blender, gimp, cigs and beer are the 4 food groups

Comment History  (60 - 90 of 124)
dogtown1
dogtown1 Jan 24 2013 replied:

if you dont want the dinos, grab the "patch" files here
there are a couple of different esp's in that download, one is a lore friendly esp that removes the dinos from skymomod

+2 votes   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 24 2013 replied:

theres no team, just one old guy with to much free time ^_^

+2 votes   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 22 2013 replied:

a friend of mine "Macadamstreet" did a really cool AV package, he does excellent textures, I'll ask and see if he plans to release a v12 package

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 21 2013 says:

its funny you said that ^_^

I got that model off the internet and its original use was for med studies, I just bloodied it up,added armor and made it look scary

+2 votes   media: undead
dogtown1
dogtown1 Jan 21 2013 replied:

you should have seen something by now, it sounds like the mod is not installed proper, or you are not updated to the latest steam patch

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 21 2013 replied:

no that was done on purpose, the werebear has higher HP's, but not the ferocity that a werewolf has so no knockdown for him

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 19 2013 replied:

theres alot, but the stuff I spend the most time in is blender, nifskope and gimp
xnview is also a very handy tool

+1 vote   member: dogtown1
dogtown1
dogtown1 Jan 19 2013 replied:

you set up blender the same way you would for fallout
you have to jump through some hoops in nifskope to get skyrim models into blender and then back into skyrim

Wiki.tesnexus.com

this should get you on your way

+1 vote   member: dogtown1
dogtown1
dogtown1 Jan 19 2013 replied:

yes at lower levels you will see low level creatures
as your levels increase, so does the danger because thats when the big boys come out to play

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 18 2013 replied:

thank you ^_^
I hope you enjoy the creatures

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 18 2013 replied:

the bash patch should work fine, I'm unfamiliar with that mod so you may want to ask the author of that mod

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 18 2013 replied:

30 game days

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 18 2013 replied:

the "AV package" for skymomod was done by a friend of mine Macadamstreet, I can ask and see if he plans to do a v12 AV pack

+3 votes   download: SkyMoMod-V12
dogtown1
dogtown1 Jan 15 2013 says:

he is a scary sucker ^_^

+1 vote   media: Hell Spawn
dogtown1
dogtown1 Jan 14 2013 replied:

1) some enemies are stronger, some are weaker
I totally forgot about the sea dragons death item loot, I'll fix that in the next update
2)thats a game issue, I have heard of that before, it can happen at times with any creature, I've seen a vanilla werewolf do the same thing with no mods in game
3)the weapons are not added to crafting lists or vendor lists so they pretty much have no effect on the game other than they look cool in the enemies hands, you dont have to use them and they are not worth much, again its mostly eye candy

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 13 2013 replied:

I'm not familiar with that mod, but mods that edit creature leveled lists will conflict with this one
there are 2 things you can do, create a merge patch, or place the mod you wish to have control over what spawns lower in your load order
if the other mod is an esp, it will override the skymomod esm

+2 votes   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 12 2013 replied:

I did not hear about "warz"
what happened?

+1 vote   member: dogtown1
dogtown1
dogtown1 Jan 12 2013 replied:

honestly, dont give the ring to your companion
sorry but thats the way the summons works, your companions arent meant to have companions..I'm kinda suprised it did anything when you gave it to your companion

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 12 2013 says:

@mrperson
yes, the rings are totally random
it may take awhile to find the same ring/amulet twice, but its possible

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 11 2013 says:

I would use this

Skyrim.nexusmods.com

this manual will teach you everything you need on how to use it

Fallout3.nexusmods.com

yes its in fallout 3 but its the same program, you can check here for more info

Forums.bethsoft.com

+1 vote   download: Skymomod-patches
dogtown1
dogtown1 Jan 11 2013 says:

@kvalkez
there is a lore friendly esp here that I did, its in the "skymomod patches" file, check that out
also jackstarr is working on his v12 version right now over at the nexus

@puojackz
the skymomod collectibles was an Ironman mod, you would need to ask him to do a v12 version

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 11 2013 says:

@do_i_ob
its a long story, but I hope to be back there soon

I have more screens and comments at my facebook page now if anyone wants to visit there
^_^

Facebook.com

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 10 2013 says:

Imageshack.us
Imageshack.us

a couple of works in progress

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 10 2013 says:

if you have the nexus mod manager, I believe you can drop the .rar archive directly into the managers mod folder, then click on the managers "install from archive" button

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 10 2013 says:

@oplopo
you need a program that opens rar archives, winrar can open rar,7zip,zip, and others, get it here

Winrar.softbuddy.org

then click on the download button here and save the file on your desktop
open the skymomod.rar archive you saved on your desktop using the winrar program
the read me file inside will take you through the rest on the install

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 9 2013 says:

yeah this place is cool with the nice image area, vids, news and all sorts of cool features
^_^

speaking of the image area, I keep adding images of stuff that will be in the next update, I have some pretty cool stuff comin

+2 votes   download: SkyMoMod-V12
dogtown1
dogtown1 Jan 9 2013 says:

to expand on the ashiqikbal question

I have seen a trend in the last year where people have come to depend on things like the "steam workshop" and "nexus mod manager" to work miracles on the mods they install, installing mods has become like an addiction and before long some people have 200 mods in their game
the fact is that there are SO MANY mods that try to improve a little bit of EVERYTHING and all they have done is created a mod that CONFLICTS with everything
if you dont know something about how mods work or how to use tesvedit to resolve conflicts and create a merge patch, you should shy away from mods that claim to fix everything

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 9 2013 says:

@ashiqikbal
if you install the mod on an existing save, it takes 30 game days for the cells to respawn
the mod works best when installed on a new character but its not needed
also remember the mod is an esm file, so any esp mods you have that edit creature leveled lists will overide skymomod spawns

+1 vote   mod: SkyMoMod V13
dogtown1
dogtown1 Jan 9 2013 says:

theres a werebear, a weregoat, 2 werecats, and I cant remember how many werewolf types

+1 vote   media: Werewolf
dogtown1
dogtown1 Jan 9 2013 says:

they are some ugly sucka's

I have a hairless version as well that is pretty creepy

+2 votes   media: RATS!
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