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Dreadmask
Dreadmask Jul 23 2015 replied:

How far along are you with incorporating steamworks into the mod?

+1 vote   mod: Fast Detect
Dreadmask
Dreadmask May 19 2015 says:

Twitter.com
Love this mod...

+1 vote   news: Mod Appreciation Week 2015
Dreadmask
Dreadmask Feb 25 2015 says:

Congrats on being greenlit!

+4 votes   mod: Fast Detect
Dreadmask
Dreadmask Jan 31 2015 says:

Is that a brush based chair? Try using propper to fix it, or copy paste it into a new map file and convert your vmf to an smd with this Developer.valvesoftware.com
You can then import your smd into 3ds max/milkshape/blender and texture it and then compile it as a model.

+3 votes   media: Bugs
Dreadmask
Dreadmask Dec 13 2014 says:

Pleaes add lighting to your levels.

+2 votes   mod: Half-Life 2: Uproar
Dreadmask
Dreadmask Nov 9 2014 says:

I really can't wait for this to come out.

+5 votes   media: OFFICE
Dreadmask
Dreadmask Sep 1 2014 says:

The texture looks a little bit flat and plasticky imo. Might want to work on it a bit. The model itself looks great though!

+9 votes   media: New hands model
Dreadmask
Dreadmask Aug 18 2014 says:

:(
Rip in peace.

+5 votes   news: I'm sorry.
Dreadmask
Dreadmask Jul 8 2014 says:

It looks nice, but I think (especially for a multiplayer shooter) you should tone down the fog a lot. You can hardly see 3 metres in front of you, that's going to make it very difficult to play.

+1 vote   media: WIP Map - Ilthurn: Defence
Dreadmask
Dreadmask Jun 22 2014 says:

fantastic/10

+3 votes   download: CrimeWars 2014 Release Part 1
Dreadmask
Dreadmask Jun 20 2014 says:

looks fantastic

+3 votes   media: Pre-Release 2014 Direct Zip Download. Unofficial.
Dreadmask
Dreadmask May 21 2014 says:

How did you even get it that big lol

+1 vote   media: roof and side damage
Dreadmask
Dreadmask Jan 28 2014 says:

Can you please explain to me how this proves any concept?

+1 vote   media: Proof of Concept
Dreadmask
Dreadmask Jan 16 2014 says:

PEEK A BOO

+1 vote   media: Into the City
Dreadmask
Dreadmask Dec 2 2013 says:

An ok concept, but remember for this sort of mod you'll need to know a lot about the Hammer I/O interface, which I suggest you learn...
Also, I assume you have no lighting in the test map due to it just being a test map, correct? Regardless, even test maps should have basic lighting to test shadows etc.

+3 votes   mod: Puzzle Punches
Dreadmask
Dreadmask Jul 7 2013 replied:

Yes, when our animator gets around to getting out of doing work.

+1 vote   media: ESP LTD MH-1000NT
Dreadmask
Dreadmask Jul 7 2013 replied:

A lot of the details (such as the bridge, pups and logo) are textures, to save on polys and performance. Thanks for reminding me about the input though lol, I'll add that!

+1 vote   media: 3D View: ESP LTD MH-1000NT
Dreadmask
Dreadmask Jul 5 2013 says:

You'll be surprised at just how annoying it is to port it over >_>
So many little errors in maps to fix...

+1 vote   news: Source sdk update
Dreadmask
Dreadmask Jun 28 2013 says:

Apologies for the music- I didn't know what I was writing for and it sucks haha.
Expect a trailer reupload with better music soon.

+5 votes   mod: Car-poral Keys
Dreadmask
Dreadmask May 20 2013 says:

A key function of zombie mods like this is map design. Looking forward to seeing some nice maps with good soundscapes, detail and optimisation!

+6 votes   mod: Zombies
Dreadmask
Dreadmask May 18 2013 says:

Lol, selling a mod.

+13 votes   news: Important
Dreadmask
Dreadmask May 13 2013 says:

These guys suck.

+2 votes   company: Nautical Ninjas
Dreadmask
Dreadmask Mar 11 2013 says:

Did you actually make this? Because I find it hard to believe you improved in modelling that much after uploading that Blender picture yesterday...
Also you are now using Milkshape.
...
I have no words for milkshape.

+2 votes   media: OICW or AICW, which one is better?
Dreadmask
Dreadmask Mar 1 2013 says:

It begins.

+2 votes   download: Rot-Life Public Beta V1
Dreadmask
Dreadmask Dec 24 2012 says:

Sweet stuff so far :3

+2 votes   media: Type 100 model
Dreadmask
Dreadmask Dec 17 2012 says:

"This suit uses best human engineering"

A+

+1 vote   mod: HALF-LIFE UNIVERSE
Dreadmask
Dreadmask Dec 11 2012 replied:

It won't be greenlit, it was rejected by Valve.

-2 votes   game: Faceless
Dreadmask
Dreadmask Dec 10 2012 says:

This is smexy :3
If you need help at modelling at all or any constructive criticism I suggest asking the gmod forums (now not so much just for garrys mod, has stuff for source mods, mapping, models), facepunch. I'm sure they'd be able to give feedback on the mod so far as well if you make a new thread in the valve games/mods section:
Facepunch.com
Trust me, as long as you don't act like an idiot, they are really helpful :)
If you ask permission, you can get some great models from there as well.

+1 vote   media: type 99 rifle textured
Dreadmask
Dreadmask Dec 5 2012 says:

Looking really good! It might need some ambient occlusion and better normals I think, or even better just brush up on the textures to make them more HD in general.

+2 votes   media: type 99 rifle texture wip
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