I am the Archduke of Hell, and I welcome you to my profile.
None what so ever, if anything he's turned me and several others into hardline anarcho-capitalists!
There is simply no debate, Stellaris is greater than dope.
It would appear this whole back n' forth has gotten us nowhere. I've spent the last two days trying to explain to you that you could simply post your own videos if you don't like the content people are posting, so things don't seem so "onesided" to you.
I am aware humanism is not a political ideology, it was merely an example of how atheists can differ ideologically, however are you aware that atheism does not require humanism? They can exist mutually from eachother, atheism is merely a stance on the existence of a god/gods, if you find it hard to separate atheism from anything else you believe, then may I suggest you find a gaggle of religious atheists? Clearly you're more inclined to dogmatic thought than you think, perhaps you'll find yourself right at home amongst Atheism+.
If you want to continue this meaningless ****-slinging contest, feel free to shoot me a message with your response, I'll get back to you another day.
I think your entire post can be summed up in this single sentence:
"My case is, that the onesidedness displayed here does not live up to the standards an essential humanist group should set itself"
This isn't exclusively a humanist group, it's a group for atheists, anti-theists and sceptics of all stripes, whether they're humanist, communist, liberal, libertarian or conservative, and we have no "standards", it's a free-for-all, and we'd like to keep it this way.
I told you, no one has taken over the group, nor it's content creation. If you don't like what's being posted, then you can post something as a response. I won't stop you, Comrade won't stop you, and neither will TheUnbeholden.
If you want to post a video about "Redneck Demographics" or "Warning from a former Methodist", then you can go do that.
No one has "taken over the group", it is still held by our most generous lord ComradeWinston.
Besides, if you don't like what's being said here feel free to post a video in response instead bitching, everyone's opinions are welcome, even though I'd much prefer it people were to post this kind of stuff on the debate group.
It's a diagram of the evolutionary tree from a primary school science textbook.
Adding in all of those would be a bit too complex for a 8 year old to take in.
Wrong mod, you're looking for Xenoargh's Blood & Steel. Nexusmods.com?
"Kashimirikiku Tedomeku", well I guess it's easier to pronounce than "Katakunakatoteshido".
For some it's fine, but for us scenes are important. Be patient.
"A big thanks to Dankmar (orcs, goblins, lizardmen, vampire counts) and Articcactus (Wood Elves) who have contributed to this update as freelance modellers and have allowed us to refresh many more factions than we initially intended and have also allowed us to fill most of the map with new factions. Their contribution to this update has made a massive difference at a critical time."
Yeah, he does.
"Are there going to be any indigenous tribes? You know something to represent colonization."
Maybe, maybe not. I've thought about it, but it doesn't appeal to me. For the time being I'm focusing on features, optimizing, and bug fixing as to give people a decent experience.
"Eating meat can make you impotent", what?
You made a page for a mod, and you don't even know the basics?
Looks like someone saw the For Honor presentation at E3.
Yes, it's possible with minimal effort.
I AM NOSTRADAMUS
DO YOU BELIEVE
I AM NOSTRADAMUS
THAT I CONCEIVE
I think we need to leave, but the chances are the E.U will veto the referendum.
Normal maps are a type of surface shader for materials, though bump maps are what I meant.
"Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations."
Also might want to use specular maps:
"Specular maps are the maps you use to define a surface's shininess and highlight colour. The higher the value of a pixel (from black to white), the shinier the surface will appear in-game.15 Oct 2007"
Though overuse of specular and bump maps can make a material look hideous.
Sorry for the really late response! Been kind of an off month recently. In the case of texturing, when it comes to buildings and other props a lot of game developers tend to go out and photograph real objects, though some talented people can create really detailed and complex textures by hand. Personally I prefer to photograph when it comes to buildings, and use a normalmap to add depth to the material.
We'd love to add Gatling Guns and the Mitrailleuse, but the Warband engine is just too damn clunky and dated for such a feature to be stable and functional.
I agree wholeheartedly. Atheism has come far from a number of ragtag independent communities drawn together by the philosophical stance of there being no gods or supernatural realms, now we find our communities beset upon by a hegemonic borg of ideologues who demand we accept a thousand other ideals as if they were an unquestionable dogma.
Whether it's the Social Justice ******** Atheism+ thrust upon us or The Amazing Atheist's nihilistic-hedonism wankery being shoved down our throats, the core philosophical principle of atheism is now packaged with revolting or just outright ludicrous ideals. Atheism is not a religion, nor is it an ideology. It is not some hegemonic behemoth we must adhere to, it is, will always be, and should remain the mere stance on the existence of the supernatural.
1. We've gotten rid of the Khergits.
2. An idea I've been playing around with, though don't expect anything magnificent to come of my experiments just yet.
3. Not interested in that one.
4. Thought about it, but went nowhere.
5. Done already.
6. Done already.
7. Not interested.
8. Another idea I've played with, but went nowhere.
I would say it's what you cry out when you masturbate, but we all know you cry my name when you finish.