I am the Archduke of Hell, and I welcome you to my profile.
That's not how it works. "invalid_item" is not an error, it's an item, the very first entry in module_items which has the ID of "no_item". Unless someone added it to the troop inventories, it should not be showing up in game.
Chances are someone tried editing the training items entries and misspelled an item ID, or forgot to add the "itm_" prefix to the ID when editing the practice mission_template/script directly.
If the mesh is missing you'll get the "can't find mesh [mesh name]" error.
Only reason I'm bringing this up is so Del or who ever is working on the code can fix the issue. I advise them to pay close attention to the errors in the source compiler, and fix as many as they can, though some times these sorta bugs tend to sneak through and not show up.
Actually, "INVALID ITEM" doesn't have a model, it's not supposed to, nor is it supposed to be showing up in the game outside of the cheat menu. Someone done ****** up, bruv.
Nothing new worth showing at the moment, spent a few weeks optimizing the mod.
Check out the screenshots. We'll have USA and CSA themed factions, and more.
The style of hat has been worn all over Europe at one point or another, but mainly in the 1700's.
Moddb.com I'm still waiting for you to eat your shoe, Cure.
I meant I was having issues getting them to work for this mod specifically. It doesn't matter now anyway, I figured out that to get custom colours to work for the mod, you have to change the file type to .XMB.
Normally I find PJW to be an alright fellow, but comparing conservatism to punk? Let's put aside the fact that punk came to prominence to counter conservative culture, is he aware that the ineffectiveness of conservatism is what landed us in this mess of a world in the first place?
I'm not sure if it's just me, but I seem to be having a problem getting custom player colours to work, does anyone know what the problem is?
Relaunch? We never released it in the first place. We restarted after a bit in the source code got corrupted.
We're not 100% sure on what we need to cut out yet. Until the base of the mod is finished we won't know for certain.
A British-like faction is a mainstay, though after restarting they are subject to a name change, which is the case already, though there will be more info on that at a later date.
This is a singleplayer only mod.
No. It is not dead. We've got a lot of things to do at the moment, and spreading rumours about our mod being dead is not going to help us one bit.
So did I, but apparently it's what was worn during this period.
Who knew a minor misspelling could be so controversial to some people.
It isn't a problem with the scene OBJs, they work perfectly, it's a problem with the code. So changing the scene OBJs around doesn't do anything.
The bug is simple: The game crashes upon entering a town scene. It only seems to plague the new towns that we've added unfortunately, and we don't have the faintest clue what's causing it, it's most likely an issue in the source code, and to be honest rebuilding would be a lot faster than trying to find it.
I wouldn't, I like my integrity intact.
Will never understand why people tell content creators to open a Patreon account.
Personally I'd rather just take everything we have now and make an original setting from the ground up. But that won't be happening any time soon.
As much as I'd like to have Taleworlds contract us to make an official DLC, I'd much rather just release this for free.
Moddb.com already got confeds up.
It's a mix of most Latin American countries, but leans more towards Mexico.
"A lot of people have also been asking about alpha and beta releases, to those people: No, we're not releasing an alpha, or a beta; We're going for a full release. We won't be giving any release dates (Made that mistake before), nor will we speculate."
- Our most recent dev blog.
Easy enough, but it just looks off, especially when NPCs have facial hair.
As much as I'd like to include the option for the player's hair to be visible, there'd be far too many clipping issues.
Estates play a completely different role than what you envisioned. They serve as a multipurpose player home rather than a source of income.