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Comment History  (180 - 210 of 1,423)
Dremth
Dremth Jan 5 2012, 11:27pm says:

I like that you aren't just doing a carbon copy of these maps with updated graphics. You're actually IMPROVING the core parts of the maps.

+1 vote   media: Beach Assault - OverDose WIP 8
Dremth
Dremth Dec 26 2011, 2:33pm says:

HELL YEAH. Out of Hell is one of my favorite mods of all time. Looking forward to seeing more of this game.

+1 vote   game: Out Of Hell
Dremth
Dremth Oct 2 2011, 1:45am says:

Excellent tutorial. Superb amount of detail you put in it. Just watched all 8 parts, and I'll be watching the detail terrains tutorial soon.

+1 vote   article: [Tutorial] How to make convincing Terrains
Dremth
Dremth Jul 7 2011, 2:46am says:

Oh yeah, I forgot about the DOF in the reload. It's looking pretty sweet. Only thing, there should be a button to bring up the HUD without reloading or anything. You know, to check you current ammo and health and whatnot. I couldn't tell by the vid if you already had something like that implemented or not.

+1 vote   media: HUD In-Action Concept Animation
Dremth
Dremth Dec 23 2010, 3:21pm says:

Yay CoF

+4 votes   article: Players Choice - Upcoming Modification
Dremth
Dremth Aug 8 2010, 8:20pm says:

aww it doesn't have the arrow in the Ex

+2 votes   media: NMRiH Monthly Update Images - June/July 2010
Dremth
Dremth Aug 2 2010, 3:05pm replied:

I don't think he meant that Source engine models look bad. I think he was saying that you have to do much less work compared to their engine to get them to have the look you intended.

+1 vote   article: Team Blur Games Is Recruiting
Dremth
Dremth Jul 23 2010, 2:31pm says:

It's alright guys. As much as I'd love to be on ModDB 24/7, we users need outages every now and then so we can do other things like sleep, eat, and go to the bathroom.

+13 votes   article: Server troubles
Dremth
Dremth Jul 19 2010, 3:24am replied:

He's from Sweden. I don't expect him to know anything about the U.S. and I doubt he expects us to know anything about Sweden. All I know is that they brought us awesome death metal. In Flames ftw!!
Btw, is there going to be a HUGE New Texas planet?

+2 votes   media: New New York
Dremth
Dremth Jul 16 2010, 12:26am says:

Nice to meet you Mr. Aamir.

+1 vote   article: Meet the merc.
Dremth
Dremth Jun 27 2010, 6:18pm replied:

This mod is still in development too. Why would they be worrying so much about not-so-useful NPCs right now when they are busy developing the gameplay, gfx, etc? Things like villagers and animals in the maps are really just a luxury item at this point. Not trying to bash you or anything. I think that sort of stuff is a good idea too, but it's just not necessary at this point.

+1 vote   media: PotW: Falcon PUNCH! (June, 27 - 2010)
Dremth
Dremth May 4 2010, 8:58pm replied:

Not a fan of the road texture either. Looks like a gray stained glass window.

+1 vote   media: 240SX w/ Phong
Dremth
Dremth Apr 18 2010, 3:32pm says:

awesome

+2 votes   article: Video Diary #2 + some updates.
Dremth
Dremth Apr 16 2010, 5:18pm replied:

I have to agree, but it still looks great. And it definitely seems quite polished.

+2 votes   article: Waves on ModDB
Dremth
Dremth Mar 12 2010, 10:48pm replied:

I agree, man. Your hair is indeed awesome.

+1 vote   media: Gathering Reference Shots
Dremth
Dremth Mar 4 2010, 6:15pm replied:

Chrome is win. So is extension.

+1 vote   article: Google Chrome ModDB Extension
Dremth
Dremth Feb 15 2010, 6:07pm replied:

Infinity. I win
But, yeah... I built my own. And it's about time for an upgrade -.-

+3 votes   poll: Do you share your PC?
Dremth
Dremth Feb 13 2010, 10:36pm says:

victory

+1 vote   media: Fractured WIP
Dremth
Dremth Feb 12 2010, 2:23pm says:

The sun sets a great atmosphere

+1 vote   media: Update Images February 12th 2010
Dremth
Dremth Feb 12 2010, 2:21pm says:

I'll be honest... I thought the icing on that cupcake was something else before I read that it was a cupcake... *shiver*
Edit: Oh, yeah, what RustySpannerz said.

+2 votes   article: pi| The new Home
Dremth
Dremth Feb 1 2010, 7:37am says:

out of hell ftw

0 votes   article: Editors Choice - Best Singleplayer Mod
Dremth
Dremth Jan 30 2010, 11:58am says:

She definitely looks like a typical ex-girlfriend.

+1 vote   media: Ex-Girlfriend
Dremth
Dremth Dec 25 2009, 2:06pm says:

i like it!

+1 vote   media: New Title Screen
Dremth
Dremth Dec 24 2009, 12:29pm says:

damn that was nice

+1 vote   media: BLACKSECTOR Animation
Dremth
Dremth Dec 21 2009, 11:06am says:

woah! impressive!

+1 vote   media: Merry XMas
Dremth
Dremth Dec 18 2009, 2:09pm replied:

amen

+1 vote   article: Launching PokeWorld Site
Dremth
Dremth Dec 3 2009, 2:20pm says:

yay new screenshots!

+3 votes   media: Dry Season
Dremth
Dremth Nov 8 2009, 6:24pm says:

great art

+2 votes   media: concept
Dremth
Dremth Nov 8 2009, 11:21am says:

this is ******* BAD *** *thumbs up*

+1 vote   media: Character Concept Art
Dremth
Dremth Oct 24 2009, 12:25pm says:

wow this looks pretty sweet

+3 votes   article: Fps Terminator Beta demo in progress
Dremth
Dremth Oct 14 2009, 3:20pm replied:

skype ftw! needs an addon system though...

+1 vote   poll: Whats your favourite chat platform?
Dremth
Dremth Oct 4 2009, 11:09pm says:

awesome

+1 vote   media: Radiator 1-3, Much Madness - Submarine Prototype
Dremth
Dremth Oct 2 2009, 9:06pm says:

holy crap! this looks to be quite an amazing upgrade to an already amazing game! i'm going to try this out right away!
i feel so ashamed saying this, but i never did play all the way through stalker. maybe this will give me the incentive to go back and finally do it.

+1 vote   article: STALKER Complete 2009 1.4 Release
Dremth
Dremth Sep 18 2009, 10:32am says:

cool. nice to have something other than p17

+1 vote   article: The Human Pondcast 01 – First Try
Dremth
Dremth Sep 14 2009, 3:26pm says:

the bent metal looks really convincing. great work!

+1 vote   media: Bus Garage Complex
Dremth
Dremth Aug 25 2009, 8:28pm says:

woah! complete surprise!

+1 vote   article: The Ball Hueca Released
Dremth
Dremth Aug 15 2009, 3:18pm replied:

that's what i thought too

+1 vote   media: Cutscene with a lost wallet
Dremth
Dremth Aug 15 2009, 3:08pm says:

it actually looks like an ancient civilization built those structures long ago. very believable. great work

+1 vote   media: Cave
Dremth
Dremth Aug 10 2009, 12:14pm says:

i agree that the trash should be a different color, but dont make them blue. there is already enough blue in the scene. maybe make them a dark red, or a brown.

+1 vote   media: Garage (Re-up)
Dremth
Dremth Aug 3 2009, 11:41pm says:

same

+1 vote   media: Blue Flag
Dremth
Dremth Aug 3 2009, 11:40pm says:

right most def

+2 votes   media: Red Flag
Dremth
Dremth Aug 2 2009, 12:24am says:

nice update. i think my favorite part is that the website doesnt use any flash ;)

+1 vote   article: Update #9 - Prepare For War
Dremth
Dremth Jul 25 2009, 10:33am says:

the sky dome on this one looks a little too fake

+1 vote   media: Mood/terrain tests
Dremth
Dremth Jul 25 2009, 10:20am says:

that is such a funny looking creature! i love it!
i especially love how it looks like he's grinning :]

+1 vote   media: airwhale
Dremth
Dremth Jul 8 2009, 12:35pm says:

no idea what it is, but it looks cool

+1 vote   media: City 17: Episode 1 - July Media Release
Dremth
Dremth Jul 6 2009, 9:40pm says:

I really hate this new moddb downloading system. I click download now and a little overlay pops up and just says: "Your download..." and a close button. I wait for a minute, but no download starts. Then after I click the close button still nothing happens.

+1 vote   download: Official NEOTOKYO° Manual
Dremth
Dremth Jun 19 2009, 5:53pm says:

excellent

+1 vote   media: Dyanmic light casting on the viewmodel
Dremth
Dremth Jun 16 2009, 10:28am says:

sweet

+3 votes   media: The Hellenic Civic Centre - "Agora"
Dremth
Dremth Jun 13 2009, 11:43am says:

this should look great in engine

+1 vote   media: Where Marauders Dwell...
Dremth
Dremth Jun 10 2009, 3:21pm says:

yay my favorite

+1 vote   media: WIP-BlockFort4
Dremth
Dremth Jun 8 2009, 5:04pm says:

nice

+3 votes   mod: Inférences
Dremth
Dremth Jun 1 2009, 5:03pm replied:

where in the world can i get it? i did a google search and the only relevant thing that turned up was a wikipedia entry.

+1 vote   article: Once upon a nightmare...
Dremth
Dremth Jun 1 2009, 3:17pm replied:

cool avatar, whats that from?

+1 vote   article: Once upon a nightmare...
Dremth
Dremth May 28 2009, 1:27pm says:

is there a baby in that bag?

+3 votes   media: Young Brunet Concept by Stefan Hansson
Dremth
Dremth May 23 2009, 11:36am says:

i just downloaded the file from filefront and forced the aspect ratio to 16:9 in vlc.
i must say, that's very impressive work youve done

+1 vote   media: OverDose Technology Demo Part Three
Dremth
Dremth May 16 2009, 11:30am replied:

yea i totally agree

+1 vote   article: Coda v0.0.700 Released
Dremth
Dremth May 8 2009, 5:05pm says:

woah, very nice. i guess i need to start saving for a computer that can run crysis.

+3 votes   media: Industrial Scene
Dremth
Dremth Apr 27 2009, 11:43am says:

i played the demo and it's awesome. i'm not one for puzzle games but, i must say, this is the best there is.

+1 vote   article: Cogs Impressions
Dremth
Dremth Apr 24 2009, 6:55pm says:

wouldnt flashbangs attract more zombies?

+1 vote   media: Flashbang by Benoit
Dremth
Dremth Apr 17 2009, 5:52pm says:

sounds cool

+1 vote   mod: The Violent Ones
Dremth
Dremth Apr 17 2009, 5:46pm says:

nice effect

+1 vote   media: ingame screenshot
Dremth
Dremth Apr 13 2009, 11:41am says:

awesome

+1 vote   media: Unexpected Disturbance
Dremth
Dremth Apr 12 2009, 10:47pm says:

"... they must move fast and kill anything in THEIR* path!"
grammar nazis attack

delete this post
(oh, tracking btw)

+1 vote   mod: COVER
Dremth
Dremth Apr 2 2009, 6:23pm says:

sweet

0 votes   media: The Mortewood Plaza - Minigun Of DOOM!
Dremth
Dremth Mar 31 2009, 5:51pm says:

you have some excellent skills in creating nice space ship designs.
this should be a pretty epic mod.

+1 vote   media: Nebula backgrounds
Dremth
Dremth Mar 30 2009, 6:22pm says:

RAWR!

+2 votes   media: The Ball - The Gorilla
Dremth
Dremth Mar 28 2009, 11:44pm says:

cool. i love space mods

+1 vote   media: Teaser
Dremth
Dremth Mar 27 2009, 6:46pm says:

how is this possible?

+1 vote   media: Screen from modding community
Dremth
Dremth Mar 24 2009, 11:19pm replied:

Blog.wolfire.com
^^^ you should read this along with everyone else who thinks this.
i'm not a mac fan at all, but indie devs supporting mac/linux is a great thing (for devs and consumers alike).

+1 vote   article: One small step for a man, one giant leap for Mac-kind
Dremth
Dremth Mar 20 2009, 8:49pm says:

read about this on ign. looks insane. i loved the ut mod, but i could never find any servers. hopefully this will be better in that respect (not that the devs could help the fact that there were few servers).

+2 votes   article: Tripwire Interactive Announces Killing Floor
Dremth
Dremth Mar 19 2009, 3:01pm says:

why is there a rubber duck in every weapon preview?!

+1 vote   media: NT SRS_Large Weapon Preview
Dremth
Dremth Feb 27 2009, 9:16pm says:

superb

+1 vote   article: The Haunted: Still alive
Dremth
Dremth Feb 24 2009, 6:19pm says:

are those ridges bump mapped or modeled?

+1 vote   media: Smoke Grenade In-Game
Dremth
Dremth Feb 20 2009, 7:54pm says:

very nice

+1 vote   media: WIP
Dremth
Dremth Feb 19 2009, 10:34pm says:

this is pretty cool. ive never seen it before.
oh, and i couldve sworn i heard will ferrel in there

+2 votes   article: The Leet World: S2E5
Dremth
Dremth Feb 7 2009, 1:19pm says:

looks very detailed for a source map

+1 vote   media: NT_Subsurface Map Preview
Dremth
Dremth Feb 7 2009, 1:12pm says:

my head just exploded

+1 vote   media: Nod Light Tank
Dremth
Dremth Jan 31 2009, 9:50pm says:

wtf haha

0 votes   media: The Mortewood Plaza - Watergun Flamethrower Beta.
Dremth
Dremth Jan 23 2009, 6:32pm says:

i think the bow is a good size. any bigger and it would distract from everything else, and any smaller and you wouldnt be able to tell what she's holding

+1 vote   media: Ruin Bow in action
Dremth
Dremth Jan 18 2009, 11:42pm says:

woah

+2 votes   media: Eclipse catscan unit
Dremth
Dremth Jan 16 2009, 9:00pm says:

nice and clean

+1 vote   media: OverDose Main Menu
Dremth
Dremth Jan 12 2009, 5:34pm replied:

yea definitely

+3 votes   media: The Ancient City
Dremth
Dremth Jan 11 2009, 2:19pm says:

sweet i loved parts 1 and 2

+1 vote   article: The Ball - Part 3 - Teotl Announced
Dremth
Dremth Jan 6 2009, 9:14pm says:

wow this look pretty awesome
reminds me of the later levels of diablo 2

+4 votes   media: The Ancient City
Dremth
Dremth Jan 3 2009, 1:25pm says:

woah, how did you do the door gibbing?

+1 vote   article: Black Sierra's In-Game Video (WIP)
Dremth
Dremth Dec 22 2008, 8:07pm says:

march?! sweet!

+1 vote   media: Curse teaser 2
Dremth
Dremth Dec 13 2008, 2:57pm says:

epic trailer
and guns, etc.

+4 votes   article: NeoTokyo: Source - Official Trailer & December Media
Dremth
Dremth Dec 9 2008, 7:10pm replied:

works fine for me.... you might consider putting some music to the videos you upload in the future.

+2 votes   media: making of tokachuroo
Dremth
Dremth Nov 29 2008, 6:45pm replied:

yep. damn cancer... he was so young too.
i wonder what the world today might been like with him still here.

+1 vote   member: Dremth
Dremth
Dremth Nov 1 2008, 7:11pm replied:

thank you so much for the feedback!

+1 vote   mod: Proe'aTalus
Dremth
Dremth Oct 2 2008, 8:40pm replied:

these are the only ones right now.

0 votes   article: Mods Get Steam'd
Dremth
Dremth Oct 1 2008, 6:13pm says:

wow... that open cave area is a great setting. the wideness of the cave works so well in your map. i agree with metatronstar, the water looks almost as if its flowing to somewhere, but in the map there is no noticeable river.
also, the clashing blue and red lighting takes away from the realism and authenticity of the map. if you use colors like that, there should be a reason. im not saying you dont have a reason, just saying that i didn't see a reason.

+2 votes   media: Heart of Darkness WIP Fly By
Dremth
Dremth Sep 28 2008, 12:16am says:

oh jesus... please replace the walking sounds. every time i hear that sound i think of generic ****** mods. it looks great but that walking sound just really bugs me.

+1 vote   media: Curse teaser
Dremth
Dremth Sep 28 2008, 12:10am says:

looks like a zombie hand

+1 vote   media: Curse total conversion - ingame screenshot
Dremth
Dremth Sep 9 2008, 6:45pm says:

valve should totally hire you. this is one of the best maps ive ever seen in the source engine. how about a video walkthrough??

this is very... decadent :D

+1 vote   media: Decadence Screenshot #5
Dremth
Dremth Sep 6 2008, 5:42pm says:

looks like assasins creed... kinda

+1 vote   article: City Assault - Trailer Video
Dremth
Dremth Aug 21 2008, 12:31am says:

why is the emergency door lettering backwards?

+2 votes   media: Piccolo taking a free ride!
Dremth
Dremth Aug 12 2008, 3:55pm says:

i like the depth on the scar/cut

+1 vote   media: Von Ravenstein WIP
Dremth
Dremth Aug 12 2008, 3:53pm says:

ooo nice spiders. i guess they arent technically spiders though since they only have three or four legs in the concept.

+1 vote   media: DBC - the Other world - 3
Dremth
Dremth Aug 4 2008, 3:17pm says:

it looks like that guy wants to eat my soul

+2 votes   article: August 08 News
Dremth
Dremth Jul 30 2008, 9:40pm replied:

he uses the force ;)

+1 vote   media: Heavy Gunner / Blacksmith Concept
Dremth
Dremth Jul 26 2008, 11:29pm says:

ignis solus is my favorite ;)

+1 vote   article: Lit Fuse Films listed on ModDB
Dremth
Dremth Jul 24 2008, 1:00am replied:

well, i replied to your email. we should talk about this through email so we dont fill up the comments with this kinda stuff. oh, and i changed my rating to a 9. i rated 8 because i thought you just didnt put the checkpoints in at all. its different when you at least put forth effort and they just happened to not work ;)

+1 vote   mod: GfG#2(part 1)
Dremth
Dremth Jul 24 2008, 12:28am replied:

yes i actually died.... about 5 times, and each time it took me right back to the part right after the brightness adjustment thing. i died once from falling from a high distance near the beginning (i was just being dumb). then, i died of drowning 3 times: once when trying to get to the first gfg and the other two were trying to escape from the second gfg. then i died shortly after the first time you see the weird gravity bubbles in the fires. were the checkpoints something built into the unreal engine, or were they custom made?

+1 vote   mod: GfG#2(part 1)
Dremth
Dremth Jul 23 2008, 8:09pm says:

ok... this post has possible spoilers.... dont read if you haven't played yet.


whew. i was sweating the whole way through. not because there are enemies, but because i was so scared to die, because there are no checkpoints, and when you start back at the beginning, you cant get past key areas so you have to go to the main menu and start again.
but, i must say, the puzzles were all fantastic. i was scratching my chin more than just a few times. and the voice overs, oh, the voice overs were the best voice overs i have ever heard in a mod. i absolutely loved the little scare parts (those robots scared the **** outta me... twice!) the use of sound and lighting were superb. the effects seemed to fit so well and nothing was overdone. the entire atmosphere fit so well and was all brought together by the excellent gameplay and such. i loved the change of pace from casual outdoors "exploration" to indoors "explosion oh **** get out of the water before i drown!" i must compliment you on the nifty brightness adjustment thing at the beginning.... and ladders?! i don't know what you did to get ladders and climbable objects because i have not been able to find them anywhere in the unreal editor.
one of my favorite parts are: the bubbles! i like to call it bubble surfing. it's quite challenging (at least, for me, it is) but so fun!
another thing i loved was near the beginning when you go up to the display cases and the little voice comes on and tells you about the gfg's (thats what theyre called right?). i actually went and listened to each twice. :D
all in all, i'd have to give this mod an 8/10. it would be a 9/10 but the lack of checkpoints and the fact you have to restart the map if you die is very frustrating. the excellent gameplay, puzzles, environment, lighting, effects, story, events, and sound all make up for it though.
i am very much looking forward to the next installment. i guess i should have listened to that robot ;)

thanks!

+1 vote   mod: GfG#2(part 1)
Dremth
Dremth Jul 22 2008, 7:27pm replied:

lol

+1 vote   media: Gate II News Update
Dremth
Dremth Jul 20 2008, 1:54pm says:

wonderful. love the detail

+1 vote   media: Revolver WIP
Dremth
Dremth Jul 16 2008, 6:15pm says:

its better than putting a mcdonalds ad or something.

+1 vote   media: Moddb Billboard
Dremth
Dremth Jul 12 2008, 5:13pm replied:

and thats a bad thing?

+3 votes   mod: The Haunted
Dremth
Dremth Jul 10 2008, 1:13pm says:

beautiful

+1 vote   media: Red River Canyon
Dremth
Dremth Jul 7 2008, 12:25pm says:

that looks extremely powerful! its beautiful. i also love the statues on the walls. i hope youre going to change the walking sound. the current one sounds like it's for someone heavier than the character

+1 vote   media: DBC gameplay movie 1 lighting magic
Dremth
Dremth Jul 1 2008, 11:07am says:

im looking forward to this mod more than any other mod ever

+1 vote   media: Some wip
Dremth
Dremth Jun 22 2008, 12:07am says:

if that happens, they can just change the name of the mod.

+1 vote   media: Project: Light - Announcement
Dremth
Dremth Jun 21 2008, 2:30pm says:

i love that reflective floor effect

0 votes   media: New Updates
Dremth
Dremth Jun 20 2008, 12:35am says:

wow, thats very detailed :)
i like detail

+2 votes   media: Crossbow By Pieter / Phaeton
Dremth
Dremth Jun 16 2008, 8:24pm says:

that is the best bump mapping ive ever seen.

+1 vote   media: Polyground
Dremth
Dremth Jun 16 2008, 8:22pm says:

you know, this setting kinda reminds me of uncharted: drakes fortune for ps3

+1 vote   media: Testing some meshes
Dremth
Dremth Jun 7 2008, 2:09pm says:

cool... but what is the lighting coming from? you should move the lights away from the walls or add a light source.

+2 votes   media: The Wolfden
Dremth
Dremth May 31 2008, 6:35pm says:

did you make that skydome yourself? its awesome

+1 vote   media: Mountain View
Dremth
Dremth May 26 2008, 7:05pm replied:

unfortunately

+1 vote   media: Fence
Dremth
Dremth May 25 2008, 9:44am says:

love it! :D

+1 vote   media: current texturing status... a lot to do left
Dremth
Dremth May 21 2008, 10:12pm says:

give him a break. it's just a concept.

+2 votes   media: Concept arts
Dremth
Dremth May 9 2008, 5:47pm replied:

good idea. i never thought of that. i'll keep that in mind.

+1 vote   media: Another HUD... uhg.
Dremth
Dremth May 5 2008, 6:27pm replied:

We're working on that stuff. I just decided to do the icon because I've been doing a lot of Photoshop work for the mod and I figured, since I've got photoshop open, I might as well make an icon. I'm not worried about it too much. I just wanted to do a quick icon and see what you thought about it. It took 5 minutes maybe.

+1 vote   media: Second Abaddon Icon
Dremth
Dremth May 4 2008, 1:10pm replied:

We'll keep everyone updated on the story. We don't really want to reveal anything yet.

+1 vote   mod: Abaddon
Dremth
Dremth May 4 2008, 1:07pm replied:

Theres lots of things that would be cool to do for an icon, but I can't do good photoshop work with only 16x16 pixels to draw in. I've tried making a higher res image and scaling it down but it makes pretty crappy looking. If anyone wants to make one we could have a sort of contest and vote for the best icon. I've allowed the moddb community (that would mean you) to post images here. Feel free to post any icons that you've created. Just try to make them original work.

+1 vote   media: Steam Icon
Dremth
Dremth May 3 2008, 11:13am replied:

No, it was just a coincidence. Abaddon is a synonym for Diablo and I liked the look of the Abaddon font and I already had the font installed. :)

+1 vote   mod: Abaddon
Dremth
Dremth Jan 31 2010, 2:47pm says:

If you put the antlion in the labyrinth at the opening to the house to start off with, I think that the combine would probably just figure out a way around him.

+1 vote   article: Where the winds blow.
Dremth
Dremth Jan 31 2010, 12:37pm says:

I'm surprised again. I thought for sure Neotokyo was going to win. But I haven't played the MechWarrior mod. I keep forgetting I have Crysis :P

+1 vote   article: Editors Choice - Best Multiplayer Mod
Dremth
Dremth Jan 30 2010, 9:00pm says:

sweet

+1 vote   media: UDK Test shots
Dremth
Dremth Jan 30 2010, 11:57am says:

ooo

+1 vote   media: Chapter 3 captures
Dremth
Dremth Jan 30 2010, 11:54am replied:

Cry of Fear is using the same engine -_-

+2 votes   article: Editors Choice - Best Upcoming Mod
Dremth
Dremth Jan 30 2010, 11:51am replied:

lol

+1 vote   article: Editors Choice - Best Upcoming Mod
Dremth
Dremth Jan 29 2010, 9:29pm says:

sweet

+1 vote   media: Terraformation
Dremth
Dremth Jan 29 2010, 9:23pm says:

Very awesome. Excellent lighting

+3 votes   media: Colorkey for Airborn 2D Animation intro
Dremth
Dremth Jan 29 2010, 7:33pm says:

Beautifully drawn

+1 vote   media: Skirmisher
Dremth
Dremth Jan 29 2010, 7:03pm says:

Gotta say, every single one of the editor's choices has surprised me.

+4 votes   article: Editors Choice - Best Upcoming Mod
Dremth
Dremth Jan 25 2010, 9:59pm says:

"There are people who can't play horror games, but you need to suck it up just so you can play this game. That's how great it is. You need to get over it and just **** your pants."
Ok, if you weren't already sold on this mod, that quote should be all that you need. This mod is going to be amazing.

+2 votes   media: Review of the CoF Demo
Dremth
Dremth Jan 25 2010, 9:41pm says:

Damn. I wish I could get my floors that clean.

+2 votes   media: Cellblock F5
Dremth
Dremth Jan 23 2010, 11:51am says:

I really wish more than two people would pledge. It's been five days... I mean, come on people :(

+2 votes   article: Support the indie scene, support hugs!
Dremth
Dremth Jan 21 2010, 9:42pm replied:

hahaha

0 votes   game: Extreme Hugtime Simulation Challenge
Dremth
Dremth Jan 21 2010, 9:37pm says:

I wish I could help out, but I'm saving up for a new computer... Ah what the hell. I'll help.
Best of luck!

+4 votes   article: Support the indie scene, support hugs!
Dremth
Dremth Jan 19 2010, 9:32pm replied:

I highly doubt these maps are compatible with the mod version. In fact, I believe I can safely say, "No, these will not work with the mod version."

+2 votes   download: KillingFloor Giga Map Pack
Dremth
Dremth Jan 19 2010, 8:00pm says:

that... was... awesome
i have voted

+1 vote   article: TNM for MotY - A message from our sponsor
Dremth
Dremth Jan 19 2010, 7:58pm says:

very nice. simple, but not too simple. just the right amount of complexity.

+2 votes   media: Volt Autorifle
Dremth
Dremth Jan 19 2010, 7:56pm says:

nice new avatar

+2 votes   member: Jyffeh
Dremth
Dremth Jan 19 2010, 5:20pm says:

Number 2 :P

+1 vote   article: What will be the game's new name?
Dremth
Dremth Jan 16 2010, 12:45am says:

Congrats to all the winners! They all deserve it! And special congrats to my favorite mod, Airborn!

+3 votes   article: MSUC Phase 4 Winners
Dremth
Dremth Jan 16 2010, 12:42am says:

Trailer looks really sweet. Too bad I can't do concept art worth a crap, so I won't be able to participate in your contest.

+1 vote   article: Divinity 2 Deadly Enemies
Dremth
Dremth Jan 15 2010, 5:06pm says:

He hast thou jizzeth inside his greaves.

+1 vote   media: Vashidan
Dremth
Dremth Jan 15 2010, 4:57pm says:

I really like those pipes

+1 vote   media: Cellblock A7 Update
Dremth
Dremth Jan 14 2010, 9:31am replied:

Who said it had to be exactly like Diablo?

+1 vote   media: Ingame shots of Tristram
Dremth
Dremth Jan 14 2010, 9:10am says:

Congrats on MSUC first place best art!!! Very well deserved!!

+1 vote   mod: Airborn
Dremth
Dremth Jan 12 2010, 9:31am says:

looks promising

+1 vote   article: Usercreated.org opens its doors
Dremth
Dremth Jan 12 2010, 9:21am says:

Looking awesome as usual

+1 vote   article: Another terrain revise
Dremth
Dremth Sep 19 2011, 7:43pm says:

Very detailed, but maybe a little too smokey.

+2 votes   media: Map: Island
Dremth
Dremth Jul 2 2011, 5:10pm replied:

I'm getting an error when trying to install with Desura:
"There was an error during the gathering information process and it has been stopped.
Status: No files from this mods branch (4294967295) could be found. [38.108]"

It could easily be something wrong on my end, but I'm not sure. I haven't used Desura very much.

+1 vote   article: Off Limits beta released!
Dremth
Dremth Jul 2 2011, 5:01pm says:

Sweet. I'll have to check this out later tonight.

+1 vote   article: Off Limits beta released!
Dremth
Dremth Jan 20 2011, 12:01am replied:

and then... they make out, right?

+3 votes   media: Cry of Fear
Dremth
Dremth Oct 7 2010, 5:24am says:

If I were you, I wouldn't put the inaccessible platform with the fruit tree on it. If I was playing through I would probably spend much too long trying to figure out a way to get up to the platform before I either gave up and moved on or just got frustrated and quit.

+1 vote   article: Seasons : the matter of learning
Dremth
Dremth Aug 13 2010, 2:46am says:

******* awesome. You have successfully done justice to my favorite character. This model is better than the models in the commercial DBZ games. Only thing is that the fist looks a little weird. It might just be the posing. All the fingers shouldn't be level like that. The smaller fingers need to be pulled in closer to the palm or the fingers' sizes need to be more varied. Garagetopia.com
I dunno. I'm not the expert.

+3 votes   article: Trunks Model Render
Dremth
Dremth Aug 3 2010, 11:21pm says:

Awesome. It has a kinda anime/manga quality to it.

+1 vote   media: Player Suit Design - Paul Tallon
Dremth
Dremth Aug 2 2010, 3:15pm replied:

All Gavavva was doing was being upfront and to-the-point. I'd much prefer him to say "This is what we need, others need not apply," instead of settling for low quality. If looking for high quality modelers is a crime, then every mod on ModDB would look like ****. I'm glad that at least some mods (in this case, indie games) have standards. To the devs: don't give up your search. Maybe consider setting up donations (too soon for pre-orders?) so you can hire a pro modeler. Believe me, if I was a decent modeler at all, I'd apply, but I won't waste your time with my kindergarten stuff.

+11 votes   article: Team Blur Games Is Recruiting
Dremth
Dremth Jul 30 2010, 10:52pm says:

Off topic:
For future posts, I think you would benefit from an editor. Posts that don't display a firm grasp of English can be difficult to understand and it makes everything seem less professional. I'd be willing to do it for you if you'd like (and this goes for anyone else's mods, too).
On topic:
BIG sad face :'( This looked like one of the most promising mods on the Cryengine. Hopefully CE3 will have even better mod tools for you to use so the mod will be even better :D

+2 votes   article: I feel sorry to announce that the project is now paused
Dremth
Dremth Jul 21 2010, 1:10pm says:

Looking much better

+1 vote   media: Hell 2 Progress
Dremth
Dremth Jul 16 2010, 12:15am replied:

O.o

+1 vote   media: Little Sister WIP
Dremth
Dremth Jul 9 2010, 9:53pm replied:

That's how I've always viewed this mod. This is already just about as polished (in terms of gameplay) as HL2 Wars and getting close to Zombie Master. If it's that close now, think of what the end result will be!

+1 vote   media: Overwatch In-Game Preview
Dremth
Dremth Jun 11 2010, 7:59pm replied:

Probably because it kinda does. But I agree that this mod looks way better.

+3 votes   media: Fäversholm
Dremth
Dremth Jun 8 2010, 2:05pm replied:

I like the way the blur is. Just because it's not realistic doesn't mean it isn't suitable for the game. If all games were entirely realistic, then nobody would play them.

+1 vote   media: Civilian's House
Dremth
Dremth Jun 6 2010, 2:07pm replied:

Same here. Student and looking for work. This poll should've had checkboxes instead of radio buttons.

+1 vote   poll: Im currently:
Dremth
Dremth May 28 2010, 10:05am replied:

It's always better to sacrifice realism if it makes the game more fun.

+1 vote   media: Gamplaytest-audio by Ben Sterry (WIP)
Dremth
Dremth Apr 27 2010, 8:36am says:

wowwww

+1 vote   article: Hail to the King, Baby
Dremth
Dremth Apr 23 2010, 1:38pm says:

ok.... WTF ModDB. I should not have to sit through an advertisement that is LONGER than the actual video. GET IT RIGHT.
Anyways... I love the model. Insane detail.

+1 vote   media: Flux Helix High Poly Video
Dremth
Dremth Apr 16 2010, 5:06pm says:

I wish I had one of these in real life

+1 vote   media: Props
Dremth
Dremth Apr 16 2010, 5:05pm replied:

It's a sign?

+1 vote   media: Props
Dremth
Dremth Mar 12 2010, 10:30pm says:

This comment is intended only to be constructive criticism, not trying to be a **** or anything, but I think the texture is a little bland. I think it could use some variety of colors and maybe some little decals here and there. Otherwise, I like it. It's your game, do with it what you will. If you are happy with it the way it is, then please pay me no attention.

+3 votes   media: March Update - in-game Model Captures
Dremth
Dremth Feb 16 2010, 9:54am says:

I have noticed a slight speed increase. Essentially a fast site has been made even faster. However, for some reason, the search bar at the top is sometimes misaligned.

+3 votes   article: More SPEED!
Dremth
Dremth Feb 13 2010, 10:33pm says:

Awesome. I love the lens flares. Didn't like the music on the first video, but that's not that important :P
The second video is just... yes. YES

+3 votes   article: Fps Terminator-rebuilding the gameplay.
Dremth
Dremth Feb 12 2010, 2:30pm says:

awesome

+2 votes   article: Encore!'s 2010 Dream Build Play Update
Dremth
Dremth Feb 11 2010, 10:38am says:

Would've been nice if it was higher quality, but it was cool nonetheless.

+3 votes   media: Median XL HQ Trailer
Dremth
Dremth Jan 6 2010, 9:35pm replied:

I agree, and the variety is excellent.

+1 vote   media: The Mortewood Plaza - Skate!
Dremth
Dremth Jan 2 2010, 8:58pm says:

outstanding model. wonderful texture too

+3 votes   media: Casus Belli - Update #10
Dremth
Dremth Dec 22 2009, 4:34pm says:

very nice

+1 vote   media: Gohan's Training - Hyperbolic Timechamber
Dremth
Dremth Dec 21 2009, 9:07pm says:

I really like this concept.

+3 votes   media: December Update:
Dremth
Dremth Dec 21 2009, 11:10am says:

damn!

+1 vote   media: Showing the power of our psp engine
Dremth
Dremth Dec 17 2009, 1:25pm says:

me too

+1 vote   media: New Intro Screen
Dremth
Dremth Dec 17 2009, 1:20pm says:

I'm in the beta and, I must say, I am impressed. The interface is very usable and fluid (unlike Steam). I like how it links up with your ModDB information. I've yet to actually do any mod installations (I'm away from my gaming PC), but it appears to be extremely simple. I look forward to further developments on Desura.

+2 votes   group: Desura
Dremth
Dremth Dec 14 2009, 9:49pm says:

I like the amount of detail. Not too much. Not too little.

+1 vote   media: Game Character Front
Dremth
Dremth Dec 9 2009, 10:54am says:

great textures

+2 votes   media: Crossroads
Dremth
Dremth Dec 9 2009, 10:54am says:

awesome

+2 votes   media: Iberian Shields
Dremth
Dremth Dec 6 2009, 4:32pm says:

damn

+1 vote   media: Screenshot
Dremth
Dremth Dec 4 2009, 12:44am says:

Great read

+2 votes   article: The Making of Out of Hell
Dremth
Dremth Dec 3 2009, 11:10am says:

very nice

+1 vote   media: Cylinder Sequence - MSUC Phase 4 Finalist
Dremth
Dremth Nov 24 2009, 11:12am says:

Great atmosphere. If you can get this in game, then I shall present you with an applause.

+6 votes   media: Concept Renders
Dremth
Dremth Nov 22 2009, 11:41am says:

it's looking really great!

+1 vote   media: barricade (11-22-09) 01
Dremth
Dremth Nov 21 2009, 11:33am replied:

Yes, there is a definite performance increase. I still crash while loading the Kennel level.

+1 vote   article: Out Of Hell PATCH and CONTEST!
Dremth
Dremth Nov 20 2009, 10:28pm says:

YESSSS!!

+1 vote   download: Out of Hell Patch v1
Dremth
Dremth Nov 13 2009, 8:01pm says:

I really like the art style on this one; however, the gun seems a little... weird.

+1 vote   media: Havoc
Dremth
Dremth Nov 12 2009, 9:42am says:

commercial release? nice!

+2 votes   article: The Ball - Cahua - Final Mod Version Released
Dremth
Dremth Nov 5 2009, 10:56pm says:

great screenshot

+2 votes   media: Swooping backwards
Dremth
Dremth Nov 4 2009, 9:44pm says:

Co-op = awesome

+2 votes   article: Error fix and celebrations
Dremth
Dremth Nov 1 2009, 1:00am says:

and a happy halloween it is!

+2 votes   media: Happy Halloween!
Dremth
Dremth Oct 28 2009, 5:48pm replied:

Well, take your time. I know there are deadlines for MSUC, but I'd much rather wait several years for an amazing mod than wait a month and it be ******. No pressure.

+1 vote   media: stairs
Dremth
Dremth Oct 28 2009, 5:18pm replied:

yea, i'm excited. the first demo was amazing

+1 vote   media: stairs
Dremth
Dremth Oct 28 2009, 11:53am says:

excellent

+2 votes   media: lighthouse update
Dremth
Dremth Oct 26 2009, 8:16pm says:

awesome!

0 votes   media: and some stuff for the harbour level
Dremth
Dremth Oct 16 2009, 3:32pm replied:

With good part research, a custom built $500-700 computer should allow you to play a good amount of modern games.

+1 vote   poll: How much did you spend on your current computer? (USD)
Dremth
Dremth Sep 29 2009, 5:11pm says:

is says error again :P

+1 vote   media: turret test
Dremth
Dremth Sep 27 2009, 10:29pm says:

very nice. very nice indeed

+2 votes   media: Cave>Road Blending
Dremth
Dremth Sep 6 2009, 1:21pm says:

great work

+1 vote   media: Some work in progress
Dremth
Dremth Sep 2 2009, 10:37am says:

awesome

+1 vote   media: new screen
Dremth
Dremth Aug 27 2009, 9:00pm says:

wha?! sweet!!

+1 vote   article: I don't like Mondays
Dremth
Dremth Aug 26 2009, 3:55pm replied:

oh, nice! i loved SotC. i wish you had kept it on the unreal engine, but it looks wonderful on cryengine. i also agree that unrealscript is rather difficult... so, i guess i'm okay with it being on cryengine. i can understand.

+1 vote   media: Cry engine 2 tests
Dremth
Dremth Aug 26 2009, 10:53am replied:

yea, it all looks great and pretty, but even i know that the muzzleflash is way too big.

+1 vote   media: City17: Episode 1 | August Update | Day 2
Dremth
Dremth Aug 26 2009, 10:48am says:

these new screenshots remind me of shadow of the colossus but like an updated version.

+1 vote   media: Cry engine 2 tests
Dremth
Dremth Aug 24 2009, 10:36am says:

best looking ut3 mod

+1 vote   media: background elements
Dremth
Dremth Aug 23 2009, 8:11pm says:

lovin it

+1 vote   media: Pea Cannon
Dremth
Dremth Aug 22 2009, 1:59pm says:

wonderful! i'm guessing those are all custom textures?

+1 vote   media: Crossroads #3
Dremth
Dremth Aug 21 2009, 6:36pm says:

hell yea

+2 votes   media: Logotype Concept
Dremth
Dremth Aug 20 2009, 9:40pm replied:

ooo i like this one

+1 vote   media: Pre-update | New Logo - Raw
Dremth
Dremth Aug 20 2009, 8:28pm replied:

i agree with this

+1 vote   media: Pre-update | New Logo - Raw
Dremth
Dremth Aug 17 2009, 1:46pm says:

looks good, but i think the stairs look a little too "brushy"

+3 votes   media: Catchment - CTF-friendly now + visual make over
Dremth
Dremth Aug 15 2009, 3:16pm replied:

i would have to disagree

+1 vote   media: Ren vs. Ren-X
Dremth
Dremth Aug 15 2009, 3:13pm says:

looks pretty epic

+1 vote   media: The Ball - Hueca
Dremth
Dremth Aug 15 2009, 3:12pm says:

that is disgustingly awesome

+1 vote   media: The Ball - Hueca
Dremth
Dremth Aug 12 2009, 1:59am says:

does anyone else find it a little funny that there's someone from EA los angeles named 2poc? not to mention he is the "community manager."
anyways, cool interview.

+3 votes   article: EA Interviews Renegade X
Dremth
Dremth Aug 11 2009, 12:01pm says:

i like those patterns on there. nice one

+1 vote   media: Wall detail mesh
Dremth
Dremth Aug 11 2009, 11:59am says:

yea, it's been a while. glad to see some updates :D

+1 vote   media: Edward's Throne Pre-Visual Concept
Dremth
Dremth Aug 10 2009, 10:04pm says:

holy ****! awesome trailer! sweet voicework too. as of right now, this is one of very few hl2 mods i'm actually looking forward to.

+1 vote   article: A new Nightmare House 2 trailer!
Dremth
Dremth Aug 8 2009, 10:03pm says:

hell yeah! my favorite character! (vegeta is #2)

+2 votes   media: Silhouette
Dremth
Dremth Aug 5 2009, 12:02pm says:

sweet sky

+3 votes   media: Lost Temple
Dremth
Dremth Aug 3 2009, 11:34pm says:

i agree with everything except i think it running on the orange box engine is a pro, not a con; but i can see how it would be a con for some.

+1 vote   article: Research and Development review
Dremth
Dremth Aug 1 2009, 2:44pm says:

ooo sweet design

+3 votes   media: M19 Squad Support Modular
Dremth
Dremth Jul 31 2009, 10:06pm says:

Nice article. Don't have the time to read it in it's entirety at the moment, so I'll bookmark it and read tomorrow or the next. As a rising indie developer myself, I need all the tips from successful indie devs that I can get.

+1 vote   article: Cogs Postmortem: Tips for the Aspiring Game Developer
Dremth
Dremth Jul 27 2009, 9:31pm says:

awesome!

+1 vote   media: Lightmapped terrain
Dremth
Dremth Jul 15 2009, 7:30pm replied:

It's a good thing that you don't give in to the community's every last request, but it's nice to know that someone at least pays attention. Don't let me or anyone else manipulate your gut instinct and feelings about your own game, but constructive criticism is most of the time a good thing.

+4 votes   media: The Evil in All of Us [v.7.19.10]
Dremth
Dremth Jul 15 2009, 6:58pm replied:

Cool. It really comforts me to know that you actually take suggestions seriously.

+3 votes   media: The Evil in All of Us [v.7.19.10]
Dremth
Dremth Jul 15 2009, 6:46pm says:

looks good. however, you might try to make the style of the eyes vary from character to character a little more.

+3 votes   media: The Evil in All of Us [v.7.19.10]
Dremth
Dremth Jul 15 2009, 5:25pm says:

kick ***

+1 vote   media: Deadlock Shot 8
Dremth
Dremth Jul 15 2009, 1:12am says:

yea oblivion kicks ***. looks to me like this does too :)

+2 votes   media: Archasis II Gameplay Demo v0.48
Dremth
Dremth Jul 13 2009, 9:09pm says:

sweet! new updates!

+1 vote   media: Some work in progress
Dremth
Dremth Jul 11 2009, 8:01pm says:

says video not found

-1 votes   media: Outlaw Highpoly Turntable
Dremth
Dremth Jul 11 2009, 11:18am says:

awesome

+4 votes   article: 0 A.D. Goes Open Source
Dremth
Dremth Jul 10 2009, 4:36pm replied:

wtf? i say it looks good and someone down rates me?

+1 vote   media: Screenshot #2
Dremth
Dremth Jul 9 2009, 9:21pm says:

wow this looks awesome! i looove artistic style of it all!

+3 votes   article: Machinarium pre-orders launched!
Dremth
Dremth Jul 9 2009, 6:04pm says:

i think it looks great and you didnt stray from the feel of your concepts, which i think is a good sign

+8 votes   media: Screenshot #2
Dremth
Dremth Jul 9 2009, 6:00pm says:

i think it looks pretty good

+1 vote   media: T-Rex Animation Sequences (Rough / Early)
Dremth
Dremth Jul 4 2009, 12:03am says:

nice camera work

+2 votes   media: X32I Redemption - New Teaser
Dremth
Dremth Jun 29 2009, 3:35am says:

geez... they make the most painful sounding yells when they die... "HRUAHGRRAAAAA!!!"

+1 vote   article: Progress
Dremth
Dremth Jun 18 2009, 11:41am says:

destroy? i like what i'm hearing...

+1 vote   media: CornerStore
Dremth
Dremth Jun 17 2009, 10:18am says:

all hail to the duck man

+2 votes   media: NEOTOKYO° concept art
Dremth
Dremth Jun 10 2009, 3:17pm says:

nicely done

+2 votes   media: Race map: Toad's Turnpike
Dremth
Dremth Jun 8 2009, 10:14pm says:

i look forward to reading about your findings

+2 votes   media: "Research"
Dremth
Dremth Jun 8 2009, 1:27pm replied:

jesus.... flamewars much? i think AlCool won

+2 votes   article: L4D2 Boycott Group emails Valve with their demands
Dremth
Dremth Jun 1 2009, 10:12am says:

is that rat HUGE or is it just the perspective the screenshot was taken from?

+1 vote   media: SSS shading
Dremth
Dremth May 29 2009, 11:14pm says:

nice

+1 vote   media: airwhale sculpt
Dremth
Dremth May 29 2009, 11:13pm replied:

korean is my favorite too, but this is definitely my second fav

+1 vote   media: Black Man Concept by Stefan Hansson
Dremth
Dremth May 26 2009, 11:34pm says:

i didn't know that there were remixes of that song

+1 vote   media: Killing Floor
Dremth
Dremth May 24 2009, 2:05pm says:

woah this even looks good with the placeholder textures.

+4 votes   media: Mos Eisley (TDM)
Dremth
Dremth May 23 2009, 6:32pm says:

at least they didn't make him a professional starcraft player.

+1 vote   media: Korean Shop Keeper Concept by Stefan Hansson
Dremth
Dremth May 21 2009, 6:59pm says:

awesome

+2 votes   media: Concepts
Dremth
Dremth May 21 2009, 6:52pm says:

wow thats a badass medic

+1 vote   media: CMC Medic FINAL Concept Art
Dremth
Dremth May 20 2009, 8:57am says:

awesome

+3 votes   media: Galactic map
Dremth
Dremth May 19 2009, 6:36pm says:

i like it, but the arms are a bit too short.

+1 vote   media: Teen Boy Concept by Stefan Hansson
Dremth
Dremth May 8 2009, 5:05pm says:

i wish i had a fireplace like that

+2 votes   media: May - Media Update
Dremth
Dremth May 7 2009, 6:34pm says:

kick ***

+3 votes   media: The Final Fight of Teotl - The Gorilla
Dremth
Dremth May 2 2009, 10:45am says:

sweeeeeeet

+1 vote   article: The Ball went Beta - Release next week
Dremth
Dremth Apr 29 2009, 8:43pm replied:

well, i've used it some, but ive never really attempted to change the entire look of it.

+1 vote   media: Art style concept
Dremth
Dremth Apr 29 2009, 3:46pm says:

that looks pretty cool. it might be a challenge on the unreal engine. but, if you can pull it off, itll look great

+1 vote   media: Art style concept
Dremth
Dremth Apr 29 2009, 11:16am says:

done

+1 vote   article: We need your help!
Dremth
Dremth Apr 25 2009, 10:49pm says:

thats the highest detail texture ive ever seen on a model

+1 vote   media: First Step
Dremth
Dremth Apr 18 2009, 11:53am replied:

this sniper would have obviously been a weapon left over from human civilization. it fits the mod perfectly.
it's set in the future but, as gavavva said below, development of technology stopped in 2012 which means there are no laser guns.

+4 votes   media: CMC M108 Sniper Rifle
Dremth
Dremth Apr 14 2009, 5:38pm says:

so are you dropping the halo part of the title?

+1 vote   media: Logo
Dremth
Dremth Apr 12 2009, 10:46pm says:

nice. also, i like your logo

+1 vote   media: Fish Fountian
Dremth
Dremth Apr 12 2009, 10:45pm says:

well, the render will always be higher res

+1 vote   media: Fish Fountian
Dremth
Dremth Apr 5 2009, 9:08pm says:

disgustingly beautiful

+3 votes   media: Impression
Dremth
Dremth Mar 23 2009, 6:58pm says:

i just had a flashback to tf2

+2 votes   media: Character Shots
Dremth
Dremth Mar 22 2009, 10:36am says:

its obvious you were playing that with a mouse.

-1 votes   media: Solitude Alpha Gameplay
Dremth
Dremth Mar 21 2009, 8:41pm replied:

it died

+2 votes   media: In The Dressing Room
Dremth
Dremth Mar 21 2009, 1:35pm says:

woah sweet. really fits the style of the mod so far. but i think the item slots and the minimap should be pulled down closer to the bottom corners. but it's your mod... do with it what you will.

+1 vote   media: ui update
Dremth
Dremth Mar 21 2009, 1:32pm says:

this is such a delicious image

+2 votes   media: Ferox
Dremth
Dremth Mar 19 2009, 3:13pm says:

i like the color scheme youve done

+1 vote   media: The Forest
Dremth
Dremth Mar 19 2009, 2:44pm says:

<3 lighting

+1 vote   media: Casus Belli - Update #03
Dremth
Dremth Mar 12 2009, 8:43pm says:

nice. is that like a pipeline?

+1 vote   media: Bridge LowPoly
Dremth
Dremth Mar 11 2009, 6:00pm says:

really nice. i love the sleekness

+1 vote   media: bridge
Dremth
Dremth Mar 5 2009, 6:31pm says:

i wish i had a keyboard that looks as cool as that... just chillin with my oldschool dell quietkey (the good version)

+1 vote   media: The Mortewood Plaza - Keyboard Weapon
Dremth
Dremth Feb 27 2009, 9:17pm replied:

excellent

+4 votes   media: Renegade X - Gameplay footage
Dremth
Dremth Feb 27 2009, 9:16pm replied:

looks that way

+1 vote   media: Dead, Alive and Kicking
Dremth
Dremth Feb 26 2009, 6:28pm says:

this is going to be the most fully featured mod on the unreal 3 engine (if it isn't already).
i must ask, though: are you going to replace the default ut3 player sounds?

+6 votes   media: Renegade X - Gameplay footage
Dremth
Dremth Feb 21 2009, 7:13pm says:

this is very nice
the water is awesome too

+1 vote   media: Day and night skybox sea skybox
Dremth
Dremth Feb 21 2009, 7:12pm replied:

its the halo... its like a halo shaped planet i think... i havent really played the halo games.
GREAT work. very very nice

+1 vote   media: Day and night skybox sea skybox
Dremth
Dremth Feb 15 2009, 1:42pm replied:

sounds cool

+2 votes   article: The Ball - Teotl - Media Update
Dremth
Dremth Feb 15 2009, 1:24pm says:

this is some good stuff. will teotl be the last in the series? and are you going to release this in one big pack?

+1 vote   article: The Ball - Teotl - Media Update
Dremth
Dremth Feb 12 2009, 5:47pm says:

looks pretty cool

+2 votes   article: News Post #1: Enter Fedora
Dremth
Dremth Feb 9 2009, 7:15pm says:

is that all in game or is some of it concept art?
the tank kinda looks to me like a painting

+1 vote   media: Casus Belli - Update #02
Dremth
Dremth Feb 7 2009, 1:09pm says:

funny phrase is funny!

+1 vote   media: ZP:S v1.5.1 Media
Dremth
Dremth Feb 7 2009, 1:05pm says:

sweet. thats a scope, right?

+1 vote   media: Feb Update 2
Dremth
Dremth Feb 7 2009, 1:04pm says:

woah nice. with weapons like these, i dont see how the shaman wont be a favorite of mine.

+1 vote   media: Feb Update
Dremth
Dremth Feb 7 2009, 1:02pm says:

thats freakin awesome. i love the use of lighting in this concept

+1 vote   media: Feb Update
Dremth
Dremth Jan 31 2009, 10:54am replied:

yep and so were fear's. i never played serious sam though

+2 votes   article: UT3 + Steamworks
Dremth
Dremth Jan 30 2009, 10:02pm says:

does this mean that the server browser will stop using ****** gamespy and start using steam to manage it's servers?

+1 vote   article: UT3 + Steamworks
Dremth
Dremth Jan 28 2009, 10:20pm says:

ive actually never played natural selection before.... but this is looking pretty awesome so i might have to try out the original.

+3 votes   article: Meet the resource tower
Dremth
Dremth Jan 28 2009, 6:26pm says:

maybe it's a cat _in_ a hat

+6 votes   media: Concept Art to Finished Asset
Dremth
Dremth Jan 21 2009, 7:30pm says:

i must admit, im really impressed with the work you have done

+1 vote   article: The Evolution Of The Marauders
Dremth
Dremth Jan 21 2009, 7:26pm says:

haha

+4 votes   media: Curse MOTY Special
Dremth
Dremth Jan 19 2009, 2:30pm says:

props galore

+1 vote   media: OverDose Misc Low Detail Map Models
Dremth
Dremth Jan 18 2009, 11:40pm says:

im very excited for this
it shall be an experience

+1 vote   media: WIP Sky Portal
Dremth
Dremth Jan 17 2009, 6:55pm says:

i kinda look like the guy on the right... minus the asian part....

+1 vote   media: ZPS Player Model Lineup
Dremth
Dremth Jan 17 2009, 6:54pm says:

looks fun... maybe not scary, but fun.
looks like a modified version of my favorite css map, cs_assault

+1 vote   media: ZPO_DeadCity - By Darth_Brush
Dremth
Dremth Jan 4 2009, 1:17am says:

me like

+1 vote   media: Shot4
Dremth
Dremth Jan 3 2009, 1:14pm says:

lol i like it. makes it spooky

+2 votes   media: Its all got to go!
Dremth
Dremth Dec 22 2008, 8:05pm says:

cool helmet hud

+2 votes   media: Curse total conversion - ingame screenshot 0012
Dremth
Dremth Dec 4 2008, 4:49pm says:

very useful, thanks

+2 votes   article: Far Cry 2 Map Editor Run Through
Dremth
Dremth Nov 29 2008, 11:38am says:

lol

+1 vote   media: NT_Saitama Map Preview
Dremth
Dremth Nov 29 2008, 11:37am says:

a scoped shotgun? didnt know it was possible

-1 votes   media: NT Murata Weapon Preview
Dremth
Dremth Nov 21 2008, 6:41pm says:

i like the top right one

+3 votes   media: Mammoth Tank concept
Dremth
Dremth Nov 18 2008, 6:11pm says:

lol, i like how it says: "confidential: do not distribute" at the top

+1 vote   media: Left 4 Dead old concept art
Dremth
Dremth Nov 16 2008, 2:49pm says:

ideas:
light saber (for the lulz?),
maybe a heavy chain,
zombie arm/leg,
keyboard,
iron (like for ironing clothes),
glass shard.
i'll probably think of some more later :P

+1 vote   article: The Mortewood Plaza Weapon Listings - Updated 25/12/08
Dremth
Dremth Oct 21 2008, 6:38pm says:

cool. im tracking too.

+1 vote   article: The fright project - First Screenshots!
Dremth
Dremth Oct 12 2008, 10:45am says:

epic

+1 vote   media: X32I Episode 2 Trailer
Dremth
Dremth Oct 8 2008, 11:06pm says:

rawr?

+1 vote   media: The Haunted Screenshots Set 2
Dremth
Dremth Oct 8 2008, 11:03pm says:

reminds me a lot of gears of war.... thats a very good thing :D

+1 vote   media: The Haunted Screenshots Set 2
Dremth
Dremth Oct 8 2008, 11:02pm replied:

maybe he meant concur?

+1 vote   article: Back from the dead
Dremth
Dremth Oct 7 2008, 11:33pm replied:

i've only played system shock 2. i just read up on the story of sysshock1 before playing. playing bioshock before hand helped a little too ;)

+1 vote   article: Fallout 2 Mod Roundup
Dremth
Dremth Oct 6 2008, 6:46pm replied:

well, if you or anyone else finds out how to have 'self-built' mods for ut3 then please pm me or email me or something. i've been dying to know how to do this.

+1 vote   article: RELEASED - Exclusive Version for the Make Something Unreal Contest
Dremth
Dremth Oct 1 2008, 6:08pm says:

thats professional quality right there! i must say: he has giant toes.

+2 votes   media: Scout WIP October 1st
Dremth
Dremth Sep 29 2008, 6:17pm says:

thats ****** scary (in a good way)

+1 vote   media: Mary Ghost In-game Model
Dremth
Dremth Sep 28 2008, 12:13am replied:

how does this look like bioshock? the hand kinda reminds me of bioshock, but its not like bioshock was the first game to ever have a hand in it.

maybe its like bioshock if that green thing in the back turns out to be a revival place like a vita chamber.

+1 vote   media: Curse total conversion - ingame screenshot 0003
Dremth
Dremth Sep 17 2008, 9:24am says:

for some reason, the one on the left reminds me of some creature from one of the zelda games... it might have been majora's mask. i cant remember.

+1 vote   media: DBC in-game monsters
Dremth
Dremth Sep 13 2008, 8:48pm says:

he looks like he could be a sorcerer

+1 vote   media: WIP Scout High Poly
Dremth
Dremth Sep 11 2008, 6:15pm says:

cool. so, is this like an editor for your game?

+1 vote   media: Sentinel Mockup
Dremth
Dremth Sep 7 2008, 10:21pm replied:

i hope so

+2 votes   article: Beta 2.2 this Friday!
Dremth
Dremth Sep 6 2008, 9:35pm says:

wow. it really gives you a sense of scale when the smallest ships are just tiny little pixels.

+1 vote   media: Fleet render
Dremth
Dremth Sep 4 2008, 3:36pm says:

cool bullets and laser effects. the sounds are really nice too.

+3 votes   media: The Crowning Day Massacre
Dremth
Dremth Sep 4 2008, 8:48am says:

woah! thats a really cool base on the tank. excellent job!
i love how the tank looks slim and streamlined... maybe so it can go really fast??

+2 votes   media: AIA Hovertank
Dremth
Dremth Aug 23 2008, 11:00pm replied:

oh i see. good idea.

+1 vote   media: Level Shots & Props
Dremth
Dremth Aug 23 2008, 1:28pm replied:

no, he looks like I HATE MY LIFE!

+4 votes   media: Map 13 Bottom Out
Dremth
Dremth Aug 23 2008, 1:22pm says:

that platform way up there looks like a good camping spot ;)

+1 vote   media: Level Shots & Props
Dremth
Dremth Aug 22 2008, 9:10pm says:

wow... this looks really authentic. should be lots of fun!

+1 vote   game: Mushroom Kingdom Fusion
Dremth
Dremth Aug 21 2008, 12:36am says:

dragon soccer balls

+1 vote   media: Dragonballs
Dremth
Dremth Aug 21 2008, 12:32am says:

pwned?

+1 vote   media: Peeeee,,, Change!!!
Dremth
Dremth Aug 20 2008, 12:31pm replied:

yes... win, win hard.

+2 votes   media: Landscape
Dremth
Dremth Aug 19 2008, 12:37pm says:

OH MY JESUS! THANK YOU! ive been looking for a tutorial to do this for a long long long time! THANK YOU!!! you win the internets!

+1 vote   article: Screen Overlays with the UI Editor
Dremth
Dremth Aug 18 2008, 1:41pm says:

you guys have the best artwork

+1 vote   media: Monster and Amy
Dremth
Dremth Aug 13 2008, 5:30pm says:

oo... kinky
;D

+1 vote   media: The Lovers - By Edward
Dremth
Dremth Aug 13 2008, 2:54pm says:

is the ut3 version going to have the same style of navigation where you click the arrows and stuff?

+1 vote   media: DBC-miniGame
Dremth
Dremth Aug 12 2008, 3:54pm says:

ooo... i like the purple.

+1 vote   media: DBC - the Other world - 2
Dremth
Dremth Aug 8 2008, 10:36pm says:

nice! is this one of those auto shotties?

+1 vote   media: Benelli Render Skinned
Dremth
Dremth Aug 8 2008, 12:46pm says:

thats a very purple mailbox

+2 votes   article: Importing Static Props Into Half-Life 2: 3DS Max 9
Dremth
Dremth Jul 30 2008, 9:37pm says:

wow thats nice. i didnt know anyone could make such realistic ears.
:D

+1 vote   media: 49er Character Head High Poly
Dremth
Dremth Jul 30 2008, 2:49am replied:

x 100000

+1 vote   media: Fleet Shot 1 (in-game)
Dremth
Dremth Jul 27 2008, 8:42pm replied:

impossible

+1 vote   media: IO Lab Concepts
Dremth
Dremth Jul 26 2008, 11:56am replied:

the only controls that were made that weren't already in the game were the ladder controls, and those weren't even made by him. for all the other 'bad' controls you should blame epic... or your config file ;)
there is quite a few places you get stuck, but i just learned to avoid anything that looks like you could get stuck in.

+1 vote   download: GfG#2+
Dremth
Dremth Jul 19 2008, 1:15pm says:

looking forward to seeing this in-game.

+2 votes   media: Endor Rebel Trooper
Dremth
Dremth Jul 14 2008, 12:06pm says:

thats badass

+1 vote   media: Pak 88
Dremth
Dremth Jul 14 2008, 12:05pm says:

its so accurate.... did you build the cars with real legos before you modeled them?

+1 vote   media: Jeep
Dremth
Dremth Jul 12 2008, 5:15pm says:

im assuming he's poisonous?

+3 votes   media: First set of screenshots
Dremth
Dremth Jul 10 2008, 1:14pm replied:

do you realize how wrong that sounded? ;)

+3 votes   media: Map #1 End Boss Still being sculpted
Dremth
Dremth Jul 8 2008, 8:37pm says:

yea... and really bad timing

+1 vote   article: New Leader
Dremth
Dremth Jul 5 2008, 11:42am says:

dont you think the grass should be a tad darker? it looks a little strange

+2 votes   media: more wip
Dremth
Dremth Jun 22 2008, 12:05am says:

you should make it so the player can choose what color fairy they get. i want purple :)

+1 vote   media: Fairy or Navi?
Dremth
Dremth Jun 22 2008, 12:04am replied:

lawl

+1 vote   media: The Master Sword - Final Model
Dremth
Dremth Jun 20 2008, 12:53am says:

i second that

+1 vote   media: Portrait of old Edward
Dremth
Dremth Jun 20 2008, 12:43am says:

dontcha just love it when you cant tell if something is concept art or a model?

+1 vote   media: Uzumaki Naruto RC 2.0 - W.I.P. upper body
Dremth
Dremth Jun 16 2008, 8:29pm replied:

whats wrong with using default meshes? everyone always freaks out when mappers use things built into ut3. i say, if you can make it look good and you can get it how you want it with the built in meshes or materials, then good for you!

+1 vote   media: Testing some meshes
Dremth
Dremth May 31 2008, 11:21am says:

thats a good model. how old is she supposed to be and who is she?

+1 vote   media: Amy in-game Model Screenshot
Dremth
Dremth May 27 2008, 9:13am says:

woah! cool. yeah, this is my favorite of your work so far.

+1 vote   media: Axes
Dremth
Dremth May 26 2008, 11:42am says:

that looks like my space ship i bought last week

+1 vote   media: I-Novae10
Dremth
Dremth May 26 2008, 10:44am says:

i really like this one. the skin shouldnt be too hard. i cant wait to see this in the town.

+1 vote   media: Fence
Dremth
Dremth May 25 2008, 8:10pm says:

uhh... this is in source engine?

+1 vote   media: realistic grass
Dremth
Dremth May 25 2008, 9:47am says:

kewl

+1 vote   media: Small wagon
Dremth
Dremth May 23 2008, 6:00pm says:

thats sweet

0 votes   media: One Handed Axe
Dremth
Dremth May 21 2008, 11:55pm says:

ooo pretty

+2 votes   media: Rhino Large Transport
Dremth
Dremth May 21 2008, 10:19pm says:

this cel shading is better than tf2.... seriously. i love the tf2 graphics but this is just insane. LOVE IT

+1 vote   media: Airborn Main Character
Dremth
Dremth May 4 2008, 6:18pm replied:

yea. even though i made the icon, it also reminds me of the oblivion icon.
probably because the fonts are a little similar

+1 vote   media: Second Abaddon Icon
Dremth
Dremth May 2 2008, 11:26pm replied:

That's kind of like taking a quote like this:
"You know everybody is ignorant, only on different subjects."
--Will Rogers, New York Times Aug. 31 1924

and changing it to be this:
"You know everyone is ignorant, only on different subjects." (changing 'everybody' to 'everyone')
and saying that it's original.

+1 vote   media: Rough Gameplay
Dremth
Dremth May 2 2008, 11:21pm replied:

I can see how the pentagram reminds you of Doom. The Doom series used a lot of pentagrams. They are nothing that are specific to Doom, just specific to satanic things.

+1 vote   media: Steam Icon
Dremth
Dremth Apr 14 2008, 5:58pm says:

yea... id like to know what map that is too.

+1 vote   media: UT3 Dirt Detail
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