I develop games with Common Lisp, the programmable programming language.
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Extract, then CD to the extracted directory and run "./cypress.bin". (You will need to have installed SDL, SDL-IMAGE, SDL-GFX, SDL-TTF, and SDL-MIXER. Some Linux users may get an error message about not being able to load SDL-GFX. If this happens, try choosing the CONTINUE option. I am working on a fix.
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hi, i guess i don't have much reason to keep my account inactive... i'll turn it back on .
email is the simplest way to reach me, I didn't notice this comment right away. firstname.lastname@example.org
i do have an up-to-date website for the game. Blocky.io
hi, no i don't use twitter anymore. what's up, is there something i can help with?
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Thanks :) I'm still working on release details, i'm not sure how soon a demo will be ready.
Thank you :) You can click "Track This Game" if you want to get notices when something is posted. I'll keep you informed!
Hey, thanks :)
Can you email me at email@example.com to sort it out? BTW on Mint 15 here, the packages are called libsdl-gfx1.2-4 and libsdl-gfx-1.2-dev
Hi, can you try uninstalling the game completely, and then reinstalling it?
So glad you enjoy the game :)
Yes :) the whole game is written in Common Lisp. The build process is a bit of a black art, but I'm in the process of writing up and sharing my recipes.
I just realized you can't choose CONTINUE if Desura is pumping the messages to .xsession-errors. If you are able to start the game from the command line, CONTINUE should work. Sorry for any confusion---I'll contact Desura about the issue and see what's changed. In the meantime, you may have an easier time with the standalone download for Linux: Blocky.io where running it from the terminal will let you choose CONTINUE.
Hello. If you choose the "CONTINUE" option by typing "0" and then pressing return, it should work for now. I'll fix this issue ASAP, thanks for taking the time to report this and providing the error message.
Please let me know whether the CONTINUE option functions as a workaround for now---I'm pretty sure it should.
hmmmmm... meh not really. I don't want to change the Squareball physics , because the whole game is built around it, and things might go wrong. Also a faster ball might have collision detection problems (a limitation of my system).
hi, thanks for your feedback. This will be fixed in the next release. I'm glad you enjoyed the game.
Thank you Ryan :)
Thanks for this. I've been strongly considering implementing an arcade style points-system with extra lives. But I'd want to implement it very carefully so as not to wreck the difficulty of the game. I will keep updating 2x0ng, i'm planning a versus mode and a few other things.
Hi. I agree with your first point, will probably remove level 2 and add some help text on level 1.
My response to point 2 is that new enemies and objects continue to appear, and in varying arrangements, throughout the course of the game. Level 16 is the final boss fight. So, my hope is that motivation will come from wishing to encounter all the enemies and defeat the final boss.
That being said, I agree generally that there could be some trimming, and addition of more elements in order to keep the motivation up.
I appreciate your comments, thank you for taking the time to tell me your thoughts. I am continuing to work on 2x0ng and I do my best to integrate user feedback. Perhaps a future version will be a bit better?
Yes, still images dont quite do the game justice. Maybe my next game will be prettier!
thanks, i'm glad you enjoy :)