I have over 14 years’ experience in the development, management and implementation of software solutions, especially using Microsoft Technologies. I've also worked as a Project Director on major projects. Over the last ten years, I have gained more and more management and Team Lead responsibilities within an international context. Before these management responsabilities, I was expert and architect on Microsoft solutions. I’m working on the development of softwares based on Unity engine and .Net, initially in order to create a company focused on software development and consulting. In game area, my goal would be to make games about environment protection and biodiversity.
Game Review on May 17th, 2013
Thanks to Indie Statik, I’ve discovered the game Reus, from Abbey Games.
I’ve bought the game yesterday and I’ve been playing it for a couple of hours and I can’t stop ! Great god game.
For a game maker like me that has always wanted to make a god game using a 2D earth shape like in Reus, it’s a huge feeling to play this game and the gaming experience looks far deeper than other kind of previous game with the same approach, so do not hesitate to buy it !
Except the fact that I don’t like the global menu (but the important ones when you're playing are fine) and that I haven't found yet a way to control time speed (maybe not implemented for technical reason that I understand), I really enjoy and recommend this game !
I’m really interested to see if this game, unlike Sim City, tend to make sustainable world….
Je recommande ce jeu qui me tient en haleine depuis mon achat, sans pouvoir m’arrêter !