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DubSmith04
DubSmith04 @ Dear Esther

I kinda figured from the description that there wasn't going to be any action, but I think I would have liked it better if I could have interacted with more than boxes and barrels that held no significance. Even if it ment looking at one of the drawings on the walls and clicking to begin the next segment of the story. I just felt detached because I didn't really know what started the character's train of thought. For instance, I was walking by some wrecked ships just off shore and the guy started talking about kidney stones... I just didn't feel any connection between where I was and what triggered the story.

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