blender, gimp, cigs and beer are the 4 food groups

Comment History  (90 - 120 of 121)
dogtown1
dogtown1 Jan 8 2013, 10:27pm says:

yes its updated

I changed the description on this page, but forgot to change the read me in the download

+1 vote   download: SkyMoMod-Pets-2
dogtown1
dogtown1 Jan 8 2013, 6:46pm says:

@nathaniel
those can be found in the hands of mostly draugr, but there are a few other types that use them as well

+1 vote   mod: SkyMoMod V12
dogtown1
dogtown1 Jan 7 2013, 4:32pm says:

@preowned
to use both skymomod and deadly dragons you need a merge patch than can be easily created with wrye bash or tesvedit

otherwise which ever mod is lower in your load order will have control over what spawns
if you want to use deadly dragons with skymomod but you dont know how to create a merge patch, the 2 mods will work together fine if you place deadly dragons lower than skymomod

+1 vote   mod: SkyMoMod V12
dogtown1
dogtown1 Jan 7 2013, 4:26pm says:

@frostryder
I am rebuilding the vegas mods and will add them here and at VGU network

+1 vote   member: dogtown1
dogtown1
dogtown1 Jan 6 2013, 9:21pm says:

actually I do still keep in contact with DarkOne at the nexus and I may be returning there soon

it was mostly over some old textures in a mod that I had not touched in over a year and a half
plus there was a creature that I used from a model resource on the net that was in question as to if was okay to use

on returning to the nexus I would need to remove those few assets

+3 votes   article: Skyrim Monster Mod
dogtown1
dogtown1 Jan 6 2013, 6:47pm says:

yeah the shading on the texture needs some work, I may ask "Star-X" to take a shot at this texture, that guy is a miracle worker

+1 vote   media: Draugr Warrior
dogtown1
dogtown1 Jan 6 2013, 8:45am says:

@ltdragoon
thanks

@doujin12
the original mesh was done by killer keos, it is fitted to the cbbe body found at the nexus, I added the glow effect

@supermonstah
yes I believe so

@guest
you can find alot of the new vegas stuff at VGU network, as I update things I will add them here

+1 vote   mod: SkyMoMod V12
dogtown1
dogtown1 Jan 5 2013, 11:59pm says:

v12 is good to go

^_^

+1 vote   mod: SkyMoMod V12
dogtown1
dogtown1 Jan 5 2013, 11:52pm says:

updated to v-12

+2 votes   download: Hunter-v12
dogtown1
dogtown1 Jan 5 2013, 11:51pm says:

updated to work with v12

+2 votes   download: SkyMoMod-Pets-2
dogtown1
dogtown1 Jan 5 2013, 11:49pm says:

**THESE FILES ARE FOR SKYMOMOD V12 ONLY**

_________________
Skymo-Dawn.esp
_________________

This file is for those who have the Dawnguard dlc and wish to have the new dawnguard
creatures spawn alongside the skymomod creatures

this file is optional and skymomod works fine with dawnguard without this esp

if you dont have dawnguard, you do NOT want to use this file


__________________________
Skymo-Dawn-lore-friendly
__________________________

same as above only this file removes the creatures that some feel are not lore friendly to skyrim
this includes:

Triceratops
Therium
Raptor
Young Mammoth


____________________________
Lore-Friendly-Skymomod
____________________________

this file is for those who only want the non-lore friendly creatures removed
the creature list is the same as above

to install, choose only *ONE* of the esp's and simply add it to your data folder and activate it

+3 votes   download: Skymomod-patches
dogtown1
dogtown1 Jan 5 2013, 11:41pm says:

v12 is up now

+3 votes   download: SkyMoMod-V12
dogtown1
dogtown1 Jan 5 2013, 10:42pm says:

@bafau4246

hello my friend how are you^_^

if you need help, send me a message

+1 vote   mod: SkyMoMod V12
dogtown1
dogtown1 Jan 1 2013, 5:51pm says:

V12 will be here soon

+3 votes   download: SkyMoMod-V12
dogtown1
dogtown1 Dec 22 2012, 8:02am says:

I dont know...I make this stuff up as I go

o_0

+1 vote   media: Ice Naga
dogtown1
dogtown1 Dec 22 2012, 8:00am says:

it would need a new skeleton, I can do small scaling edits but new skeletons are tough
there is a video here you can see him in and he looks pretty good in action

+2 votes   media: Alpha Drake
dogtown1
dogtown1 Dec 22 2012, 7:54am says:

I had someone ask me to rig this guy to a deathclaw skeleton

+2 votes   media: Dragon Daedroth
dogtown1
dogtown1 Dec 22 2012, 7:47am says:

the armor is not playable....yet

+1 vote   media: Necromancer
dogtown1
dogtown1 Dec 22 2012, 7:36am says:

I could do some new werewolf replacers, is there one you wanted in paticular?

+1 vote   member: dogtown1
dogtown1
dogtown1 Dec 20 2012, 2:57pm says:

I want to come back to the nexus, but I was told I must wait

(I hope its not to long)

+3 votes   mod: SkyMoMod V12
dogtown1
dogtown1 Dec 19 2012, 8:15pm says:

I'm really happy with the way this turned out, the creatures make some really cool companions

+2 votes   download: SkyMoMod-Pets-2
dogtown1
dogtown1 Dec 17 2012, 12:27pm says:

@sff21
I'm rebuilding it and angel park and both will be here

+2 votes   mod: SkyMoMod V12
dogtown1
dogtown1 Dec 12 2012, 1:38pm says:

1-a mew lore-friendly is on the way
2-crafting was added by jackstarr
3-no, but its a good idea

and thanks for the kind words

+2 votes   mod: SkyMoMod V12
dogtown1
dogtown1 Dec 11 2012, 6:16pm says:

okay cool, the optional files are up, next is the lore-friendly optional and then the weapons esp

+2 votes   mod: SkyMoMod V12
dogtown1
dogtown1 Dec 11 2012, 5:02pm says:

feel free to leave a comment or say hello,
always good to hear from old friends
^_^

+2 votes   member: dogtown1
dogtown1
dogtown1 Dec 11 2012, 4:56pm says:

@sff21
yes, along with a weapons mod for the skymomod weapons
I wont add them to vendor lists or make them craftable, as there are so many of those out and peoples crafting list can get out of control, as well as conflicts in vendor lists, I'll probably add them as prizes in the hunter file, so you still have to work for them a little, but thats always more fun I think
^_^

+2 votes   mod: SkyMoMod V12
dogtown1
dogtown1 Dec 11 2012, 4:37pm says:

11 new creatures and 2 new playable weapons along with any tweaks I add to the mod

+3 votes   download: SkyMoMod-V12
dogtown1
dogtown1 Dec 11 2012, 3:22pm says:

Hey Ironman
thanks dude, I really like the new stuff, I have a stack more comin up too
I like the setup for your mods here, they have pretty much one of everything
(I'm still trying to figure out how to use some of it)
looks like I can start my own forum thread for the mod right here
its crazy all the stuff
^_^

+2 votes   mod: SkyMoMod V12
dogtown1
dogtown1 Dec 10 2012, 9:44pm says:

okay cool, its up

I just gotta wait for the admins to okay it

+2 votes   mod: SkyMoMod V12
dogtown1
dogtown1 Dec 10 2012, 6:24pm says:

I'm having trouble getting the main file uploaded

I could use some help

+3 votes   mod: SkyMoMod V12
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