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DuBaas007
DuBaas007 Dec 22 2014, 11:53am says:

Seen The Hobbit, i'm not impressed, hard to believe that the same team who made the Lord of the Rings films messed up so badly at The Hobbit. So many flaws in the story and especially the lore changes (Gundabad capital of Angmar, Legolas killing Bolg wtf?).

I like the armour designs tho, although they took the awesome armours from the main character dwarves in the films..

Like Balin:
Imagizer.imageshack.us

Or Oin:
Imagizer.imageshack.us

Or Dwalin:
Imagizer.imageshack.us

I did enjoy the film at some points, but what a bunch of bs at other points.

+8 votes   mod: Edain Mod
DuBaas007
DuBaas007 Dec 14 2014, 10:51am says:

Honestly if you just edit the regions then DaC's map seems better to me.

+1 vote   media: DCI: Last Alliance Map
DuBaas007
DuBaas007 Dec 13 2014, 11:24am replied:

Then go to their page.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Nov 7 2014, 1:25pm replied:

It's not legal to have a mod stand-alone from a game, so no you really need Medieval 2: Total War and the Kingdoms expansion.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 23 2014, 7:10am replied:

Yea, TATW 3.2 is pretty much done well with few to no real issues. Although the work isn't done yet, which is why the future of this mod lies in the hands of those submods, who continue to add and improve content to the base mod in the best way they see fit.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 22 2014, 6:26pm replied:

Doesn't exist sadly. :(
Though the 4 big submods have diffrent garrisons from vanilla TATW.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 20 2014, 11:07am replied:

Probably a corrupted download.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 20 2014, 1:48am replied:

There has not been any development since 3.2 got released. The future development for this mod are in the submods for TATW.
Here is a link to the mod's creators post about it:

Twcenter.net

Here is the link for the submod section: Twcenter.net

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 10 2014, 2:27am replied:

When you take key settlements from the AI that will happen, its basicly to offer more of a challange since even tho the AI is 10x better than Medieval 2's, it still needs that kind of compensation.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 8 2014, 7:19pm replied:

Even tho im on the DaC testing team, idk if only notifying players of that submod is a good idea. :P
Ill just post a link to all submods:
Twcenter.net

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 8 2014, 6:17am replied:

Indeed. Tho i know the modders and their skills so i have good faith in them. :]

0 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 7 2014, 12:36pm replied:

There is 2 Middle Earth mods in the making for Rome 2. But they've not got it easy with the game's limitations.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 2 2014, 5:38am replied:

Type the names of the cities between "".

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Oct 1 2014, 2:19am replied:

Do you have the Kingdoms expansion for the game? Just asking because it seems like you didn't know about the mods folder.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 29 2014, 3:28am replied:

The mod automaticly gets moved to your mods folder, look at the installation instructions on this page.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 28 2014, 5:58pm replied:

You need 3.0 both parts and then 3.2.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 28 2014, 6:54am replied:

Check here man, if the answer isn't here then just post by yourself.
Twcenter.net(Reports)-amp-Technical-Help

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 25 2014, 6:21am replied:

Will need to reinstall Medieval 2 and then follow this:
Twcenter.net

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 23 2014, 2:54pm replied:

Pretty much, yea.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 23 2014, 7:35am replied:

Broken as hell? I've yet to find even 1 gamebreaking bug in the 3.2 version of the mod.

The mod is not entirely dead though... Only the main TATW is dead, but the modding teams of TATW are still working hard on their awesome submods, improving TATW in their own ways.

You should take a look at it:
Twcenter.net

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 18 2014, 6:01pm replied:

Explanation here:
Twcenter.net

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 17 2014, 6:12am replied:

You really need to learn how to type out clear sentences mate, its kinda hard to read.
Anyways, the mod wont get updated anymore, and several submods are already doing what you are requesting. Exept maybe the balrog since that just isnt possible (at least it was untill recently, not sure now).

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 16 2014, 2:00pm replied:

You need 3.0 both parts and 3.2 patch.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 15 2014, 1:20am replied:

Its supposed to be a .exe file, it's an installer.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 12 2014, 12:50pm replied:

That does not sound like a problem that a simple mod could ever cause.
It sounds more like the problem is in your PC.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 8 2014, 2:12am replied:

May need to reinstall the game, cuz those 2 patches recently done ****** it up for mw too.

+2 votes   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 6 2014, 10:00am replied:

3.0 is standalone, install both parts of that first and then the 3.2 patch, 3.1 is not needed.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Sep 5 2014, 5:59pm replied:

I couldn't get it to work either untill i completely reinstalled Medieval 2, but before doing that, just try to reinstall the mod itself in the same way as before.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 31 2014, 5:47am replied:

Go to your Third Age/Data folder, and open the "descr_projectile.txt" file.
Then use search for "axes" and you will find a line like this:

"model mods/Third_Age_3/data/models_missile/francisca_high.cas, 40"

Change the "Third_Age_3" part to the folder that contains the mod for you and it won't crash anymore.

+1 vote   mod: Third Age - Total War
DuBaas007
DuBaas007 Aug 29 2014, 2:22pm replied:

You just install 3.0 both parts and then 3.2, they come with an installer, just install them to the main medieval 2 installation folder and the mod will be moved into the mods folder automaticly. Then create a new non-steam game shortcut and add the mod to your games list, or give the Third_Age_3 folder a diffrent name, of 1 of the 4 kingdoms campaigns.

+1 vote   mod: Third Age - Total War
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