Dragonsdoom's roots started as A hardcore gamer; playing hundreds of hours of Counter-strike, Baulder's Gate and Sim-style games for years. Even as he played such games, he was fascinated with the concept of 'Level Editors', creating many small levels for such games as Sim City, Age of Empires and Stronghold. He eventually experimented with further design concepts such as GUI style mods in Age of Empires. After A time, he decided to become a developer himself, to be more than a consumer amongst the horde and give back to the community. He learned true 3d level design on the Source engine, and is currently learning how to do 3d modeling, skinning and animation on a hopefully soon professional level.
0 comments by Dragonsdoom on Jan 7th, 2009 digg this super bookmark
Well I am better now from the cold I had, which I am really glad to see go. I started work on a concept for a game that I hope to refine and start development on in the next two years. Can't really say a whole lot about it yet, but it is promising.
I also did a bit of experimentation with texture work and normalmaps again, I think I pulled off a nice groundcover texture, you can see it in the gallery here. The GIMP has some really powerful stuff now to make it easier to produce nice textures, and some of the stuff in the latest update (2.6) is really interesting.
My power went out several times this afternoon while I was trying to get my next D&D encounter set up properly, I ended up having to do half of it over again.
Speaking of which, I need to go run that now.
More to come later.
-Dragonsdoom
P.S. I got Fallout 3 in the mail yesterday, impressions yet to come.
(Listening to: Justice - Phantom Pt.II)
0 comments by Dragonsdoom on Dec 30th, 2008 digg this super bookmark
Well I seem to have gotten sick again, slowing down progress on everything. At least while I am recovering I will have Fallout 3 to enjoy once it arrives.(Ordered it on Ebay with Christmas gift cards. Why can't people just send money?) I am already downloading mods for it, I think I am up to twenty so far, and I plan on more. Most of the mods I enjoy are added content mods, not replacement content mods, and therefore give me even more fun experiences without missing any of the original content. I am looking forward to working in the G.E.C.K. and I think I made the right decision for myself in choosing Fallout 3 over Far Cry 2, although I will probably end up getting it as well later.
We had our first D&D session in the new campaign, and I think it will go nicely. It started off with a bang; the six first party members plus another six or so caravan guards versus twenty scrubs and a soldier.
Ended up knocking out my sister's PC, as well as sending my PC running for his life into the forest with one hit point.(Thank you total defense combat mechanics!)
I found it a bit odd that I ended up doing nothing but throwing ranged weapons the whole combat, when I had designed the PC to be a melee fighter. Still, I had fun.
-Dragonsdoom.
(Listening to: The throbbing in his head - HeadCold)
0 comments by Dragonsdoom on Dec 22nd, 2008 digg this super bookmark
Well, I finally decided to set up my Moddb page to be more than just another consumer gamer page, and therefore I have updated it with some shots of my modeling work, and a few shots from my source designs.
There are a bunch of shots about this current pistol I am working on, you can read more about it here.
There is also a a shot from a experiment I was doing with color correction in the source engine.
I am hoping to UV map the pistol in a few days from now.
I have been having a look round in the D&D (3.5 of course) Arcana Evolved alternate rules, and I think I will mess about with making a nice Ritual Warrior build today, the class looks like great fun.
-Dragonsdoom.
(Listening To: Deadmou5 - Faxing Berlin)