I'm a graphic design student hoping to break into the video-game industry as a texture artist and maybe three-d modeler.
Common Enemy is a Battlefield 2 mod based on Harry Turtledove's Worldwar Tetralogy, focusing on the large-scale conflicts during the Race's invasion of Tosev 3 (aka Earth).
Human Factions will include:
-Warsaw Jews (allied with the Race against Hitler)
At the moment, I'm trying to import existing maps, weapons, vehicles, meshes, textures, etc. from BF1942, BFVietnam, and BF2142 as placeholders, but it's slow going without access to the BF2 Editor.
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