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DreamorCZ
DreamorCZ @ Warhammer40k: Battlefleet Nexus

I am very sorry to say that the mod is indeed dead. If you want to continue our work you may do so as long as you credit us. Thanks for all those years of your support people.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Babylon 5: Conflicts of Loyalty 2

I am very sorry to say that the mod is indeed dead. If you want to continue our work you may do so as long as you credit us. Thanks for all those years of your support people.

Good karma+2 votes
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

I am very sorry to say that the mod is indeed dead. If you want to continue our work you may do so as long as you credit us. Thanks for all those years of your support people.

Good karma+1 vote
DreamorCZ
DreamorCZ @ The Emperor Protects

Battlefield Terrain - Statue of The Emperor - Holy ruins are difficult terrain. Models in such holy ruins receive 2+ invulnerable save, regardless of whether or not they are 25% obscured. Any unit attempting to charge a unit in control of this object subtracts 10 from its charge range (to minimum of death). Unit in control may use its full ballistic skill when taking overwatch shots.

Any unit without Forces of Imperium receives 2D6 S10 AP1 automatic hits and uses rules for standard ruins terrain.

Good karma+6 votes
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Nope, that can be only done by modifying mission's script.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

You can find instructions how to do that there: Pcgamingwiki.com

Good karma+1 vote
DreamorCZ
DreamorCZ @ stuff

You know people that can only send them back to the warp, so they are going to be back someday!

Good karma+4 votes
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Unfortunately, shields do not work for this special cinematic gametype (unless specifically modified).

Good karma+1 vote
DreamorCZ
DreamorCZ @ DAKKA DAKKA DAKKA

Very nice model.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Babylon 5: Conflicts of Loyalty 2

Well, better late than never. All documentation that one needs can be found within Moddb.com or you can ask around at Arparso.de

It is quite easy to move ships from one Nexus mod to another Nexus mod but adding new ships is quite more complicated.

Good karma+2 votes
DreamorCZ
DreamorCZ @ Taurus Group

Well, you can use our models as reference base, that would be no problem. We are mostly using BFG rulebooks, arts that can be found on the internet and models for tabletop to model our ships.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Unfortunately, there might be no textures for Ori Cruiser any time soon. I have an early WIP Ori Fighter model still on my disc, so I might add at least that into the next small update.

Good karma+2 votes
DreamorCZ
DreamorCZ @ Stargate War Begins Public Beta v0.11.5

There might be video guide one day but I can give you directions for now:

1/ Go to your Steam folder (commonly C:\Program Files (x86)) and then open \SteamApps\common\Nexus The Jupiter Incident
2/ Copy the Stargate Mod War Begins Beta 8 folder into your mods folder.
3/ Copy the Nexus Skirmisher folder to your skirmisher/mods/Nexus Skirmisher folder and overwrite if prompted
4/ Copy the nexus_stargate.dat to your Nexus - The Jupiter Incident folder
5/ Have fun!

Good karma+2 votes
DreamorCZ
DreamorCZ @ Babylon 5: CoL 2 Public Beta v0.6.5

This mechanic is not finished and is only meant to work with proper mission script. So, sorry your ship is never coming back.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Babylon 5: Conflicts of Loyalty 2

As long as you give proper credits, there is no objection against such thing. ;)

Good karma+1 vote
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Go to - mods\Stargate Mod War Begins Beta v11\universe\tactics\tacticstypes.ini

Look for SHIPTYPE 34 "Ancient_Battleship" and add #Frigate_E to the line with #Drones2. You should be able to add up to 3 energy weapons without an error message.

Good karma+2 votes
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Answer one comment bellow.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Use "Mod to MP.bat" inside the folder with the mod. Modification then starts with multiplayer options.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Looks nice. However, we do not interiors for this mod.

Good karma+1 vote
DreamorCZ
DreamorCZ @ New Missile Models

Sure, ships capable of carrying missiles are:
- BC-303 & BC-304
- Hebridan Support Ship
- Langaran Battcruiser

It is just handful of ships but other races/alliances have their own utility/specific weapons. For example, Asgard Science Vessel can easily take out any non-shield device with its Molecular Destabilizator (long charge time).

Good karma+2 votes
DreamorCZ
DreamorCZ @ New Missile Models

Just something small to remind you that we are still alive and working on this. Missiles are going to be greatly rebalanced and changed for the next release to make them more useful with some utility.

Good karma+3 votes
DreamorCZ
DreamorCZ @ PKBL-1 Squadron

We have done some progress but there is nothing big to show off yet.

Good karma+2 votes
DreamorCZ
DreamorCZ @ Stargate Mod: War Begins

Only handful of people remains working on the mod, so progress is kind of slow right now. Don’t worry though, if everything goes right, we will release the next version with a lot of new things and gameplay changes this year.

Good karma+3 votes
DreamorCZ
DreamorCZ @ Goa'uld Space Station

You can find old WIP version here -> Moddb.com

Finally no naked polygons to see on her. About 30% of the model has been remodeled and proper docking bay has been added.

Good karma+2 votes
DreamorCZ
DreamorCZ @ Small Teaser

Very well, go on...

Good karma+1 vote
DreamorCZ
DreamorCZ @ Skaven Hell Pit (1.5.2)

Twisted and beautiful, just as skaven building should be.

Good karma+5 votes
DreamorCZ
DreamorCZ @ Skaven warp cannon (1.5.2)

Lovely machine of destruction.

Good karma+2 votes
DreamorCZ
DreamorCZ @ Stargate War Begins Public Beta v0.11.5

Just crash, no error? What can you see when you start the mod?

Good karma+1 vote
DreamorCZ
DreamorCZ @ Stargate War Begins Public Beta v0.11.5

Asi je nějaká složka špatně zařazena, doporučuji si opět projít podrobně ReadMe.ini. Rovněž je dobré promazat starší verze modifikace, pro jistotu, pokud mají podobnou složku a případně vymazat kompletně starý skirmisher a čistě jej opět nainstalovat.

Good karma+1 vote
DreamorCZ
DreamorCZ @ Wraith-Dashboard

Very nicely modified GUI.

Good karma+1 vote
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