"I'm Dan Silvers and I'm Famous!" - Not my words, just Mr. Dejobaan's. I am an indie game designer and entrepreneur in Boston, MA. 2009 graduate of the Savannah College of Art and Design, BFA Interactive Design and Game Development. I have been running Lantana Games since about one week after graduation. Make sure to check out Children of Liberty, our upcoming stealth-based platformer!
As I find myself becoming more heavily involved in the indieDB Community, I realize that I have so little info on myself up here. What better place to give some insight into my career than in a blog post with a subject line that might as well be an episode of The Big Bang Theory?
I am Dan, Resident Game Designer for Lantana Games, a small garage band-esque game development studio I started with some friends from school. I have been an indie since before I graduated from college, starting with the launch of my first Flash game, The Longest Night. This was followed up six months later by one zombie game, Zombie Slaughter Tour 2009, a project which I consider a necessary evil (everyone gets one zombie game, more than that and it better have a damn good reason for being a zombie game). A little over a year later, I helped create Lazris The Bunny for the Global Game Jam, which is what happens when my friend and I are jamming at his apartment with copious amounts of beer and pizza instead of sober at MIT.
First and foremost, however, I am a proud member of Boston Indies, a group of indie developers in the Boston area who get together once a month to drink beers and talk game dev. Yes, I am from Boston, no I do not have an accent by default, but I can activate it when I need to.
The majority of my indie career has been focused on one project: Children of Liberty, a stealth-based platformer which takes place on the eve of the American Revolutionary War in my hometown on Boston. The game has been funded fully by our families and a successful Kickstarter campaign. It's been a lot of fun to represent my city in game form, and ever since moving the game into Unity we have been literally rebuilding Colonial Boston, an undertaking never before accomplished and one about which I will at some point in my career go into greater detail.
Go ahead and check the game out if you have a few minutes to spare. It's free-to-play up on our website, though it is currently still in alpha. My thinking was that since we are still a very unknown company working on a fairly unknown project, why not try to gather as much testing and feedback as possible before we launch the final product? I don't mind being open about my game development, and no indie should be either.
Finally, I'd like to give a few tips to you indies just starting out:
Don't be afraid to be in touch or add me as a friend! Always up for meeting fellow indies.
- Dan, out.
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