I am the Archduke of Hell, and I welcome you to my profile.
It's loading various textures and resources, turning on the "load textures on demand" option in the Warband launcher may speed things up, though it will make the game somewhat unstable.
Are you asking about The Parabellum mod?
Explosive weapons like grenades, rocket launchers and rifle grenades will play a relatively large role, especially for defensive factions.
Rockets and grenades.
You do realise you can just turn it off, right?
Press the ctrl and tilde keys, then type in nocheatmenu once the console command box pops up.
Go here: C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\The Red Wars 1.88\Textures
And then delete cursor.dds
Select "load textures on demand" in the Warband launcher if you haven't already. If that doesn't fix it, then all I can tell ya is to wait for Red Wars 2.
*Way* ahead of you. No more AKs, no more silly armour.
These are Bismarck-era German uniforms: I.pinimg.com
These are Red Army uniforms from the interwar period which the Vaegir uniforms are based on. I.pinimg.com
We've tried it, but nothing useful or usable has come from our experiments at this point in time, though we can't say for certain what the future will bring, we can say this: Don't bet on it.
Everything is being revamped.
We'll definitely have claimants for the major factions.
Now that I am back as a moderator I'd be pleased to continue my service, and I will be sticking around to ensure things do not go tits up again, if anyone has any issues please feel free to shoot me a message.
The group is back under control! Things should be returning to normal soon enough, though we're gonna have to lay down some ground rules to avoid another shitshow.
Maybe 2 good riffs, but 2 minutes of cool music out of an hour of whiney unoriginal gutter metal does not make Varg's black acidic turd of an album "passable".
Metal-archives.com = Pbs.twimg.com
"Decent", Burzum is ****, always has been. I've listened to Varg's entire discography, and it's the blandest basement BM to have ever sullied my ears, that scrawny **** created basement hipster black metal before anyone had even heard of a hipster, and that should remain his legacy: The scrawny spineless murderer that made hipster metal.
One of 'em, at least.
Fix appears to be on the Reckoning's front page.
It's caused by conflicts between Warband's native shaders and LeGrandmaster's custom ones (If my memory serves me right)
Here's the fix:
- If anyone's having a blue overlay over everything, turn off depth effects. Change antialiasing mode, this is easily fixed"
Steamcommunity.com Is that enough smoke for you?
You can post your suggestions here, preferably with some example images. Moddb.com
There's a section in our FAQ with all of the mod's factions listed with their real life counterparts.
It's terrible, just look up the final battle on YouTube.
Technically speaking they are the old factions, just renamed to fit with the new setting.
Oh, the mod isn't set in the real world. But with that said we do have factions inspired by the nations you mentioned.
This mod takes place on a almost global scale, so we've included a few Native American and Middle Eastern inspired factions, as well as another colonial faction in the mod's second continent, but the core factions are still the center piece of the mod. So yes, the name and logo are still representative of the mod's setting, theme and backstory.
I'm re-using models, but each faction has a core uniform design which everything else branches off from.
The NFT uniforms are based off of the South African British colonial forces and the Orange Free State forces from roughly around 1880 and 1900.
Removing lords shouldn't be hard, 1 out of 20 are hardwired, whilst 6 out of 20 are referenced in other files, you only need to remove 8 tertiary lords. Did it in 2 minutes when I was optimizing my mod. Halfing the amount of roaming bandit parties will help performance too.
To do the latter bit:
(store_num_parties_of_template, ":num_parties", "pt_mountain_bandits"),
And edit this line:
Changing 16 to 8 will result in only 8 mountain bandit bands showing up on the map