Experienced in a lot of games, at playing games. Now is helping out with a friend's game.

Comment History  (150 - 180 of 546)
Dra6o0n Jan 7 2010, 4:18pm replied:

If i can get my hands on the map editor, maybe I'll show off my creations... I'm pretty handy when it comes to creating things out of blocks and pieces...

+2 votes   game: Overgrowth
Dra6o0n Jan 7 2010, 4:11pm says:

Yay, paypal = 30 dollars and 47 cents (USD) now!

EDIT: Good news, I pre-ordered it (non pack). I don't really care about natural selection... I like FPS but really depends on a lot of aspect in order for me to like them...

+2 votes   game: Overgrowth
Dra6o0n Jan 7 2010, 10:51am says:

I noticed that through all of the making of this mod, it seems to be missing something... Maybe related in combat...
Hit effects? Because the trailer looks like the models are hitting thin air and the targets are reacting to imaginary hits...

You need those hit effects you see in japanese anime games, like japanese characters showing that a person was hit etc?

+1 vote   article: Milestone Update #8 - Release Trailer
Dra6o0n Jan 6 2010, 6:06pm says:

Still, paypal wouldn't cover that until you got a balance of 70 dollars USD or is using a credit card for paypal :P

That's how it works out, it calculates the full pricing first, and decides if said buyer has that maximum payment, THEN add the discount.

+2 votes   game: Overgrowth
Dra6o0n Jan 1 2010, 1:27am replied:

Nope, I'm Canadian, so its better to wait till Jan 7th...
Hey, at least the price won't rise when the game is nearing completion.

+2 votes   game: Overgrowth
Dra6o0n Dec 31 2009, 7:15pm replied:

Nope, remember my last posts? No credit cards (which all sites seems to ask). I'm not gonna even bother to borrow a credit card, because it's a pain sometimes, and have a deep hatred of them (No, I'm not in debt).

+2 votes   game: Overgrowth
Dra6o0n Dec 31 2009, 5:30pm says:

Frig, the one reason why I hate using paypal so much is that they keep delaying the clearance date... It was on Dec 31st before but now they delayed it for a WEEK!

+3 votes   game: Overgrowth
Dra6o0n Dec 26 2009, 10:11am replied:

Blunt weapons should have a Knockback effect.
Bladed weapons should have a Decapitation effect.

Both of these effect occurs when you attack the head, but with the stronger melee attacks rather than the weaker ones.

And then it starts getting complicated, like Axes, which are bladed weapons but are 2 handed rather than 1 handed like a Machete.

+1 vote   article: NMRiH Christmas Update
Dra6o0n Dec 23 2009, 9:56pm says:

Good news on my end, Canadian Dollar is becoming more even with USD, so it should be possible to add a few dollars to get $30, then pre-order overgrowth...

Come to think of it, it would be my first ever pre-order or anything (excluding buying items online and having it shipped).
Oh, and I just recent added funds on paypal and would expect it to be cleared by... Sometime in 1.2 weeks... -_-

That's by the end of the holidays (since it doesn't include business days)...

My college starts again on Jan 11th, which is a monday.

0 votes   game: Overgrowth
Dra6o0n Dec 23 2009, 7:23pm replied:

FAIL, I thought of getting section 8 or GTA4 on steam for a discount, but i completely forgot how retarded paypal is... IT CALCULATES YOUR PAYPAL BALANCE TO THE FULL PRICE OF THE GAME (NOT THE DISCOUNT)!!

So now I can't buy anything on steam.
Section 8 values at 49.99 but is slashed to 24.99, has good multiplayer but I get a uneasy feeling in it.
GTA4 seems okay but too cheesy and I have no idea if it even has a good mod community. 29.99 slashed to 7.49...
I can't get either because of damn paypal...

If only steam supports Interact...

0 votes   game: Overgrowth
Dra6o0n Dec 22 2009, 10:42pm says:

I was thinking of buying overgrowth if i had enough change from buying l4d2 but nope, 27 dollars and 3 dollars short.
28.36 USD... LOL!

+2 votes   game: Overgrowth
Dra6o0n Dec 22 2009, 4:33am says:

I'm still waiting for the price to be discounted sometime in the future, since I know that once they decided to change the retail version to a game of the year or something, they will temporarily drop the steam price.

Since retail price is 10 dollars more than steam price, I will keep an eye out for it.

+1 vote   game: Left 4 Dead 2
Dra6o0n Dec 20 2009, 10:25pm says:

I think what needs to change in this world is the shift in power...
Currently it's all the big corporation pushing the smaller ones to do their bidding... And the sad part is that it's a part of our humanity too...

Once developers has the power to create, publish, and sell their own games, with their own might, and not rely on other companies, I really doubt games would cost around 60 dollars average...

+1 vote   article: Our thoughts on Desura
Dra6o0n Dec 19 2009, 12:23pm replied:

Just don't go overboard like steam did...
I don't like the idea of Installation DRMs on most of steam's games list now...
Sure steam lists them before you can buy, but the existence of em are making gamers miserable...

+2 votes   article: Our thoughts on Desura
Dra6o0n Dec 18 2009, 7:59am replied:

I liked the combat system, for it's old school methods of pulling off moves... Until the better action mmorpgs came and took that away.

Now I want something along the lines of C9, but gunz will never be the same.

+3 votes   game: GunZ: The Duel
Dra6o0n Dec 17 2009, 11:09pm replied:

If they made a game that wowed people, then people won't be as likely to pirate it. CD-keys for online play has been more successful than DRMs than you'd think.

If the Online aspect was developed good enough to wow the community, then even less people would bother pirating since it disallows them access to a well made online component with a online community...

For example, If Littlebigplanet went PC and Online for example, it would wow many people, and if LBP has a awesome online feature with cd keys, people would more likely buy it anyways because it's such a great game.

+5 votes   article: Introducing Desura
Dra6o0n Dec 15 2009, 12:24am replied:

you think its possible later on to make textures blend so then making a sandy area split away from a grassy area is possible?

Like a forest that is near a desert.

+1 vote   article: Detail textures
Dra6o0n Dec 11 2009, 3:21pm replied:

I wonder if this game will get some sort of RP-G function, but limited and doesn't affect gameplay so much.

For example:
- All players start off equal and are required to build up their skills in weapon proficiency or stats, and typically RPG elements.

Not sure how customizable the game can be, and it would work much better if it takes it a bit further with the sci-fi, so you have better range of weapon variety and probably armors and clothing.

For example, imaginary guns that looks cool is a good idea to add more variety to the game, but no blasters and energy weapon. For armors, I think it can be possible to create a character that uses heavy armor built like a tanker. Something that looks a bit futuristic but still fits in the modern world works.

+2 votes   game: All Points Bulletin: Reloaded
Dra6o0n Dec 11 2009, 3:15pm replied:

Free to play with microtransaction works, and even more so if its a adaptable gameworld.

The only thing about free games with microtransaction, is that it needs to be developed well enough to gain a decent profit, while at the same time caters to the players fairly.

Since this is a shooter, I don't think allowing players to buy better guns with real cash is a good idea, as it ruins the balance of the game.

Maybe some kind of premium service for the game to work? Like getting premium will allow you to do more than a free player but still within the balance aspect.

Premium Ideas:
- Creating a Clan (Free players can join a clan for example, but can't make one)
- Leading Clan battles

+2 votes   game: All Points Bulletin: Reloaded
Dra6o0n Dec 11 2009, 3:12pm says:


+3 votes   article: First vehicle physics test
Dra6o0n Dec 9 2009, 1:20am says:

What's next? Bioshock 2's drill weapon?

+1 vote   media: The Mortewood Plaza - Lightsaber!
Dra6o0n Dec 9 2009, 1:16am says:

I still prefer the narutimate series... LOL!
It's actually called Ultimate Ninja in USA, and the reason that I liked it is that you get to do quite a lot of things on a 2d plane.

When you put it in 3d plane with melee combat, well that's where it gets complicated...

I wonder if your gonna implement some kind of stunning system so it will prevent players from pulling off the same moves over and over again, and eventually being cheap.

If you put some work in animations though, I think you can put together a melee system that would work out nicely, depending on how it really works out that is.

I like the "Attack and Defend" motion in a melee combat, where a player can't just spam skills to kill his opponents like in WoW or Gunz or some other games where actual player skills and strategy barely made a difference...

It should be nice to be able to string together 3 to 5 hit combos, then effectively stunning your enemy (unless they used a duplication technique). If they blocked your attacks, it puts you in a position where you can be countered, etc, etc....

0 votes   game: Naruto: Naiteki Kensei
Dra6o0n Dec 9 2009, 1:08am says:

Isn't it possible to mirror all the models (not including shadows, which is applied separately) so that all the trees are actually redirected from 1 source and is like a "illusion" of a tree?

In reality, if you take a tree and put a mirror next to it, you get to see two trees that's mirrored and reflected.

Then to apply that to the game, you'd have to somehow grab the model and put it in that area, and have it not eat away the fps.

Since it's a "mirrored" object, it should only take up resources for the mirror itself...

And here I am going on into things I don't understand, as the more sense I try to make of what I say the more complex it gets...

+1 vote   article: Fast object instancing
Dra6o0n Dec 6 2009, 2:48pm says:

Add a Blaster! Sci-Fi weapons ftw!

Then maybe primitive weapons too... Chain and Flail?

The flail would be like the kinds of melee weapons with chargeable attacks. You use right click to hold and spin the flail, and once its at a fast momentum you can do a downward swing to do insane amount of damage.

Left click uses more flail attacks.

+1 vote   media: The Mortewood Plaza - Lightsaber!
Dra6o0n Dec 5 2009, 9:56pm says:

Yellow gas... Mustard/Nerve Gas Weapon?

+2 votes   media: Scorpion: escort mission
Dra6o0n Dec 5 2009, 9:52pm says:

What THE?! In the trailer you can do a Stab but holding it in reverse (downward stab rather than forward poke)...

... o.o! prisoners has yellow glowing eyes!

+2 votes   game: Alliance of Valiant Arms
Dra6o0n Dec 5 2009, 9:50pm replied:

If you wait, more contents will be made available...

People hype over combat arms too much...

Over time, a ton of mmofps will be out, and they will be awesome!
Currently most of em are still in betas or only in S. Korea...

+2 votes   game: Alliance of Valiant Arms
Dra6o0n Dec 5 2009, 9:49pm says:

Thank you so much for putting this game on the list... Although I may have annoyed the forumers a bit asking someone to put it on the list.


+2 votes   game: Alliance of Valiant Arms
Dra6o0n Dec 5 2009, 9:45pm says:

Animation needs to be more adjustable, because when players rapidly hit buttons etc, the model's animation will make things look too unrealistic (in terms of movement)...

I wonder if there will be a system that monitors melee attacks, so you can't spam melee all the time and win...

Take a MMO like mabinogi for example, it uses real time combat, with skills that adjusts the system to a rock-paper-scissor kind of combat.

If you use defense on a enemy's normal attack, it does a pseudo stun on the enemy, allowing you to do a combo back at it.

Using a counter will allow you to take a hit, and reflects it back at the attacker. Counter always knocks the opponent down.

Using windmill at the right time will knock down all nearby enemies.

Mabinogi has different kind of stuns:

Knock back - After being hit 3 times in a row.
Knock down - After being hit after a knock back or from a skill.

The only thing about mabinogi's system and this mod's system, is that players are always able to move even after being hit.
The mmo's kind of system makes combat more tactical.

-1 votes   media: Milestone #4 - (OLD)NEVER BEFORE SEEN Melee Teaser
Dra6o0n Dec 1 2009, 11:47pm says:

Please no Nukes, Lazeh, and absurd RP modes...
They've been done to hell...

+2 votes   article: Fretta Gamemode Coding Contest
Dra6o0n Jul 30 2011, 12:34am replied:

You can stick a basket into a attacker's sword to prevent him from using it properly (or even swing it properly).

You can't do this with wood, stone, branches, etc... Just crafted fabrics and such.

+2 votes   article: Overgrowth Art Asset Overview Video
Dra6o0n May 7 2011, 12:56pm replied:

This, people still thinks 50 dollar games are nothing.

Game pricing is a definite problem in the industry because not everyone can afford them while sustaining their current lifestyle. And it doesn't help with the mass majority of the internet thinks it's status quo that everyone has more money than they use.

The keyword is Standards. The game industry probably already foretell the prices increase, and decided to set a standard so any sad sob that buys it will be paying them in bigger chunks of money.

Don't get me started in development cost. Development cost rose because of the standards being higher. It's not expensive because they got uber technology or skills, but because they can and will charge you for it.

Sometimes, there isn't a need to employ a mass 100 employees to release one frikken game! Corporate development has NOTHING on exceptionally skilled indie programmers and game makers. Where it takes 200 to debug a game, and fail, it takes one professional programmer to solve.

Personally for me, I'll pirate what I want, and what determines me paying is what I determine is a sufficient game.

+10 votes   article: How can we lower game piracy?
Dra6o0n Apr 26 2011, 1:50am replied:

Hmm, it looks like the back but it's actually the front...
Looks like they made the mistake on the model of the feet... Because if that's how it looks like, I have no idea how it holds itself up while being off oriented with it's legs way in the front of it.

Amphibious legs like those, for mechs, usually involves the upper body oriented much further front, and the lower body orienting to the back.

Basically, to my bits of knowledge of physics and how the animation might look like, it will not be able to take giant steps accurately and at a steady pace because of how the legs are formed.

So if you flip the bottom parts around, it will look more like a bi-pedal mech.

+2 votes   media: AIA light mech - camo testing
Dra6o0n Jul 28 2010, 3:59pm says:

It's like watching someone play those arcade games from the 1990s...

+1 vote   article: The Awesome Work Of Jonlimle - Flight Simulator, Open GTA, PSP and Wii Ports!
Dra6o0n Apr 13 2010, 5:55pm says:

It can be improved to have different variations later on.

Say one with a camera overlooking a large area, and from time to time you see some things occuring:
- A squad of marines is seen entering a structure.
- An alien flies overhead, leaving a shadow as it flies.
- several shadows are seen in the horizon, indicating a group of aliens.
- Muzzle flashes are seen far away, in the dark.
- Squad of marines retreating from the structure.

Maybe able to have the camera to be able to change it's view, spinning while being stationary at a slow speed, allowing you to view the environment and the scenes that occurs.

+2 votes   media: Natural Selection 2 In-Game Menu
Dra6o0n Feb 21 2010, 9:45pm says:

The real ambiance would be set up throughout the environment then, because you can't have one track with sounds in a area that might not make sense, like electrical sounds when there's nothing but pipes, glass, and metal in the area...

You'd wanna create many different generic ambiances for different areas, and have them activate at random when a player comes near, to sync with a main ambiance.

+1 vote   article: Friday Update - Build 137 and Sound Montages
Dra6o0n Nov 30 2009, 11:14pm says:

UDK is now free, so if you got enough resources and decide to have that as a stepping stone, feel free to try to gather up a new team and attempt it...

Who know's It might even work out extremely well...

Wait... What engine is the LOTD game based on? Unreal 2.5?
... It's unreal engine 2.0... So it should be possible for you to move it to Unreal Engine 3...

+2 votes   article: Explanation
Dra6o0n Nov 26 2009, 12:09am says:

I wonder if you guys ever tried to give us some nice realistic poses using the models, and not screenshots of them laying/pushed about ragdoll style lol...

+1 vote   article: Volumetric heat diffusion skinning
Dra6o0n Nov 18 2009, 12:30am says:

You can try to see if you can create illusions of it using more than 1 triangles when it is actually one...
Might take a bit of work though...

To create such illusion, lighting and reflection might be needed in it but might also cost resources from those respective uses...

+1 vote   article: Xtreme plant optimization
Dra6o0n Nov 12 2009, 11:03pm says:

biomechanical ai, they say? Basically its rag dolls with a ton of math in it's physics and calculation for the ai...

+1 vote   article: Why we are not using Euphoria
Dra6o0n Sep 14 2009, 1:36pm says:

As for the people donating, maybe it's also a good idea to improve upon each detail in the map, since people are now literally paying you (for a new pc) lol?

The game is called "Impression" and if money gets involved, you need to work harder to catch up to people's expectation..

+1 vote   article: Dead Before Dawn Needs Your Help
Dra6o0n Aug 11 2009, 12:45am says:

Lol... So then it's possible to have generic templates of Ninja characters, with speed and lighter armors, and Samurai characters, with power and heavy armors.

This allows them to have more roles, with the Heavy armor users having to focus completely on defense, parrys, counters, and powerful blows.

Light armor users could then focus more on movement, ranged projectiles, fast blows, and critical hit points.

+1 vote   article: Armor Types in Overgrowth
Dra6o0n Jul 17 2009, 2:00pm replied:

This saw does little damage???
The blade is shorter which means the rotation speed is greater.

This is more powerful than a Chain Saw since its tasked to cut concrete, which everyone knows is much harder than tree trunks...

The Chainsaw allows you to stab a enemy and cut from within, but this allows you to swipe at your enemy and gib through them faster!

+1 vote   media: MELEE YAAAAAH !
Dra6o0n Jun 5 2009, 12:09pm replied:

True, since Valve did state that the Ai director has full control of the weather effects too, so it can turn night time before you noticed it ingame.

+2 votes   article: L4D Community on the rise
Dra6o0n Jun 4 2009, 3:03pm replied:

But at least Ep1+2 didn't cost you 50 bucks each time...

And both releases has better sdk developed for them...

+5 votes   article: The future of the L4D SDK
Dra6o0n May 29 2009, 2:30pm says:

Also, maybe MC needs to aim to make HEV suits more variant but still specialized. Like less bulkier suits but possibly have helmets or gas mask for those toxic gas parts.

What I mean is, give players more types of suits to use, but also look different, and each suits comes with a head equipment to survive toxic gas. Plus for some helmets that covers the face means you don't have to make faces...

+2 votes   media: USP Match, Mark II (WIP)
Dra6o0n Dec 24 2008, 5:26pm says:

I think there isn't any 4.0 servers maybe thats why you can't join most of the servers (they are 3.0s)...

+1 vote   download: Sven Co-op 4.0b Full
Dra6o0n Oct 14 2008, 9:15pm says:

So this will be the next "Tremulous"? I've never played gloom as I've haven't played on the older quakes, but I did play tremulous (just like gloom i guess).

+1 vote   mod: Gloom: Source
Dra6o0n Jul 29 2008, 11:16pm says:

Need a revolver that shoots Ricochet rounds, just like MGS3...

+1 vote   article: Warm Gun Media Update / Pushing Forward
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