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Kryptonater
Kryptonater

Dogtown1, big fan of yours, and especially your MoMod for Fallout New vegas and Angel park, and your flintlock rifle ;) I was wondering if you could add them to this site, because to be quite honest what the Nexus did to you was kinda brash, it wasn't as if you intentionally caused a stir, but enough blabbering, please consider :)

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Guest
Guest

oh yes it would be great to see the MoMod for NV here. It was literally removed on nexus the day I wanted to download it

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dogtown1 Creator
dogtown1

both of those mods are being rebuilt with some updated new stuff
most importantly there will be some very cool new "ALIEN" stuff added

Img829.imageshack.us

Img254.imageshack.us

Img96.imageshack.us

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expansion80
expansion80

hey hows the work on momod and angel park going?

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ArcturusFyr
ArcturusFyr

Ahhh hello i'm one of the newer user's of mod, this might seem right out of the blue, but I'm in need of some help.

As I use the mod there are indeed new creature's, however, they seem to be quite rare and sparse, also, the boss level enemies and the epic design one's, are they in the world map, or do I have to go spelunking in dungeon's to find them?

Is the small amount of enemies that are found normal, are there supposed to be group's, mob's of them or have I done something wrong with the installation and need to re-install the mod in particular manner,(Just dropped the BSA and Esp file within skyrim/data) doe's the mod have to be at the top of the "Load Order" list for I have it at the bottom, or perhaps I need to update Skyrim and SKSE?.

Also, do you recommend Monster War's by Ironman5000 at Nexus, was hoping that mod could generate mob's and just allow for an overall higher amount of enemies to be found wandering about waiting to confront your PC.

Skyrim(Steam)V1.8+
SKSE 1.6+ (i'll try to have the specific version up later, if you'll let me)
Preferred method of mod installation; (Manual)
DLC; Dragonborn

I would be really glad for some help when you can spare the time.
Thank You in Advance.

-ArcturusFyr

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colinfranz
colinfranz

Go in your house and wait for 30 days and the SkyMoMod creatures should spawn. The reason you're not seeing them is because they haven't spawned yet and it takes 30 in game days for all the creatures to completely respawn.

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ArcturusFyr
ArcturusFyr

Ahhh thank you, that was my initial assumption, but it's good to have a verification. Thank you my good fellow, thank you. :D

-ArcturusFyr

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dogtown1 Creator
dogtown1

also on the "Monster Wars" thing
Ironman created a killer mod with the monster wars, but sadly it has not been updated since v9 I think
you should head over to the nexus and tell him to upload a v12 version of "Monster Wars" here
(I love that mod, he built Oblivion gates in that thing)

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Switchblade95
Switchblade95

Hey dogtown, big fan of your work. Listen, I have a problem with your mod. I just can't seem to get it work. None of your creatures had appeared in the game. I've installed your mod manually and have also enabled them in the data files. But other mods like skyui works perfectly. But I think I have the same problem with immersive armor though.

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dogtown1 Creator
dogtown1

Facebook.com

you can see some "works in progress" here

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lincolnkonig
lincolnkonig

Hi dogtown1,
I was wondering if I could use some of your textures and Meshes in a mod I'm creating
I would give you the proper credits and send you the download link after it was finished
Waiting for your answer (:

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