Heya, while visiting my profile feel free to give me your opinions of my 3D-projects I make as my hobby. I'm a huge fan of sci-fi and Fantasy stories so of course my models are focused within those categories. if theres something you wish to add for my unit list, I'm all ears :) For the script list, check my blogs. Enjoy your visit ;)

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RSS Report The Red Terror, Finished (view original)
The Red Terror, Finished
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Clay_More
Clay_More

there shouldnt be any notable difference between a highpoly and a lowpoly model when the textures are applied ( i also think you should get rid of that white shine, it obscures the pretty textures which make the model look awesome) when you compare the contures of both models you see a huge difference between the two

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Drogoth Author
Drogoth

yeh yeh... it looks shiny on the 3ds max by basis, it should look different on each program.

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RT2...
RT2...

Yeah Drogoth. :)

Max does give you some dodgy texture effects with texture renders.

Now the fun part....
I believe if its armatured like the large Crawler in Nids you can FFE in the static whm and get an easy animated model.

Max import whm from the large crawler in UA mods and get your armature from there for skinning if you haven't done it already.

Might take some model rescale to fit to the armature, but man you save months on animations.

The only way I get so many model variations out.
Remember to wrap the model to the armature and not move the armature.

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RT2...
RT2...

Texture is no stress as that white if too much can be taken out by doing a levels work on the WTP file, Look at my tanned Daemonitic to see how it can be done to alter in game textures after model is in game. :)

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Berserker101
Berserker101

How bad I would like to do such things, but as I dont have many 3D-model making knowledge.....

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Drogoth Author
Drogoth

try out "blender" it's a freeware program for 3D modelling. I have no idea how it works, but you can find great tutorials around youtube ;)

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Description

here's the textured version of the red terror model and 2,5k polygon count on the lower poly version

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Drogoth
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