Dragonsdoom's roots started as a hardcore gamer; playing hundreds of hours of Counter-strike, Baulder's Gate and Sim-style games for years. Even as he played such games, he was fascinated with the concept of 'Level Editors', creating many small levels for such games as Sim City, Age of Empires and Stronghold. He eventually experimented with further design concepts such as GUI style mods in Age of Empires. After a time, he decided to become a developer himself, to be more than a consumer amongst the horde and give back to the community. He learned true 3d level design by starting on the Source engine, and is currently learning how to do do every aspect of game development in the hopes of starting his own indie company with some college pals.

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I've caught the twitters! I can be found here:
Twitter.com

I've put up a couple more shots of my work on the gallery, with plenty more to come once I find the spare time to put up here. As might be gleaned from one of the new images, I've been doing a bunch more programming too.

My dreams of grandeur are starting to become an achievable reality. I'm working with a local team we've started up, and our first game is coming along nicely through the pre-production phase. We sort of want jobs in our new career, so we are trying to make a bit of cash from our project. I'm hoping in the future we will be able to do non-profit projects on the side to contribute some work back to the mod community.

Here's hoping and praying for indie developer success!

P.S. I'm really tired of my current line of work, could you tell?

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