Hi People who would like a modified version of a 1.2 patch XML for stargate empire at war than pm with details of what you would like

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

You know i had the exact same problem but i have NO IDEA what i did to overcome it but i know it took my ages of getting angry and starting over until it worked

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

tactually it states it very clearly that TPC is for foc and if you read description of 1.3 it also states very clearly its for eaw

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

tried but the best result i got was a functioning faction but when i conquered earth i lost the game :( never figured out why so have up on ori and did the wraith and same thing when i conquered earth i lost and i cant find the code line that caused this so i just coded the tauri faction to be amazing

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

read the description

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

i was refering to converting factions and its not about time or ease its just that the code for the secondary factions is not extensive enough for the faction to work properly when you play it many errors get made and they accumulate till the game sees a paradox and crashes i tried implementing the main faction code into ori and wraith but ultimatly failed cos stupid problems like taking over the planet whose faction your replaced resulting in you loosing the game among other thnings

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

making the ships buildable is easy yes but making the faction playable and functional is problematic to say the least

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

unfortunatly while its possible to make them playable it is extremely problematic as in the code they are not set up properly as playable factions which during gameplay create paradoxes the game cant handle and errors are createdi know cos i tried and as for replicators i dont think its possible to take over ships in eaw but in foc it is so this might be doable in TPC as that mod will be far more stable so if you want to play as ori or replicators i reccomend you wait until TPC comes out then i would be more then happy to code it for you

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

same and game runs like an atlantis hyperdrive

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

well i left out that everything is built in 1 second :P

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

kl but i have to wait till my brother lets me on his comp cos thats where the code is

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

in this scenario in late game your income will grow hugely but 4500 is no where near enough to buy zpms as they cost 100000 but by the time you conquer asuras your income will be should be enough for that although you prob wont need to build new ones unless you destroy the 5 you get when conquering asuras btw i dont have a link but i can mail it to you

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

All buildings buildable anywhere with no limits except mines
Tauri cruiser and battlecruiser has stronger shields and weapons but slower hyperdrive
Earth and Anubis start with one planet but earth has hyperlinks to alpha site and orilla
Asgard weapons and shields are far superrior and their ships get progressively faster with each ship class
You can build ancient warship after taking over the planet with the ancient shipyard and build the shipyard as well as building ZPMs on azura (very costly)
You can build jaffa and hataks on Chulak
Ori ships and weapons are improved for more realism
cant think of anything else but there was a lot of things
oh you can build a asgard ion generator which works like naquada generator but much stronger
on tollana you can build relatily strong ships but are very slow although they get faster with each ship class
When you conquer asuras you recieve 5 ZPM's
i think there is still a few more things

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

I notice many people have shown demand for a mod for the mod if anyone would like i could send them mine i modded quite a lot and i find it more realistic (this being a tv show) and more interesting to play (no offence the mod is great) so if you want it then messege me i can give you roughly all the changes i have made as i have more or less lost track but i can say this this mod essentialy makes the tauri very powerful in the long term

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

what do you mean STILL playing 1.2 thats the version almost everyone plays oh and what is the problem with your game

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

there is no NID agents in the mod unless your thinking of the beta 3 for foc

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

Amazing as always i was eagerly awaiting the update about ground wraith units and finally here it is love it

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

duh of course you can what kind of question is that

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

I hereby requst that all of Ralok's comments be burried since they are all just a pile of pointless crap that noone cares about if anyone thinks otherwise raise your hand.

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

Everyone quick steal Ralok's karma! lol (for real)

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

hey Ralok trust me when i say you don't want mess with the most loyal fans of SGMG we kicked out Stargate_Fan and others like him who complained about crap don't think we won't do the same to YOU

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doriantom
doriantom - - 519 comments @ Take a closer look V3 ;)

no doubt now its a wraith warrior

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

in the gamadata folder of the game you will find a stargate batch file double click it to start the mod

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doriantom
doriantom - - 519 comments @ Take a closer look V2 ;)

definitely some kind of warrior

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

just double click it like you would an exe come on you can't be that dumb lol

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

ofcourse there isnt there is a batch file called stargate in the gamadata folder where the normal exe is

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

he probably means the eaw version and it works on windows 7 just like on every other windows

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doriantom
doriantom - - 519 comments @ Take a closer look ;)

Some kind of wraith ship i think

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey guys can anyone explain to me what karma points are about?

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

Whoo im finally a developer (level 13) go me lol

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doriantom
doriantom - - 519 comments @ Stargate - Empire at War: Pegasus Chronicles

i know a bit of coding but dont know if its good enough for the work you guys need i have seriously modded my stargate mod to create super tauri asgard nox tollan alliance which at level 5 is uber strong - also accidentally broke the ai and it doesnt do anything in gc this is strange since havent edited ai that much. you guys could always test me to see if i can help

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