My name is Josh, I am an atheist, socialist, die-hard fan of metal and an avid reader of fantasy. I am one of the developers working on Mount & Empire I am also the creator of Call of the Kings (Native Enhancement)

Comment History  (30 - 60 of 481)
Frenzied_Metalhead
Frenzied_Metalhead Jun 25 2014, 7:55am replied:

If you want an elite build for the Castillions, try mixing your party up with at least 30 to 40 marines to do the fighting, 20 - 30 Lifeguards for support, 10 to 20 Cazadores to skirmish with the enemy, and a handful of cavalry to act as your personal body guard. This works best for me.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 24 2014, 11:28am replied: +1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 24 2014, 9:57am replied:

Hail to thee!

+1 vote     member: Frenzied_Metalhead
Frenzied_Metalhead
Frenzied_Metalhead Jun 22 2014, 11:59pm replied:

Nope, I abandoned it to work on other projects.

+1 vote     mod: Call of the Kings
Frenzied_Metalhead
Frenzied_Metalhead Jun 22 2014, 11:58pm replied:

Yep, it's pretty dead. I've moved onto bigger, more impressive projects.

+1 vote     mod: Call of the Kings
Frenzied_Metalhead
Frenzied_Metalhead Jun 22 2014, 11:52pm replied:

Nope. It'll be made available when the Beta is ready for release, along with several other bug fixes.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 22 2014, 11:49pm replied:

The music is banished, it was getting painfully annoying anyway.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 22 2014, 11:42pm replied:

The Beta that has the fix for all of the glitches present in the Alpha hasn't been released.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 22 2014, 11:39pm replied:

Check the most recent news post.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 22 2014, 11:10am replied:

High tier infantry are also able to fire at longer ranges than the normal infantry, though not as far as light inf/skirmishers.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 20 2014, 5:48pm says:

I'm back! Can't get rid of me that easily! I love how you removed every one from this group, man, you are truly an anti-social child. Grow up, kid.

+1 vote     group: Fox lovers group
Frenzied_Metalhead
Frenzied_Metalhead Jun 20 2014, 11:45am replied:

Go to the command menu, look for weapon commands and see if you can order your troops to use melee weapons only.

+1 vote     media: Gameplay Screenshots 1
Frenzied_Metalhead
Frenzied_Metalhead Jun 20 2014, 9:41am replied:

There is volley fire (Auto), volley fire (Manual), fire at will and skirmish.

+1 vote     media: Gameplay Screenshots 1
Frenzied_Metalhead
Frenzied_Metalhead Jun 20 2014, 5:36am replied:

They can be captured and then sold for a lot of money. There will be three types per faction: National Colours, which are worth 10,000 denars, high tier regimental colours which are worth 5,000 denars, and low tier regimental colours which are worth 2,500.

+2 votes     media: Gameplay Screenshots 1
Frenzied_Metalhead
Frenzied_Metalhead Jun 19 2014, 9:12am replied:

Fixed the issue with firearms not appearing in shops. I wanted to nerf the firearms so players don't get shot across the map, though it still happens from time to time when fighting the Rhodoks, and speaking of the Rhodoks, the reason they have sniper rifles is because each faction has their own "Special Firearm", not particularly realistic, but it makes things interesting, and to make up for having ultra accurate weapons, Rhodok troops are significantly weaker than other factions' troops.

The Castillions make up for their lack of strongholds with martial might. if you fight them, you'll understand what I mean (Those musketoons are lethal!)

+1 vote     article: Website and Open Alpha Release
Frenzied_Metalhead
Frenzied_Metalhead Jun 18 2014, 4:14pm replied:

You're not going to remove the mod's profile from ModDB?

+2 votes     mod: It's dead
Frenzied_Metalhead
Frenzied_Metalhead Jun 17 2014, 4:12pm replied:

I think it's a little dubious that you want to know about me on the same day you joined. But I'll humour you, what do you want to know?

+2 votes     member: Frenzied_Metalhead
Frenzied_Metalhead
Frenzied_Metalhead Jun 16 2014, 4:26pm replied:

Size =/= features.

There are quite a lot more features in the alpha, including a new faction, new weapons, new weapon types (Grenades, blunderbuses, musketoons), new troops, new horses, etcetera.

There was a lot of useless junk in the old module that we had to get rid of.

+2 votes     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 16 2014, 4:22pm replied:

We cleared the module for the new version of the mod. There was over 2-3 gigabytes of utterly superfluous resources and textures that were never used from previous projects so we opted to remove them for the sake of performance, space and download size. This also gave us the option to better organize our resources.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 15 2014, 11:18am replied:

It's neither. I just keep forgetting to make it so weapon merchants sell firearms. It's all fixed now though.

+1 vote     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 13 2014, 4:50pm replied:

Should have started saying "Sweet Satan" instead, hahaha.

+2 votes     group: Atheists, Agnostics, and Anti-theists of ModDB
Frenzied_Metalhead
Frenzied_Metalhead Jun 10 2014, 12:13am says:

I wonder what else that train is carrying other than soldiers... On second thoughts I don't even want to know.

+1 vote     media: Choo Choo trains
Frenzied_Metalhead
Frenzied_Metalhead Jun 9 2014, 2:49am replied:

Praise the sun, brother!

+1 vote     media: Solaire
Frenzied_Metalhead
Frenzied_Metalhead Jun 5 2014, 12:34pm replied:

That sounds pretty fun. The only way that war will end is if the Swadian Empire is destroyed, or the war turns in the Swadian's favour. It happens when a faction has enough momentum to continue a war.

+2 votes     mod: Calradia: Imperial Age
Frenzied_Metalhead
Frenzied_Metalhead Jun 1 2014, 10:56pm replied:

I believe this is the perfect time to revive the CreepingSharia meme.

+1 vote     media: some errors show thre truth
Frenzied_Metalhead
Frenzied_Metalhead Jun 1 2014, 10:52pm replied:

Huns then. Their Empire stretched as far as their horses could take them, from the upper steppes to the walls of Rome and Byzantium.

+1 vote     media: Ancient Rome
Frenzied_Metalhead
Frenzied_Metalhead Jun 1 2014, 3:39pm replied:

Hahaha, no way, can't stand dubstep or drum and bass.

+1 vote     article: More About Myself
Frenzied_Metalhead
Frenzied_Metalhead May 31 2014, 10:18am replied:

You've been waiting three years for a mod? You must have one strong will, it's a shame you're intolerably smug about it.

+1 vote     mod: L'Aigle
Frenzied_Metalhead
Frenzied_Metalhead May 26 2014, 11:54pm replied:

Was that your attempt at humour? Because it didn't work, if any thing you just made yourself sound even more like a moron than you already do, haha.

+2 votes     media: An angry nazi
Frenzied_Metalhead
Frenzied_Metalhead May 26 2014, 11:31am replied:

By your logic, Feudal kingdoms like the Kingdom of England and the Kingdom of France wouldn't have spent 100 years locked in war, even though both countries had the same religion and blood related monarchs.

Germany was occupying sovereign territory, which disrupted trade and broke many treaties. In-fact Winston Churchill and Adolf Hitler were political friends, until Germany invaded France.

Your utter lack of understanding of political motivations doesn't surprise me, you are after all an incredibly ignorant child.

+4 votes     media: An angry nazi
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