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Comment History
Draakon May 9 2013, 10:45am says:

So, whenever I start a new game, all my default designed military ships are missing weapons. What gives?

+1 vote   mod: Human Revolution
Draakon Jul 20 2011, 5:34am replied:

I'm sorry, what? That is another lame excuse for EA not to support the modding community. Although, it's theoretically possible that DICE has set up their development plan in a way where they require a network of computers (It does help actually, smoother management and what not), it's a complete BS to use it as a reason for not bringing mod support. They just have all their programs scattered around the network, but they are just fools, because if you require 20 or so computers to compile something, you are indeed a complete fool. Since the day's of video game programming, you do not require a super computer to compile something, since C++, C# and other development codes haven't changed that way they require a super computer to compile. It's just a freaking code lines you make it into binary code for your computer to understand when you run it. EA and DICE, this is just a complete non-sense.

+1 vote   news: No mod support for Battlefield 3
Draakon Mar 6 2011, 7:51am replied:

Actually, it requires CO now.

+2 votes   mod: Project Reality: ARMA 2
Draakon Mar 6 2011, 7:48am replied:

As said, everyone is welcome to his opinion. Just because some people think your way, doesn't mean it's wrong.

+3 votes   media: SdKfz 251/10
Draakon Dec 26 2010, 4:16am replied:

That's the thing with the Internet. Since the beginning of it, we got a lot of a****** people around the web. Yes, a fanbase does make a game popular, but that's what it does only. Make it popular. Not make the game itself. I even thought I vote for some Half Life mods, not because of the fanbase(which I have to say, it's much worse in-game then on forums), but because of the gameplay itself. But I didn't, because I dislike Half-Life.

+1 vote   feature: Players Choice - Indie of the Year
Draakon Dec 26 2010, 4:13am replied:

Graphics don't make a game. Gameplay does.

+7 votes   feature: Players Choice - Indie of the Year
Draakon Dec 26 2010, 4:07am replied:

If anything requires more, then that's Multiplayer. Why? It's quite simple actually. In Singleplayer, you have to worry about one player playing it. In Multiplayer, you have to worry about multiple ones. That means, the developers have to think many possibility on what can happen in a MP session, where in Singleplayer, it's just one course. Models, textures, levels, weapons and such, they require the same care. They have to look good, they have to be balanced and have a good performance as well. No matter if it's SP or MP. Testing in MP requires more as well. In SP, testers usually know what's gonna happen in a given point, so it's easier to just to get to that even and see if it works right. But in MP, testers have to test many possibilities. Like, what happens if I try to drive over there? Or here? Or shoot there? Or do something else? In SP, it's easier in this case.

0 votes   feature: Players Choice - Upcoming Modification
Draakon Dec 26 2010, 3:57am says:

Question to ModDB staff, If I may: Why did PR not qualify this year? Just out of curiosity.

+2 votes   feature: Players Choice - Mod of the Year
Draakon Dec 25 2010, 3:59am replied:

Welcome to the World Wide Web.

And you shouldn't rate the game by it's fanbase.

+5 votes   feature: Players Choice - Indie of the Year
Draakon Dec 24 2010, 10:39am replied:

Both SP and MP require the same care. It's just not putting in the stuff, it's about making them fit, fine tuning and so on.

+1 vote   feature: Players Choice - Upcoming Modification
Draakon Dec 24 2010, 4:35am replied:

That's what advertising is all about.

+1 vote   feature: Players Choice - Upcoming Modification
Draakon Nov 11 2009, 12:30pm replied:

With UDK, you can make any game genre.

+2 votes   poll: Will you be switching to UDK now (Unreal Dev Kit)?
Draakon Aug 6 2009, 4:57pm replied:

No, some people made a Multiplayer addon for Oblivion.

+2 votes   media: Cube Teaser
Draakon May 31 2009, 9:42am says:

Whats the song?

+1 vote   media: L.U.R.K Promotional
Draakon Nov 11 2008, 10:20am says:

Rings in RA1 Tesla Coil aren't supported either(in-game and videos). And as the summary says, its not about model realism.

+1 vote   media: Soviet Tesla Coil Render
Draakon Aug 29 2008, 3:45am says:

Is it out?

+1 vote   mod: Fragging Free
Draakon Jul 17 2008, 7:21am says:

Official site reported as malicious site.

+2 votes   mod: Path Of Vengeance
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