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Dragon-Guard Dec 12 2011, 7:12pm replied:

Tengen Toppa Gurren Lagann

Only one of the best f*cking anime ever!

+2 votes   article: A Heart 2 Heart
Dragon-Guard Dec 5 2011, 1:33pm says:

If a dwarf is flying in the forest and there is no one around to see him, is he really flying?

+8 votes   media: Alpha 14 Preview
Dragon-Guard Oct 14 2011, 8:56pm replied:

why the hell do people keep saying that, every single picture of every single good looking mod "i cant believe this is source".


A lot of mods have done it so far so its nothing new + valve has done it more then once, l4d, l4d2, portal2, all beautiful games.

Source might be "old" but its still getting updated constantly, like unreal engine 3, same deal.

+15 votes   media: the caves
Dragon-Guard Jul 2 2011, 8:04pm replied:

the life bar looks fine imo, fits the minimalistic style of the rest of the HUD

+6 votes   media: Judgement
Dragon-Guard Jun 17 2011, 6:21am replied:

veel succes met de jury dan :)
ben benieuwd naar de demo.

trouwens, doe je het programeren zelf of doet een van je andere team leden dat?

+1 vote   article: Visual demo release soon!
Dragon-Guard Jun 16 2011, 12:10pm replied:

dan heb ik je volgens mij een paar weken terug aan dat charactermodel zien werken in het illustratie lokaal, kan dat?

Ziet trouwens wel nice uit.
Van welk jaar ben je?

Zit zelf pas in mn eerste dus verheug me nogal op komend jaar wanneer we ook met 3d en digitaal werken beginnen.

+1 vote   article: Visual demo release soon!
Dragon-Guard Jun 16 2011, 10:07am says:

hmm toevallig van de phl?

+1 vote   article: Visual demo release soon!
Dragon-Guard Jun 7 2011, 11:03am says:

lol at last pic.
First thing that shot to mind was:

"Have you seen my bear Tibbers?"

+1 vote   media: SecretNameGirl
Dragon-Guard May 30 2011, 5:35pm replied:


+2 votes   media: MKS Kart
Dragon-Guard May 29 2011, 4:30pm says:

just another ogame clone, same layout even.
So im assuming you just took that free clone that floating around on the web somewhere and changed it abit.

being fully functional as it is it only looks like you changed the css files and some images

+3 votes   game: Star Trader
Dragon-Guard May 16 2011, 3:49pm replied:

thank god, was afraid you guys stopped developing it so its nice to see a response again.

Also checked your website a few days ago, loving the intro.

+1 vote   mod: Subsistence
Dragon-Guard Apr 7 2011, 5:12pm says:

Well this pretty much sums up my Monday morning after a wild weekend D:

+3 votes   article: Creepy, half-done character skinning video
Dragon-Guard Mar 28 2011, 3:55pm replied:

looking forward to it :)
did a lot change since the the beta testing?

+1 vote   article: Precursor Launch Trailer and Website Available
Dragon-Guard Mar 28 2011, 9:23am replied:

well i guess it was doable b4 but a barrel exploded next to be before the standoff so i only had like 15 or so left :D
the frst zombie to get past me would fck me up

+1 vote   media: Ingame shot
Dragon-Guard Mar 27 2011, 8:00pm says:

Ah the parking lot :)

prob imo the hardest part in the game (betatest)

Did you guys still change anything on this part?

+1 vote   media: Ingame shot
Dragon-Guard Mar 10 2011, 6:51pm says:

i like it, although tbh i think a cleaner texture for the surfaces might look better, something more clean and stylized.

A bit like the textures in portal 2, to trow out an example.

+1 vote   media: Maps
Dragon-Guard Mar 10 2011, 6:20pm says:

awesome, the style somewhat eminds me of Nathan Profitts older songs (like the ones used in the game Uplink.

+1 vote   media: P:A Theme *DEMO* by Tribeat
Dragon-Guard Mar 4 2011, 8:33pm replied:

i like the style the mod is going with so far.
i also dont really see why using reskinned existing units is so much of a big deal to some.
Sure i can understand up to some level, one issue you guys will always face with this is having the link to existing units and people getting smacked in the face for "expecting" a unit to be "this" strong and it ending up being completely different because its basicly a completely different unit.

That said, for creating "custom" units, instead of remaking everything you could also use attachments to create "new" units, or to slightly change existing ones to look a bit different from the originals

Anyway, im gonna track this mod :) and a big thumbs up to your concept artist, im gonna hope ill manage to draw like that as well in the next few years of my game design education. :)

+1 vote   media: Yoran Laser Battery
Dragon-Guard Feb 16 2011, 12:13pm says:


+1 vote   media: Colonist Concept Art
Dragon-Guard Feb 15 2011, 3:19am replied:

you can use Propper to convert brushes to props.

+1 vote   media: Apartment Update
Dragon-Guard Feb 8 2011, 8:22am says:

when the hell is this comming to europe?

+4 votes   article: The Lost Artifact Update
Dragon-Guard Feb 2 2011, 1:08pm replied:

I wrong

+5 votes   article: Off Limits - closing in on beta!
Dragon-Guard Jan 14 2011, 1:33am says:

love it :)
Getting past stuff without opening the way up for the human team is a really usefull thing to add :)
can you still be hit with a guns while ghost walking?

+2 votes   article: Ghost Walking
Dragon-Guard Jan 3 2011, 1:08pm replied:

*puts on sunglasses*


+2 votes   media: Let's Learn: Water Walls
Dragon-Guard Dec 29 2010, 5:16pm says:

duvel, geweldig :D

+1 vote   media: Off Limits - styx before and after
Dragon-Guard Dec 13 2010, 12:36pm says:

one thing i would still like to know,
Will we also get computer controlled enemys that we can put into the fight as an obstacle for either team.

As you might recall i asked something along this like already in the past but then the mod died.

"We do read a bit of the forums now and then but Paul and myself are both deep into university studies at the moment so it's hard to get any time, i think you'l be happy to hear that we are in fact wanting to make a players vs monsters mode in a future update of the mod"

is this still in the plans sometime?

+1 vote   media: Medium monster
Dragon-Guard Dec 4 2010, 4:30pm replied:

and the barrel goes ....

+1 vote   media: useless update
Dragon-Guard Dec 4 2010, 4:04pm replied:

tracking regardless or style :)

btw, are you guys planning on using any of the Blizzard dota content lateron (as it will include all or most of the wc2 heroes, specially remade for sc2) or are you going to make all units yourself?

+1 vote   media: Cell-Shading Demonstration
Dragon-Guard Nov 30 2010, 11:11am says:

if the crims dont kill him the cigarettes will :)

+3 votes   media: Solomon Smokes
Dragon-Guard Nov 27 2010, 11:36am replied:

Cause this is thriller
Thriller night
And no one's gonna save you
From the beast about to strike

+6 votes   media: Overwatch 1.3.5 (Crossroads)
Dragon-Guard Nov 27 2010, 9:24am replied:

dam edit limit, forgot this.

I know the top ones are how they allready are ingame incase someone comes up with HURRDURR THE TOPONES ARE ALREADY IN THE SC2 STYLE.

My suggestion still remains as it is, the bottom one is to overdone but imo a bit brighter highlighting (and maybe a bit darker shadows) would maybe look good.

srry for the double post, just to avoid anyone spamming my prev one about it.

+1 vote   media: Cell-Shading Demonstration
Dragon-Guard Nov 27 2010, 8:21am says:

The top one looks better imo.
The lower one is to overdone and imo doesnt fit the style to much (almost starts looking like the style valve used on TF2.

I would start from the top one and try to brighten the highlighted areas a bit more so you get a more metalish shine like blizz did with the sc2 units.

Even if it doesnt completely immitate the wc3 style it would be a shame to not use the beatifull style sc2 itself uses and seeing from how outdated the wc3 grahics are i would say no one can blame you for picking something not completely true to the orriginal.

+1 vote   media: Cell-Shading Demonstration
Dragon-Guard Nov 8 2010, 11:11am says:

love the crystals, esp the green ones, just 1 suggestion i would do is about the cracked part.

In the small picture it doesnt look so bad but when you enlarge it doesnt look so good, the "organic" shape of the cracks dont suit the geometric shape of the crystal.

You could try using cracks like for example cracked glass, i think those might fit better.

Also in the distance the crystals look like they hover, maybe if u use a more irregular shape for the dirt pile that would fix that a bit as its a bit to round to be natural now.

Well thats for my opinion, hope u dont take offense in it, just trying to give my vieuw on it on how it might improve, still it already looks awesome so far, really like the crystal.

0 votes   media: Blue and Green Tiberium
Dragon-Guard Sep 6 2010, 1:10pm says:

Reminds me of peter griffin

+5 votes   media: Nedry
Dragon-Guard May 17 2010, 6:39pm says:

looks nice, the wornout posters rlly add to it

+1 vote   media: Portal Awakening Screenshot
Dragon-Guard Apr 7 2010, 9:24am replied:

they are talking about the brush limit you are sure to hit this way.
Also, you dont need to model this, use propper, that lets you convert brushwork to models without losing the textures, so you can build and texture inside hammer and export it to a fully working model.

+3 votes   media: E.M.P 85% Done
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Nov 17, 2013
Netherlands Netherlands
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