I need help, whenever I try to play this mod I get a "could not load library client" and it's seriously ******* frustrating.
I need help, whenever I try to play this mod I get a "could not load library client" and it's seriously ******* frustrating.
I think you guys uploaded the wrong version of this image. This one has a very small resolution compared to the other ones.
It's going to be (possibly)(moderately)good!
I hope you guys make sure to ruin all chance of fun by breaking the A.I of Kate as well as making her required throughout the mod just for that authentic experience of the original mod!
please make Kate not annoying though seriously, this mod looks good so far
Elevator isn't done, it's gonna have more to it. I just haven't been working on it for a while. The running towards some random pipes to get to the other side is more of a duct tape solution in the meantime.
The elevator part that I plan for is more of a chaotic one where everything is falling apart with some aliens added in.
Aliens do use teleport effects they just aren't easy to see because of distance
Most if not all of the maps have been made without any kind of plan. Some areas are taken from old deathmatch or sven coop maps I have made in the past too. And sometimes I just make areas too big that are hard to detail.
I will add that I'm not aiming for a highly detailed mod like Residual Life or The Core since I don't want to work on a hl1 mod forever.
Very nice, great to see this still being worked on.
Thanks I worked hard for it
Does the new renderer fix the weapon receding the higher the resolution/FoV is?
The area feels somewhat a lot smaller.
Seriously cannot wait for this mod to come out, I've been holding back on playing through the deus ex series just for this.
Good work guys.
Congratulations with the expansion being official.
Looks great, the displacements around the road looks a little rough though. Might want to check on it
This mod just got featured in PC gamer :o
Did he? I recall him only appearing once in the inbound chapter, in the shooting range and being thrown down the sewage waters. There weren't any living/interactive able guards in Blue Shift after the resonance cascade AFAIK.
I think having the hole moved to the side like in the original Blue Shift would be better.
It did give a nice view and it would also make the cafeteria look like it would have a nice view for all the people eating there.
The tank is insanely ******* hard to the point where I cannot do anything, the constant rocket barrages and the other gun that it has that constantly shoots with hitscan makes this impossible.
That door is upside down. Good work otherwise.
If you shoot the gunship with the vortex gun, it will create a lot of ragdolls of it thus making the game lag a lot.
And whenever the gunship does touch the black hole, the black hole restarts it process, as in more flashes as if you've fired a couple more.
Not sure if you're aware of this. But if you get sucked into that vortex gun you crash.
Two questions about the realistic movements. Is it possible to bunnyhop? If not, can you make it toggable? I like bunnyhopping in Half-Life and it wouldn't be much fun otherwise for me.
Dr.Cola
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