This member has provided no bio about themself...
This site is for the TATW main mod, not for it's submods. TWcenter has a special submods section where you can find it.
Indeed, it has that submod in it, but also 30+ of others combined, best submod i've ever played. :D But he asked for 1 that doesn't require megaupload and winrar, well, that doesn't exist.
Yes, if you just change the campaign names all back again. For example, if you got TATW as the americas folder, then change that name to TATW, and the origional americas folder back to americas.
thats not for vanilla TATW, but for the Perrilicious creatures sub-mod for TATW.
No, still divided into 2 cities. Those 2 look exactly the same but with diffrent spawn locations AFAIK. And for the bridge between them i don't really know.
Ooh it does, believe me, hit a catapult or a siegetower with a trebuchet for example and it will take enough damage. And with arrows it indeed doesnt take damage, unless you use fire arrows, then the siegetower will burn after a while, Ofcourse only when the weather is good for it.
That long ruin in the back was the wall once.
When you see a link to the next verion..
Me too haha :P
PEOPLE!!! New Preview! The once proud Capital of Gondor, but now left in ruins. See here! The city of OSGILIATH! Twcenter.net
You mean like the just released preview of Osgiliath? Twcenter.net
Each map has its own teams, there are alot of armies like china, germany, usmc, mec, israël, rebels, russia etc.. the teams depend on the map you play on.
That is where trolls are for. ;)
They are easy to deal with, focus your balistas and archers on them when still far away.
When they are close use the heavy infantry, spears and pikemen to keep them engaged.
Cavalry charges in their back also do alot of damage to them, because they count as infantry.
When you play the mod a bit longer it will be easier for you to deal with these kind of units.
Why using a BF3 image for a BF2 mod?
Read 3 posts below yours, is it so hard to find an answer while it is on the same page? :P
Ever heard about TATW 3.0? Comming this year (if we're lucky)
Those new settlements are for the next version of TATW. But even the mod leader doesn't know a release date, they are working on the mod and 3.0 will most likely be released before the end of this year. Though there is a shortage of news in the last few weeks, because the mod team like's to totally suprise the community. :P
There is no cleaner.bat... He is confused with a submod for TATW wich has the cleaner.. I suggest to re-install everything, M2TW+Kingdoms and TATW, solves 90% of all problems.
Mordor can be the srtongest enemy in TATW, especially in the later campaign. Alot of their units are already overpowered.
The only way to disable climbing on ladders for them is to make them cavalry, but then the AI would use them for flankings and such instead of what trolls are for. Also, trolls aren't that hard to take down, concentrate your archer fire on them, and then keep them engaged with heavy infantry, also, balista's and cavalry charges in the back of them work extreemly good. The TATW team made them very strong because almost all other units of Mordor are underpowered.
with 'the other units' i mean the orcs
Fell beasts are in the Perilicious Creatures mod, and those other units will probably be in the next MOS submod release.
Also, flying creatures cannot really fly in M2TW, it looks like they are flyings, but they are on the ground, so they can't be used in siege battles. This is something that cannot be fixed.
Yes, that wall is called the Rammas Echor, it was build to slow down enemies.
When i played the Fellowship campaign i totally powned the balrogs, forgot my tactic.. It was long ago. :P
And yeah the Minas Tirith thing is a known thing, it will be fixed in the next verion with the new Minas Tirith. No1 knows anything about the release date, so dont ask. :P
That's impossible, game limits.
BTW i dont really get why you want to have such a mod without balance, for me (and most other people) the game is waaay more fun when it is much harder.
I don't think many people want to have such an EDU. Most just want to make small changes without disturbing the balance.
The TATW team prefers Arnor, so you will need to make a sub-mod for an Angmar restoration. ;)
It's the export_descr_unit file. Before you do any changes, first read the small tutorial in the top lines of the file. It explain's what is what and how it works a bit. All units are sorted out by faction, so it won't be hard to find them, but keep in mind that it's better to hold the balance in the game, not that 1 unit is almost unbeatable.
That's not possible, the game limits that to only 1 faction.
You can kind of compare them to mini gods.
Third Age: Total War is the main mod. ''The Third Age: Dagor Dagorath'' will most likely be a sub-mod for TATW. ''Third Age - Fight or Die'' is also a sub-mod for this mod, but this 1 is a bit large, so they made it a stand-alone mod.
There is also a 3rd submod for TATW on ModDB, ''War of the Silmarils'', a sub-mod that brings TATW into the First Age of Middle Earth. I totally recommend to try this 1 out when it get's released. ;) More about it can be found here. Twcenter.net