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Comment History  (60 - 90 of 1,423)
Dremth Sep 22 2010, 3:05pm says:

It really just depends. For me, it's just whatever the project needs. If we want to do something that no one on the team can do, then we have to get another member that can.

+3 votes   poll: How many people do you want in your team?
Dremth Jul 28 2010, 8:21pm replied:

Treating the community like ****? You call this treating the community like ****? You have obviously never purchased an EA game before...
Also, I'm pretty sure they clearly stated that the price would go up as time passes, so it's your own fault for not pre-ordering sooner.

+4 votes   article: NS2 Alpha Released!
Dremth Apr 9 2010, 8:24pm says:

excellent work on the trailer and just the whole mod.

+2 votes   media: Nightmare House 2 - Official Trailer
Dremth Jan 31 2010, 2:47pm says:

If you put the antlion in the labyrinth at the opening to the house to start off with, I think that the combine would probably just figure out a way around him.

+1 vote   article: Where the winds blow.
Dremth Nov 8 2009, 9:33am says:

I like how this is coming together. Btw, are you looking into the UDK? I'm curious as to whether or not it provides any more useful features than just the UT3 Editor.

+1 vote   media: lighthouse update
Dremth Aug 31 2009, 11:48am replied:

mine crashed but i forgot where i was or what i was doing.

+1 vote   mod: Tre - Last Life
Dremth Aug 6 2009, 5:36pm says:

i really like it. however, going on basic web design principles, there shouldn't be that much space in between the top of the page and the main body.

0 votes   media: Website Coming Soon!
Dremth Jul 5 2009, 6:22pm replied:

i see. next person reply in 2010

+4 votes   poll: Is modDB a godsend for the mod community?
Dremth Mar 13 2009, 12:53pm says:

i like the style of this mod

+1 vote   mod: The Nightmare Chronicles
Dremth Dec 4 2008, 4:36pm says:

you should make it so kid zombies follow their parents and the parents try to protect their zombie child at all costs....
or even make pregnant zombies that can give birth to zombie babies

0 votes   article: The Mortewood Plaza Do Or Dont's (Child Zombies)
Dremth Jul 28 2010, 1:42am says:

Why don't people hack things that the majority of people hate? Myspace, for instance? Or Hannah Montanna's website?

+2 votes   article: Some Bad News Folks...
Dremth Jul 23 2010, 2:31pm says:

It's alright guys. As much as I'd love to be on ModDB 24/7, we users need outages every now and then so we can do other things like sleep, eat, and go to the bathroom.

+13 votes   article: Server troubles
Dremth Jul 23 2010, 2:27pm says:

Are the pipes from GoW or are they custom? It's awesome regardless.

+1 vote   media: Screenshot
Dremth Jul 21 2010, 11:04pm replied:

Yeah I usually go Tech with the Tesla Cannon / PDW / Electric Armor combo unless we need a turret. Occasionally I'll be medic for the last 2 maps if we need extra infestation healing.

+2 votes   article: Kevlar's Alien Swarm review.
Dremth Jul 21 2010, 10:05pm replied:

I'm thinking about making a mini-campaign, but it'll be a few weeks before I can even look into it.

+3 votes   game: Alien Swarm
Dremth Jul 21 2010, 8:39pm says:

Ok, Alien Swarm. I've conquered your hard mode. A friend and I did a speed run through hard, just the two of us. Time to take a dip in the insane pool...

+2 votes   game: Alien Swarm
Dremth Jul 21 2010, 8:33pm replied:

I must say... This is the most fun "shell" of a game I've ever played. It's about time I found something to pull my attention away from L4D1 and 2. I've tried every weapon and my favorite has to be the Tesla Cannon.

+4 votes   article: Kevlar's Alien Swarm review.
Dremth Jul 21 2010, 4:06pm says:

Does Bob Came in Pieces remind anyone else of Pikmin?

+2 votes   article: Unity Giveaway Contest Winners
Dremth Jul 21 2010, 1:10pm says:

Looking much better

+1 vote   media: Hell 2 Progress
Dremth Jul 21 2010, 2:50am replied: +2 votes   game: Alien Swarm
Dremth Jul 21 2010, 1:08am says:

I hope they release some more campaigns. I'd be glad to pay $5-$10 each for them. This is such a fun-*** game.

+5 votes   game: Alien Swarm
Dremth Jul 19 2010, 3:31am says:

Can't wait until I can get back home so I can play this

+1 vote   article: Fps Terminator Alpha v1.0 Demo Released
Dremth Jul 19 2010, 3:29am replied:

Haha. Video games - educating people since the late 20th century!

+3 votes   media: New New York
Dremth Jul 19 2010, 3:24am replied:

He's from Sweden. I don't expect him to know anything about the U.S. and I doubt he expects us to know anything about Sweden. All I know is that they brought us awesome death metal. In Flames ftw!!
Btw, is there going to be a HUGE New Texas planet?

+2 votes   media: New New York
Dremth Jul 19 2010, 3:19am says:

Very creative and fresh

+1 vote   media: Rangda [v.07.18.10 - game model]
Dremth Jul 16 2010, 12:26am says:

Nice to meet you Mr. Aamir.

+1 vote   article: Meet the merc.
Dremth Jul 16 2010, 12:22am says:

I love the detail you're putting into even the small things such as the desk drawer handles.

+4 votes   media: Stockpile - Style
Dremth Jul 16 2010, 12:19am replied:

"blacker than the blackest black times infinity"

+3 votes   media: Stockpile - Style
Dremth Jul 16 2010, 12:15am replied:


+1 vote   media: Little Sister WIP
Dremth Jul 14 2010, 9:06pm says:


+1 vote   media: cloud up - cloud down
Dremth Jul 14 2010, 9:04pm says:

"gave all of us a big bone®"
I lol'd.
That one little symbol certainly does make everything seem so official now. I'd say that it makes it seem professional too, but I don't think anything can make your work look more professional.

+1 vote   article: Release some news you damn people!!!
Dremth Jul 14 2010, 8:58pm replied:

I sure hope you don't mean that the actual games were disappointing... I can't speak for Red Orchestra (never played it), but Killing Floor is an incredibly fun game. It's one of those games that you can just drop in any time and play a quick game, or spend an entire night until the crack of dawn playing. It's even got a strong community, plus who doesn't like killing super-powered zombies with machine guns and flamethrowers?

+2 votes   article: Tripwire Interactive to Publish MSU Prize Winner – The Ball
Dremth Jul 14 2010, 2:34pm says:

might have to buy wc3 for this

+5 votes   mod: Rise of Rapture
Dremth Jul 11 2010, 9:56pm replied:

lighting complexity?? no idea :P

+1 vote   media: PotW: At the end of the rainbow
Dremth Jul 10 2010, 2:18pm says:

Both ModDB and IndieDB are great, but seeing as ModDB does everything that IndieDB does, I'll stick with ModDB.

+7 votes   poll: IndieDB has been up for a bit now... thoughts?
Dremth Jul 9 2010, 9:53pm replied:

That's how I've always viewed this mod. This is already just about as polished (in terms of gameplay) as HL2 Wars and getting close to Zombie Master. If it's that close now, think of what the end result will be!

+1 vote   media: Overwatch In-Game Preview
Dremth Jul 8 2010, 5:26pm buried:


You've got a point, but who really cares

-5 votes   media: Stockpile - Detail
Dremth Jun 28 2010, 5:39pm says:

Thanks for the friend request. Welcome to ModDB/IndieDB.

+1 vote   member: MoBrosGames
Dremth Jun 27 2010, 6:18pm replied:

This mod is still in development too. Why would they be worrying so much about not-so-useful NPCs right now when they are busy developing the gameplay, gfx, etc? Things like villagers and animals in the maps are really just a luxury item at this point. Not trying to bash you or anything. I think that sort of stuff is a good idea too, but it's just not necessary at this point.

+1 vote   media: PotW: Falcon PUNCH! (June, 27 - 2010)
Dremth Jan 5 2012, 11:27pm says:

I like that you aren't just doing a carbon copy of these maps with updated graphics. You're actually IMPROVING the core parts of the maps.

+1 vote   media: Beach Assault - OverDose WIP 8
Dremth Dec 26 2011, 2:33pm says:

HELL YEAH. Out of Hell is one of my favorite mods of all time. Looking forward to seeing more of this game.

+1 vote   game: Out Of Hell
Dremth Oct 2 2011, 1:45am says:

Excellent tutorial. Superb amount of detail you put in it. Just watched all 8 parts, and I'll be watching the detail terrains tutorial soon.

+1 vote   article: [Tutorial] How to make convincing Terrains
Dremth Jul 7 2011, 2:46am says:

Oh yeah, I forgot about the DOF in the reload. It's looking pretty sweet. Only thing, there should be a button to bring up the HUD without reloading or anything. You know, to check you current ammo and health and whatnot. I couldn't tell by the vid if you already had something like that implemented or not.

+1 vote   media: HUD In-Action Concept Animation
Dremth Dec 23 2010, 3:21pm says:

Yay CoF

+4 votes   article: Players Choice - Upcoming Modification
Dremth Aug 8 2010, 8:20pm says:

aww it doesn't have the arrow in the Ex

+2 votes   media: NMRiH Monthly Update Images - June/July 2010
Dremth Aug 2 2010, 3:05pm replied:

I don't think he meant that Source engine models look bad. I think he was saying that you have to do much less work compared to their engine to get them to have the look you intended.

+1 vote   article: Team Blur Games Is Recruiting
Dremth May 4 2010, 8:58pm replied:

Not a fan of the road texture either. Looks like a gray stained glass window.

+1 vote   media: 240SX w/ Phong
Dremth Apr 18 2010, 3:32pm says:


+2 votes   article: Video Diary #2 + some updates.
Dremth Apr 16 2010, 5:18pm replied:

I have to agree, but it still looks great. And it definitely seems quite polished.

+2 votes   article: Waves on ModDB
Dremth Mar 12 2010, 10:48pm replied:

I agree, man. Your hair is indeed awesome.

+1 vote   media: Gathering Reference Shots
Dremth Mar 4 2010, 6:15pm replied:

Chrome is win. So is extension.

+1 vote   article: Google Chrome ModDB Extension
Dremth Feb 15 2010, 6:07pm replied:

Infinity. I win
But, yeah... I built my own. And it's about time for an upgrade -.-

+3 votes   poll: Do you share your PC?
Dremth Feb 13 2010, 10:36pm says:


+1 vote   media: Fractured WIP
Dremth Feb 12 2010, 2:23pm says:

The sun sets a great atmosphere

+1 vote   media: Update Images February 12th 2010
Dremth Feb 12 2010, 2:21pm says:

I'll be honest... I thought the icing on that cupcake was something else before I read that it was a cupcake... *shiver*
Edit: Oh, yeah, what RustySpannerz said.

+2 votes   article: pi| The new Home
Dremth Feb 1 2010, 7:37am says:

out of hell ftw

0 votes   article: Editors Choice - Best Singleplayer Mod
Dremth Jan 30 2010, 11:58am says:

She definitely looks like a typical ex-girlfriend.

+1 vote   media: Ex-Girlfriend
Dremth Dec 25 2009, 2:06pm says:

i like it!

+1 vote   media: New Title Screen
Dremth Dec 24 2009, 12:29pm says:

damn that was nice

+1 vote   media: BLACKSECTOR Animation
Dremth Dec 21 2009, 11:06am says:

woah! impressive!

+1 vote   media: Merry XMas
Dremth Dec 18 2009, 2:09pm replied:


+1 vote   article: Launching PokeWorld Site
Dremth Dec 3 2009, 2:20pm says:

yay new screenshots!

+3 votes   media: Dry Season
Dremth Nov 8 2009, 6:24pm says:

great art

+2 votes   media: concept
Dremth Nov 8 2009, 11:21am says:

this is ******* BAD *** *thumbs up*

+1 vote   media: Character Concept Art
Dremth Oct 24 2009, 12:25pm says:

wow this looks pretty sweet

+3 votes   article: Fps Terminator Beta demo in progress
Dremth Oct 14 2009, 3:20pm replied:

skype ftw! needs an addon system though...

+1 vote   poll: Whats your favourite chat platform?
Dremth Oct 4 2009, 11:09pm says:


+1 vote   media: Radiator 1-3, Much Madness - Submarine Prototype
Dremth Oct 2 2009, 9:06pm says:

holy crap! this looks to be quite an amazing upgrade to an already amazing game! i'm going to try this out right away!
i feel so ashamed saying this, but i never did play all the way through stalker. maybe this will give me the incentive to go back and finally do it.

+1 vote   article: STALKER Complete 2009 1.4 Release
Dremth Sep 18 2009, 10:32am says:

cool. nice to have something other than p17

+1 vote   article: The Human Pondcast 01 – First Try
Dremth Sep 14 2009, 3:26pm says:

the bent metal looks really convincing. great work!

+1 vote   media: Bus Garage Complex
Dremth Aug 25 2009, 8:28pm says:

woah! complete surprise!

+1 vote   article: The Ball Hueca Released
Dremth Aug 15 2009, 3:18pm replied:

that's what i thought too

+1 vote   media: Cutscene with a lost wallet
Dremth Aug 15 2009, 3:08pm says:

it actually looks like an ancient civilization built those structures long ago. very believable. great work

+1 vote   media: Cave
Dremth Aug 10 2009, 12:14pm says:

i agree that the trash should be a different color, but dont make them blue. there is already enough blue in the scene. maybe make them a dark red, or a brown.

+1 vote   media: Garage (Re-up)
Dremth Aug 3 2009, 11:41pm says:


+1 vote   media: Blue Flag
Dremth Aug 3 2009, 11:40pm says:

right most def

+2 votes   media: Red Flag
Dremth Aug 2 2009, 12:24am says:

nice update. i think my favorite part is that the website doesnt use any flash ;)

+1 vote   article: Update #9 - Prepare For War
Dremth Jul 25 2009, 10:33am says:

the sky dome on this one looks a little too fake

+1 vote   media: Mood/terrain tests
Dremth Jul 25 2009, 10:20am says:

that is such a funny looking creature! i love it!
i especially love how it looks like he's grinning :]

+1 vote   media: airwhale
Dremth Jul 8 2009, 12:35pm says:

no idea what it is, but it looks cool

+1 vote   media: City 17: Episode 1 - July Media Release
Dremth Jul 6 2009, 9:40pm says:

I really hate this new moddb downloading system. I click download now and a little overlay pops up and just says: "Your download..." and a close button. I wait for a minute, but no download starts. Then after I click the close button still nothing happens.

+1 vote   download: Official NEOTOKYO° Manual
Dremth Jun 19 2009, 5:53pm says:


+1 vote   media: Dyanmic light casting on the viewmodel
Dremth Jun 16 2009, 10:28am says:


+3 votes   media: The Hellenic Civic Centre - "Agora"
Dremth Jun 13 2009, 11:43am says:

this should look great in engine

+1 vote   media: Where Marauders Dwell...
Dremth Jun 10 2009, 3:21pm says:

yay my favorite

+1 vote   media: WIP-BlockFort4
Dremth Jun 8 2009, 5:04pm says:


+3 votes   mod: Inférences
Dremth Jun 1 2009, 5:03pm replied:

where in the world can i get it? i did a google search and the only relevant thing that turned up was a wikipedia entry.

+1 vote   article: Once upon a nightmare...
Dremth Jun 1 2009, 3:17pm replied:

cool avatar, whats that from?

+1 vote   article: Once upon a nightmare...
Dremth May 28 2009, 1:27pm says:

is there a baby in that bag?

+3 votes   media: Young Brunet Concept by Stefan Hansson
Dremth May 23 2009, 11:36am says:

i just downloaded the file from filefront and forced the aspect ratio to 16:9 in vlc.
i must say, that's very impressive work youve done

+1 vote   media: OverDose Technology Demo Part Three
Dremth May 16 2009, 11:30am replied:

yea i totally agree

+1 vote   article: Coda v0.0.700 Released
Dremth May 8 2009, 5:05pm says:

woah, very nice. i guess i need to start saving for a computer that can run crysis.

+3 votes   media: Industrial Scene
Dremth Apr 27 2009, 11:43am says:

i played the demo and it's awesome. i'm not one for puzzle games but, i must say, this is the best there is.

+1 vote   article: Cogs Impressions
Dremth Apr 24 2009, 6:55pm says:

wouldnt flashbangs attract more zombies?

+1 vote   media: Flashbang by Benoit
Dremth Apr 17 2009, 5:52pm says:

sounds cool

+1 vote   mod: The Violent Ones
Dremth Apr 17 2009, 5:46pm says:

nice effect

+1 vote   media: ingame screenshot
Dremth Apr 13 2009, 11:41am says:


+1 vote   media: Unexpected Disturbance
Dremth Apr 12 2009, 10:47pm says:

"... they must move fast and kill anything in THEIR* path!"
grammar nazis attack

delete this post
(oh, tracking btw)

+1 vote   mod: COVER
Dremth Apr 2 2009, 6:23pm says:


0 votes   media: The Mortewood Plaza - Minigun Of DOOM!
Dremth Mar 31 2009, 5:51pm says:

you have some excellent skills in creating nice space ship designs.
this should be a pretty epic mod.

+1 vote   media: Nebula backgrounds
Dremth Mar 30 2009, 6:22pm says:


+2 votes   media: The Ball - The Gorilla
Dremth Mar 28 2009, 11:44pm says:

cool. i love space mods

+1 vote   media: Teaser
Dremth Mar 27 2009, 6:46pm says:

how is this possible?

+1 vote   media: Screen from modding community
Dremth Mar 24 2009, 11:19pm replied:
^^^ you should read this along with everyone else who thinks this.
i'm not a mac fan at all, but indie devs supporting mac/linux is a great thing (for devs and consumers alike).

+1 vote   article: One small step for a man, one giant leap for Mac-kind
Dremth Mar 20 2009, 8:49pm says:

read about this on ign. looks insane. i loved the ut mod, but i could never find any servers. hopefully this will be better in that respect (not that the devs could help the fact that there were few servers).

+2 votes   article: Tripwire Interactive Announces Killing Floor
Dremth Mar 19 2009, 3:01pm says:

why is there a rubber duck in every weapon preview?!

+1 vote   media: NT SRS_Large Weapon Preview
Dremth Feb 27 2009, 9:16pm says:


+1 vote   article: The Haunted: Still alive
Dremth Feb 24 2009, 6:19pm says:

are those ridges bump mapped or modeled?

+1 vote   media: Smoke Grenade In-Game
Dremth Feb 20 2009, 7:54pm says:

very nice

+1 vote   media: WIP
Dremth Feb 19 2009, 10:34pm says:

this is pretty cool. ive never seen it before.
oh, and i couldve sworn i heard will ferrel in there

+2 votes   article: The Leet World: S2E5
Dremth Feb 7 2009, 1:19pm says:

looks very detailed for a source map

+1 vote   media: NT_Subsurface Map Preview
Dremth Feb 7 2009, 1:12pm says:

my head just exploded

+1 vote   media: Nod Light Tank
Dremth Jan 31 2009, 9:50pm says:

wtf haha

0 votes   media: The Mortewood Plaza - Watergun Flamethrower Beta.
Dremth Jan 23 2009, 6:32pm says:

i think the bow is a good size. any bigger and it would distract from everything else, and any smaller and you wouldnt be able to tell what she's holding

+1 vote   media: Ruin Bow in action
Dremth Jan 18 2009, 11:42pm says:


+2 votes   media: Eclipse catscan unit
Dremth Jan 16 2009, 9:00pm says:

nice and clean

+1 vote   media: OverDose Main Menu
Dremth Jan 12 2009, 5:34pm replied:

yea definitely

+3 votes   media: The Ancient City
Dremth Jan 11 2009, 2:19pm says:

sweet i loved parts 1 and 2

+1 vote   article: The Ball - Part 3 - Teotl Announced
Dremth Jan 6 2009, 9:14pm says:

wow this look pretty awesome
reminds me of the later levels of diablo 2

+4 votes   media: The Ancient City
Dremth Jan 3 2009, 1:25pm says:

woah, how did you do the door gibbing?

+1 vote   article: Black Sierra's In-Game Video (WIP)
Dremth Dec 22 2008, 8:07pm says:

march?! sweet!

+1 vote   media: Curse teaser 2
Dremth Dec 13 2008, 2:57pm says:

epic trailer
and guns, etc.

+4 votes   article: NeoTokyo: Source - Official Trailer & December Media
Dremth Dec 9 2008, 7:10pm replied:

works fine for me.... you might consider putting some music to the videos you upload in the future.

+2 votes   media: making of tokachuroo
Dremth Nov 29 2008, 6:45pm replied:

yep. damn cancer... he was so young too.
i wonder what the world today might been like with him still here.

+1 vote   member: Dremth
Dremth Nov 1 2008, 7:11pm replied:

thank you so much for the feedback!

+1 vote   mod: Proe'aTalus
Dremth Oct 2 2008, 8:40pm replied:

these are the only ones right now.

0 votes   article: Mods Get Steam'd
Dremth Oct 1 2008, 6:13pm says:

wow... that open cave area is a great setting. the wideness of the cave works so well in your map. i agree with metatronstar, the water looks almost as if its flowing to somewhere, but in the map there is no noticeable river.
also, the clashing blue and red lighting takes away from the realism and authenticity of the map. if you use colors like that, there should be a reason. im not saying you dont have a reason, just saying that i didn't see a reason.

+2 votes   media: Heart of Darkness WIP Fly By
Dremth Sep 28 2008, 12:16am says:

oh jesus... please replace the walking sounds. every time i hear that sound i think of generic ****** mods. it looks great but that walking sound just really bugs me.

+1 vote   media: Curse teaser
Dremth Sep 28 2008, 12:10am says:

looks like a zombie hand

+1 vote   media: Curse total conversion - ingame screenshot
Dremth Sep 9 2008, 6:45pm says:

valve should totally hire you. this is one of the best maps ive ever seen in the source engine. how about a video walkthrough??

this is very... decadent :D

+1 vote   media: Decadence Screenshot #5
Dremth Sep 6 2008, 5:42pm says:

looks like assasins creed... kinda

+1 vote   article: City Assault - Trailer Video
Dremth Aug 21 2008, 12:31am says:

why is the emergency door lettering backwards?

+2 votes   media: Piccolo taking a free ride!
Dremth Aug 12 2008, 3:55pm says:

i like the depth on the scar/cut

+1 vote   media: Von Ravenstein WIP
Dremth Aug 12 2008, 3:53pm says:

ooo nice spiders. i guess they arent technically spiders though since they only have three or four legs in the concept.

+1 vote   media: DBC - the Other world - 3
Dremth Aug 4 2008, 3:17pm says:

it looks like that guy wants to eat my soul

+2 votes   article: August 08 News
Dremth Jul 30 2008, 9:40pm replied:

he uses the force ;)

+1 vote   media: Heavy Gunner / Blacksmith Concept
Dremth Jul 26 2008, 11:29pm says:

ignis solus is my favorite ;)

+1 vote   article: Lit Fuse Films listed on ModDB
Dremth Jul 24 2008, 1:00am replied:

well, i replied to your email. we should talk about this through email so we dont fill up the comments with this kinda stuff. oh, and i changed my rating to a 9. i rated 8 because i thought you just didnt put the checkpoints in at all. its different when you at least put forth effort and they just happened to not work ;)

+1 vote   mod: GfG#2(part 1)
Dremth Jul 24 2008, 12:28am replied:

yes i actually died.... about 5 times, and each time it took me right back to the part right after the brightness adjustment thing. i died once from falling from a high distance near the beginning (i was just being dumb). then, i died of drowning 3 times: once when trying to get to the first gfg and the other two were trying to escape from the second gfg. then i died shortly after the first time you see the weird gravity bubbles in the fires. were the checkpoints something built into the unreal engine, or were they custom made?

+1 vote   mod: GfG#2(part 1)
Dremth Jul 23 2008, 8:09pm says:

ok... this post has possible spoilers.... dont read if you haven't played yet.

whew. i was sweating the whole way through. not because there are enemies, but because i was so scared to die, because there are no checkpoints, and when you start back at the beginning, you cant get past key areas so you have to go to the main menu and start again.
but, i must say, the puzzles were all fantastic. i was scratching my chin more than just a few times. and the voice overs, oh, the voice overs were the best voice overs i have ever heard in a mod. i absolutely loved the little scare parts (those robots scared the **** outta me... twice!) the use of sound and lighting were superb. the effects seemed to fit so well and nothing was overdone. the entire atmosphere fit so well and was all brought together by the excellent gameplay and such. i loved the change of pace from casual outdoors "exploration" to indoors "explosion oh **** get out of the water before i drown!" i must compliment you on the nifty brightness adjustment thing at the beginning.... and ladders?! i don't know what you did to get ladders and climbable objects because i have not been able to find them anywhere in the unreal editor.
one of my favorite parts are: the bubbles! i like to call it bubble surfing. it's quite challenging (at least, for me, it is) but so fun!
another thing i loved was near the beginning when you go up to the display cases and the little voice comes on and tells you about the gfg's (thats what theyre called right?). i actually went and listened to each twice. :D
all in all, i'd have to give this mod an 8/10. it would be a 9/10 but the lack of checkpoints and the fact you have to restart the map if you die is very frustrating. the excellent gameplay, puzzles, environment, lighting, effects, story, events, and sound all make up for it though.
i am very much looking forward to the next installment. i guess i should have listened to that robot ;)


+1 vote   mod: GfG#2(part 1)
Dremth Jul 22 2008, 7:27pm replied:


+1 vote   media: Gate II News Update
Dremth Jul 20 2008, 1:54pm says:

wonderful. love the detail

+1 vote   media: Revolver WIP
Dremth Jul 16 2008, 6:15pm says:

its better than putting a mcdonalds ad or something.

+1 vote   media: Moddb Billboard
Dremth Jul 12 2008, 5:13pm replied:

and thats a bad thing?

+3 votes   mod: The Haunted
Dremth Jul 10 2008, 1:13pm says:


+1 vote   media: Red River Canyon
Dremth Jul 7 2008, 12:25pm says:

that looks extremely powerful! its beautiful. i also love the statues on the walls. i hope youre going to change the walking sound. the current one sounds like it's for someone heavier than the character

+1 vote   media: DBC gameplay movie 1 lighting magic
Dremth Jul 1 2008, 11:07am says:

im looking forward to this mod more than any other mod ever

+1 vote   media: Some wip
Dremth Jun 22 2008, 12:07am says:

if that happens, they can just change the name of the mod.

+1 vote   media: Project: Light - Announcement
Dremth Jun 21 2008, 2:30pm says:

i love that reflective floor effect

0 votes   media: New Updates
Dremth Jun 20 2008, 12:35am says:

wow, thats very detailed :)
i like detail

+2 votes   media: Crossbow By Pieter / Phaeton
Dremth Jun 16 2008, 8:24pm says:

that is the best bump mapping ive ever seen.

+1 vote   media: Polyground
Dremth Jun 16 2008, 8:22pm says:

you know, this setting kinda reminds me of uncharted: drakes fortune for ps3

+1 vote   media: Testing some meshes
Dremth Jun 7 2008, 2:09pm says:

cool... but what is the lighting coming from? you should move the lights away from the walls or add a light source.

+2 votes   media: The Wolfden
Dremth May 31 2008, 6:35pm says:

did you make that skydome yourself? its awesome

+1 vote   media: Mountain View
Dremth May 26 2008, 7:05pm replied:


+1 vote   media: Fence
Dremth May 25 2008, 9:44am says:

love it! :D

+1 vote   media: current texturing status... a lot to do left
Dremth May 21 2008, 10:12pm says:

give him a break. it's just a concept.

+2 votes   media: Concept arts
Dremth May 9 2008, 5:47pm replied:

good idea. i never thought of that. i'll keep that in mind.

+1 vote   media: Another HUD... uhg.
Dremth May 5 2008, 6:27pm replied:

We're working on that stuff. I just decided to do the icon because I've been doing a lot of Photoshop work for the mod and I figured, since I've got photoshop open, I might as well make an icon. I'm not worried about it too much. I just wanted to do a quick icon and see what you thought about it. It took 5 minutes maybe.

+1 vote   media: Second Abaddon Icon
Dremth May 4 2008, 1:10pm replied:

We'll keep everyone updated on the story. We don't really want to reveal anything yet.

+1 vote   mod: Abaddon
Dremth May 4 2008, 1:07pm replied:

Theres lots of things that would be cool to do for an icon, but I can't do good photoshop work with only 16x16 pixels to draw in. I've tried making a higher res image and scaling it down but it makes pretty crappy looking. If anyone wants to make one we could have a sort of contest and vote for the best icon. I've allowed the moddb community (that would mean you) to post images here. Feel free to post any icons that you've created. Just try to make them original work.

+1 vote   media: Steam Icon
Dremth May 3 2008, 11:13am replied:

No, it was just a coincidence. Abaddon is a synonym for Diablo and I liked the look of the Abaddon font and I already had the font installed. :)

+1 vote   mod: Abaddon
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