Dragonsdoom's roots started as a hardcore gamer; playing hundreds of hours of Counter-strike, Baulder's Gate and Sim-style games for years. Even as he played such games, he was fascinated with the concept of 'Level Editors', creating many small levels for such games as Sim City, Age of Empires and Stronghold. He eventually experimented with further design concepts such as GUI style mods in Age of Empires. After a time, he decided to become a developer himself, to be more than a consumer amongst the horde and give back to the community. He learned true 3d level design by starting on the Source engine, and is currently learning how to do do every aspect of game development in the hopes of starting his own indie company with some college pals.

0 comments by Dragonsdoom on Dec 22nd, 2008

Well, I finally decided to set up my Moddb page to be more than just another consumer gamer page, and therefore I have updated it with some shots of my modeling work, and a few shots from my source designs.

There are a bunch of shots about this current pistol I am working on, you can read more about it here.
There is also a a shot from a experiment I was doing with color correction in the source engine.

I am hoping to UV map the pistol in a few days from now.

I have been having a look round in the D&D (3.5 of course) Arcana Evolved alternate rules, and I think I will mess about with making a nice Ritual Warrior build today, the class looks like great fun.

(Listening To: Deadmou5 - Faxing Berlin)