Experienced in a lot of games, at playing games.
Now is helping out with a friend's game.
A swamp would be neat, having tricky muddy swamp waters to slow you down.
Possibly something like quick sand, but in reality quick sand doesn't really exist, you can get out of a "quicksand" pretty fast in real life.
If i can get my hands on the map editor, maybe I'll show off my creations... I'm pretty handy when it comes to creating things out of blocks and pieces...
Yay, paypal = 30 dollars and 47 cents (USD) now!
EDIT: Good news, I pre-ordered it (non pack). I don't really care about natural selection... I like FPS but really depends on a lot of aspect in order for me to like them...
I noticed that through all of the making of this mod, it seems to be missing something... Maybe related in combat...
Hit effects? Because the trailer looks like the models are hitting thin air and the targets are reacting to imaginary hits...
You need those hit effects you see in japanese anime games, like japanese characters showing that a person was hit etc?
Still, paypal wouldn't cover that until you got a balance of 70 dollars USD or is using a credit card for paypal :P
That's how it works out, it calculates the full pricing first, and decides if said buyer has that maximum payment, THEN add the discount.
Nope, I'm Canadian, so its better to wait till Jan 7th...
Hey, at least the price won't rise when the game is nearing completion.
Nope, remember my last posts? No credit cards (which all sites seems to ask). I'm not gonna even bother to borrow a credit card, because it's a pain sometimes, and have a deep hatred of them (No, I'm not in debt).
Frig, the one reason why I hate using paypal so much is that they keep delaying the clearance date... It was on Dec 31st before but now they delayed it for a WEEK!
Blunt weapons should have a Knockback effect.
Bladed weapons should have a Decapitation effect.
Both of these effect occurs when you attack the head, but with the stronger melee attacks rather than the weaker ones.
And then it starts getting complicated, like Axes, which are bladed weapons but are 2 handed rather than 1 handed like a Machete.
Good news on my end, Canadian Dollar is becoming more even with USD, so it should be possible to add a few dollars to get $30, then pre-order overgrowth...
Come to think of it, it would be my first ever pre-order or anything (excluding buying items online and having it shipped).
Oh, and I just recent added funds on paypal and would expect it to be cleared by... Sometime in 1.2 weeks... -_-
That's by the end of the holidays (since it doesn't include business days)...
My college starts again on Jan 11th, which is a monday.
FAIL, I thought of getting section 8 or GTA4 on steam for a discount, but i completely forgot how retarded paypal is... IT CALCULATES YOUR PAYPAL BALANCE TO THE FULL PRICE OF THE GAME (NOT THE DISCOUNT)!!
So now I can't buy anything on steam.
Section 8 values at 49.99 but is slashed to 24.99, has good multiplayer but I get a uneasy feeling in it.
GTA4 seems okay but too cheesy and I have no idea if it even has a good mod community. 29.99 slashed to 7.49...
I can't get either because of damn paypal...
If only steam supports Interact...
I was thinking of buying overgrowth if i had enough change from buying l4d2 but nope, 27 dollars and 3 dollars short.
28.36 USD... LOL!
I'm still waiting for the price to be discounted sometime in the future, since I know that once they decided to change the retail version to a game of the year or something, they will temporarily drop the steam price.
Since retail price is 10 dollars more than steam price, I will keep an eye out for it.
I think what needs to change in this world is the shift in power...
Currently it's all the big corporation pushing the smaller ones to do their bidding... And the sad part is that it's a part of our humanity too...
Once developers has the power to create, publish, and sell their own games, with their own might, and not rely on other companies, I really doubt games would cost around 60 dollars average...
Just don't go overboard like steam did...
I don't like the idea of Installation DRMs on most of steam's games list now...
Sure steam lists them before you can buy, but the existence of em are making gamers miserable...
I liked the combat system, for it's old school methods of pulling off moves... Until the better action mmorpgs came and took that away.
Now I want something along the lines of C9, but gunz will never be the same.
If they made a game that wowed people, then people won't be as likely to pirate it. CD-keys for online play has been more successful than DRMs than you'd think.
If the Online aspect was developed good enough to wow the community, then even less people would bother pirating since it disallows them access to a well made online component with a online community...
For example, If Littlebigplanet went PC and Online for example, it would wow many people, and if LBP has a awesome online feature with cd keys, people would more likely buy it anyways because it's such a great game.
you think its possible later on to make textures blend so then making a sandy area split away from a grassy area is possible?
Like a forest that is near a desert.
I wonder if this game will get some sort of RP-G function, but limited and doesn't affect gameplay so much.
- All players start off equal and are required to build up their skills in weapon proficiency or stats, and typically RPG elements.
Not sure how customizable the game can be, and it would work much better if it takes it a bit further with the sci-fi, so you have better range of weapon variety and probably armors and clothing.
For example, imaginary guns that looks cool is a good idea to add more variety to the game, but no blasters and energy weapon. For armors, I think it can be possible to create a character that uses heavy armor built like a tanker. Something that looks a bit futuristic but still fits in the modern world works.
Free to play with microtransaction works, and even more so if its a adaptable gameworld.
The only thing about free games with microtransaction, is that it needs to be developed well enough to gain a decent profit, while at the same time caters to the players fairly.
Since this is a shooter, I don't think allowing players to buy better guns with real cash is a good idea, as it ruins the balance of the game.
Maybe some kind of premium service for the game to work? Like getting premium will allow you to do more than a free player but still within the balance aspect.
- Creating a Clan (Free players can join a clan for example, but can't make one)
- Leading Clan battles
Do a BARREL ROLL!
What's next? Bioshock 2's drill weapon?
I still prefer the narutimate series... LOL!
It's actually called Ultimate Ninja in USA, and the reason that I liked it is that you get to do quite a lot of things on a 2d plane.
When you put it in 3d plane with melee combat, well that's where it gets complicated...
I wonder if your gonna implement some kind of stunning system so it will prevent players from pulling off the same moves over and over again, and eventually being cheap.
If you put some work in animations though, I think you can put together a melee system that would work out nicely, depending on how it really works out that is.
I like the "Attack and Defend" motion in a melee combat, where a player can't just spam skills to kill his opponents like in WoW or Gunz or some other games where actual player skills and strategy barely made a difference...
It should be nice to be able to string together 3 to 5 hit combos, then effectively stunning your enemy (unless they used a duplication technique). If they blocked your attacks, it puts you in a position where you can be countered, etc, etc....
Isn't it possible to mirror all the models (not including shadows, which is applied separately) so that all the trees are actually redirected from 1 source and is like a "illusion" of a tree?
In reality, if you take a tree and put a mirror next to it, you get to see two trees that's mirrored and reflected.
Then to apply that to the game, you'd have to somehow grab the model and put it in that area, and have it not eat away the fps.
Since it's a "mirrored" object, it should only take up resources for the mirror itself...
And here I am going on into things I don't understand, as the more sense I try to make of what I say the more complex it gets...
Add a Blaster! Sci-Fi weapons ftw!
Then maybe primitive weapons too... Chain and Flail?
The flail would be like the kinds of melee weapons with chargeable attacks. You use right click to hold and spin the flail, and once its at a fast momentum you can do a downward swing to do insane amount of damage.
Left click uses more flail attacks.
Yellow gas... Mustard/Nerve Gas Weapon?
What THE?! In the trailer you can do a Stab but holding it in reverse (downward stab rather than forward poke)...
... o.o! prisoners has yellow glowing eyes!
If you wait, more contents will be made available...
People hype over combat arms too much...
Over time, a ton of mmofps will be out, and they will be awesome!
Currently most of em are still in betas or only in S. Korea...
Thank you so much for putting this game on the list... Although I may have annoyed the forumers a bit asking someone to put it on the list.
Animation needs to be more adjustable, because when players rapidly hit buttons etc, the model's animation will make things look too unrealistic (in terms of movement)...
I wonder if there will be a system that monitors melee attacks, so you can't spam melee all the time and win...
Take a MMO like mabinogi for example, it uses real time combat, with skills that adjusts the system to a rock-paper-scissor kind of combat.
If you use defense on a enemy's normal attack, it does a pseudo stun on the enemy, allowing you to do a combo back at it.
Using a counter will allow you to take a hit, and reflects it back at the attacker. Counter always knocks the opponent down.
Using windmill at the right time will knock down all nearby enemies.
Mabinogi has different kind of stuns:
Knock back - After being hit 3 times in a row.
Knock down - After being hit after a knock back or from a skill.
The only thing about mabinogi's system and this mod's system, is that players are always able to move even after being hit.
The mmo's kind of system makes combat more tactical.