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Comment History  (150 - 180 of 1,915)
DuBaas007
DuBaas007 Apr 5 2014, 8:41pm replied:

It has been implented, multiple submods use them all. Those settlements were made by Leo.Civil.Eufs after the mod leader KingKong was gone from the mod.
The MOS and DaC submods both use them, i recommend getting either one of those, depending on your preferences. :)

Twcenter.net

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Apr 5 2014, 6:10am replied:

English?

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Apr 2 2014, 6:56am replied:

The mod team's leader quit on it since the popularity of his mod basicly gave him a job in the gaming industry. :)

And for updates: Check the submods section on the TWCenter page for this mod, there is so much more stuff on there! Mod DB is just a download link for the main mod basicly.

Twcenter.net

Here you go, i recommend DaC because that submod adds the most improvements and new stuff to TATW. :)

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 30 2014, 6:32pm replied:

Redownloading should do the trick.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 29 2014, 9:14pm replied:

I don't know the answer to this one..
You should go and ask here: Twcenter.net(Reports)-amp-Technical-Help

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 29 2014, 7:25am replied:

Stand-alone? Like.. Not needing to buy the game to be able to play this?
1. Thats illegal.
2. We dont support that because its illegal and medieval 2 deserves the money you pay for it, its a good game.

+3 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 29 2014, 7:22am replied:

You dont need to have steam for this mod. Ad long as you just have medieval 2 with kingdoms youll be fine. Just make sure to install 3.0 before adding the patches.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 28 2014, 7:26am replied:

Like i said. Install both parts of the actual mod before the patches (3.0 pt1 & pt2).

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 27 2014, 11:28am replied:

Download the actual mod first before the patches.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 25 2014, 3:27pm replied:

Quick answer: No it doesn't.

+2 votes   mod: The Great War
DuBaas007
DuBaas007 Mar 25 2014, 3:22pm replied:

Its in the data folder of the mod.
For me it's: E:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods\Third_Age_3\data

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 24 2014, 6:57pm replied:

You installed the mod, yet you do not know where it is.... I give up on this one.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 24 2014, 8:42am replied:

Hey, read my previous comment, it was litterally 2 posts below yours.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 23 2014, 5:38am replied:

Deleting the descr_geography_new files in your Third_Age_3/data folder should fix it.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 19 2014, 8:54pm replied:

Yea, the language of this website is English.

Sometimes i just wish guests were not able to make posts like how it used to be... It's really just a pain of the members most of the time.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 19 2014, 8:51pm replied:

Deleted both of them?
Also delete the map.rwm in Third_Age_3/data/world/maps/base if it's there.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 18 2014, 3:26pm replied:

Windows 7 seems to solve that problem. I don't know any other solution, sorry.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 17 2014, 12:43am replied:

Garrison script for players would make the game too easy. Its simply made because the ai often leaves frontline settlements undefended. And yes you can delete the script, but i really recommend not to, the game will simply just be way too easy. Also i dont know how to.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 15 2014, 11:01am replied:

To make the game more challanging for the players. It's called the garrison script. Not all AI settlements get them though, just their important ones, and it's a diffrent garrison per settlement that they get, depending on how important the settlement is. So yeah, for besieging Gondor, you will need to make a good army first. :)

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 15 2014, 3:31am replied:

That is weird.. Even though you quest was a succes since sauron came back.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 13 2014, 6:43am replied:

The latest, 1.5.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 11 2014, 8:49am replied:

3.0 is needed, aswell as 3.1, then you can install 3.2.
The mod's creator made that little error, but he's quit modding afaik now, so i guess that little text derp won't be fixed anytime soon. :P

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 10 2014, 7:25am replied:

Go to your Third Age data folder: Medieval II Total War\mods\Third_Age_3\data
When there, delete the descr_geography_new files.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 8 2014, 9:46am replied:

Just use the links provided here, safest way of downloading it without any ******** arround it, simply download and install and done, no other programms needed.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 6 2014, 6:39pm replied:

Doesn't look like a legit link.... Not clicking..

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 5 2014, 8:32am replied:

No, not possible, since uploading the full game + mod would go against the rules (piracy). And piracy is not supported. :)

But if you just download 3.0 both parts, 3.1 and 3.2, you can simply just follow the instructions of the installer that comes with it.

Just try it by following the installation instructions closely, if it didn't work, just reply to my post here.

+3 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 5 2014, 8:30am replied:

By simply buying the disk version of the game.

+4 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 3 2014, 12:34pm replied:

This ain't a game. It's a mod.

+3 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Mar 2 2014, 9:36am replied:

TATW 3.2 did not remove the cavalry militia from the campaign, also those forts were removed because the AI could not handle them, they didnt attack, it, ever.
Another thing, you are playing with MOS, which basicly changes everything about TATW. So this is not the place to post stuff if you are using that submod, instead go to their own page on TWCenter.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Feb 27 2014, 11:06am replied:

By redownloading part 2.

+3 votes   mod: Third Age - Total War
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