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Dragon-Guard
Dragon-Guard Dec 12 2011, 7:12pm replied:

Tengen Toppa Gurren Lagann

Only one of the best f*cking anime ever!

+2 votes     article: A Heart 2 Heart
Dragon-Guard
Dragon-Guard Dec 5 2011, 1:33pm says:

If a dwarf is flying in the forest and there is no one around to see him, is he really flying?

+8 votes     media: Alpha 14 Preview
Dragon-Guard
Dragon-Guard Oct 14 2011, 8:56pm replied:

why the hell do people keep saying that, every single picture of every single good looking mod "i cant believe this is source".

********!

A lot of mods have done it so far so its nothing new + valve has done it more then once, l4d, l4d2, portal2, all beautiful games.

Source might be "old" but its still getting updated constantly, like unreal engine 3, same deal.

+15 votes     media: the caves
Dragon-Guard
Dragon-Guard Jul 2 2011, 8:04pm replied:

the life bar looks fine imo, fits the minimalistic style of the rest of the HUD

+6 votes     media: Judgement
Dragon-Guard
Dragon-Guard Jun 17 2011, 6:21am replied:

veel succes met de jury dan :)
ben benieuwd naar de demo.

trouwens, doe je het programeren zelf of doet een van je andere team leden dat?

+1 vote     article: Visual demo release soon!
Dragon-Guard
Dragon-Guard Jun 16 2011, 12:10pm replied:

dan heb ik je volgens mij een paar weken terug aan dat charactermodel zien werken in het illustratie lokaal, kan dat?

Ziet trouwens wel nice uit.
Van welk jaar ben je?

Zit zelf pas in mn eerste dus verheug me nogal op komend jaar wanneer we ook met 3d en digitaal werken beginnen.

+1 vote     article: Visual demo release soon!
Dragon-Guard
Dragon-Guard Jun 16 2011, 10:07am says:

hmm toevallig van de phl?

+1 vote     article: Visual demo release soon!
Dragon-Guard
Dragon-Guard Jun 7 2011, 11:03am says:

lol at last pic.
First thing that shot to mind was:

"Have you seen my bear Tibbers?"

+1 vote     media: SecretNameGirl
Dragon-Guard
Dragon-Guard May 30 2011, 5:35pm replied:

MEGA MILK!

+2 votes     media: MKS Kart
Dragon-Guard
Dragon-Guard May 29 2011, 4:30pm says:

just another ogame clone, same layout even.
So im assuming you just took that free clone that floating around on the web somewhere and changed it abit.

being fully functional as it is it only looks like you changed the css files and some images

+3 votes     game: Star Trader
Dragon-Guard
Dragon-Guard May 16 2011, 3:49pm replied:

thank god, was afraid you guys stopped developing it so its nice to see a response again.

Also checked your website a few days ago, loving the intro.

+1 vote     mod: Subsistence
Dragon-Guard
Dragon-Guard Apr 7 2011, 5:12pm says:

Well this pretty much sums up my Monday morning after a wild weekend D:

+3 votes     article: Creepy, half-done character skinning video
Dragon-Guard
Dragon-Guard Mar 28 2011, 3:55pm replied:

looking forward to it :)
did a lot change since the the beta testing?

+1 vote     article: Precursor Launch Trailer and Website Available
Dragon-Guard
Dragon-Guard Mar 28 2011, 9:23am replied:

well i guess it was doable b4 but a barrel exploded next to be before the standoff so i only had like 15 or so left :D
the frst zombie to get past me would fck me up

+1 vote     media: Ingame shot
Dragon-Guard
Dragon-Guard Mar 27 2011, 8:00pm says:

Ah the parking lot :)

prob imo the hardest part in the game (betatest)

Did you guys still change anything on this part?

+1 vote     media: Ingame shot
Dragon-Guard
Dragon-Guard Mar 10 2011, 6:51pm says:

i like it, although tbh i think a cleaner texture for the surfaces might look better, something more clean and stylized.

A bit like the textures in portal 2, to trow out an example.

+1 vote     media: Maps
Dragon-Guard
Dragon-Guard Mar 10 2011, 6:20pm says:

awesome, the style somewhat eminds me of Nathan Profitts older songs (like the ones used in the game Uplink.

+1 vote     media: P:A Theme *DEMO* by Tribeat
Dragon-Guard
Dragon-Guard Mar 4 2011, 8:33pm replied:

i like the style the mod is going with so far.
i also dont really see why using reskinned existing units is so much of a big deal to some.
Sure i can understand up to some level, one issue you guys will always face with this is having the link to existing units and people getting smacked in the face for "expecting" a unit to be "this" strong and it ending up being completely different because its basicly a completely different unit.

That said, for creating "custom" units, instead of remaking everything you could also use attachments to create "new" units, or to slightly change existing ones to look a bit different from the originals

Anyway, im gonna track this mod :) and a big thumbs up to your concept artist, im gonna hope ill manage to draw like that as well in the next few years of my game design education. :)

+1 vote     media: Yoran Laser Battery
Dragon-Guard
Dragon-Guard Feb 16 2011, 12:13pm says:

DERP

+1 vote     media: Colonist Concept Art
Dragon-Guard
Dragon-Guard Feb 15 2011, 3:19am replied:

you can use Propper to convert brushes to props.

Developer.valvesoftware.com

+1 vote     media: Apartment Update
Dragon-Guard
Dragon-Guard Feb 8 2011, 8:22am says:

when the hell is this comming to europe?

+4 votes     article: The Lost Artifact Update
Dragon-Guard
Dragon-Guard Feb 2 2011, 1:08pm replied:

I wrong

+5 votes     article: Off Limits - closing in on beta!
Dragon-Guard
Dragon-Guard Jan 14 2011, 1:33am says:

love it :)
Getting past stuff without opening the way up for the human team is a really usefull thing to add :)
can you still be hit with a guns while ghost walking?

+2 votes     article: Ghost Walking
Dragon-Guard
Dragon-Guard Jan 3 2011, 1:08pm replied:

*puts on sunglasses*

YEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!

+2 votes     media: Let's Learn: Water Walls
Dragon-Guard
Dragon-Guard Dec 29 2010, 5:16pm says:

duvel, geweldig :D

+1 vote     media: Off Limits - styx before and after
Dragon-Guard
Dragon-Guard Dec 13 2010, 12:36pm says:

one thing i would still like to know,
Will we also get computer controlled enemys that we can put into the fight as an obstacle for either team.

As you might recall i asked something along this like already in the past but then the mod died.

"We do read a bit of the forums now and then but Paul and myself are both deep into university studies at the moment so it's hard to get any time, i think you'l be happy to hear that we are in fact wanting to make a players vs monsters mode in a future update of the mod"

is this still in the plans sometime?

+1 vote     media: Medium monster
Dragon-Guard
Dragon-Guard Dec 4 2010, 4:30pm replied:

and the barrel goes ....

+1 vote     media: useless update
Dragon-Guard
Dragon-Guard Dec 4 2010, 4:04pm replied:

tracking regardless or style :)

btw, are you guys planning on using any of the Blizzard dota content lateron (as it will include all or most of the wc2 heroes, specially remade for sc2) or are you going to make all units yourself?

+1 vote     media: Cell-Shading Demonstration
Dragon-Guard
Dragon-Guard Nov 30 2010, 11:11am says:

if the crims dont kill him the cigarettes will :)

+3 votes     media: Solomon Smokes
Dragon-Guard
Dragon-Guard Nov 27 2010, 11:36am replied:

Cause this is thriller
Thriller night
And no one's gonna save you
From the beast about to strike

+6 votes     media: Overwatch 1.3.5 (Crossroads)
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