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So, whenever I start a new game, all my default designed military ships are missing weapons. What gives?
I'm sorry, what? That is another lame excuse for EA not to support the modding community. Although, it's theoretically possible that DICE has set up their development plan in a way where they require a network of computers (It does help actually, smoother management and what not), it's a complete BS to use it as a reason for not bringing mod support. They just have all their programs scattered around the network, but they are just fools, because if you require 20 or so computers to compile something, you are indeed a complete fool. Since the day's of video game programming, you do not require a super computer to compile something, since C++, C# and other development codes haven't changed that way they require a super computer to compile. It's just a freaking code lines you make it into binary code for your computer to understand when you run it. EA and DICE, this is just a complete non-sense.
Actually, it requires CO now.
As said, everyone is welcome to his opinion. Just because some people think your way, doesn't mean it's wrong.
That's the thing with the Internet. Since the beginning of it, we got a lot of a****** people around the web. Yes, a fanbase does make a game popular, but that's what it does only. Make it popular. Not make the game itself. I even thought I vote for some Half Life mods, not because of the fanbase(which I have to say, it's much worse in-game then on forums), but because of the gameplay itself. But I didn't, because I dislike Half-Life.
Graphics don't make a game. Gameplay does.
If anything requires more, then that's Multiplayer. Why? It's quite simple actually. In Singleplayer, you have to worry about one player playing it. In Multiplayer, you have to worry about multiple ones. That means, the developers have to think many possibility on what can happen in a MP session, where in Singleplayer, it's just one course. Models, textures, levels, weapons and such, they require the same care. They have to look good, they have to be balanced and have a good performance as well. No matter if it's SP or MP. Testing in MP requires more as well. In SP, testers usually know what's gonna happen in a given point, so it's easier to just to get to that even and see if it works right. But in MP, testers have to test many possibilities. Like, what happens if I try to drive over there? Or here? Or shoot there? Or do something else? In SP, it's easier in this case.
Question to ModDB staff, If I may: Why did PR not qualify this year? Just out of curiosity.
Welcome to the World Wide Web.
And you shouldn't rate the game by it's fanbase.
Both SP and MP require the same care. It's just not putting in the stuff, it's about making them fit, fine tuning and so on.
That's what advertising is all about.
With UDK, you can make any game genre.
No, some people made a Multiplayer addon for Oblivion.
Whats the song?
Rings in RA1 Tesla Coil aren't supported either(in-game and videos). And as the summary says, its not about model realism.
Is it out?
Official site reported as malicious site.