Researcher in Virtual Reality and Scientific visualization with a secret, uncontrollable passion for gamedev.

Comment History  (0 - 30 of 78)
DrHogan
DrHogan - - 78 comments @ Something's Brewing in the Abbey #102

thank you very much!!!

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Ale Abbey - In Hops we Trust

Thanks Captain! Super glad to see you here! Yep, we love it, so we pour all of our love and pints into it :D

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Ale Abbey - In Hops we Trust

Hi! Yes they are, but due to past experiences, we would like to hit the steam page as soon as we have at least a first trailer, in order not to waste the few seconds of popularity of a new page! We will announce the steam page on all our pages anyway, FB, X, here, Discord, etc! We can't wait for people to play it too!! <3

Good karma+2 votes
DrHogan
DrHogan - - 78 comments @ Something's Brewing in the Abbey #77

thanks! really glad to hear so! it's being a huge amount of work to find a balance between UIs higher density of pixels and info and the scene lower res one, I hope we're pulling it off ;)

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Ale Abbey - In Hops we Trust

why, thank you!!! super glad you like it!!!

Good karma+3 votes
DrHogan
DrHogan - - 78 comments @ DevLog 1: Hello IndieDB

You look cooler!

Good karma+2 votes
DrHogan
DrHogan - - 78 comments @ DevLog 1: Hello IndieDB

Looks cool!!

Good karma+2 votes
DrHogan
DrHogan - - 78 comments @ Empires in Ruins

There is an option to autoresolve battles now, that shifts most of the focus from tower defense battles to the management part only, if you wanna give the recent beta a try please let me know, i am always interested in testers that dislike either 4x or TD, it helps me trying to find a balance ;)

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Oomph is the word

Hehe good morning! We're slowly getting there it seems, if at any time you feel like trying the latest beta to see how much it changed, send me a message, you'll be surprised I think :D

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - The Unity update struggle

Ahaha glad you like it mate! That trailer stuttering in the old unity was probably the main reason we did update, it was soo annoying the stutter, i couldn't stand it any longer ;)

Good karma+3 votes
DrHogan
DrHogan - - 78 comments @ Empires in Ruins

Thaaaaanks!!!

Good karma+3 votes
DrHogan
DrHogan - - 78 comments @ HyperParasite Mega Update & Early Access Launch

Got the game on Day 1 ;) and I am loving it! Well done guys, keep it up!

Good karma+2 votes
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Lots of news!

Will do, thanks for the test mate!

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Lots of news!

The fact that the base engine works is a big plus, I can image it's not really playable this way, but it's promising. Heed my words, I can't say yet when, but I promise there will be a working Linux version.

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Lots of news!

Eheh, well it did still fare much better than the Mac version we tried not so long ago (that didn't even start). And I did expect this test to probably go even worse.

The pink water is somehow one of the issues I expected the most (shaders-related), as for the cursor may I ask what resolution you were playing in?

Most definitely the moment we decide to release for linux officially, I need to setup a machine for testing here, but the fact that it did start and apparently semi-work, is quite a decent start. (positive thinking eheh )
Was the game playable beside the visual issues above, I mean, were enemy spawned, was possible to build, etc?

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Lots of news!

This is the single most untested test I ever run on this game, but here you go ;) I have no idea if it works, most probably no (I spent my share of years on linux during the PhD :D ), but that's the first step I guess!

Dropbox.com

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Lots of news!

Awesome! I just started building now, if all goes smoothly (you never knoew), I will link you the build in a short while!

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Lots of news!

Yep, you're right. At the moment the whole work is being brought on on Windows only, we didn't cancel the plans for Linux and Mac, but until we are done with the full gameplay, it's too much additional work to constantly test on more platforms. The idea is to jump onto that post windows release. If you're interested, I can try and make a linux build and link it here, but as i currently have no linux machine running, it would be a blind testing unfortunately.

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Research System explained

Hi Angel, how you doing mate? Eheh as you can see, we're pushing on the 4X part of the game a lot ;) Did you have time to try the last battle beta?

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins - Open battle beta v0842_01

FAQ

1) Which is an ideal starting setup for the battle beta?
I usually like to begin a battle with a scout tower near the castle, two guards and one catapult towers covering more or less the main access paths. Later on I do expand my defenses a bit more far from the castle in order to avoid area damage and to distribute a bit better the killing.

2) Should I start by building resources building?
I strongly advice against that. In the beginning it is more important to have towers and defenses. I usually start with a Lumberjack around wave 4-5 and then i follow up with an Iron Mine in 1-2 waves. Resources are important for higher level upgrades, but defenses are more vital at first. Usually by the end of a map I have 2 lumberjacks, 2 iron mines and 1 quarry built.

3) I am always low on gold, how do I make more?
The gold is made by killing enemies and skipping waiting time between waves. Using the cool down ability "Loot the corpses" ( icons on the lower left, the first one of the second row) you temporarily increase the amount of gold you get from killing the enemies
The Temple (the 1st upgrade of the shrine) has a special ability (to be bought manually) that increases by 50% the gold made with kills in the area around it.

4) Ballista and Repeating Ballista towers are quite inefficient, how do I use them?
These towers can deal really high amounts of damage, but need to be used in a quite technical way otherwise they can be very inefficient. Place them at the end of a long straight leg of the path. Upgrade their range and set a fixed shooting point in front of them, at some point of the straight path. This way they will not waste time shooting enemies in other directions and whenever enemies line up on the killing line, they will damage A LOT of them with a single shot.

5) I hate the Sappers, how should I deal with them?
Sappers are only dangerous if they get close to your towers, and they are mostly dangerous against base towers made of wood (Scouts, Guards and Catapults). They shoot fiery bombs and when killed cause fire damage all around.
The best way to deal with them is through stone-made Crossbow towers (and their upgrades, Repeating Crossbow and Sniper) or through the use of smartly placed artilleries (also catapults) that takes advantage of the towers longe range.

6) Flying enemies are causing a lot of damage to my towers and castle when I kill them, what should I do?
Don't build your defenses too tightly. Flying enemies arrive for the first time after quite a few waves, take advantage of the scout tower in order to see from where, and build some archery towers along those paths. They will also be useful against ground enemies in their spare time. All the archery towers are good against fliers, but the best compromise quality/price is probably the Composite Bow towers with the ability Aim High (+75% damage to flying enemies) unlocked.

7) Can I win the battle without deploying ground soldiers?
Yes, you can, but I think that if you do deploy them, specially in the surrounding of the castle, you will have a much higher chance of winning, and also a much higher chance of winning with a perfect score. Each soldier can engage up to 3 ground enemies (beside the Hussar and Tank that are not stoppable) and while their damage is quite low, they are fairly resistant to the enemies attack, providing nearby towers time to kill the invaders.

Cheers and hope to hear you soon from you guys!

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Voidship: The Long Journey

Cool stuff, I wanna play it!

Good karma+2 votes
DrHogan
DrHogan - - 78 comments @ Empires in Ruins Battle Beta 0841_76

FAQ

1) Which is an ideal starting setup for the battle beta?
I usually like to begin a battle with a scout tower near the castle, two guards and one catapult towers covering more or less the main access paths. Later on I do expand my defenses a bit more far from the castle in order to avoid area damage and to distribute a bit better the killing.

2) Should I start by building resources building?
I strongly advice against that. In the beginning it is more important to have towers and defenses. I usually start with a Lumberjack around wave 4-5 and then i follow up with an Iron Mine in 1-2 waves. Resources are important for higher level upgrades, but defenses are more vital at first. Usually by the end of a map I have 2 lumberjacks, 2 iron mines and 1 quarry built.

3) I am always low on gold, how do I make more?
The gold is made by killing enemies and skipping waiting time between waves. Using the cool down ability "Loot the corpses" ( icons on the lower left, the first one of the second row) you temporarily increase the amount of gold you get from killing the enemies
The Temple (the 1st upgrade of the shrine) has a special ability (to be bought manually) that increases by 50% the gold made with kills in the area around it.

4) Ballista and Repeating Ballista towers are quite inefficient, how do I use them?
These towers can deal really high amounts of damage, but need to be used in a quite technical way otherwise they can be very inefficient. Place them at the end of a long straight leg of the path. Upgrade their range and set a fixed shooting point in front of them, at some point of the straight path. This way they will not waste time shooting enemies in other directions and whenever enemies line up on the killing line, they will damage A LOT of them with a single shot.

5) I hate the Sappers, how should I deal with them?
Sappers are only dangerous if they get close to your towers, and they are mostly dangerous against base towers made of wood (Scouts, Guards and Catapults). They shoot fiery bombs and when killed cause fire damage all around.
The best way to deal with them is through stone-made Crossbow towers (and their upgrades, Repeating Crossbow and Sniper) or through the use of smartly placed artilleries (also catapults) that takes advantage of the towers longe range.

6) Flying enemies are causing a lot of damage to my towers and castle when I kill them, what should I do?
Don't build your defenses too tightly. Flying enemies arrive for the first time after quite a few waves, take advantage of the scout tower in order to see from where, and build some archery towers along those paths. They will also be useful against ground enemies in their spare time. All the archery towers are good against fliers, but the best compromise quality/price is probably the Composite Bow towers with the ability Aim High (+75% damage to flying enemies) unlocked.

7) Can I win the battle without deploying ground soldiers?
Yes, you can, but I think that if you do deploy them, specially in the surrounding of the castle, you will have a much higher chance of winning, and also a much higher chance of winning with a perfect score. Each soldier can engage up to 3 ground enemies (beside the Hussar and Tank that are not stoppable) and while their damage is quite low, they are fairly resistant to the enemies attack, providing nearby towers time to kill the invaders.

Cheers and hope to hear you soon from you guys!

Good karma+2 votes
DrHogan
DrHogan - - 78 comments @ Public beta open for testing

Ehehe looking forward to hear what you think of it mate!

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Razerwire: Nanowars

Cheers guys, hope you will like it!

Good karma+2 votes
DrHogan
DrHogan - - 78 comments @ Empires in Ruins on Steam, another step is taken!

Aha thanks mate! I still feel the trailer is currently quite awkward, I like the battle part, specially before the music starts kicking, but I find a lot of other parts very bad. Well, luckily it's not the final one. (And yes, that volume drop is awful, I hear you there :D )

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins on Steam, another step is taken!

Oh yes, we should avoid moving with our usual "bull in a china shop" elegance and try to get a bit more careful. But on the other side, it needs to keep on being funny to, that's the only way to keep on pushing ;) Cheers Angel, glad to have you always there!

Good karma+3 votes
DrHogan
DrHogan - - 78 comments @ EiR full cast group shot

Yessss! (get ready, in not too long we are planning a new beta round, i would say 1-1.5 month approx)

Good karma+1 vote
DrHogan
DrHogan - - 78 comments @ Empires in Ruins

Glad to hear such words mate, as you can imagine they fuel up our team big time, so thanks! The work is near completion, but at the same time, I think that the most interesting stuff is getting in right now, so we will definitely try to keep on pushing out juicy contents till the end ;) (Our twitter and fb pages are probably more up to date as IndieDB takes longer to produce nice contents, but we're trying to keep everything updated). Cheers!

Good karma+4 votes