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Drakenreiter
Drakenreiter Feb 22 2014, 7:47pm says:

From what I've managed to decipher, it seems to be a few legendary recipes for various ancient delicious meals and beverages made with giant carrots. Then again, my knowledge of such languages has not been varified by anyone else other than a mad rabbit with whom I've been talking when going into that strange world. Oh cr... Uhm, I wasn't supposed to talk about that. Forget I've said anything, ok? PLEASE?! The queen will kill me if she finds out. Oh sh... the queen, yeah, I must make her carrot tea or she'll have me beheaded. Uhm, right, you didn't hear... read that. You didn't, ok? I'm out of here!

+2 votes   media: Weird writings
Drakenreiter
Drakenreiter Aug 24 2013, 6:23pm says:

Cool trailer! Are you guys actually working on the singleplayer camapaign now or is it still just the arenas?

+1 vote   media: Siege of Inaolia - Official Trailer
Drakenreiter
Drakenreiter May 15 2013, 9:42am replied:

Cool, hope you can put that in! :)

-1 votes   media: Basalt Rock Formations At Night
Drakenreiter
Drakenreiter May 12 2013, 1:36am says:

It looks awesome! Do you have a day-night cycle or are there specific levels that are in the day and levels that are in the night?

+2 votes   media: Basalt Rock Formations At Night
Drakenreiter
Drakenreiter May 8 2013, 3:40pm says:

I wasn't interested in such an explanation, but that video should be great for the ones that are, so it's all cool

The guys from Larian did a shout out for you guys, by the way!

Kickstarter.com

Hope that brings in a few backers.

0 votes   article: Video Explaining Game Mechanics and Greenlight Update
Drakenreiter
Drakenreiter May 4 2013, 12:01pm says:

Voted, favorited, followed! Without even taking a look at the page, haha!

+2 votes   article: Son of Nor On Greenlight + Rock, Paper, Shotgun Video Response
Drakenreiter
Drakenreiter May 3 2013, 5:02am says:

Not very interested in co-op to be honest, but I'm glad the KS campaign is going quite well so far! Good luck!

+2 votes   article: Son of Nor Video Update - Co-op Multiplayer
Drakenreiter
Drakenreiter Apr 29 2013, 10:06am says:

Cool stuff again. That thread I promised on that forum will have to wait a bit (maybe someone else notices the game; if not there's time...), since it turned out I'm going on a small trip on the same day, the 30th, hehe. Good luck with the campaign though! You know you have my full support!

+2 votes   article: Son of Nor VIDEO Dev Diary #32 - Revenge By the Sarahul Camp
Drakenreiter
Drakenreiter Apr 22 2013, 8:05am says:

Lovely! The game looks much more fluid now, both the actual movement and the way things react to your actions and all that. The fire effect looks better, but still very dull. It looks way too much like some orange glow when it should look like... well... fire! Its texture is wrong I guess (maybe it's a placeholder anyway?). It's shaping up quite well to be honest. I still remember the first time I saw your game with those prototype videos that looked quite silly, haha. It feels like it hasn't been very long since then, which to me makes the progress seem really good. Can't wait to see the KS launch and point others to it (as it's the only things that I can do, as I said before). Cheers!

+2 votes   article: Son of Nor VIDEO Dev Diary #31 - Sarahul Dispenser
Drakenreiter
Drakenreiter Apr 15 2013, 9:49am says:

Fixed bones... YAY! The new things look really cool! Uhm, one suggestion I have this time is concerning the hair. Try making the texture applied to the head darker, like he has really short hair. The hair mesh put on top of that should look a little better I think. I've seen a lot of games doing it like that. Maybe you did already and I'm not noticing it. Anyway, good luck with everything once again!

+1 vote   article: Son of Nor Video Dev Diary #30 - Effective One Legged Skillshots
Drakenreiter
Drakenreiter Apr 10 2013, 1:14pm says:

Just like the other guys here, I hate that website... a lot actually! I'll post here something. If that works too, awesome, if not it's fine too.

So, why should I get a key? I don't know where to start really... I just love the concept of the game and the fact that it does things differently, the combat being the most important one. I won't lie, I don't usually like MMORPGs. Everything I've tried has felt really cheap and one of reasons for that was the combat system. I find a game incredibly dull when it has such an automated combat system. Yours seems to be more like the Gothic (I think you guys mentioned this when describing your game?) of MMOs. Also, I don't mind that it's an MMORPGs if it's a good game in the first place. Despite the nature of such a game I like playing alone, I'm a lonewolf most of the time, so I'd like to see that aspect done reasonably well too. Again, I won't lie. I won't give you feedback if I don't find the game itself worthy of my time, but it doesn't seem to be the case with your game and I hope it is that way. One thing that I know from now that I like about your game is the fact that it's has this grimmer low fantasy setting (same as Gothic I guess). Now, I will give you a lot of feedback if I do like the game, especially when I start playing. I did that with Path of Exile for example, so I do have some experience in this if that's what you're looking for.

I don't really know what else to write in here, so take what you want from this post. In any case, I wish you guys and your game the best.

Cheers, Jon

+1 vote   article: Pre-Alpha Key Contest!
Drakenreiter
Drakenreiter Apr 7 2013, 6:45pm says:

Haha, cool video again. Love how that second area looks, but the bones are indeed too bright. I think they should have quite a dark texture on them instead, something that makes them look old.

As for the Kickstarter, I'm going to let you guys know from now that I won't be able to pledge anything. There were many Kickstarter campaigns I wanted to support, but I just don't have the means and money to do it. I think you know how much I like the game now, so it's nothing to do with that. You'll have to take just my feedback instead. I will make a thread for your game on a forum I spend my time on though. Maybe some people there would like to pledge.

As always, I wish you the best!

Cheers, Jon

+2 votes   article: Son of Nor Video Dev Diary #29 - Ragtolls Taking A Nap
Drakenreiter
Drakenreiter Apr 6 2013, 10:04am says:

I hope there are options to hide the chat and the names of the players.

+1 vote   media: Dog in the fog.
Drakenreiter
Drakenreiter Apr 2 2013, 4:29pm says:

The improvements are subtle, but the game looks even cooler now. Now for that animation... did you guys play or at least see how the protagonist from the new Bioshock Infinite does those idle animations with his hand depending on the Vigor/Power you have selected? Let's say it's fire, the flesh from the hand starts burning in a way and the hand becomes half fire. Now, you don't do it exactly like that, but incorporate that idea into a sort of fist animation (I really have no idea how to better say this). The character basically keeps his arm in a tense way, with his fist closed (fingers towards him) and when you decide to release that fire, he opens his fist and points his palms forward releasing it. It's the best and only idea I have and I think it would look simple, but cool. I just hope I made myself understood

Cheers!

+1 vote   article: Son of Nor Video Dev Diary #28 - Surprise Eggs
Drakenreiter
Drakenreiter Mar 25 2013, 10:09am says:

Awesome stuff again. Now, I really want to see the water stuff done right. Did you guys play Hydrophobia by any chance? While it wasn't anything big and quite crappy performance wise, it was pretty cool as a game. Do a search on it if you don't know about it (or play it!). The whole game is based around the idea of manipulating water (in a pretty decent scale at that). What I'd like to see in your game is actual water and not a sheet of something jiggly. It should also look less like a jelly. Also, that boulder dropped into the water should have a bigger impact when it comes to the water that gets splashed into the air. It looks nice for the first presentation and I'm impressed just by the fact that you decided to do this. I just hope you'll turn it into actual water as I said earlier, like it is in Hydrophobia or From Dust (another game that has quite a lot of common with your game actually - do a search on it if you don't know about it).

Also, I'm sorry for these long posts, but I hope you appreciate the feedback. I wish I had more time for this. I keep thinking that I would do good after I'm done with school in concept art, texturing, modelling, that kind of stuff, but I keep seeing that I enjoy bringing the actual ideas for a game, which I have many of. I'd like to put my mark into this industry, so maybe this would be a better thing for my future, who knows really...

This is becoming way too long, hehe. So... cheers!

+2 votes   article: Son of Nor Video Dev Diary #27 - Gone With The Wind (Push)
Drakenreiter
Drakenreiter Mar 21 2013, 2:09pm replied:

No problem. I forgot to add that I started seeing this also as "a really interesting project", as in what Wolfire's Overgrowth is. I don't even know where this comes from, hehe, but will you ever work with them in some way? Or are you already?! Haha... Also, an idea for your game: maybe add a range of crosshairs in the options menu, with different sizes and shapes. What you have is not a problem, but I'd like to see something like that, but really small. I would say include a no-crosshair option too, but I think it's quite important in your game. Lately I found myself turning the crosshair off in shooters especially (if they allow me to), but there are games where I like having a really small one for interaction purposes. Anyway, cheers and good luck again!

+1 vote   article: Son of Nor Dev Diary #26 - Killer Vegetables and Bloopers
Drakenreiter
Drakenreiter Mar 19 2013, 8:52am says:

Great concept art, but I (yes, I'm just talking about me here) find the armor itself a bit ugly. I dislike overly stylized armors in general. I like what there is under all that plating though.

+1 vote   media: Concept Art - Duncan(Offensive Mastery)
Drakenreiter
Drakenreiter Mar 18 2013, 5:05pm says:

Finally, a game that comes with a proper FOV as default! Yes, I love it. This game gives me a very strong "old school game" vibe if it makes any sense. That's not a bad thing, by the way. It just makes me think that this is a game that takes itself as a proper video game and not some cinematic crap like everything nowadays. I think it's really promising and I hope you guys finish it. Also, I think you changed a lot in good since I started tracking this. It's shaping up quite nicely, whereas it was more of a concept when I did that. Good luck!

+2 votes   article: Son of Nor Dev Diary #26 - Killer Vegetables and Bloopers
Drakenreiter
Drakenreiter Nov 2 2012, 7:00am says:

I gave the Alpha a short go and I like how the game looks and how it feels, but the feeling sure needs even more improving, but I reckon that will come with the evolution of the gameplay part. Also, love the soundtrack... fantastic stuff! Now I'm interested where you want to go with the combat system for example. Have you guys ever played Severance: Blade of Darkness? Because a combat system like in that game would be awesome. Even something like in Mount and Blade / War of the Roses would be great. Also, why this change of camera? What's with the obsession of the character being on a side of the screen and not in the center... or with the really close camera. I dislike this in modern games. 3rd person games need to have a centered camera and not very zoomed in. Also, I'm more interested in the campaign part of the game, since this mode is not really for me. Still, the progress is not bad at all. Hope you can finish this game.

+3 votes   game: Siege of Inaolia
Drakenreiter
Drakenreiter Oct 10 2012, 8:30am says:

1 and 7 are the best in my opinion... maybe 2 too.

+1 vote   article: Help Pick the Shotguns to Go Into the Final Game!
Drakenreiter
Drakenreiter Sep 6 2012, 5:46am says:

Already voted and favorited!

+1 vote   article: Interstellar Marines on Steam Greenlight
Drakenreiter
Drakenreiter May 27 2012, 4:26pm replied:

I was kind of stuck once because an opponent destroyed my car in a race and I had no money left to repair it. I started the race again with 0 health, meaning that a single hit would take me out again. I did something that saved me though. I stayed at the back of the pack and carefuly picked repair powerups. It was pretty cool that something like that could happen.

+3 votes   article: Gas Guzzlers: Combat Carnage Released on Desura
Drakenreiter
Drakenreiter May 16 2012, 12:17pm says:

I forgot about this game completely. Good to see you're still working on it! Also, this picture reminded me why I decided to track the game. The art direction is simply fantastic!

Also, are you guys considering Kickstarter for funding? Or is the "Kickstart" in ColdenlightKickstart.jpg something else?

+4 votes   media: Coldenlight
Drakenreiter
Drakenreiter Jan 25 2012, 7:46am says:

Nice concept art!

+1 vote   media: Concept Art
Drakenreiter
Drakenreiter Jan 4 2012, 5:01pm says:

Looks very good, great art direction! Can't wait to see more.

+1 vote   media: Survival Arena Preview #1
Drakenreiter
Drakenreiter May 12 2011, 5:37pm says:

Looks really nice. How much of the world is done right now?

+2 votes   media: Fer'Darnur Fortress
Drakenreiter
Drakenreiter May 7 2011, 8:07am says:

Well, it slowly starts to shape up quite nicely. It still looks a bit too dark though, but I'm sure that's not a problem that needs to be solved now.

+2 votes   media: Phoenicia Screenshots
Drakenreiter
Drakenreiter Mar 9 2011, 2:16pm says:

Really beautiful.

+2 votes   article: Dilogus: The Winds of War Main Theme and About the Score
Drakenreiter
Drakenreiter Feb 25 2011, 8:44am says:

"Ayrhed might turn out to be the most complex, lifelike and immersive game world ever created." You have huge hopes for your game I see, I hope you will finish this game, but others have tried to make something this big and gave up or they released a completely different game than what was promised. You gave us some good reads about the game lately and I give you thanks for that. Now get to work and get the game working and show us some of these things in action, hehe. Also, is the UDK good enough for what you guys want? I read that it's not that good for making such a RPG, but you must know better if you're actually doing the game. Anyway, I wish the best for you and your game, cheers.

+2 votes   article: Dynamic World
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