Experienced in a lot of games, at playing games.
Now is helping out with a friend's game.
Hmm... I think the game speed is still a bit slow in this kind of sword play... I am thinking of a most Gunz style but more balanced in jumps and dodges...
Maybe forward running can have some kind of sprint mode with shift (or some other button). In sprinting, you stop running if you launch an attack.
If these comment seems odd, then its because im more used to samurai style sword play than these free style (open style?) ones...
Someone needs to make a mod based on Starcraft's Zergling round up map, as this game reminds me of it.
Maybe all npcs can die but respawn and the ai is set so when they take damage from a person, they run in the opposite direction.