I develop games with Common Lisp, the programmable programming language.

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dto
dto Jul 9 2014, 12:39pm says:

What's new in Cypress 1.1?

Fixed a bug with dragged items dropping behind scrolls.
Fixed Geoffrey getting stuck at the edge of the map.
Fixed RUN-TASKS crash after restoring progress from savefile.
Fixed receiving damage while game is paused.
Fixed new crash when firing and have no arrows.
Fixed layout bug with Alonso's basement.

+2 votes     download: cypress-windows-1.1
dto
dto Jul 9 2014, 12:25pm says:

What's new in Cypress 1.1?

Fixed a bug with dragged items dropping behind scrolls.
Fixed Geoffrey getting stuck at the edge of the map.
Fixed RUN-TASKS crash after restoring progress from savefile.
Fixed receiving damage while game is paused.
Fixed new crash when firing and have no arrows.
Fixed layout bug with Alonso's basement.

+3 votes     download: cypress-linux-1.1
dto
dto Jul 7 2014, 1:43pm says:

For anyone needing quest hints, you can check out the new Hint Book! Blocky.io

+1 vote     article: "Cypress" Beta released!
dto
dto Mar 12 2014, 8:30am says:

Use Control-click instead of Right-click if your Mac has only one button.

+1 vote     download: cypress-mac-0.9
dto
dto Mar 11 2014, 10:12am says:

Extract, then CD to the extracted directory and run "./cypress.bin". (You will need to have installed SDL, SDL-IMAGE, SDL-GFX, SDL-TTF, and SDL-MIXER. Some Linux users may get an error message about not being able to load SDL-GFX. If this happens, try choosing the CONTINUE option. I am working on a fix.

+1 vote     download: cypress-linux-0.9
dto
dto Jan 25 2014, 7:38pm says:

Select HD view for best text-reading quality.

+1 vote     media: Story of the Wizards' Alliance, pt 1
dto
dto Jan 25 2014, 7:38pm says:

Select HD view for best text-reading quality.

+1 vote     media: Story of the Wizards' Alliance, pt 2
dto
dto Jan 20 2014, 8:51am replied:

it's @dto1138

+1 vote     member: dto
dto
dto Jan 20 2014, 8:02am replied:

hi, i guess i don't have much reason to keep my account inactive... i'll turn it back on .

+1 vote     member: dto
dto
dto Jan 18 2014, 7:28pm says:

email is the simplest way to reach me, I didn't notice this comment right away. dto@blocky.io

+1 vote     member: dto
dto
dto Jan 18 2014, 7:27pm replied:

i do have an up-to-date website for the game. Blocky.io

+1 vote     member: dto
dto
dto Jan 18 2014, 7:26pm replied:

hi, no i don't use twitter anymore. what's up, is there something i can help with?

+1 vote     member: dto
dto
dto Jan 1 2014, 7:21pm says:

Press HD view button for full resolution image.

+2 votes     media: Geoffrey and Lucius exploration
dto
dto Jan 1 2014, 7:21pm says:

Press HD view for full HD frame. Image may be slow to download.

+2 votes     media: Investigating an abandoned camp
dto
dto Sep 23 2013, 2:57am replied:

Thanks :) I'm still working on release details, i'm not sure how soon a demo will be ready.

+1 vote     game: The Testament of the White Cypress
dto
dto Aug 27 2013, 10:26pm replied:

Thank you :) You can click "Track This Game" if you want to get notices when something is posted. I'll keep you informed!

+1 vote     game: The Testament of the White Cypress
dto
dto Aug 23 2013, 7:00pm replied:

Hey, thanks :)

+1 vote     game: The Testament of the White Cypress
dto
dto Aug 8 2013, 8:14pm replied:

Can you email me at dto@blocky.io to sort it out? BTW on Mint 15 here, the packages are called libsdl-gfx1.2-4 and libsdl-gfx-1.2-dev

+1 vote     game: 2x0ng
dto
dto Aug 7 2013, 9:24pm replied:

Hi, can you try uninstalling the game completely, and then reinstalling it?

+1 vote     game: 2x0ng
dto
dto Aug 5 2013, 6:31am replied:

Hey, thanks :)

+1 vote     article: Pump up the challenge!
dto
dto Aug 3 2013, 2:06pm replied:

So glad you enjoy the game :)

+1 vote     game: 2x0ng
dto
dto Aug 3 2013, 2:05pm replied:

Yes :) the whole game is written in Common Lisp. The build process is a bit of a black art, but I'm in the process of writing up and sharing my recipes.

+1 vote     game: 2x0ng
dto
dto Aug 3 2013, 1:02pm replied:

I just realized you can't choose CONTINUE if Desura is pumping the messages to .xsession-errors. If you are able to start the game from the command line, CONTINUE should work. Sorry for any confusion---I'll contact Desura about the issue and see what's changed. In the meantime, you may have an easier time with the standalone download for Linux: Blocky.io where running it from the terminal will let you choose CONTINUE.

+1 vote     game: 2x0ng
dto
dto Aug 3 2013, 12:59pm replied:

Hello. If you choose the "CONTINUE" option by typing "0" and then pressing return, it should work for now. I'll fix this issue ASAP, thanks for taking the time to report this and providing the error message.
Please let me know whether the CONTINUE option functions as a workaround for now---I'm pretty sure it should.

+1 vote     game: 2x0ng
dto
dto Jul 17 2013, 10:36pm replied:

hmmmmm... meh not really. I don't want to change the Squareball physics , because the whole game is built around it, and things might go wrong. Also a faster ball might have collision detection problems (a limitation of my system).

+1 vote     game: 2x0ng
dto
dto Jul 17 2013, 11:04am replied:

hi, thanks for your feedback. This will be fixed in the next release. I'm glad you enjoyed the game.

+1 vote     game: 2x0ng
dto
dto Jul 16 2013, 7:36pm replied:

Thank you Ryan :)

+1 vote     article: A very big Thank You!
dto
dto Jul 13 2013, 9:51pm replied:

So glad you enjoy the game :)

+2 votes     game: 2x0ng
dto
dto Jul 13 2013, 6:30pm replied:

Thanks for this. I've been strongly considering implementing an arcade style points-system with extra lives. But I'd want to implement it very carefully so as not to wreck the difficulty of the game. I will keep updating 2x0ng, i'm planning a versus mode and a few other things.

+2 votes     game: 2x0ng
dto
dto Jul 13 2013, 6:27pm replied:

Hi. I agree with your first point, will probably remove level 2 and add some help text on level 1.

My response to point 2 is that new enemies and objects continue to appear, and in varying arrangements, throughout the course of the game. Level 16 is the final boss fight. So, my hope is that motivation will come from wishing to encounter all the enemies and defeat the final boss.

That being said, I agree generally that there could be some trimming, and addition of more elements in order to keep the motivation up.

I appreciate your comments, thank you for taking the time to tell me your thoughts. I am continuing to work on 2x0ng and I do my best to integrate user feedback. Perhaps a future version will be a bit better?

+2 votes     game: 2x0ng
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