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Comment History  (180 - 210 of 1,865)
DuBaas007
DuBaas007 Dec 25 2013, 9:00pm replied:

Install 3.0 first and then the patches.

+2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 24 2013, 7:22am replied:

I dont think so, since its hardcoded.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 23 2013, 4:55pm replied:

The Osgiliath crash is known to the community, some players have it, most don't. Atm there is a guy looking into it, but it's for a submod.

+2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 23 2013, 4:53pm replied:

Lol you dont know how to select a settlement type in custom battle?... It's like impossible to explain the easiest things lol.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 23 2013, 8:08am replied:

It means that you need to select the "castle" settlement and the "custom" culture.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 23 2013, 3:24am replied:

You should read the instructions below that since it states that you need 3.0 and 3.1 too.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 22 2013, 11:57am replied: +2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 22 2013, 6:10am replied:

Delete the descr_geography_new files in your Third_Age_3/Data folder and it should not crash anymore.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 21 2013, 9:12am replied:

3.0 first.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 20 2013, 1:41pm replied:

Yes it does, MOS is made for 3.2..

0 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 20 2013, 5:35am replied:

Mos is made for this version.

+2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 18 2013, 7:57pm replied:

Delete the descr_geography_new files in the Third_Age_3/data folder.
Basicly that solves the same problem since its linked with the daylight savings in some way.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 18 2013, 11:59am replied:

They do have those.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 17 2013, 7:29pm replied:

Delete the descr_geography_new files in the Third_Age_3/data folder.

I don't understand your other questions sorry.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 17 2013, 8:18am replied:

Could you type it in a language everyone understands? I have no clue if you need help with anything or if it's anything else you said..

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 15 2013, 6:17pm replied: +1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 15 2013, 6:16pm replied:

Yeah tell that to people on the page of the best and most ambitious mod ever created.

+3 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 14 2013, 8:32pm says:

Guess what, the problem that it was impossible was not Shogun 2, Empire and Napoleon TW, but the very game engine they run on.
Nope, still not happening for Rome 2 without any good professional tools from the game developers themselves, which i can't see happening anytime soon.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 12 2013, 12:16pm replied:

Delete the descr_geography_new files then in the data folder.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 11 2013, 2:05am replied:

Yes, the public beta has been released.

+2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 10 2013, 6:06am says:

OMG YES! Twcenter.net

Personal update from the mod's leader KingKong!
It seems that he counts on the submod teams for TATW that they will keep this mod alive as long as they can. :)

+2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 9 2013, 9:29pm replied:

Delete the map.rwm file in "Third_Age_3/data/world/maps/base" and it should work fine.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 9 2013, 3:38pm replied:

Twcenter.net

Post your problem there as detailed as possible, most of the time the solution is really simple but easy to overlook.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 8 2013, 11:50pm replied:

Install 3.0 first.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 8 2013, 7:34am replied:

1- I don't think any submods are created by members of the origional mod, but i might be wrong.
2- There is one that has Dwarves based on the new hobbit films, but that one doesn't have permission to be released since it uses KingKong's models.
Other than that, modders await for the 2nd and probably 3rd film to come out before they got enough info about new units.

There is a discussion going on about the new hobbit models here: Twcenter.net

0 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 7 2013, 2:14am replied:

Faramir is a captain and he commands a small army of rangers.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 4 2013, 8:29pm replied:

Or you should read the actual instructions on the installation, it automaticly corrects that statement, and also 3.2 cant be the whole mod if 3.0 is already in 2 parts.

Anyways: Installation:
- Install
TATW_3.0_Part1of2.exe &
TATW_3.0_Part2of2.exe &
TATW_3.1_Patch.exe &
TATW_3.2_Patch.exe

+3 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 4 2013, 8:33am replied:

Well it would be usefull if you would install the actual mod and after that patch 3.1 and 3.2.

+2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 3 2013, 11:07am replied:

So far the only progress on TATW is in the submods section: Twcenter.net

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Dec 1 2013, 7:25am replied:

Not if the other mod is mod-foldered like the Kingdoms campaigns.

+1 vote     mod: Third Age - Total War
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