Living at the top when your life is at the bottom. Stuff I do: Mapping, Composing, Storywriting, Design, Testing. I am currently not working on anything specific. Past projects include 2 Cry Of Fear Custom Campaigns/Mods [Eerie Silence, Simons Book The Chronicles] which I stopped working on because of the state the game is in and the unwillingness of the developers to fix some of it's major bugs.
First feeling I had: Damn this mods gets so much of the oldschool HL Mod Design Philosophy right, I feel as if They Hunger just came out. Awesome.
Then the intro was over and the horror started.
As much as this mod gets right in terms of Goldsrc Map Design, as much it does also get wrong.
Every wood surface makes the func_breakable sound, this wouldn't be a problem if some crates actually open after 10 seconds of bashing onto them. This ends in plenty of time wasted in trying what crates actually break and which don't, since there is absolutely no consistency.
Light never leads the way, overall light design is absolutely horrendous in some areas, being more eye-rapey than actual moody.
Combat didn't feel fun at all, some enemies lash out way too much damage, there also wasn't enough health scattered around, I barely found 1 HP item after a few levels in. (inb4 "ueh you didn't look enough", it's just bad map design)
The charme of the mod sure is great, the voice-acting fantastic, also like the overall flair of it all. The gameplay and mapdesign (enemy placement, item placement, the func_breakable sounds being slapped onto everything, no good lighting) absolutely break the experience for me.
How anyone can give this a high rating in it's current 'bugged as f*ck' state is out of my mind.
You guys are adding to a new tumor that grows inside game-development.
Ignoring all those game-breaking bugs, you are left with a repetive, boring "oh so spooki" game that pretty much just abuses every gameplay-aspect that was popular in the last couple of years.
When I first saw images/screenshots of GREY, I really knew that this will be something I would wait for and play on its release date.
Good things first:
It has a very nice art design, the levels are are creepy and really creative.
Stig's Voiceacting for GREY is stunning, he sounds believable. Other voice actors also do a great job.
The monster designs really reminded me of the good ol' Silent Hill days. Great job there.
The challenges are a nice addition and something not really seen that often.
But that already is all good I have to write down here.
Overall, the mod felt very unstatisfying.
The level/puzzle design was very confusing most of the times, I'm thankful that I accidently clicked some notes I would have never even noticed on my journey.
The balancing is also a huge downpoint. The weapons feel like they burst out air and you can't really tell big differences between all weapon types.
Another point that kept bugging me was the main character that had to comment every little thing, sure this is a nice thing to add, but why doesn't he comments on the first monster he meets or on other creepy/f**ked up **** that happens?
I see the direction you were trying to go there, but in the end it was all a pretty big letdown.
EDIT: I brought myself together to finish the HARD Mode, so here is what I have to say:
The Hard Mode is definately overall the way better campaign, now the normal looks even more ****** than before.
The scares were better, the mood more frightening and the puzzles more creative.
The ending was definately more satisfying, but not really that awesome either.
Most stuff you already kinda expected, but wouldn't give a **** about, hence the main game builds no connection between the player and the character.
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