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Comment History  (1500 - 1530 of 1,874)
DuBaas007
DuBaas007 Sep 4 2011, 9:35am replied:

Wow, you really dont need to go spamming, those settlements are for the next version.

-1 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 3 2011, 5:45pm replied:

I don't know about all those rings. I just know that if you report it @ TWcenter it might be fixed in 3.0.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 3 2011, 4:17pm replied:

that's just a text bug, might be fixed in 3.0

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 3 2011, 1:46pm replied:

Haha well TWcenter is the main forum for TATW, almost every day new things to see.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 3 2011, 1:45pm replied:

Don't worry man, it's really easy, i think the way to install 3.0 will be the same as that of 20 and 2.1. ;) But 1 thing is certain, for 3.0 you need to remove 2.1 as 3.0 is a whole new version and not a patch.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 3 2011, 11:07am replied:

I think just as simple as 2.0 and 2.1. Why would it be harder?

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 2 2011, 3:33pm replied:

download patch 2.1, that should fix it

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 1 2011, 5:51pm replied:

Here are M2TW cheats if this is what you meant. Gamespot.com

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 1 2011, 11:11am replied:

learn how to search, here's a good tutorial Youtube.com

+3 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 1 2011, 7:06am replied:

I dont think that there is a trainer for M2TW, there are cheatcodes however wich you can type in the console. If you only want to have unlimited money, then you should use this. Cheatengine.org
There are tutorials on Youtube for how to use it, it works for ALOT of games.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 31 2011, 7:50am replied:

hmmm, could you please upload your log file? that would make things much easyer

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 30 2011, 12:14pm replied:

there are submods with lotr music

0 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 30 2011, 8:38am replied:

Yes there are ALOT of diffrent types of orc units in the mod. Download and install it and you'll see it for yourself how many there are. ;)

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 30 2011, 7:48am replied:

You should test it all out yourself man, because i have no idea, and i bet that legolose doesn't know it either.

And before you've changed the EDU, you should've made a backup, now you can't play the game anymore untill you've fixed it.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 30 2011, 7:47am replied:

re-install, all i can say

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 29 2011, 6:09pm replied:

indeed, almost every day some new things to check, like submods and other things

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 29 2011, 3:42pm replied:

The team is working very hard on the mod, that's what's happening.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 29 2011, 1:28pm replied:

same as the 1 you can play vanilla M2TW on ofcourse lol if you can handle a normal huge city, then you can handle these settlements

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 28 2011, 8:10am replied:

there are submods for that, Forgotten Realms of Middle Earth split's up the silvian elves into 2 seperate faction with new units and all.
the Massive Overhaul Submod does not split them up, but it adds alot to that faction, in lorien regions you can only recruit lorien troops, and in mirkwood regions you can only recruit mirkwood troops, outside of those regions you can choose between them by building 1 of the 2 barrackses. It also changes and add's alot of new units.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 28 2011, 8:06am replied:

you can unlock them for custom battle, go to 'export_descr_unit' and search for them, all units are sorted out by faction so it won't be that hard, if you found them, just simply search for 'no_custom' and remove it.
for getting them into the campagin i don't really know how it work's

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 28 2011, 8:04am replied:

Trebuchades on MT's walls should be possible, but they must be units for it, and it ALOT of work.

New designs for gondor won't happen for 3.0, as they have been changed once already. But don't worry, there is a submod for new gondor units and it also changes the vanilla tatw gondor units: Twcenter.net
But if you want his newest units then you should download the MOS submod wich has that mod in it, along with over 30-40 other submods wich make the game more fun. Twcenter.net

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 28 2011, 7:55am replied:

Yes, it will be in 3.0. For more units in a group, go to the Data folder and open 'export_descr_unit'.
Each unit will look like this in it:

type Dale Longbowmen
dictionary Dale_Longbowmen ; Dale Longbowmen, Superior
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier dale_longbowmen, 60, 0, 0.7
officer dale_captain_early_flag
attributes sea_faring, hide_forest, extreme_range, can_withdraw, free_upkeep_unit, stakes, stakes
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 2
stat_pri 5, 2, quality_mass_bodkin_arrow, 190, 30, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr area
stat_sec 3, 1, no, 0, 0, melee, melee_blade, slashing, axe, 60, 1
stat_sec_attr ap
stat_pri_armour 0, 4, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, -1, 3, 1
stat_mental 11, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 575, 140, 60, 60, 575, 4, 100
armour_ug_levels 0, 1
armour_ug_models dale_longbowmen, dale_longbowmen_upg
ownership scotland
era 0 scotland
era 1 scotland
era 2 scotland
recruit_priority_offset 57

Look for this line: soldier dale_longbowmen, 60, 0, 0.7.
And change it for example to: soldier dale_longbowmen, ''100'', 0, 0.7.
That's all about it, but keep in mind that 100 is the max, or the game will crash. 100 is 250 in the game if you play on huge unit scale.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 27 2011, 6:39pm replied:

no, the team will stay true to the books.

+2 votes     media: Edoras
DuBaas007
DuBaas007 Aug 27 2011, 6:36pm replied:

This is not something of the mod, i've had that in vanilla M2TW too, nothing to do about that. :(

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 27 2011, 6:35pm replied:

In the books there were no elves at the battle for Helms Deep, so there will be no elves there in TATW, as the team want's to stay true to the books. Only the settlements are taken from the films so that they had a good idea of how to make them.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 27 2011, 6:33pm replied:

No, this had been discussed for 2.0 with the community and the outcome was the name Orcs of Gundabad. The team tries to stay as much true to the lore as possible, and in the lore, Angmar was destroyed.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 27 2011, 6:32pm replied:

would be better if you do indeed

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 27 2011, 6:30pm replied:

it will be changed i think, the normal battlefields will change too i've readed somewhere

+2 votes     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 27 2011, 6:22am replied:

Just install kingdoms, wich will patch the game to 1.4, and then install the 1.5 patch and install TATW again.

+1 vote     mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 27 2011, 6:21am replied:

do you have the 2.1 patch installed?
if not, then that will solve it.

+1 vote     mod: Third Age - Total War
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