Experienced in a lot of games, at playing games. Now is helping out with a friend's game.

Comment History  (90 - 120 of 547)
Dra6o0n Jun 13 2010, 1:20am says:

Hopefully, you guys will work on making the gameplay more smoother to view, because most of the time, the green trapar can blind your screen if you do flips or something... Maybe find a way to hide the particle effects when your camera is too close to it or something.

It can be a bit cool if you can enable a optional fixed camera onto the LFO, so if you flip upside down, your camera is upside down.

I'm pretty good at analyzing games, but I think I also realized that I can't program or model/animate as well because of that (I think i found my weakspot). I'm good at "seeing" it, but I can't really craft it... LOL, maybe this is why computer programmer is boring me... I prefer to test and analyze games over making them (even though I have a ton of ideas in my head).

+1 vote     article: Lift News 26 - Lift needs testers
Dra6o0n Jun 10 2010, 6:28pm replied:

Really? Drag and drop, so no "enter properties and change values" at all?

+1 vote     game: Supersoldat
Dra6o0n Jun 10 2010, 6:22pm replied:

More like cybergenetic fingers, because the shells actually comes out between his fingers, not from the wrist.

+1 vote     media: NS2 Shotgun
Dra6o0n Jun 10 2010, 1:26am says:

Apparantly, everyone is focusing too much on the creative aesthetic looks, rather than balancing it out with functionality and standards.

Plus the area where the shells are inserted are too close to the barrel... Maybe make the slots even bigger so it'll look like the center of the gun flips open to allow you to load it?

+1 vote     article: The Shotgun
Dra6o0n Jun 10 2010, 1:24am replied:

Then for reloading, if you really want to keep to the top loading, make it so the player holds the gun pointing upward or downwards to load a shell in. If you want to pop the shells out, have the player aim the gun up and open the slot for the casings to fall out.

Otherwise, provide a plausible explanation for it, other than saying it looks cool. Confused player base is not a good sign to keep staying on the idea btw.

+1 vote     article: The Shotgun
Dra6o0n Jun 10 2010, 1:16am replied:

For the shell to load, rather than holding it normally and having the hands insert the shells from the top, have them hold the gun diagonally so the slot which the ammo is inserted in, will be closer to the bottom of the screen, making it easier to pull ammo into the screen without making it look like magic.

Maybe have a rack that shows the shells on the side of the gun (could work as an upgrade that increases ammo capacity of the gun for reloading)?

Other than that, a better visual would be clips you can insert into the shotgun to reload it. But it usually would be on the bottom side... Maybe clips of shotgun shells can work if it's horizontal, and is inserted through the side of the shotgun. Otherwise, vertical and inserted from the top.

+1 vote     article: The Shotgun
Dra6o0n Jun 8 2010, 10:57pm replied:

They should give you a knife or something so you can knife the onos in the struggle, maybe really make it vulnerable while devouring a marine (being stabbed from the inside isn't good whilst your in a battle against marines).

+1 vote     article: Damage Types in NS2
Dra6o0n Jun 4 2010, 7:35pm says:

as usual, it looks like modding always seems to hit a ditch whenever it comes to mapping, modeling, and animating...

+1 vote     article: NMRiH Monthly Update - May/April 2010
Dra6o0n May 30 2010, 11:17pm says:

Actually, 4v4 team based modes can be interesting but you gotta be innovative with the weapons.

In zero gravity, why not make the weapon the ability to grab and pull players to make them fly into environmental hazards, and powerups that pushes players.

+1 vote     article: GraviNULL: New road, New progress
Dra6o0n May 29 2010, 4:31pm says:

Probably a good idea to make jet-packs have 2 functions:
1) A Jump Jet function where it uses 100% of it's boost to propel a person quickly over a distance or height, useful for long and high jumps.
2) On-going typical thrusters, for hovering and flying, although not as fast as boosting...

Not sure how you'd want to control it, or if you'd want it into the jetpack upgrade scheme so you can have more variety...

Having more vertical and horizontal areas would be interesting, especially when flight or high jumps are noted in the map.

I mean, if some of the environment involves space, can't there be a airlock that leads to a broken area of the space station that requires skills to navigate?

Btw, can aliens survive in space without having to breathe?

+2 votes     article: Friday Update - Build 148, Jetpacks and...Legos?
Dra6o0n May 12 2010, 4:31pm replied:

Maybe allow players to use their back booster (if equipped) for some LFOs, so whilst your falling, you can boost toward the board that got knocked a few distance away.

+1 vote     media: Scud Bike In Game
Dra6o0n May 9 2010, 1:04pm says:

I gots it for 52 cents...

... What? That's all I had in paypal.
I've already preordered Overgrowth, and I used my paypal before for L4D2, thus only 52 cents left.

+1 vote     article: Introducing the Humble Indie Bundle (pay what you want)
Dra6o0n May 1 2010, 1:56pm says:

The movement of the rabbit keeps reminding me of that disney character... Goofy?


+1 vote     article: Angular and linear keyframe blending
Dra6o0n Apr 20 2010, 1:45pm says:

Hmm, it's inevitable that someone will make a...
Zombie Mod!

No really, the engine seems perfect for it, if you are creative enough to mod it.

+2 votes     article: Engine Test Follow-Up and Custom Mods
Dra6o0n Apr 17 2010, 5:34pm replied:

Why not robotic mules that the commander can control? They are basically Unmanned Robotics Vehicles that has multiple purposes.
URVs can be used to construct and build things, but can be limited and have a fuel bar to keep it moving.

I know the idea seems to be ripped off of Starcraft 2, but can you at least suggest something decent rather than complaining?

+2 votes     mod: Empires
Dra6o0n Apr 17 2010, 5:32pm replied:

Hmm, Sea and Air vehicles doesn't have to be controlled by players.
What about Sea/Air support abilities that the commander can use? Like parachuting players into a area to spawn (if they are dead and have no barracks) for example.

Having support abilities for commanders to use can be interesting as it brings forth more ways to turn a battle about. This is because a match is always won if one side has the better or more players.

+1 vote     mod: Empires
Dra6o0n Apr 14 2010, 3:34pm says:

A good unarmed attack, for especially Rabbits, Cats, and Dogs, is to get the jump on a target, thus stomping on them (in a grab kind of fashion) and doing crushing damage and turning the target into a rag doll. Especially if the character is falling from a really high height where fall = death, and breaking their fall on another character.

+1 vote     article: Initial Movement Features (HD Video)
Dra6o0n Apr 14 2010, 3:32pm replied:

This is also so in the future, when the game is released, you don't have ninjas that can jump off of steep slopes and near impossible terrains, and making it impossible to get a hit on those jumping ninjas.

Plus this makes jumps more tactical, meaning for multiplayer purposes, you can't jump all over the place just to **** off your opponent.

+1 vote     article: Initial Movement Features (HD Video)
Dra6o0n Apr 13 2010, 5:55pm says:

It can be improved to have different variations later on.

Say one with a camera overlooking a large area, and from time to time you see some things occuring:
- A squad of marines is seen entering a structure.
- An alien flies overhead, leaving a shadow as it flies.
- several shadows are seen in the horizon, indicating a group of aliens.
- Muzzle flashes are seen far away, in the dark.
- Squad of marines retreating from the structure.

Maybe able to have the camera to be able to change it's view, spinning while being stationary at a slow speed, allowing you to view the environment and the scenes that occurs.

+2 votes     media: Natural Selection 2 In-Game Menu
Dra6o0n Apr 13 2010, 5:47pm says:

Add friction use when landing on a slope, so if you are jumping too fast down a side of a hill, depending on how the terrain is, and the angle of the slope, the character can "slip and fall" if they aren't adapted to it.

Because you can't jump down a steep slope, hit the slope with your feet and NOT fall over (you'll basically try to break your fall using your heels, but if your falling faster, it'll be imminent).

+4 votes     article: Initial Movement Features (HD Video)
Dra6o0n Mar 27 2010, 2:57am replied:

Mods do take that long to make, if you get members, lose members, plan for months, code for months, go braindead for months.... etc. etc. etc.

0 votes     article: NMRiH Monthly Update - March 24th, 2010
Dra6o0n Mar 27 2010, 2:56am replied:

Wait... Aren't Frisbees made of plastic? And in order to break your teeth over them, you'd either:

A) Fall face first into a Frisbee that you yourself is holding.

B) Someone else tossed a Frisbee at super high speeds less than 1 meter away from you, slipped out of their hands, and whipped you in the face?

C) Option B but your hand slipped while holding the frisbee and it backlashed into your face.

D) An invisible frisbee ninja launched a sneak attack aiming to steal your teeth to thwart the team's effort......

+2 votes     article: NMRiH Monthly Update - March 24th, 2010
Dra6o0n Mar 27 2010, 2:51am says:

Crysis had some kind of command line when playing with physics, that increased the fps by x3.

I wonder if there's a way to make big physics occur without huge fps loss...

+1 vote     media: Physics Editor Preview For Overgrowth
Dra6o0n Mar 22 2010, 7:45pm says:

Good idea for a game, but no thanks. Game industry is drastically changing so I'm saving my money for other games that are coming out.

If they really want to profit out of this, they have to provide enough content and stuff so in the end result, it will provide at least 40 hours for the average player?

No online modes of any sort, kinda kills it's profit potential btw, and only the fan base keeps it alive at this point.

Deciding to flame? Don't bother, seeing how I expected this to happen when the truth gets out. Comparing this game to other games can be a nasty method as the other games are most likely well funded and developed.

-3 votes     game: Cortex Command
Dra6o0n Mar 22 2010, 7:39pm replied:

But it's moddable with a LUA, and other neat things programmers can do.
Online play isn't provided, but can be modded to provide multiplayer.
Just hope that DATA doesn't intend to make it impossible to mod it to play online...

+1 vote     game: Cortex Command
Dra6o0n Mar 20 2010, 1:58am says:

GGTL: Who is the 'Old man with the shotgun'?
He is an old dude with a shotgun, stricken with partial blindness and a hatred for "them skateboard-ning, rap-scalling teens", who snapped when his wife of 35 years was eaten and will stop at nothing to ensure revenge is dished out on the undead. Cheesy, I know - but I like it.

WTF an old man is usually around his 60-80 so... WTF!?

0 votes     article: Weekly Interview: "The Mortewood Plaza"
Dra6o0n Mar 17 2010, 3:07pm replied:

Source hammer editor and unreal editor does this too, they allow you to use lower quality textures or colors to fill in the stuff, so you can focus on the geometry of the map, rather than the details, and allows you to switch to working with details later.

Maybe a option to make blocks and shapes shown as geometry (colored blocks, instead of textured or wireframe), so it doesn't need to render complex pixels.

+1 vote     game: Overgrowth
Dra6o0n Mar 17 2010, 1:11pm says:

Think its possible to work this with the multiplayer version?

+1 vote     article: Star Wars Conquest Released
Dra6o0n Mar 15 2010, 10:47pm says:

You need a simple crosshair, as many third person mmorpgs are now using them. It IS a PC game...

It doesn't have to be accurate, just simple, like a small dot or a " ^ " or even symbol could work.

+1 vote     article: Sweet Sweet Release!
Dra6o0n Mar 15 2010, 12:31am says:

Not even sure how the heck did this get on the updates tracker...

-1 votes     article: Modulated world for Modular Combat!
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