 11:36am says:

I've played a little of Boxxed today, fun concept, had a 100% success rate until I got to the boss, found that to be quite confusing, but overall so far as I played it, I think it's good, so if you're up to play some small minigames, then this is a must try.

+2 votes   media: Boxxed
DuckSauce Jun 7 2009, 11:02am says:

I've played this game, pretty fun game, fairly easy to get into.
Even if it's old, you should consider giving it a try regardless!

+1 vote   media: Zirconia 2: Battle
DuckSauce May 17 2009, 2:20pm says:

Nice, me likes :D

+1 vote   media: Folk Song
DuckSauce May 3 2009, 12:36pm replied:

How about no HUD :P
The only HUD it has now is the health counter, do something like blood effects to indicate health and voila no more hud, would be even better for this mod imo.

+2 votes   media: ingame screenshot
DuckSauce May 2 2009, 3:33am says:

Well this sure came out of nowhere
Sad to see the server bug still isn't fixed...

+1 vote   article: New beta Release!
DuckSauce Apr 26 2009, 1:48pm says:

Note that this is really fanart and no there are no actual Zombies in FragOut, except for one that's kind of a easter egg and is hidden behind somewhere.. what would happen if you toss a grenade towards the sound of that pussy???

+1 vote   media: Fanart what Phanrack thinks should be achievements
DuckSauce Apr 22 2009, 12:05pm says:

I just randomly spotted this, looks pretty cool :D

+2 votes   download: Reinforced Concrete Bat
DuckSauce Apr 20 2009, 3:06pm says:

Here's a hint for someone modding for more then half a year and with some connections with other modders(specfically the jailbreak team).

Please, do NOT release incomplete stuff, first impressions are VITAL to a mod, if you want to have people help you give suggestions and stuff then just get some friends you can trust and only give it to them, or try to recruit some testers, but do not release something incomplete to everyone... trust me it's NOT a good idea.

Check this out:

And also check out the other stuff on that site, there's some really usefull stuff to help you.
It's a part of the jailbreak community:

If you really want people to help you test your mod, give suggestions, etc then you should go and register on that forums, there are some really great people there, very friendly and they'll be willing to help you if you need help :)

Good luck!

+1 vote   download: cherubs first level incomplete
DuckSauce Apr 20 2009, 10:56am replied:

I agree, they're a very good idea!

+2 votes   article: Last week on ModDB - Week 16
DuckSauce Apr 16 2009, 3:36pm says:

Yo Kamikazi I thought you guys were gonna use ModDB video instead of YouTube?

+1 vote   article: Release Date & Trailer
DuckSauce Apr 10 2009, 12:33pm replied:

I get the same error :(

+1 vote   download: Ragnarok Arena Remastered Beta 2 Full Version
DuckSauce Apr 9 2009, 1:43pm says:

yay you're still alive?
cool :D

+2 votes   article: A quick update
DuckSauce Apr 9 2009, 12:18pm says:

yay patch!
gj guys

+2 votes   download: Decadence 1.0.1 Client Update
DuckSauce Apr 1 2009, 4:02am says:

That's one HUGE map!

+1 vote   article: HD Video: Introducing "Foothold" a fan made maps for OG
DuckSauce Mar 31 2009, 9:29am says:

It was a good interview and it was actually 1 hour long in the podcast, I assume the recording took much longer though :P

I hear ModDB wants to have you guys on the Development Banter(they say so in the latest modcast)
Seems like you're getting alot of attention :)

+2 votes   article: The Decadence team on Podcast 17!
DuckSauce Mar 25 2009, 9:09am says:

do you like teasing your fans? :P

+5 votes   media: Decadence has gone gold!
DuckSauce Mar 22 2009, 11:51am replied:

yup works :D
good interview :)
Will defo be playing this
*drags friend along*

+2 votes   article: Planet Half-Life Previews Decadence
DuckSauce Mar 22 2009, 10:24am says:

The link doesn't work

+2 votes   article: Planet Half-Life Previews Decadence
DuckSauce Mar 5 2009, 10:34am says:

Dude I love that avatar, whenever I see it I know it's a comment from you lol.

Where's it from?

+1 vote   member: soegel
DuckSauce Mar 3 2009, 3:48pm says:

It was great, apart from the intense discussion at upcoming moty player's choice.

Good job to all those people :)

+4 votes   article: MOTY 2008 is in the books.
DuckSauce Mar 3 2009, 2:34pm replied:

I think it's just the PR/BF2 haters, probably the zombie fanboys who are now mad ZP:S didn't make it first spot.
Well 2nd spot isn't bad and PR seems much more top notch then ZP:S at this time. Better luck next year ZP:S, I know you guys try to make it as best as you can, but there's always someone better or just more popular.

+4 votes   article: 2008 Mod of the Year Winners
DuckSauce Mar 3 2009, 2:29pm says:

Looking goooood
if this is all on steam I might finally buy it!
Mods, multiplayer and singleplayer? omg can't be more awesome.

New screenshots looking sexy too!

+1 vote   article: Mount&Blade multiplayer expansion!
DuckSauce Mar 1 2009, 9:32am replied:

P.S why do I get - karma for being excited about multiplayer... you're just multiplayer haters you negative people.

+13 votes   article: 2008 Indie Game of the Year Winners
DuckSauce Mar 1 2009, 6:30am says:

It was kinda fun, but the gameplay was way too slow, and I wished you could take veteran units to the next battle in the campaigns.

Also I hope you're gonna take focus on making a multiplayer chatroom of some sort, this game needs more focus on multiplayer then a campaign in my opinion.

Also there was some bad english present in the story and it would seem to skip the last bit of text, while the narrator was still talking.

+2 votes   download: Arcan Demo
DuckSauce Mar 1 2009, 6:26am replied:

WHAT? there's multiplayer coming for Mount & Blade?
Point me to the details! I always dreamt of the arena play in there to be capable of multiplayer.

+14 votes   article: 2008 Indie Game of the Year Winners
DuckSauce Feb 28 2009, 5:30am replied:

agreed, it looks great! might even try it sometime, got on my watchlist :)

+4 votes   game: Arcan
DuckSauce Feb 27 2009, 4:12pm replied:

yep, can't be thrown around by anything either.
this is to prevent pickups flying all over the place and to make them more noticable

+1 vote   media: Stopwatch grenade and pickup
DuckSauce Feb 26 2009, 1:00pm says:

nice :D

+1 vote   media: Cookietower update
DuckSauce Feb 24 2009, 4:06pm replied:

indeed sexy
what u think of my angle here lol

+1 vote   media: Screenshots of fo_beach
DuckSauce Feb 24 2009, 5:59am replied:

the longer we develop the better it will be :D I doubt it's gonna be dissapointing! thanks for your support :)

+3 votes   article: FragTastic MediaBlitz
DuckSauce Feb 24 2009, 4:25am says:

I apologize for the weird resolution if anyone's having it too,
the orignal file has a normal resolution, for some reason moddb rescaled it in width.

Not much I can do I'm afraid..

+1 vote   media: FragOut closed beta gameplay video by DuckSauce
DuckSauce Feb 18 2009, 12:04pm says:

This seems like a cool concept, though the graphics aren't great :P
are you gonna add modability? or is there already modability?

Gonna download this now.

+1 vote   article: Deadly Tower released
DuckSauce Jan 5 2009, 12:34pm replied:

like usual haha, awesome stuff, keep it up!

+3 votes   article: Berimbau Map Spotlight - Dojo
DuckSauce Dec 14 2008, 4:13am replied:

yeah he changed it a bit though, it's less colourfull and bigger I think

+1 vote   media: Decal Pack #1 by PhanracK
DuckSauce Nov 22 2008, 6:31am replied:

:D thanks wills:)
it's fun to have someone as wacky and crazy(in a good way) as nauz to complement my own wackiness and crazyness :D

+1 vote   article: Row row row your boat, gently down the stream...
DuckSauce Nov 19 2008, 2:25pm says:


+1 vote   media: Curse total conversion - ingame screenshot 0008
DuckSauce Nov 10 2008, 2:03am replied:

flash of white when it explodes?
thought of that but the explosion is really short so how would you imagine sound of angels in the background when the explosion lasts less then 0,2 seconds?

and if you mean trail of the grenade by when it's thrown then no feathers.. doesn't suit it imho, but for the ball it could have such a trail, but maybe not:) time will tell!

thanks for the comments

P.S this video isn't about the visuals of the holy nade but its functions>.> that it doesn't appear to holy is cause it's just a model with a basic glowing effect with little time spent on visuals, those things come when we're sure about what we want.

+1 vote   media: HolyNade energy ball release preview
DuckSauce Nov 8 2008, 2:32pm replied:

Teddy Wars is currently a Facewound arcade style mod (credit to Garry and his team from Facepunch) and is in the process of being developed under the Valve source engine for the 3D realm.

so looks like it'll be a hl2 mod eventually

+1 vote   mod: Teddy Wars
DuckSauce Oct 24 2008, 12:02pm replied:

it starts off slow, then goes faster just before the explosion

+1 vote   media: Skull grenade countdown timer sound
DuckSauce Aug 29 2008, 3:54pm replied:

yeah like Nauz said idea already came to mind, personally I think the noce piercing is funnier and that was an idea by Nauz.
It's up to him though if he wants to add a jaw or not.

+2 votes   media: Skull grenade
DuckSauce Aug 10 2008, 6:17am says:

Awesome :D

+1 vote   media: Dino Wallpaper
DuckSauce Aug 5 2008, 4:04pm replied:

there's already gona be a white glow on it when thrown, about that same glow being on it when it's not yet thrown... well I have to talk with Nauz about that(the modeller) and do some testing on code myself to see if that can work.

+1 vote   media: Holy Hand Grenade demonstration [Work in Progress]
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