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Rip in peace.
It looks nice, but I think (especially for a multiplayer shooter) you should tone down the fog a lot. You can hardly see 3 metres in front of you, that's going to make it very difficult to play.
How did you even get it that big lol
Can you please explain to me how this proves any concept?
PEEK A BOO
An ok concept, but remember for this sort of mod you'll need to know a lot about the Hammer I/O interface, which I suggest you learn...
Also, I assume you have no lighting in the test map due to it just being a test map, correct? Regardless, even test maps should have basic lighting to test shadows etc.
Yes, when our animator gets around to getting out of doing work.
A lot of the details (such as the bridge, pups and logo) are textures, to save on polys and performance. Thanks for reminding me about the input though lol, I'll add that!
You'll be surprised at just how annoying it is to port it over >_>
So many little errors in maps to fix...
Apologies for the music- I didn't know what I was writing for and it sucks haha.
Expect a trailer reupload with better music soon.
A key function of zombie mods like this is map design. Looking forward to seeing some nice maps with good soundscapes, detail and optimisation!
Lol, selling a mod.
These guys suck.
Did you actually make this? Because I find it hard to believe you improved in modelling that much after uploading that Blender picture yesterday...
Also you are now using Milkshape.
I have no words for milkshape.
Sweet stuff so far :3
"This suit uses best human engineering"
It won't be greenlit, it was rejected by Valve.
This is smexy :3
If you need help at modelling at all or any constructive criticism I suggest asking the gmod forums (now not so much just for garrys mod, has stuff for source mods, mapping, models), facepunch. I'm sure they'd be able to give feedback on the mod so far as well if you make a new thread in the valve games/mods section:
Trust me, as long as you don't act like an idiot, they are really helpful :)
If you ask permission, you can get some great models from there as well.
Looking really good! It might need some ambient occlusion and better normals I think, or even better just brush up on the textures to make them more HD in general.
Source need an Arisaka bolty :3
Always thought there weren't many Pacific war games...
Looking good so far, I will be following.
Will there be bayonets? It'd be cool if the Japanese could go prone and camouflage and then bayonet charge the enemy.
Don't worry about these idiots, I see where you are coming from. It's a mod of Half Life 2 which should be a TOTAL CONVERSION meaning different story (which they have) and new CONTENT-meaning not using models from 2004. I mean, sure if you can put them in right it looks ok. But jeez, at least reskin it and learn more mapping techniques!
I get what you are saying, with Slender being really oversaturated and tbh not scary, but I think the story has potential for a good scary horror game. And by the looks of things, this will be a more worthy slender adaptation than the crappy one that parsac made...
For everyone who gets the error at boot up:
Open the gameinfo.txt file inside the mod folder. Change the SteamAppId to 218 and save. Now the game will run on source 2009 instead of 2007 and it will be fixed. Although, I have A LOT of missing models/textures, so whats going on there?
This looks really good :)
Perhaps it is an issue within the map itself. If you want to fix it, maybe try replacing the textures that are pink+black and the lighting of the map also. I'm not sure if it will work, but knowing that pink+black textures are replacing textures the game can't find, it is highly likely that something is missing in the mapping itself.