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Comment History  (30 - 60 of 1,423)
Dremth Nov 18 2011, 3:52pm says:

Umm.... Are the left and right feet swapped, or is it just me?

+4 votes   media: OverDose ViDoc - Skeleton Low Detail Map Model
Dremth Sep 17 2011, 11:23pm says:

I'm really glad to see that you're working on your mod again.

+1 vote   media: Cryengine 3 testing
Dremth Nov 20 2010, 10:36am says:

Those dev textures actually look pretty cool in this setting.

+2 votes   media: Mastiff Update
Dremth Jun 23 2010, 1:22pm says:


+1 vote   media: Making of Garrido
Dremth Jun 18 2010, 5:32pm says:

Great new scheme. I hope to see it ported over to ModDB. I also wonder if the site is really necessary, but I guess it doesn't hurt since they share the same back-end.

+4 votes   poll: Thoughts on Indie DB?
Dremth May 28 2010, 2:18pm says:


+1 vote   media: The Magic R
Dremth May 17 2010, 10:44pm says:

That's LOW poly?!

+9 votes   media: Glock Replacement (Low Poly)
Dremth May 11 2010, 8:10am says:

I came

+4 votes   media: Gohan (SSJ2) Surfing on Buu
Dremth Mar 16 2010, 11:03pm says:

This design feels very fresh. You could see it in the concept, but the render just screams it. I like it.

+3 votes   media: TAR - Tactical Anti-personnel Robot
Dremth Jan 2 2010, 12:10am says:

very nice. excellent voice work

+1 vote   article: Long awaited Trailer finally online January Update
Dremth Nov 23 2009, 9:13pm says:

that's pretty cool

+1 vote   article: Rainbows sneak preview
Dremth Nov 23 2009, 1:40pm says:


+3 votes   media: Casus Belli - Teaser #01
Dremth Oct 1 2009, 9:07am says:

wow! he is very decorated!

+1 vote   media: initial concept for the cruiser captain
Dremth Aug 28 2009, 10:34am says:

can we get this in wallpaper size?

+2 votes   media: Flight Mockups
Dremth Aug 22 2009, 9:37pm says:

god damn, this is gonna be awesome

+1 vote   article: Wraith Horde Emergency
Dremth Aug 15 2009, 3:19pm replied:

i think it would be even scarier if a monster didn't pop out.

+3 votes   media: Abandoned Corridors
Dremth Aug 10 2009, 12:12pm says:

i hope your trailer footage can match up to the awesomeness of this song

+2 votes   media: [Music] Upcoming Trailer Music
Dremth Jul 15 2009, 5:24pm says:

nice animation and sweet model too

+1 vote   media: Custom Character Animations - (WALK CYCLE)
Dremth Jul 9 2009, 8:59pm says:

mmmmmmm.... i like this...

+1 vote   media: I've got that sexual feeling
Dremth Jul 8 2009, 1:48pm replied:

this is the best mod i've ever played, period. not just on the source engine. if they had decided to go retail and sell this on steam, i would have gladly paid $50-$60 for it.

+1 vote   media: NEOTOKYO° OST
Dremth Jul 8 2009, 12:28pm says:

just got mine in the mail yesterday. its awesome! 10/10!
the package quality is really top notch as well. it's just as professional and amazing as your wonderful mod (which btw is my favorite mod now).

+1 vote   media: NEOTOKYO° OST
Dremth Jul 7 2009, 12:40am says:

oh sweet! the metal version!

+3 votes   media: The Mortewood Plaza - Bear Traps!
Dremth Jul 5 2009, 7:07pm says:

aww what a cute kitty

+1 vote   media: Petra, Jordan - Storekeeper's Cat
Dremth Jun 2 2009, 5:30pm says:

thats really nice. i can definitely see this bringing your whole game together and setting the stage

+1 vote   media: airborn maintheme
Dremth May 7 2009, 6:36pm says:

wow that's sweet

+1 vote   media: The Ball - Teotl - Trailer
Dremth May 3 2009, 9:49am says:

looks great as usual
maybe another video sometime?

+2 votes   media: Carthaginian Walls [Widescreen]
Dremth Apr 26 2009, 4:16pm replied:

same here :P

+2 votes   media: The Mortewood Plaza - XM8 Rifle Model Render
Dremth Apr 24 2009, 6:57pm says:

its just that it can be awkward when playing a game with naked zombies when you have others in the house with you.

0 votes   media: Zombie Female
Dremth Apr 24 2009, 6:52pm says:

sweet art and an interesting idea. i like it

+1 vote   article: More Team Members
Dremth Mar 25 2009, 6:22pm says:


+1 vote   media: Decadence has gone gold!
Dremth Mar 21 2009, 9:46am replied:

he probably just hasn't cooked the map

+1 vote   article: Last Hope Preview
Dremth Mar 12 2009, 8:44pm says:

that is incredible texture work!

+1 vote   media: Abandoned house
Dremth Feb 10 2009, 8:45pm says:

this is my most favorite weapon

+1 vote   media: Weapons
Dremth Feb 2 2009, 8:21pm says:

is it even humanly possible to model something like that?

+1 vote   media: Brick It - aircraft carrier
Dremth Jan 17 2009, 6:57pm says:

you should make him have a shaved head...

+1 vote   media: ZPS Player Model Lineup
Dremth Dec 22 2008, 8:02pm says:


+1 vote   media: burning space yacht/wreck
Dremth Nov 18 2008, 6:04pm says:

not to repeat what everyone else is saying, but..... nice

+1 vote   media: The Butcher
Dremth Nov 1 2008, 9:43pm says:

thanks for watching!

+1 vote   member: 1c0n
Dremth Oct 8 2008, 10:59pm says:

awww... no ut3?

+1 vote   article: Brick It becomes blue!
Dremth Aug 15 2008, 6:02pm says:

this is gonna be sweet

+1 vote   media: Planet terrain.
Dremth Aug 14 2008, 1:48pm says:

woah. thats cool!

+1 vote   media: DBC on PC Action Magazine
Dremth Aug 13 2008, 5:51pm says:

i feel that this survey should yield helpful results. im very much looking forward to seeing the results.

+1 vote   article: Level Design Survey
Dremth Aug 9 2008, 12:17pm replied:

go here to see the original sizing of the image.
it goes in significantly closer so you can see the face better
alternatively, you can click view original on the page, then, if youre in firefox, right click on the image and select view image.

+1 vote   media: Mary In-game Model
Dremth Aug 7 2008, 1:39pm says:

dear jesus!
its so beautiful!!

+1 vote   media: Delta Sector Screenshots
Dremth Aug 4 2008, 3:14pm says:

thats nothing like ps3 graphics. you are dumb sir.

+5 votes   media: SGL_SGC WIP
Dremth Jul 1 2008, 11:01am says:

sorry to disappoint :(

+1 vote   article: Diablo 3 Announced
Dremth Jun 24 2008, 7:56pm says:

i love it. best in game screen so far!

+1 vote   media: DBC Amy Lighting Magic Screenshot
Dremth Jun 24 2008, 7:55pm says:

oh man, those are awesome!

+1 vote   media: detailed props
Dremth Jun 22 2008, 9:11am says:

thats a massive level. is the level streamed by any chance like a seamless world? id like to figure out how to do it but i dont think the source engine is able to do it without coding it in yourself.

+1 vote   media: Level_Walk_Around
Dremth Jun 20 2008, 12:33am says:

this dude looks hardcore

+1 vote   media: Characters and Weapons
Dremth May 31 2008, 11:11am says:

wow... you shouldve just made it in the source engine to begin with

+1 vote   media: Concepts under source engine
Dremth May 10 2008, 10:05am says:

well, i figured i would show the community a lot of the hud since you see it all the time and i wanted to get some feedback.

+1 vote   media: Last Concept HUD
Dremth May 7 2008, 10:04pm replied:

um... a lot of words start with A. and i've never seen the assasin's creed icon.

+1 vote   media: Second Abaddon Icon
Dremth May 7 2008, 6:15pm says:

It's hard to find good images that fit with the mod, that are the right size and position, and that would look cool. If anyone finds something, let me know. I'll keep looking.

+1 vote   media: Concept HUD 2
Dremth May 4 2008, 2:47pm replied:

blender is pretty good. it's a little weird but after you use it for a little bit it makes all the other seems weird ;)
blender is completely free and works on a variety of operating systems too, in case you want to model on linux or something :P
make sure you check out the video tutorials on the interface.
blender is what i made the models in that are in the images section, and those were the first things i'd ever modeled.

+1 vote   mod: Abaddon
Dremth Nov 20 2010, 10:28am says:


+2 votes   article: IOTY Infomercial!!
Dremth Oct 29 2010, 3:20pm says:


+1 vote   media: Special Move - Cheek Rub (Storyboard)
Dremth Oct 18 2010, 6:27pm says:

Looks super awesome, but I don't really like the walk animation.

+2 votes   media: The Swapper - Trailer
Dremth Oct 7 2010, 5:24am says:

If I were you, I wouldn't put the inaccessible platform with the fruit tree on it. If I was playing through I would probably spend much too long trying to figure out a way to get up to the platform before I either gave up and moved on or just got frustrated and quit.

+1 vote   article: Seasons : the matter of learning
Dremth Oct 7 2010, 5:17am says:

Very nice. I like the atmosphere.

+2 votes   article: Storyboard Concepts
Dremth Oct 4 2010, 9:58pm replied:

Yeah that's what I was thinking. Obstructs your view too much.

+1 vote   media: Environments
Dremth Oct 1 2010, 1:32am says:

I like the font. I think the upper arc would be better as a tentacle or something more lively/rounded to give the idea of something organic. I think that with the gear giving off the idea of technology, an opposite organic feeling would help to balance it out. I'd also make it a little more compact if possible.

+2 votes   media: Concept Art+ Logo
Dremth Sep 22 2010, 3:05pm says:

It really just depends. For me, it's just whatever the project needs. If we want to do something that no one on the team can do, then we have to get another member that can.

+3 votes   poll: How many people do you want in your team?
Dremth Sep 8 2010, 10:58am buried:


I vote for the song in the video to be the mod's theme song.

-14 votes   media: Mario Kart Source: Hardcore Testing
Dremth Sep 8 2010, 10:52am says:

It really helps if you're working on a project with at least a few people who are as passionate about the project as you are. Going at a project alone can be very difficult. It's easy to get distracted if you are just self-motivated. I give props to any lone modders/indie game devs out there. You know who you are.

+1 vote   poll: With your project, are you self motivated from start to finish?
Dremth Aug 23 2010, 2:58am says:

Awesome animation

+1 vote   media: Frieza - "Time To Die" Taunt
Dremth Aug 22 2010, 5:18pm says:

I like the glowing parts of this one better, but I prefer the old color scheme. This one is a little bland in terms of color. Maybe just take the old suit and desaturate the colors a tad so it's not too eye popping.

+1 vote   media: Player Suit Design - Paul Tallon *New colour*
Dremth Aug 18 2010, 4:37pm says:

This one was easy. Found it in about 3 minutes.

+2 votes   article: Mystery Monday Number Four + Developer Friday
Dremth Aug 18 2010, 12:05am says:

It's cool to see how all the previously demonstrated effects are coming together into the actual game.

+2 votes   media: ...
Dremth Aug 13 2010, 2:46am says:

******* awesome. You have successfully done justice to my favorite character. This model is better than the models in the commercial DBZ games. Only thing is that the fist looks a little weird. It might just be the posing. All the fingers shouldn't be level like that. The smaller fingers need to be pulled in closer to the palm or the fingers' sizes need to be more varied.
I dunno. I'm not the expert.

+3 votes   article: Trunks Model Render
Dremth Aug 13 2010, 2:42am says:

Wow this gets better and better with every update. That snow looks spot on. I'm guessing the trails will be used for wind effects?

+3 votes   article: Demo dev diary - Week 2
Dremth Aug 12 2010, 11:54pm replied:

Damn people and their books. What have books ever done for humanity? Nothing. Games on the other hand provides millions with quality entertainment. Hooked on Phonics can suck my nuts. I'm Hooked on Electronics.

+9 votes   poll: How do you set your resolution for PC gaming?
Dremth Aug 10 2010, 10:55pm says:

My brother and I looked at this for about an hour and we think we finally figured it out. Definitely not as easy as you said :P We still aren't entirely sure we got it correct because there's little information confirming it. The only reason we got the word was because I know quite a bit about Egypt and it just kinda jumped out at me after a while. Plus, I remember seeing the flower of life on the walls when I played the mod.

+1 vote   article: Another Mystery Monday + Developer Friday
Dremth Aug 8 2010, 8:20pm says:

aww it doesn't have the arrow in the Ex

+2 votes   media: NMRiH Monthly Update Images - June/July 2010
Dremth Aug 8 2010, 8:14pm says:


+5 votes   media: Z warriors
Dremth Aug 5 2010, 6:55pm says:

This looks really cool!

+2 votes   article: Demo dev diary - Week 1
Dremth Aug 3 2010, 11:21pm says:

Awesome. It has a kinda anime/manga quality to it.

+1 vote   media: Player Suit Design - Paul Tallon
Dremth Aug 3 2010, 4:00am says:

I think I figured it out. It's kind of a stretch, though.
Edit: actually, I'm pretty sure now.

+3 votes   article: Mystery Monday + Developer Friday
Dremth Aug 2 2010, 3:15pm replied:

All Gavavva was doing was being upfront and to-the-point. I'd much prefer him to say "This is what we need, others need not apply," instead of settling for low quality. If looking for high quality modelers is a crime, then every mod on ModDB would look like ****. I'm glad that at least some mods (in this case, indie games) have standards. To the devs: don't give up your search. Maybe consider setting up donations (too soon for pre-orders?) so you can hire a pro modeler. Believe me, if I was a decent modeler at all, I'd apply, but I won't waste your time with my kindergarten stuff.

+11 votes   article: Team Blur Games Is Recruiting
Dremth Aug 2 2010, 3:05pm replied:

I don't think he meant that Source engine models look bad. I think he was saying that you have to do much less work compared to their engine to get them to have the look you intended.

+1 vote   article: Team Blur Games Is Recruiting
Dremth Jul 31 2010, 3:13pm replied:

You get to ride on the subway? Looks like some motion blur I see :P

+3 votes   media: Subway
Dremth Jul 30 2010, 10:52pm says:

Off topic:
For future posts, I think you would benefit from an editor. Posts that don't display a firm grasp of English can be difficult to understand and it makes everything seem less professional. I'd be willing to do it for you if you'd like (and this goes for anyone else's mods, too).
On topic:
BIG sad face :'( This looked like one of the most promising mods on the Cryengine. Hopefully CE3 will have even better mod tools for you to use so the mod will be even better :D

+2 votes   article: I feel sorry to announce that the project is now paused
Dremth Jul 30 2010, 10:39pm replied:

my bad, double post :/

+1 vote   article: Party of Sin: New and Improved Lust
Dremth Jul 30 2010, 10:39pm replied:

Yeah it seems that the highlight are a little too defined.

+1 vote   article: Party of Sin: New and Improved Lust
Dremth Jul 21 2010, 4:06pm says:

Does Bob Came in Pieces remind anyone else of Pikmin?

+2 votes   article: Unity Giveaway Contest Winners
Dremth Jul 14 2010, 8:58pm replied:

I sure hope you don't mean that the actual games were disappointing... I can't speak for Red Orchestra (never played it), but Killing Floor is an incredibly fun game. It's one of those games that you can just drop in any time and play a quick game, or spend an entire night until the crack of dawn playing. It's even got a strong community, plus who doesn't like killing super-powered zombies with machine guns and flamethrowers?

+2 votes   article: Tripwire Interactive to Publish MSU Prize Winner – The Ball
Dremth Apr 9 2010, 8:03pm says:

I approve of this mod/game.

+2 votes   game: WRECK
Dremth Feb 13 2010, 10:35pm says:

Oh noes! He's got Scuba Steve!!

+2 votes   media: Playtesting
Dremth Jan 19 2010, 7:58pm says:

very nice. simple, but not too simple. just the right amount of complexity.

+2 votes   media: Volt Autorifle
Dremth Jan 9 2010, 11:57pm says:

beautiful lighting

+1 vote   media: Prison Hall, Block A7
Dremth Jan 7 2010, 9:42am replied:

I see what you did there...

+7 votes   article: Jailbreak: Top 100 Giveaway!
Dremth Dec 1 2009, 10:55pm replied:

Have you never played any of the Metal Gear Solid games? The ending MGS4 scene was nearly 45 minutes long.

+11 votes   media: Cutscene on some roofs
Dremth Nov 16 2009, 5:25pm replied:

Yea, but at least with a video, you are probably going to get it right the first time, whereas with text tutorials you are probably going to end up doing it 2 or 3 times.

+2 votes   poll: What type of tutorials do you find help you the best?
Dremth Nov 4 2009, 3:47pm says:


+1 vote   media: lighthouse update
Dremth Oct 24 2009, 12:17pm says:

I don't think I should have to watch a 30 second ad for a 20 second video.
Anyways, looks pretty cool.

+1 vote   media: pi tree
Dremth Oct 3 2009, 6:05pm says:

wow thats pretty cool

+1 vote   media: Fastwalker, model finished
Dremth Sep 10 2009, 9:48am says:

wow dude. you are using the unreal engine magnificently

+2 votes   media: very first realtime clouds test
Dremth Sep 5 2009, 11:14am says:

I thought it was a great idea, but, to be honest, I think it was poorly executed.

+2 votes   poll: Your thoughts on the Summer of Mods & Indies...
Dremth Aug 27 2009, 10:27am replied:

the wallpapers aren't small. 1920x1080 is a 1080p hdtv resolution. you have to make sure you click the "Download" button. right clicking and selecting save as will give you a thumbnail image.
yea, i realize the cryengine is better for nature environments, so i guess i'm fine with the engine switch. it's just that my computer can't run crysis.

+1 vote   media: Cry engine 2 tests
Dremth Aug 26 2009, 5:26pm says:

I made these 3 screens into wallpapers if you want them:

+1 vote   media: Cry engine 2 tests
Dremth Aug 15 2009, 3:07pm says:

this ought to please those ungrateful people complaining about just showing rocks.

+1 vote   media: Cave
Dremth Jul 31 2009, 11:16am says:


+1 vote   media: lil update
Dremth Jun 29 2009, 3:28am says:

very nice. flows great

+1 vote   media: Human Shotgun - Reload Animation
Dremth May 27 2009, 8:15pm says:

oh lawdy

+1 vote   media: NS2 teaser trailer
Dremth May 26 2009, 11:50pm replied:

that's true about the acid, but how much of this game is actually realistic?

+2 votes   media: The Mortewood Plaza - Paintball Gun (Marker)
Dremth Apr 29 2009, 11:19am says:

thats awesome! also, did anyone notice it was playing a daft punk rhythm at the end?

+1 vote   article: Resign the Indie way!
Dremth Apr 5 2009, 8:56pm says:

i would totally play this and ive never seen a single episode of battlestar galactica

+2 votes   media: Diaspora Trailer 2
Dremth Mar 29 2009, 11:43am replied:

i like this

+4 votes   article: Calling ISP's and Filehosts
Dremth Mar 19 2009, 2:48pm says:

sweet use of light

+1 vote   media: Streets of War
Dremth Mar 19 2009, 2:42pm says:

looks great, but you might want to make a separate model for the ropes that have fallen over.

+1 vote   media: Early sections of the game (work in progress)
Dremth Feb 7 2009, 1:19pm says:

do we get to use a ducky grenade?

+1 vote   media: NT ZRL_Large Weapon Preview
Dremth Jan 12 2009, 5:38pm says:

looks like alyx is whoopin gordon's ***

+1 vote   media: Berimbau HUD Concept
Dremth Dec 29 2008, 7:23pm says:

wait.... there's a myst mmo??

0 votes   article: Myst Online URU Moddable?
Dremth Dec 15 2008, 6:40pm replied:

well, it works
dont fix what isnt broken

+35 votes   poll: Would you mod console games if the platform was open like the PC?
Dremth Dec 12 2008, 8:02pm says:

did you mean to list this as a quake 2 mod?

+1 vote   media: ODMP1 Inside - WIP
Dremth Nov 28 2008, 9:15pm says:

nice. v3 looks like it could be for source

+1 vote   media: The life of our shotgun
Dremth Nov 1 2008, 9:46pm says:

I'm working on the website right now, should I make it totally in flash, or just partially in flash (like just the menu)?
Also, should I have the mod's music play in the background of the website?

+1 vote   mod: Proe'aTalus
Dremth Sep 9 2008, 6:42pm says:

Holy ****.

+2 votes   media: The Harley
Dremth Aug 20 2008, 12:37pm replied:

i dont see any windows

+1 vote   media: Centaurus city.
Dremth Aug 16 2008, 3:41pm says:

cool. can we have something to compare the size of these to? like an average car, or the empire state building or something.

+1 vote   media: Centaurus city.
Dremth Jul 7 2008, 9:02pm says:

it has thumbs? it must suck to fight one of those.

+1 vote   media: The Bird
Dremth Jun 17 2008, 10:58am says:

i doubt valve will do their own achievements since they didnt develop this game

+1 vote   article: Gmod gets Achievements!
Dremth Jun 16 2008, 8:21pm says:

i <3
(as always)

+1 vote   media: Testing some meshes
Dremth Jun 9 2008, 11:47am replied:


+1 vote   media: Concepts under source engine
Dremth Jun 3 2008, 12:04pm replied:

yea... i have a mod of my own that i'm developing under the source engine but i'm thinking about moving to the unreal engine. it'll make a lot of people unhappy but the source engine is difficult to work with (especially hammer)

+1 vote   media: Concepts under source engine
Dremth May 4 2008, 5:18pm replied:

I am aware

+1 vote   mod: Abaddon
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