I'm 23, a sci-fi fan, not really sure what else to say.
I like it
I can't process what I just read and saw. Incredible.
so wait, you build land units and they fall from drop pods?
as a cybran player i cant wait!
Any chance we'll see AI building these?
Glad to see your back at it! Me and two of my friends play games with this mod on almost every week
Aaaaaand I've already lost to the borg. One cube wrecked me.
Downloading now, can't wait!
I voted like two days ago ^-^
Been amazing watching this mod evolve over all this time.
You rock, zombie, seriously.
It'll be like a guinea hen that's all fluffed up to be menacing
At first I was like, wasn't their planetary ship a pyramid?
Then I tilted my head and saw that this is indeed a pyramid.
Well done, devs.
please record D: I'll be at work
actually it's just an invulnerable effect so that ships can't even target it. But you can still see it if it was an enemy ship
Take a look at the images tab, they've got tons done for cerberus. IIRC council is still lacking some ships.
As for reapers they are gonna be a playable faction, and it literally does take a great deal of ships to kill one. not every ship is gonna be a reaper of course, they will have collectors and geth as well.
This is all assuming I'm recalling correctly from news reports the mod team has posted.
I've been following, dying to know what this is gonna be
Keep rockin', man.
in Normon's defense, I was under the impression as well that both factions would come out for entrenchment then rebellion will come with the forerunners. It was in an announcement at some point or another IIRC
I was under the impression that when a ship was damaged enough, the warp core breach was the excuse for how most ships would disintegrate completely.
fighting plague is one of my favorite things to do with sins, so excited to see this come to rebellion
siiiiiiiiick, can't wait to fight plague with my colonial fleet
I'm under the impression that this mod disables cruiser carriers to make the capital ship carriers more distinct. This also has the benefit of reducing late game lag since there are less strikecraft.
Two things I've found so far, I found an ice giant planet, when I moused over it, it indicated I needed Hydrocarbon research to colonize it. Researching this did not unlock it, I then researched the Gas Giant Colonize and it allowed me to take the planet.
Also I am unable to extend a trade lane with a starbase's tradeports upgrade. Playing as TEC loyalist
man you weren't kidding when ya said soon
gimme gimme gimme!