I am the Archduke of Hell, and I welcome you to my profile.
For some it's fine, but for us scenes are important. Be patient.
"A big thanks to Dankmar (orcs, goblins, lizardmen, vampire counts) and Articcactus (Wood Elves) who have contributed to this update as freelance modellers and have allowed us to refresh many more factions than we initially intended and have also allowed us to fill most of the map with new factions. Their contribution to this update has made a massive difference at a critical time."
Yeah, he does.
"Are there going to be any indigenous tribes? You know something to represent colonization."
Maybe, maybe not. I've thought about it, but it doesn't appeal to me. For the time being I'm focusing on features, optimizing, and bug fixing as to give people a decent experience.
"Eating meat can make you impotent", what?
You made a page for a mod, and you don't even know the basics?
Looks like someone saw the For Honor presentation at E3.
Yes, it's possible with minimal effort.
I AM NOSTRADAMUS
DO YOU BELIEVE
I AM NOSTRADAMUS
THAT I CONCEIVE
I think we need to leave, but the chances are the E.U will veto the referendum.
Normal maps are a type of surface shader for materials, though bump maps are what I meant.
"Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations."
Also might want to use specular maps:
"Specular maps are the maps you use to define a surface's shininess and highlight colour. The higher the value of a pixel (from black to white), the shinier the surface will appear in-game.15 Oct 2007"
Though overuse of specular and bump maps can make a material look hideous.
Sorry for the really late response! Been kind of an off month recently. In the case of texturing, when it comes to buildings and other props a lot of game developers tend to go out and photograph real objects, though some talented people can create really detailed and complex textures by hand. Personally I prefer to photograph when it comes to buildings, and use a normalmap to add depth to the material.
We'd love to add Gatling Guns and the Mitrailleuse, but the Warband engine is just too damn clunky and dated for such a feature to be stable and functional.
I agree wholeheartedly. Atheism has come far from a number of ragtag independent communities drawn together by the philosophical stance of there being no gods or supernatural realms, now we find our communities beset upon by a hegemonic borg of ideologues who demand we accept a thousand other ideals as if they were an unquestionable dogma.
Whether it's the Social Justice ******** Atheism+ thrust upon us or The Amazing Atheist's nihilistic-hedonism wankery being shoved down our throats, the core philosophical principle of atheism is now packaged with revolting or just outright ludicrous ideals. Atheism is not a religion, nor is it an ideology. It is not some hegemonic behemoth we must adhere to, it is, will always be, and should remain the mere stance on the existence of the supernatural.
1. We've gotten rid of the Khergits.
2. An idea I've been playing around with, though don't expect anything magnificent to come of my experiments just yet.
3. Not interested in that one.
4. Thought about it, but went nowhere.
5. Done already.
6. Done already.
7. Not interested.
8. Another idea I've played with, but went nowhere.
I would say it's what you cry out when you masturbate, but we all know you cry my name when you finish.
I'll get my hammer if you get the matches and gasoline, there will be one less poseur ****** tonight!
My life is okay, and thanks. How are you?
I focus mostly on texturing, I can make 3D models but I find making textures for models more enjoyable and easier. The houses in those screenshots were made by Jaako from the Warband modding community, I retextured them however. A decent texture can make a relatively dull building look spectacular, or photo-realistic.
I'd like to say "soon", but there's far too much to be done. We'll definitely release it, just be patient, son.
Even if our mod loses it's player base, we'll still complete it and release it.
It's a modder's resource, not a proper release.
So not dead? Good on you for taking the risk I suppose. Still really need to make an Avenging Angels faction considering they were a city wide organization.
It would appear you ripped models directly from LCS, or rather someone else did and you're using them, either way you're entering a legal blackhole right now which may wind up with you being DMCA'd.
But by all means, please continue, I want to see how this pans out. Also, why is there no Avenging Angels faction?
Oooh, very legally questionable! I'm gonna watch to see how this unfolds.
It isn't antifa.org either. All views are welcome, including Unbeholden's.
Most people learn to do these things by themselves, or by joining a team and learning from more experienced mod developers; Don't get upset just because modders don't have the patience to do everything for you.
Why'd it die?