This member has provided no bio about themself...

Comment History  (1500 - 1530 of 1,915)
DuBaas007
DuBaas007 Sep 22 2011, 2:16pm replied:

No, still divided into 2 cities. Those 2 look exactly the same but with diffrent spawn locations AFAIK. And for the bridge between them i don't really know.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 21 2011, 5:25pm replied:

Ooh it does, believe me, hit a catapult or a siegetower with a trebuchet for example and it will take enough damage. And with arrows it indeed doesnt take damage, unless you use fire arrows, then the siegetower will burn after a while, Ofcourse only when the weather is good for it.

+3 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 21 2011, 2:33pm replied:

That long ruin in the back was the wall once.

+2 votes   media: Osgiliath
DuBaas007
DuBaas007 Sep 21 2011, 6:29am replied:

When you see a link to the next verion..

+4 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 20 2011, 11:14am replied:

Me too haha :P

+5 votes   media: Osgiliath
DuBaas007
DuBaas007 Sep 19 2011, 6:41pm says:

PEOPLE!!! New Preview! The once proud Capital of Gondor, but now left in ruins. See here! The city of OSGILIATH! Twcenter.net

+8 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 19 2011, 6:39pm replied:

You mean like the just released preview of Osgiliath? Twcenter.net

+3 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 19 2011, 6:52am replied:

Each map has its own teams, there are alot of armies like china, germany, usmc, mec, israƫl, rebels, russia etc.. the teams depend on the map you play on.

+2 votes   mod: Project Reality: Battlefield 2
DuBaas007
DuBaas007 Sep 19 2011, 6:47am replied:

That is where trolls are for. ;)
They are easy to deal with, focus your balistas and archers on them when still far away.
When they are close use the heavy infantry, spears and pikemen to keep them engaged.
Cavalry charges in their back also do alot of damage to them, because they count as infantry.
When you play the mod a bit longer it will be easier for you to deal with these kind of units.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 18 2011, 8:54am says:

Why using a BF3 image for a BF2 mod?

+2 votes   media: Game
DuBaas007
DuBaas007 Sep 18 2011, 7:29am replied:

Read 3 posts below yours, is it so hard to find an answer while it is on the same page? :P

+4 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 18 2011, 7:28am replied:

Ever heard about TATW 3.0? Comming this year (if we're lucky)

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 17 2011, 7:57pm replied:

Those new settlements are for the next version of TATW. But even the mod leader doesn't know a release date, they are working on the mod and 3.0 will most likely be released before the end of this year. Though there is a shortage of news in the last few weeks, because the mod team like's to totally suprise the community. :P

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 17 2011, 11:41am replied:

There is no cleaner.bat... He is confused with a submod for TATW wich has the cleaner.. I suggest to re-install everything, M2TW+Kingdoms and TATW, solves 90% of all problems.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 16 2011, 5:44pm replied:

Mordor can be the srtongest enemy in TATW, especially in the later campaign. Alot of their units are already overpowered.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 14 2011, 11:02am replied:

The only way to disable climbing on ladders for them is to make them cavalry, but then the AI would use them for flankings and such instead of what trolls are for. Also, trolls aren't that hard to take down, concentrate your archer fire on them, and then keep them engaged with heavy infantry, also, balista's and cavalry charges in the back of them work extreemly good. The TATW team made them very strong because almost all other units of Mordor are underpowered.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 14 2011, 10:58am replied:

with 'the other units' i mean the orcs

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 13 2011, 3:00pm replied:

Fell beasts are in the Perilicious Creatures mod, and those other units will probably be in the next MOS submod release.

Also, flying creatures cannot really fly in M2TW, it looks like they are flyings, but they are on the ground, so they can't be used in siege battles. This is something that cannot be fixed.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 12 2011, 4:13pm replied:

Yes, that wall is called the Rammas Echor, it was build to slow down enemies.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 12 2011, 11:32am replied:

When i played the Fellowship campaign i totally powned the balrogs, forgot my tactic.. It was long ago. :P

And yeah the Minas Tirith thing is a known thing, it will be fixed in the next verion with the new Minas Tirith. No1 knows anything about the release date, so dont ask. :P

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 12 2011, 11:30am replied:

That's impossible, game limits.

BTW i dont really get why you want to have such a mod without balance, for me (and most other people) the game is waaay more fun when it is much harder.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 11 2011, 6:24pm replied:

I don't think many people want to have such an EDU. Most just want to make small changes without disturbing the balance.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 11 2011, 2:42pm replied:

The TATW team prefers Arnor, so you will need to make a sub-mod for an Angmar restoration. ;)

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 11 2011, 10:26am replied:

It's the export_descr_unit file. Before you do any changes, first read the small tutorial in the top lines of the file. It explain's what is what and how it works a bit. All units are sorted out by faction, so it won't be hard to find them, but keep in mind that it's better to hold the balance in the game, not that 1 unit is almost unbeatable.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 11 2011, 10:22am replied:

That's not possible, the game limits that to only 1 faction.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 10 2011, 6:35pm replied:

You can kind of compare them to mini gods.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 10 2011, 10:25am replied:

Third Age: Total War is the main mod. ''The Third Age: Dagor Dagorath'' will most likely be a sub-mod for TATW. ''Third Age - Fight or Die'' is also a sub-mod for this mod, but this 1 is a bit large, so they made it a stand-alone mod.
There is also a 3rd submod for TATW on ModDB, ''War of the Silmarils'', a sub-mod that brings TATW into the First Age of Middle Earth. I totally recommend to try this 1 out when it get's released. ;) More about it can be found here. Twcenter.net

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 10 2011, 10:19am replied:

Gimli was the only dwarf who ever goes to the undying lands, together with Legolas. The rest of the dwarves just dig into their mountains, you see them comming above the ground fewer and fewer, and eventually at the end of the 4th age both the dwarves and elves are just myth's. That's how i thought it would go, not sure since it's long ago i read it.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 9 2011, 6:03am replied:

i think it was an allied army of lorien and woodland realm

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 9 2011, 6:01am replied:

me2 man, i like those things

+2 votes   mod: Third Age - Total War
Level
Avatar
Avatar
Offline Since
Oct 31, 2014
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
6
Games
2
Mods
1,846
Articles
6
Media
70
Downloads
13