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Comment History
Dr.Cola
Dr.Cola - - 23 comments @ Half-Life 2 : MMod

I need help, whenever I try to play this mod I get a "could not load library client" and it's seriously ******* frustrating.

Good karma0 votes
Dr.Cola
Dr.Cola - - 23 comments @ media update thepackage

I think you guys uploaded the wrong version of this image. This one has a very small resolution compared to the other ones.

Good karma+2 votes
Dr.Cola
Dr.Cola - - 23 comments @ Half-Life : Half-Assed Adventure

It's going to be (possibly)(moderately)good!

Good karma+2 votes
Dr.Cola
Dr.Cola - - 23 comments @ BM:AS April Media Release

I hope you guys make sure to ruin all chance of fun by breaking the A.I of Kate as well as making her required throughout the mod just for that authentic experience of the original mod!

please make Kate not annoying though seriously, this mod looks good so far

Good karma+3 votes
Dr.Cola
Dr.Cola - - 23 comments @ ad_venture7

Elevator isn't done, it's gonna have more to it. I just haven't been working on it for a while. The running towards some random pipes to get to the other side is more of a duct tape solution in the meantime.

The elevator part that I plan for is more of a chaotic one where everything is falling apart with some aliens added in.

Aliens do use teleport effects they just aren't easy to see because of distance

Good karma+2 votes
Dr.Cola
Dr.Cola - - 23 comments @ Half-Life : Half-Assed Adventure

Most if not all of the maps have been made without any kind of plan. Some areas are taken from old deathmatch or sven coop maps I have made in the past too. And sometimes I just make areas too big that are hard to detail.

I will add that I'm not aiming for a highly detailed mod like Residual Life or The Core since I don't want to work on a hl1 mod forever.

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ Living Quarters Outbound Update

Very nice, great to see this still being worked on.

Good karma+11 votes
Dr.Cola
Dr.Cola - - 23 comments @ Half-Life : Half-Assed Adventure

Thanks I worked hard for it

Good karma+5 votes
Dr.Cola
Dr.Cola - - 23 comments @ Elite Force Graphic Overhaul Mod Beta 0.90 Release

Does the new renderer fix the weapon receding the higher the resolution/FoV is?

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ Draft screen of 'Church' area

The area feels somewhat a lot smaller.

Good karma+5 votes
Dr.Cola
Dr.Cola - - 23 comments @ Deus Ex: Revision

Seriously cannot wait for this mod to come out, I've been holding back on playing through the deus ex series just for this.
Good work guys.

Good karma+2 votes
Dr.Cola
Dr.Cola - - 23 comments @ Announced for Age of Empires II HD

Congratulations with the expansion being official.

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ Missing in action

Looks great, the displacements around the road looks a little rough though. Might want to check on it

Good karma+7 votes
Dr.Cola
Dr.Cola - - 23 comments @ Black Mesa: Insecurity

This mod just got featured in PC gamer :o

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ Otis

Did he? I recall him only appearing once in the inbound chapter, in the shooting range and being thrown down the sewage waters. There weren't any living/interactive able guards in Blue Shift after the resonance cascade AFAIK.

Good karma+6 votes
Dr.Cola
Dr.Cola - - 23 comments @ Living Quarters Outbound

I think having the hole moved to the side like in the original Blue Shift would be better.
It did give a nice view and it would also make the cafeteria look like it would have a nice view for all the people eating there.

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ Hazardous-Course 2

The tank is insanely ******* hard to the point where I cannot do anything, the constant rocket barrages and the other gun that it has that constantly shoots with hitscan makes this impossible.

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ 1st room redone

That door is upside down. Good work otherwise.

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ Physics room

That door on the left is upside down.

Good karma+4 votes
Dr.Cola
Dr.Cola - - 23 comments @ Half-Life : MMod

Any way to disable bots?

Good karma+2 votes
Dr.Cola
Dr.Cola - - 23 comments @ Urban Chaos

If you shoot the gunship with the vortex gun, it will create a lot of ragdolls of it thus making the game lag a lot.

And whenever the gunship does touch the black hole, the black hole restarts it process, as in more flashes as if you've fired a couple more.

Good karma+1 vote
Dr.Cola
Dr.Cola - - 23 comments @ Urban Chaos

Not sure if you're aware of this. But if you get sucked into that vortex gun you crash.

Good karma+2 votes
Dr.Cola
Dr.Cola - - 23 comments @ Half-Life: Redux

Two questions about the realistic movements. Is it possible to bunnyhop? If not, can you make it toggable? I like bunnyhopping in Half-Life and it wouldn't be much fun otherwise for me.

Good karma0 votes