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I like that you aren't just doing a carbon copy of these maps with updated graphics. You're actually IMPROVING the core parts of the maps.
HELL YEAH. Out of Hell is one of my favorite mods of all time. Looking forward to seeing more of this game.
Excellent tutorial. Superb amount of detail you put in it. Just watched all 8 parts, and I'll be watching the detail terrains tutorial soon.
Oh yeah, I forgot about the DOF in the reload. It's looking pretty sweet. Only thing, there should be a button to bring up the HUD without reloading or anything. You know, to check you current ammo and health and whatnot. I couldn't tell by the vid if you already had something like that implemented or not.
aww it doesn't have the arrow in the Ex
I don't think he meant that Source engine models look bad. I think he was saying that you have to do much less work compared to their engine to get them to have the look you intended.
It's alright guys. As much as I'd love to be on ModDB 24/7, we users need outages every now and then so we can do other things like sleep, eat, and go to the bathroom.
He's from Sweden. I don't expect him to know anything about the U.S. and I doubt he expects us to know anything about Sweden. All I know is that they brought us awesome death metal. In Flames ftw!!
Btw, is there going to be a HUGE New Texas planet?
Nice to meet you Mr. Aamir.
This mod is still in development too. Why would they be worrying so much about not-so-useful NPCs right now when they are busy developing the gameplay, gfx, etc? Things like villagers and animals in the maps are really just a luxury item at this point. Not trying to bash you or anything. I think that sort of stuff is a good idea too, but it's just not necessary at this point.
Not a fan of the road texture either. Looks like a gray stained glass window.
I have to agree, but it still looks great. And it definitely seems quite polished.
I agree, man. Your hair is indeed awesome.
Chrome is win. So is extension.
Infinity. I win
But, yeah... I built my own. And it's about time for an upgrade -.-
The sun sets a great atmosphere
I'll be honest... I thought the icing on that cupcake was something else before I read that it was a cupcake... *shiver*
Edit: Oh, yeah, what RustySpannerz said.
out of hell ftw
She definitely looks like a typical ex-girlfriend.
i like it!
damn that was nice
yay new screenshots!
this is ******* BAD *** *thumbs up*
wow this looks pretty sweet
skype ftw! needs an addon system though...
holy crap! this looks to be quite an amazing upgrade to an already amazing game! i'm going to try this out right away!
i feel so ashamed saying this, but i never did play all the way through stalker. maybe this will give me the incentive to go back and finally do it.
cool. nice to have something other than p17
the bent metal looks really convincing. great work!
woah! complete surprise!
that's what i thought too
it actually looks like an ancient civilization built those structures long ago. very believable. great work
i agree that the trash should be a different color, but dont make them blue. there is already enough blue in the scene. maybe make them a dark red, or a brown.
right most def
nice update. i think my favorite part is that the website doesnt use any flash ;)
the sky dome on this one looks a little too fake
that is such a funny looking creature! i love it!
i especially love how it looks like he's grinning :]
no idea what it is, but it looks cool
I really hate this new moddb downloading system. I click download now and a little overlay pops up and just says: "Your download..." and a close button. I wait for a minute, but no download starts. Then after I click the close button still nothing happens.
this should look great in engine
yay my favorite
where in the world can i get it? i did a google search and the only relevant thing that turned up was a wikipedia entry.
cool avatar, whats that from?
is there a baby in that bag?
i just downloaded the file from filefront and forced the aspect ratio to 16:9 in vlc.
i must say, that's very impressive work youve done
yea i totally agree
woah, very nice. i guess i need to start saving for a computer that can run crysis.
i played the demo and it's awesome. i'm not one for puzzle games but, i must say, this is the best there is.
wouldnt flashbangs attract more zombies?
"... they must move fast and kill anything in THEIR* path!"
grammar nazis attack
delete this post
(oh, tracking btw)
you have some excellent skills in creating nice space ship designs.
this should be a pretty epic mod.
cool. i love space mods
how is this possible?
^^^ you should read this along with everyone else who thinks this.
i'm not a mac fan at all, but indie devs supporting mac/linux is a great thing (for devs and consumers alike).
read about this on ign. looks insane. i loved the ut mod, but i could never find any servers. hopefully this will be better in that respect (not that the devs could help the fact that there were few servers).
why is there a rubber duck in every weapon preview?!
are those ridges bump mapped or modeled?
this is pretty cool. ive never seen it before.
oh, and i couldve sworn i heard will ferrel in there
looks very detailed for a source map
my head just exploded
i think the bow is a good size. any bigger and it would distract from everything else, and any smaller and you wouldnt be able to tell what she's holding
nice and clean
sweet i loved parts 1 and 2
wow this look pretty awesome
reminds me of the later levels of diablo 2
woah, how did you do the door gibbing?
and guns, etc.
works fine for me.... you might consider putting some music to the videos you upload in the future.
yep. damn cancer... he was so young too.
i wonder what the world today might been like with him still here.
thank you so much for the feedback!
these are the only ones right now.
wow... that open cave area is a great setting. the wideness of the cave works so well in your map. i agree with metatronstar, the water looks almost as if its flowing to somewhere, but in the map there is no noticeable river.
also, the clashing blue and red lighting takes away from the realism and authenticity of the map. if you use colors like that, there should be a reason. im not saying you dont have a reason, just saying that i didn't see a reason.
oh jesus... please replace the walking sounds. every time i hear that sound i think of generic ****** mods. it looks great but that walking sound just really bugs me.
looks like a zombie hand
valve should totally hire you. this is one of the best maps ive ever seen in the source engine. how about a video walkthrough??
this is very... decadent :D
looks like assasins creed... kinda
why is the emergency door lettering backwards?
i like the depth on the scar/cut
ooo nice spiders. i guess they arent technically spiders though since they only have three or four legs in the concept.
it looks like that guy wants to eat my soul
he uses the force ;)
ignis solus is my favorite ;)
well, i replied to your email. we should talk about this through email so we dont fill up the comments with this kinda stuff. oh, and i changed my rating to a 9. i rated 8 because i thought you just didnt put the checkpoints in at all. its different when you at least put forth effort and they just happened to not work ;)
yes i actually died.... about 5 times, and each time it took me right back to the part right after the brightness adjustment thing. i died once from falling from a high distance near the beginning (i was just being dumb). then, i died of drowning 3 times: once when trying to get to the first gfg and the other two were trying to escape from the second gfg. then i died shortly after the first time you see the weird gravity bubbles in the fires. were the checkpoints something built into the unreal engine, or were they custom made?
ok... this post has possible spoilers.... dont read if you haven't played yet.
whew. i was sweating the whole way through. not because there are enemies, but because i was so scared to die, because there are no checkpoints, and when you start back at the beginning, you cant get past key areas so you have to go to the main menu and start again.
but, i must say, the puzzles were all fantastic. i was scratching my chin more than just a few times. and the voice overs, oh, the voice overs were the best voice overs i have ever heard in a mod. i absolutely loved the little scare parts (those robots scared the **** outta me... twice!) the use of sound and lighting were superb. the effects seemed to fit so well and nothing was overdone. the entire atmosphere fit so well and was all brought together by the excellent gameplay and such. i loved the change of pace from casual outdoors "exploration" to indoors "explosion oh **** get out of the water before i drown!" i must compliment you on the nifty brightness adjustment thing at the beginning.... and ladders?! i don't know what you did to get ladders and climbable objects because i have not been able to find them anywhere in the unreal editor.
one of my favorite parts are: the bubbles! i like to call it bubble surfing. it's quite challenging (at least, for me, it is) but so fun!
another thing i loved was near the beginning when you go up to the display cases and the little voice comes on and tells you about the gfg's (thats what theyre called right?). i actually went and listened to each twice. :D
all in all, i'd have to give this mod an 8/10. it would be a 9/10 but the lack of checkpoints and the fact you have to restart the map if you die is very frustrating. the excellent gameplay, puzzles, environment, lighting, effects, story, events, and sound all make up for it though.
i am very much looking forward to the next installment. i guess i should have listened to that robot ;)
wonderful. love the detail
its better than putting a mcdonalds ad or something.
and thats a bad thing?
that looks extremely powerful! its beautiful. i also love the statues on the walls. i hope youre going to change the walking sound. the current one sounds like it's for someone heavier than the character
im looking forward to this mod more than any other mod ever
if that happens, they can just change the name of the mod.
i love that reflective floor effect
wow, thats very detailed :)
i like detail
that is the best bump mapping ive ever seen.
you know, this setting kinda reminds me of uncharted: drakes fortune for ps3
cool... but what is the lighting coming from? you should move the lights away from the walls or add a light source.
did you make that skydome yourself? its awesome
love it! :D
give him a break. it's just a concept.
good idea. i never thought of that. i'll keep that in mind.
We're working on that stuff. I just decided to do the icon because I've been doing a lot of Photoshop work for the mod and I figured, since I've got photoshop open, I might as well make an icon. I'm not worried about it too much. I just wanted to do a quick icon and see what you thought about it. It took 5 minutes maybe.
We'll keep everyone updated on the story. We don't really want to reveal anything yet.
Theres lots of things that would be cool to do for an icon, but I can't do good photoshop work with only 16x16 pixels to draw in. I've tried making a higher res image and scaling it down but it makes pretty crappy looking. If anyone wants to make one we could have a sort of contest and vote for the best icon. I've allowed the moddb community (that would mean you) to post images here. Feel free to post any icons that you've created. Just try to make them original work.
No, it was just a coincidence. Abaddon is a synonym for Diablo and I liked the look of the Abaddon font and I already had the font installed. :)
If you put the antlion in the labyrinth at the opening to the house to start off with, I think that the combine would probably just figure out a way around him.
I'm surprised again. I thought for sure Neotokyo was going to win. But I haven't played the MechWarrior mod. I keep forgetting I have Crysis :P
Cry of Fear is using the same engine -_-
Very awesome. Excellent lighting
Gotta say, every single one of the editor's choices has surprised me.
"There are people who can't play horror games, but you need to suck it up just so you can play this game. That's how great it is. You need to get over it and just **** your pants."
Ok, if you weren't already sold on this mod, that quote should be all that you need. This mod is going to be amazing.
Damn. I wish I could get my floors that clean.
I really wish more than two people would pledge. It's been five days... I mean, come on people :(
I wish I could help out, but I'm saving up for a new computer... Ah what the hell. I'll help.
Best of luck!
I highly doubt these maps are compatible with the mod version. In fact, I believe I can safely say, "No, these will not work with the mod version."
that... was... awesome
i have voted
very nice. simple, but not too simple. just the right amount of complexity.
nice new avatar
Number 2 :P
Congrats to all the winners! They all deserve it! And special congrats to my favorite mod, Airborn!
Trailer looks really sweet. Too bad I can't do concept art worth a crap, so I won't be able to participate in your contest.
He hast thou jizzeth inside his greaves.
I really like those pipes
Who said it had to be exactly like Diablo?
Congrats on MSUC first place best art!!! Very well deserved!!
Looking awesome as usual
Very detailed, but maybe a little too smokey.
I'm getting an error when trying to install with Desura:
"There was an error during the gathering information process and it has been stopped.
Status: No files from this mods branch (4294967295) could be found. [38.108]"
It could easily be something wrong on my end, but I'm not sure. I haven't used Desura very much.
Sweet. I'll have to check this out later tonight.
and then... they make out, right?
If I were you, I wouldn't put the inaccessible platform with the fruit tree on it. If I was playing through I would probably spend much too long trying to figure out a way to get up to the platform before I either gave up and moved on or just got frustrated and quit.
******* awesome. You have successfully done justice to my favorite character. This model is better than the models in the commercial DBZ games. Only thing is that the fist looks a little weird. It might just be the posing. All the fingers shouldn't be level like that. The smaller fingers need to be pulled in closer to the palm or the fingers' sizes need to be more varied. Garagetopia.com
I dunno. I'm not the expert.
Awesome. It has a kinda anime/manga quality to it.
All Gavavva was doing was being upfront and to-the-point. I'd much prefer him to say "This is what we need, others need not apply," instead of settling for low quality. If looking for high quality modelers is a crime, then every mod on ModDB would look like ****. I'm glad that at least some mods (in this case, indie games) have standards. To the devs: don't give up your search. Maybe consider setting up donations (too soon for pre-orders?) so you can hire a pro modeler. Believe me, if I was a decent modeler at all, I'd apply, but I won't waste your time with my kindergarten stuff.
For future posts, I think you would benefit from an editor. Posts that don't display a firm grasp of English can be difficult to understand and it makes everything seem less professional. I'd be willing to do it for you if you'd like (and this goes for anyone else's mods, too).
BIG sad face :'( This looked like one of the most promising mods on the Cryengine. Hopefully CE3 will have even better mod tools for you to use so the mod will be even better :D
Looking much better
That's how I've always viewed this mod. This is already just about as polished (in terms of gameplay) as HL2 Wars and getting close to Zombie Master. If it's that close now, think of what the end result will be!
Probably because it kinda does. But I agree that this mod looks way better.
I like the way the blur is. Just because it's not realistic doesn't mean it isn't suitable for the game. If all games were entirely realistic, then nobody would play them.
Same here. Student and looking for work. This poll should've had checkboxes instead of radio buttons.
It's always better to sacrifice realism if it makes the game more fun.
ok.... WTF ModDB. I should not have to sit through an advertisement that is LONGER than the actual video. GET IT RIGHT.
Anyways... I love the model. Insane detail.
I wish I had one of these in real life
It's a sign?
This comment is intended only to be constructive criticism, not trying to be a **** or anything, but I think the texture is a little bland. I think it could use some variety of colors and maybe some little decals here and there. Otherwise, I like it. It's your game, do with it what you will. If you are happy with it the way it is, then please pay me no attention.
I have noticed a slight speed increase. Essentially a fast site has been made even faster. However, for some reason, the search bar at the top is sometimes misaligned.
Awesome. I love the lens flares. Didn't like the music on the first video, but that's not that important :P
The second video is just... yes. YES
Would've been nice if it was higher quality, but it was cool nonetheless.
I agree, and the variety is excellent.
outstanding model. wonderful texture too
I really like this concept.
I'm in the beta and, I must say, I am impressed. The interface is very usable and fluid (unlike Steam). I like how it links up with your ModDB information. I've yet to actually do any mod installations (I'm away from my gaming PC), but it appears to be extremely simple. I look forward to further developments on Desura.
I like the amount of detail. Not too much. Not too little.
Great atmosphere. If you can get this in game, then I shall present you with an applause.
it's looking really great!
Yes, there is a definite performance increase. I still crash while loading the Kennel level.
I really like the art style on this one; however, the gun seems a little... weird.
commercial release? nice!
Co-op = awesome
and a happy halloween it is!
Well, take your time. I know there are deadlines for MSUC, but I'd much rather wait several years for an amazing mod than wait a month and it be ******. No pressure.
yea, i'm excited. the first demo was amazing
With good part research, a custom built $500-700 computer should allow you to play a good amount of modern games.
is says error again :P
very nice. very nice indeed
oh, nice! i loved SotC. i wish you had kept it on the unreal engine, but it looks wonderful on cryengine. i also agree that unrealscript is rather difficult... so, i guess i'm okay with it being on cryengine. i can understand.
yea, it all looks great and pretty, but even i know that the muzzleflash is way too big.
these new screenshots remind me of shadow of the colossus but like an updated version.
best looking ut3 mod
wonderful! i'm guessing those are all custom textures?
ooo i like this one
i agree with this
looks good, but i think the stairs look a little too "brushy"
i would have to disagree
looks pretty epic
that is disgustingly awesome
does anyone else find it a little funny that there's someone from EA los angeles named 2poc? not to mention he is the "community manager."
anyways, cool interview.
i like those patterns on there. nice one
yea, it's been a while. glad to see some updates :D
holy ****! awesome trailer! sweet voicework too. as of right now, this is one of very few hl2 mods i'm actually looking forward to.
hell yeah! my favorite character! (vegeta is #2)
i agree with everything except i think it running on the orange box engine is a pro, not a con; but i can see how it would be a con for some.
ooo sweet design
Nice article. Don't have the time to read it in it's entirety at the moment, so I'll bookmark it and read tomorrow or the next. As a rising indie developer myself, I need all the tips from successful indie devs that I can get.
It's a good thing that you don't give in to the community's every last request, but it's nice to know that someone at least pays attention. Don't let me or anyone else manipulate your gut instinct and feelings about your own game, but constructive criticism is most of the time a good thing.
Cool. It really comforts me to know that you actually take suggestions seriously.
looks good. however, you might try to make the style of the eyes vary from character to character a little more.
yea oblivion kicks ***. looks to me like this does too :)
sweet! new updates!
says video not found
wtf? i say it looks good and someone down rates me?
wow this looks awesome! i looove artistic style of it all!
i think it looks great and you didnt stray from the feel of your concepts, which i think is a good sign
i think it looks pretty good
nice camera work
geez... they make the most painful sounding yells when they die... "HRUAHGRRAAAAA!!!"
destroy? i like what i'm hearing...
all hail to the duck man
i look forward to reading about your findings
jesus.... flamewars much? i think AlCool won
is that rat HUGE or is it just the perspective the screenshot was taken from?
korean is my favorite too, but this is definitely my second fav
i didn't know that there were remixes of that song
woah this even looks good with the placeholder textures.
at least they didn't make him a professional starcraft player.
wow thats a badass medic
i like it, but the arms are a bit too short.
i wish i had a fireplace like that
well, i've used it some, but ive never really attempted to change the entire look of it.
that looks pretty cool. it might be a challenge on the unreal engine. but, if you can pull it off, itll look great
thats the highest detail texture ive ever seen on a model
this sniper would have obviously been a weapon left over from human civilization. it fits the mod perfectly.
it's set in the future but, as gavavva said below, development of technology stopped in 2012 which means there are no laser guns.
so are you dropping the halo part of the title?
nice. also, i like your logo
well, the render will always be higher res
i just had a flashback to tf2
its obvious you were playing that with a mouse.
woah sweet. really fits the style of the mod so far. but i think the item slots and the minimap should be pulled down closer to the bottom corners. but it's your mod... do with it what you will.
this is such a delicious image
i like the color scheme youve done
nice. is that like a pipeline?
really nice. i love the sleekness
i wish i had a keyboard that looks as cool as that... just chillin with my oldschool dell quietkey (the good version)
looks that way
this is going to be the most fully featured mod on the unreal 3 engine (if it isn't already).
i must ask, though: are you going to replace the default ut3 player sounds?
this is very nice
the water is awesome too
its the halo... its like a halo shaped planet i think... i havent really played the halo games.
GREAT work. very very nice
this is some good stuff. will teotl be the last in the series? and are you going to release this in one big pack?
looks pretty cool
is that all in game or is some of it concept art?
the tank kinda looks to me like a painting
funny phrase is funny!
sweet. thats a scope, right?
woah nice. with weapons like these, i dont see how the shaman wont be a favorite of mine.
thats freakin awesome. i love the use of lighting in this concept
yep and so were fear's. i never played serious sam though
does this mean that the server browser will stop using ****** gamespy and start using steam to manage it's servers?
ive actually never played natural selection before.... but this is looking pretty awesome so i might have to try out the original.
maybe it's a cat _in_ a hat
i must admit, im really impressed with the work you have done
im very excited for this
it shall be an experience
i kinda look like the guy on the right... minus the asian part....
looks fun... maybe not scary, but fun.
looks like a modified version of my favorite css map, cs_assault
lol i like it. makes it spooky
cool helmet hud
very useful, thanks
a scoped shotgun? didnt know it was possible
i like the top right one
lol, i like how it says: "confidential: do not distribute" at the top
light saber (for the lulz?),
maybe a heavy chain,
iron (like for ironing clothes),
i'll probably think of some more later :P
cool. im tracking too.
reminds me a lot of gears of war.... thats a very good thing :D
maybe he meant concur?
i've only played system shock 2. i just read up on the story of sysshock1 before playing. playing bioshock before hand helped a little too ;)
well, if you or anyone else finds out how to have 'self-built' mods for ut3 then please pm me or email me or something. i've been dying to know how to do this.
thats professional quality right there! i must say: he has giant toes.
thats ****** scary (in a good way)
how does this look like bioshock? the hand kinda reminds me of bioshock, but its not like bioshock was the first game to ever have a hand in it.
maybe its like bioshock if that green thing in the back turns out to be a revival place like a vita chamber.
for some reason, the one on the left reminds me of some creature from one of the zelda games... it might have been majora's mask. i cant remember.
he looks like he could be a sorcerer
cool. so, is this like an editor for your game?
i hope so
wow. it really gives you a sense of scale when the smallest ships are just tiny little pixels.
cool bullets and laser effects. the sounds are really nice too.
woah! thats a really cool base on the tank. excellent job!
i love how the tank looks slim and streamlined... maybe so it can go really fast??
oh i see. good idea.
no, he looks like I HATE MY LIFE!
that platform way up there looks like a good camping spot ;)
wow... this looks really authentic. should be lots of fun!
dragon soccer balls
yes... win, win hard.
OH MY JESUS! THANK YOU! ive been looking for a tutorial to do this for a long long long time! THANK YOU!!! you win the internets!
you guys have the best artwork
is the ut3 version going to have the same style of navigation where you click the arrows and stuff?
ooo... i like the purple.
nice! is this one of those auto shotties?
thats a very purple mailbox
wow thats nice. i didnt know anyone could make such realistic ears.
the only controls that were made that weren't already in the game were the ladder controls, and those weren't even made by him. for all the other 'bad' controls you should blame epic... or your config file ;)
there is quite a few places you get stuck, but i just learned to avoid anything that looks like you could get stuck in.
looking forward to seeing this in-game.
its so accurate.... did you build the cars with real legos before you modeled them?
im assuming he's poisonous?
do you realize how wrong that sounded? ;)
yea... and really bad timing
dont you think the grass should be a tad darker? it looks a little strange
you should make it so the player can choose what color fairy they get. i want purple :)
i second that
dontcha just love it when you cant tell if something is concept art or a model?
whats wrong with using default meshes? everyone always freaks out when mappers use things built into ut3. i say, if you can make it look good and you can get it how you want it with the built in meshes or materials, then good for you!
thats a good model. how old is she supposed to be and who is she?
woah! cool. yeah, this is my favorite of your work so far.
that looks like my space ship i bought last week
i really like this one. the skin shouldnt be too hard. i cant wait to see this in the town.
uhh... this is in source engine?
this cel shading is better than tf2.... seriously. i love the tf2 graphics but this is just insane. LOVE IT
yea. even though i made the icon, it also reminds me of the oblivion icon.
probably because the fonts are a little similar
That's kind of like taking a quote like this:
"You know everybody is ignorant, only on different subjects."
--Will Rogers, New York Times Aug. 31 1924
and changing it to be this:
"You know everyone is ignorant, only on different subjects." (changing 'everybody' to 'everyone')
and saying that it's original.
I can see how the pentagram reminds you of Doom. The Doom series used a lot of pentagrams. They are nothing that are specific to Doom, just specific to satanic things.
yea... id like to know what map that is too.