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Looks neat! Tho isn't Eryn Vorn a massive forest? Or, at least the remnants of a massive forest that once covered most of Enedwaith?
Welcome to Warcraft. :p
Should add farmlands arround the city, would be realistic (and lore-accurate).
I agree with this, i think economic buildings should be able to at least fend for themselves against a single unit, tho two or three enemy units should overwhelm the building.
It litterally means nothing at all lol!
It's basically a joke.
Every time someone asks when it will be released, we just say 7 for the f*** of it. :P
Very nice, i hated the film's final Bolg design, at least this one looks like a commander rather than some braindead grunt.
He should look older.
Not a fan of Dwarves riding any animals, since they just wouldn't do that. But the design looks really nice, i like it!
Too bad, tho is there still stuff in here that would make a fan of the novels happy?
Does this mod purely go for the films (Most of the film designs raped any lore and logic lol)? Because i am a huge fan of the books, tho this mod does look interesting.
Seen The Hobbit, i'm not impressed, hard to believe that the same team who made the Lord of the Rings films messed up so badly at The Hobbit. So many flaws in the story and especially the lore changes (Gundabad capital of Angmar, Legolas killing Bolg wtf?).
I like the armour designs tho, although they took the awesome armours from the main character dwarves in the films..
I did enjoy the film at some points, but what a bunch of bs at other points.
Honestly if you just edit the regions then DaC's map seems better to me.
Then go to their page.
It's not legal to have a mod stand-alone from a game, so no you really need Medieval 2: Total War and the Kingdoms expansion.
Yea, TATW 3.2 is pretty much done well with few to no real issues. Although the work isn't done yet, which is why the future of this mod lies in the hands of those submods, who continue to add and improve content to the base mod in the best way they see fit.
Doesn't exist sadly. :(
Though the 4 big submods have diffrent garrisons from vanilla TATW.
Probably a corrupted download.
There has not been any development since 3.2 got released. The future development for this mod are in the submods for TATW.
Here is a link to the mod's creators post about it:
Here is the link for the submod section: Twcenter.net
When you take key settlements from the AI that will happen, its basicly to offer more of a challange since even tho the AI is 10x better than Medieval 2's, it still needs that kind of compensation.
Even tho im on the DaC testing team, idk if only notifying players of that submod is a good idea. :P
Ill just post a link to all submods:
Indeed. Tho i know the modders and their skills so i have good faith in them. :]
There is 2 Middle Earth mods in the making for Rome 2. But they've not got it easy with the game's limitations.
Do you have the Kingdoms expansion for the game? Just asking because it seems like you didn't know about the mods folder.
The mod automaticly gets moved to your mods folder, look at the installation instructions on this page.
You need 3.0 both parts and then 3.2.
Check here man, if the answer isn't here then just post by yourself.
Will need to reinstall Medieval 2 and then follow this:
Pretty much, yea.
Broken as hell? I've yet to find even 1 gamebreaking bug in the 3.2 version of the mod.
The mod is not entirely dead though... Only the main TATW is dead, but the modding teams of TATW are still working hard on their awesome submods, improving TATW in their own ways.
You should take a look at it: